The Pyreheart Accord: Part 2 - The Arrival

The Syndicate agents press onward through the choking heat of the Ashen Belt, their mission heavy on every step. After days of travel through ash-choked passes and rivers of molten glass, the silhouette of Pyreheart Stronghold looms — a fortress carved into living magma, where banners of the Dominion flutter beside the silent sigils of the Hollow Host.
The party’s approach is anything but simple. Scaling the fortress’s jagged exterior, they brave volcanic gusts, cascading embers, and the echoing hymns of unseen sentinels. Beneath them, the molten caldera hums like a heartbeat — the Accord waits above, its signatories sharpening both quills and knives.
Yet as they breach the outer wall, smoke is not the only thing that clouds their path. The agents face choices that cut deeper than steel: mercy or mission, truth or loyalty. In the halls of Pyreheart, even the righteous burn.
Creative Use Disclaimer: This podcast is a transformative work based on Dungeons & Dragons (5th Edition) under the Open Game License. All characters, settings, and story elements are original creations set within the homebrew world of Virelios.
00:00:03,720 --> 00:00:06,600
Tonight's episode of Chris
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faster.
Last session the agents of the
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00:00:44,760 --> 00:00:48,880
Syndicate opened on a calculated
raid of the Starbound Emporium.
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00:00:49,840 --> 00:00:54,720
The half elf proprietor, Iramel
* Weaver blinked at six armed
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silhouettes and tried to smile.
Svara quietly claimed Boots of
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00:00:59,800 --> 00:01:02,200
Alvin Kind and eyed the shield
rack.
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00:01:03,440 --> 00:01:06,920
Olgerman loomed over a display
of chain links reflecting forest
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light and bargained Alvin chain
down with a steady voice and a
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00:01:11,000 --> 00:01:14,560
harder stare.
Zebulon asked after gloves
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threaded in silver script and a
second pair of silent boots,
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promising to leave the first
pair to Svara if stock ran thin.
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Then Nairos stepped to the
counter, cool as a winter cut,
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and pushed for a broom of flying
and a cloak of displacement,
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peeling at the price.
And the shop keeps thoughts
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until fear and numbers bent his
way.
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Castella, meanwhile, asked for
something with a heartbeat and
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found a hellhound pup with ember
eyes.
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A single touch and a soft word
later, as Modius the Ember Bound
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sat at her heel like he had
always been there.
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They regrouped at the Whisper
Fang Tavern, humming with
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Syndicate clicks and blue Ward
light Almond.
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Teren, the Curator drifted to
their table like he already knew
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every blade in the room.
He broke a wax seal bearing the
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coiled serpent and laid out a
mission with the weight of
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history, the Pyre Heart Accord,
a packed binding dominion of
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Falrik and Hollow Host under one
creed of purification.
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Their task?
Climb Mount Varon, infiltrate
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Pyre Hart's stronghold, prevent
the signing by theft, fire or
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00:02:20,720 --> 00:02:23,880
blood, and capture any
intelligence on a rumoured relic
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that can hold divine flame.
He left six vials of volcanic
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ash to confound scent wards and
a final sting.
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Five days until the procession
of the Crownless, after which
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the mountain would seal.
To pass, they would need
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Dominion clearance and a grief
offering.
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Find something you have recently
lost, He advised and vanished
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into the ward glow.
The Shatter peaks greeted them
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with metal tinged wind on a
narrow knife trail.
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The mountain groaned and bucked.
Stones battered Zebulon and
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Ogreman while a Dominion sigil
bled through fractured Cliff
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Pyre heart. 1 faith one flame
time pressed, Zebulon scouted
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the faster route along glowing
vents.
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Slipping behind his Onyx glass
mask, he found a Cliff.
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Outpost 2, Dominion Flame
guards, one hollow Host Acolyte
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murmuring a funeral cadence and
glimpsed a memory echo overhead.
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Officers signing beneath
volcanic light.
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Fate leaned toward the worst
outcome.
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They tried to drift past.
Inside a mirage of ash haze, One
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00:03:29,040 --> 00:03:31,680
vent exhaled wrong.
The illusion twisted.
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The acolyte's voice rang like a
tuning fork and stripped the
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veil.
The agents moved as one.
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Zebulon froze all three foes mid
motion.
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Nairos streaked forward on his
broom and shoved them toward the
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drop before turning the air into
a howling wall. 1 veteran
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toppled into silence.
The other teeted until Ogeman's
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00:03:51,080 --> 00:03:55,040
massive hands closed, swung and
threw him into the abyss.
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Then with a quiet growl, super
heated the last man's armor
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until screams turned to
stillness.
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00:04:02,120 --> 00:04:06,920
Baxter, Zebulon's summoned hound
crashed into the Acolyte because
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00:04:06,920 --> 00:04:09,960
Daya's twin blasts shattered
porcelain and breath.
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Svara's boots reached the blood
a heartbeat late, and she walked
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it off with frost in her eyes.
Ash snow began to fall, each
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flake marked by a faint red rune
that only sunlight could kill.
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A procession crested the Ridge.
Robes, bone masks, the glow of
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00:04:27,800 --> 00:04:31,040
memory within.
The pale choir whispered in
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00:04:31,040 --> 00:04:35,880
unison, one flame, 1 faith, one
end, and marched toward the
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caldera.
The agents raised a stone facade
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around their cart, but echoes
listened deeper than eyes see.
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The illusion wavered, Thoughts
rang and the choir turned as the
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agents hands drifted to hilts
and pouches.
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Steel steel masks face them as
the initiative to survive and
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00:04:53,440 --> 00:04:56,800
stop a war flickered into motion
with Pyre Heart and the
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00:04:56,800 --> 00:04:58,560
procession's deadline just
ahead.
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In the world of Dragons, where
the dice decide adventure calls,
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We won't run or hide.
Gather around the table.
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00:05:11,000 --> 00:05:14,800
Let's ignite the night With
friends by our side.
86
00:05:15,040 --> 00:05:20,960
We light up the five Chris and
failures.
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00:05:24,400 --> 00:05:32,240
We'll laugh till we cry.
Crit happens.
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00:05:33,240 --> 00:05:39,120
We're on a walk, all right
together, through battle, side
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00:05:39,160 --> 00:05:44,280
by side with every Roland.
New Tail unfolds in this
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00:05:44,280 --> 00:05:46,880
podcast.
World adventure.
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00:05:46,880 --> 00:06:18,880
Behold.
From high fantasy realms to
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00:06:18,920 --> 00:06:23,200
quests unknown, we craft our
stories together.
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00:06:23,280 --> 00:06:26,160
We've grown, rolling with
laughter.
94
00:06:26,280 --> 00:06:29,880
We make the best team in this
DND life.
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00:06:30,040 --> 00:06:32,800
We chase every dream.
So roll.
96
00:06:33,080 --> 00:06:40,600
The dice let the magic begin and
crit happens.
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00:06:40,600 --> 00:06:46,120
We're on a wild ride together
through battle.
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Side by side with every roll on
you tail unfolds in this podcast
99
00:06:52,560 --> 00:06:59,920
World adventure.
Behold, crit happens.
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00:07:00,520 --> 00:07:04,440
Come join the fun with laughter
and stories.
101
00:07:04,800 --> 00:07:30,110
We only just be gone.
Welcome to Kurt Havoc here on
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00:07:30,190 --> 00:07:35,070
Spotify, iTunes, Choir FM,
poddirectory.com, teacher.com,
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TuneIn Radio, and
iheartradio.com.
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We welcome in another episode of
the Scale Bound Syndicate with
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00:07:42,870 --> 00:07:44,910
our agents.
Say hello, agents.
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00:07:46,800 --> 00:07:51,280
Hello.
Hello, we are back once again to
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00:07:51,280 --> 00:07:55,320
continue on on the adventure to
the Pyre Heart Accord.
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We last left our agents in the
best opening possible.
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Agents need everybody to roll
initiative.
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I refuse.
OK, so Nero's explodes
111
00:08:10,320 --> 00:08:12,160
immediately.
Yeah, Nero's explodes
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00:08:12,160 --> 00:08:16,200
immediately.
I think initiative means like
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how fast you're moving, right?
Yeah, right, right.
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00:08:18,840 --> 00:08:19,680
Yeah, that's.
Right.
115
00:08:21,200 --> 00:08:22,800
I got a 13 standing.
Oh wait, you're going to
116
00:08:22,800 --> 00:08:25,600
countdown.
Yeah, well, I'll now that I'm
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00:08:25,600 --> 00:08:30,040
using improved initiative, not
sponsored by the way, I can just
118
00:08:30,440 --> 00:08:32,200
put them in.
So, Neros, what's your
119
00:08:32,200 --> 00:08:33,880
initiative?
13.
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00:08:34,679 --> 00:08:41,919
Ogemon. 2. 2. 2.
Homie.
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OK homie, we will actually
remove Kansdea from this fight
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00:08:49,640 --> 00:08:53,400
as of right now.
Wait, I can use inspiration
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00:08:53,400 --> 00:08:54,440
right?
Reroll.
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00:08:55,240 --> 00:08:58,440
I wouldn't on initiative.
I wouldn't on initiative, OK.
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00:08:59,040 --> 00:09:03,720
Tomorrow 22. 22 All right, Does
that be alone?
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00:09:05,600 --> 00:09:08,240
15 And we welcome back to the
show.
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00:09:08,240 --> 00:09:10,920
Osisa, what did you get for
initiative?
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00:09:11,840 --> 00:09:15,280
And five, five all.
Right, Let me roll initiative
129
00:09:15,360 --> 00:09:17,640
for the big band.
He's here.
130
00:09:17,840 --> 00:09:20,560
That's a that's a one start.
Great start.
131
00:09:23,320 --> 00:09:25,040
You going where?
More ones.
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00:09:26,080 --> 00:09:30,240
Maybe our description says what
we're supposed to have advantage
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00:09:30,240 --> 00:09:34,560
on for.
All right, agents, improved
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00:09:34,560 --> 00:09:39,440
initiative trackers in the chat
for you and we will start with
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00:09:39,440 --> 00:09:43,240
the cream of the crop.
Savara, what you see?
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00:09:43,280 --> 00:09:45,520
What?
Yeah, what everyone sees here,
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00:09:45,520 --> 00:09:46,840
just to kind of give a little
bit of narrative.
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You Crest over the Black Plateau
as the sky begins to dim and
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00:09:51,440 --> 00:09:56,720
cloud, not with sunset, but more
with ashfall so thick that it
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00:09:56,840 --> 00:10:00,560
eats the light itself.
The snow beneath your boots has
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00:10:00,560 --> 00:10:04,120
turned to soot, and each step
leaves a print that smolders
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00:10:04,120 --> 00:10:07,480
faintly before fading.
The wind changes.
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00:10:07,480 --> 00:10:10,560
It stops howling.
It begins to sing.
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00:10:11,280 --> 00:10:14,560
At first it's easy to mistake it
for a trick of the air, thin
145
00:10:14,560 --> 00:10:17,600
harmonic tones threading through
the mountain gusts.
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00:10:17,880 --> 00:10:22,440
But the melody builds, layering
itself until words become clear,
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00:10:22,440 --> 00:10:25,640
whispered on every current of
heat and dust.
148
00:10:26,200 --> 00:10:29,560
Your breath catches, the air
ahead of you ripples distorting
149
00:10:29,560 --> 00:10:32,080
like heat rising from an unseen
forage.
150
00:10:32,440 --> 00:10:34,560
Shapes take form in in the
storm.
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00:10:34,560 --> 00:10:39,000
They're not alive.
They're not dead. 12 silhouettes
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00:10:39,000 --> 00:10:42,280
March in solemn procession
through the haze, their bodies
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00:10:42,280 --> 00:10:46,040
nothing but ash, ember, and
memory, each wearing the faint
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00:10:46,040 --> 00:10:49,880
impression of tattered vestments
that burn and reform endlessly.
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00:10:50,280 --> 00:10:55,000
Mass of black glass glow faintly
from within, as if somebody
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00:10:55,360 --> 00:10:57,120
excuse me, As if something
trapped.
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00:10:58,000 --> 00:11:02,400
As if something trapped them
behind I'm having a stroke.
158
00:11:02,760 --> 00:11:06,360
As if something trapped behind
them is still breathing.
159
00:11:06,680 --> 00:11:11,000
As they pass the ash fall, the
ash falls thicker, and their
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00:11:11,000 --> 00:11:17,200
voices shift from unison to
dissonant harmony, a choir
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00:11:17,200 --> 00:11:21,760
unraveling into grief.
Then three of the figures stop.
162
00:11:22,120 --> 00:11:26,600
They turn their hollow faces
toward you, and the world stands
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00:11:26,600 --> 00:11:29,440
still.
No footsteps, no sound but the
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00:11:29,440 --> 00:11:34,320
hiss of cooling ash.
You feel it before you heat.
165
00:11:34,320 --> 00:11:36,880
Without fire.
The ground trembles, snow
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00:11:36,880 --> 00:11:41,120
glassing over at your feet.
The air itself becomes a wall of
167
00:11:41,160 --> 00:11:44,120
of pressure.
One of the race that you see in
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00:11:44,120 --> 00:11:47,240
front of you raises an arm.
The ash along its form flows
169
00:11:47,240 --> 00:11:49,880
backwards, drawn by a wind you
cannot feel.
170
00:11:50,520 --> 00:11:54,200
You hear the whisper directly in
your mind now, clearful,
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00:11:54,200 --> 00:11:58,320
mournful and infinite.
You walk in shadows and
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00:11:58,320 --> 00:12:00,840
syndicate.
Your flame is borrowed.
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00:12:01,600 --> 00:12:05,800
Do you know what you burn for?
And the sound tears through you
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00:12:05,800 --> 00:12:08,880
like a fever.
The thoughts shimmer, fragile
175
00:12:08,880 --> 00:12:12,240
against the psychic heat.
The rest of the choir fades into
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00:12:12,240 --> 00:12:15,720
the Blizzard behind them.
These three remain, and they
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00:12:15,720 --> 00:12:19,200
surged forward, trailing
tendrils of black flame that
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00:12:19,200 --> 00:12:24,000
shed into no light but leave the
taste of iron in your mouth, and
179
00:12:24,000 --> 00:12:28,320
for a moment you swear the the
mountain itself is leaning in to
180
00:12:28,320 --> 00:12:30,600
watch.
And we'll start with Savara.
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00:12:35,640 --> 00:12:39,760
How far away are they?
So when they stopped, turn to
182
00:12:39,760 --> 00:12:42,400
face you and they're now, they
kind of started moving towards
183
00:12:42,400 --> 00:12:44,640
you.
They are about 25 feet away.
184
00:12:46,240 --> 00:12:49,720
OK, cool.
Is any one of them larger than
185
00:12:49,720 --> 00:12:52,680
the other?
No, they are all the same size.
186
00:12:53,200 --> 00:12:56,000
All right, well, I'm just going
to go in and I'm going to whack
187
00:12:56,000 --> 00:12:59,120
one with my Warhammer.
OK, so they are there are three
188
00:12:59,120 --> 00:13:00,640
of them.
So which one would you like to
189
00:13:00,800 --> 00:13:05,360
to hit?
Let's go now you know what,
190
00:13:05,440 --> 00:13:08,920
let's sort of solve this problem
middle.
191
00:13:09,360 --> 00:13:12,200
Middle one, all right #2 it is.
Go ahead.
192
00:13:12,200 --> 00:13:14,680
And what do you kind of describe
how your attack is?
193
00:13:16,320 --> 00:13:18,840
Well, I'm going to use my
Warhammer, so it's the plus one
194
00:13:18,840 --> 00:13:24,320
Warhammer and I'm just going to
1st go in and swing.
195
00:13:27,600 --> 00:13:33,320
Usually I believe I can
determine after I hit yeah if I
196
00:13:33,320 --> 00:13:37,160
can do anything else.
So let me roll first row.
197
00:13:43,520 --> 00:13:47,760
You know what, Savaro's really
mad over how the last thing
198
00:13:47,760 --> 00:13:49,960
went, so I'm gonna re roll that
with an inspiration.
199
00:13:50,000 --> 00:13:51,720
OK, just like curiosity, what'd
you roll?
200
00:13:52,640 --> 00:13:57,440
A6 for four?
Yeah, well, we'll see.
201
00:13:58,160 --> 00:14:00,560
How's a 19?
19 sounds good.
202
00:14:00,560 --> 00:14:03,080
That is a hit.
OK.
203
00:14:04,120 --> 00:14:11,400
And we'll do the frost strike on
this one.
204
00:14:11,400 --> 00:14:19,480
OK so they'll make it DC-17
saving throw Con and I will
205
00:14:19,600 --> 00:14:25,680
damage.
They will fail to save for the
206
00:14:25,680 --> 00:14:27,920
con.
All right, they have no movement
207
00:14:27,920 --> 00:14:33,120
speed done.
OK, until my next turn and
208
00:14:33,120 --> 00:14:40,480
they're going to take oh gosh, 7
bludgeoning and or excuse me, 10
209
00:14:41,280 --> 00:14:48,360
bludgeoning and 1 cold.
And as she goes in and had heard
210
00:14:48,360 --> 00:14:50,720
though, who do you burn for?
She would have been I burn for
211
00:14:50,720 --> 00:14:55,040
nobody, but I freeze you and
just swings down right at them.
212
00:14:56,640 --> 00:14:59,400
OK.
So as you come forward with the
213
00:14:59,640 --> 00:15:03,240
the kind of the first strike of
that hit, it does that 10
214
00:15:03,240 --> 00:15:05,600
bludgeoning.
But when you add that cold on
215
00:15:05,600 --> 00:15:08,600
the second swipe, however, it
doesn't seem to do as much
216
00:15:08,600 --> 00:15:11,800
damage as it typically would
when you hit somebody with that
217
00:15:11,800 --> 00:15:14,640
kind of damage.
But you will still receive the
218
00:15:14,640 --> 00:15:17,720
one point of cold damage because
you can't, you can't degrade
219
00:15:17,720 --> 00:15:19,440
that in two.
So.
220
00:15:20,520 --> 00:15:22,920
And then I'll swing again.
OK, same character.
221
00:15:23,960 --> 00:15:27,400
Yep.
OK, 18.
222
00:15:27,560 --> 00:15:33,120
That will hit.
This one I'll I'll just leave
223
00:15:33,120 --> 00:15:36,480
out this.
OK. 10 Damage 10.
224
00:15:36,640 --> 00:15:40,080
Damage again all right, so that
second slash again you just come
225
00:15:40,080 --> 00:15:43,120
down and after you see the coal
going to kind of not do any
226
00:15:43,120 --> 00:15:46,680
damage, you kind of spin around
and almost do a 360 and whack it
227
00:15:46,960 --> 00:15:51,760
right into its ribs and you just
kind of hear it crunch against
228
00:15:51,800 --> 00:16:00,280
almost nothing at the same time
as we move forward to the 3rd
229
00:16:00,280 --> 00:16:06,640
Ashen race turns, so it does
have two attacks.
230
00:16:08,280 --> 00:16:15,480
First it will this will go after
ogemen, so it will go in with an
231
00:16:15,480 --> 00:16:20,480
ashen touch.
So that will be a 21 to hit you
232
00:16:20,600 --> 00:16:23,040
ogemen.
It just does all.
233
00:16:24,320 --> 00:16:30,400
Right, and then we will.
That's the cool D4 that I have.
234
00:16:30,400 --> 00:16:39,240
That's not what I want.
All right, And that will be 9
235
00:16:39,240 --> 00:16:44,200
necrotic damage.
And I also need you to make me a
236
00:16:44,600 --> 00:16:47,040
Wisdom saving through a
difficulty of 15.
237
00:16:49,320 --> 00:16:57,320
Hey, let's let's roll.
Yeah, you got me.
238
00:16:57,880 --> 00:16:59,000
You gotcha, All right?
Yeah.
239
00:16:59,640 --> 00:17:01,760
That's a six.
You are going to be frightened
240
00:17:01,760 --> 00:17:06,000
until the end of this the Ashton
Ray 3's next turn.
241
00:17:06,960 --> 00:17:13,280
OK so so little DMS in here.
Frightened would mean that he
242
00:17:13,280 --> 00:17:16,160
would have to use all of his
movement running away from that
243
00:17:16,160 --> 00:17:20,400
creature, correct?
I forget the difference, but
244
00:17:20,400 --> 00:17:22,440
there's like frightened and
scared.
245
00:17:22,440 --> 00:17:25,240
One of them makes it so you
can't move anywhere except far
246
00:17:25,240 --> 00:17:27,200
away, and one of them makes it
so that you have to spend your
247
00:17:27,200 --> 00:17:29,560
whole turn running away.
A frightened creature.
248
00:17:29,600 --> 00:17:32,040
Let's see, I gotta change this
to 2024 rules, OK?
249
00:17:32,080 --> 00:17:34,040
Frightened.
A frightened creature has
250
00:17:34,040 --> 00:17:37,120
disadvantage on ability checks
and attack roles, while the
251
00:17:37,120 --> 00:17:40,880
source of its fear is within the
line of sight, and the creature
252
00:17:40,880 --> 00:17:44,400
cannot move willingly closer to
the source of your fear.
253
00:17:44,400 --> 00:17:46,840
So you don't have to spend your
movement running away from it,
254
00:17:46,840 --> 00:17:50,720
you just can't move closer to
it, which I guess in this case
255
00:17:51,920 --> 00:17:55,360
you can't move any further than
you are now technically.
256
00:17:56,280 --> 00:18:02,080
So I have a question.
Is that a Oh, sorry.
257
00:18:02,400 --> 00:18:05,040
I apologize.
So because that was a melee
258
00:18:05,720 --> 00:18:10,040
attack, he is 5 feet in front of
you so you can move towards the
259
00:18:10,040 --> 00:18:15,040
other two.
And with that, he's actually
260
00:18:15,040 --> 00:18:18,760
going to target Nero.
So am I able to?
261
00:18:19,640 --> 00:18:21,280
Am I able to make a reaction
first?
262
00:18:21,760 --> 00:18:23,040
Sure, Yeah, if you have a
reaction, go for it.
263
00:18:23,960 --> 00:18:30,640
OK, it'll be Storm Thunder.
OK, one D8 of Thunder damage.
264
00:18:32,240 --> 00:18:37,800
OK.
I guess I'll roll it.
265
00:18:39,280 --> 00:18:39,960
Yeah, go.
That's fine.
266
00:18:40,520 --> 00:18:42,320
Yeah.
Is that just a straight?
267
00:18:42,320 --> 00:18:44,200
Like there's no save or
anything.
268
00:18:44,200 --> 00:18:46,000
Just a straight, just a straight
D8.
269
00:18:46,040 --> 00:18:47,800
It's kind.
Of like Kelly Buick almost OK.
270
00:18:48,440 --> 00:18:51,160
Yeah, and I rolled 8.
God damn.
271
00:18:51,560 --> 00:18:53,200
All right, exploding dice, give
me another roll.
272
00:18:54,920 --> 00:18:55,920
Another D8?
Yep.
273
00:18:57,120 --> 00:19:04,760
OK, let's roll.
And that's a six.
274
00:19:04,880 --> 00:19:08,520
So 14, is that Thunder damage?
Thunder damage.
275
00:19:09,680 --> 00:19:14,600
So as as the action Wraith comes
in and just kind of like almost
276
00:19:14,600 --> 00:19:18,160
does like a cloth swipe at you,
it hits you and you just become
277
00:19:18,160 --> 00:19:20,800
frightened of this.
But at the same time you let
278
00:19:20,800 --> 00:19:25,600
loose like this almost like a
foosro da from Skyrim.
279
00:19:25,960 --> 00:19:29,920
And all of a sudden it just
shakes in place as it was just
280
00:19:29,920 --> 00:19:32,560
hit with this monumental
Thunder.
281
00:19:33,360 --> 00:19:38,680
And it will it will make it
second attack at you again,
282
00:19:38,680 --> 00:19:42,480
Ogman, I will say because of the
reaction, I do love the the
283
00:19:42,480 --> 00:19:44,320
synergy of that.
I will roll that with
284
00:19:44,320 --> 00:19:45,880
disadvantage because that was a
good play.
285
00:19:47,400 --> 00:19:53,680
So this will be a Nacho one.
All right, let's pull out the
286
00:19:53,680 --> 00:19:55,320
tables for the first time
tonight.
287
00:19:59,320 --> 00:20:01,320
Sorry, Spence.
I love it.
288
00:20:01,360 --> 00:20:02,320
I love it.
No, it's a good play.
289
00:20:04,160 --> 00:20:06,200
Last thing is like in and out of
out of game.
290
00:20:06,280 --> 00:20:11,160
While I'm pulling this up here,
I learned a lot of my
291
00:20:11,520 --> 00:20:13,720
descriptions on attacks, things
like that.
292
00:20:14,560 --> 00:20:18,200
I cannot understate how much I
love Brennan Lee Mulligan.
293
00:20:20,240 --> 00:20:24,600
He and the Legend.
He is incredible.
294
00:20:25,760 --> 00:20:28,800
So especially now that I'm
watching the 4th campaign of
295
00:20:29,360 --> 00:20:33,360
Critical Role, I just, he's in
my head constantly and it makes
296
00:20:33,360 --> 00:20:35,920
it so much easier for me to do
these kind of things.
297
00:20:37,240 --> 00:20:44,440
So let's roll D100.
That will be an 84.
298
00:20:46,080 --> 00:20:51,640
All right, so on that second
attack, his the Ashley race
299
00:20:51,640 --> 00:21:03,760
reflection kind of lashes out at
him and a doppelganger appears
300
00:21:03,880 --> 00:21:08,120
for one minute and it will be
attacking that ashen wreath for
301
00:21:08,120 --> 00:21:12,480
the entirety of that minute.
So I will say that I will add
302
00:21:12,480 --> 00:21:17,280
him to the combat.
There's a doppelganger in here.
303
00:21:17,280 --> 00:21:20,240
It is Dang.
Noise.
304
00:21:20,240 --> 00:21:23,040
I added two.
Of them didn't mean to do that.
305
00:21:23,280 --> 00:21:24,960
Well, that sounds insane.
Have.
306
00:21:25,080 --> 00:21:26,760
You seen?
Anything like that before?
307
00:21:28,920 --> 00:21:31,960
I have actually in one of my
boundaries.
308
00:21:33,480 --> 00:21:37,680
Yep, so the doppelganger is just
targeting action ray three that
309
00:21:37,680 --> 00:21:41,800
will not affect anyone.
So you know I'm not one for meta
310
00:21:41,800 --> 00:21:44,480
gaming, but I would strongly
recommend not attacking the
311
00:21:44,480 --> 00:21:50,960
doppelganger.
So with that we'll then it will
312
00:21:50,960 --> 00:21:52,440
then move to the doppelganger's
turn.
313
00:21:53,160 --> 00:21:58,520
He will use 2 male attacks both
at the ash and race, so I'll
314
00:21:58,520 --> 00:22:01,920
just roll both of these at the
same time to save some time.
315
00:22:04,640 --> 00:22:11,120
And that is both of those will
hit on a slam attack, so that
316
00:22:11,120 --> 00:22:19,600
will be two D64.
So that's 1014 damage to the ash
317
00:22:19,600 --> 00:22:20,600
and race.
Jesus.
318
00:22:22,840 --> 00:22:26,320
All right, so as he comes down
to the second slash over an
319
00:22:26,320 --> 00:22:31,120
augment misses completely, and
then he almost feels like a like
320
00:22:31,120 --> 00:22:37,160
a small as he turns around and
there's a doppelganger looking
321
00:22:37,160 --> 00:22:42,800
just like the Ashton Wraith who
comes in and just slams the into
322
00:22:42,800 --> 00:22:46,240
the Ashton Wraith for 14 damage.
And with that, we will move to
323
00:22:46,240 --> 00:22:50,200
Zebulon.
All right, note to self, don't
324
00:22:50,200 --> 00:22:53,120
spook augment.
Not a good joke.
325
00:22:57,360 --> 00:22:59,440
All right, so at the start of my
turn, I'm going to shout to
326
00:22:59,440 --> 00:23:01,040
Savara.
Close your eyes.
327
00:23:03,280 --> 00:23:04,880
OK, I close them.
All right.
328
00:23:04,880 --> 00:23:08,160
And then I cast hypnotic image
or hypnotic pattern.
329
00:23:08,160 --> 00:23:11,240
That's the one hypnotic pattern.
OK, what does that do?
330
00:23:12,320 --> 00:23:16,800
It is a twisting pattern of
colors that weaves through the
331
00:23:16,800 --> 00:23:19,920
air inside a 30 foot cube.
Should hit both of them and
332
00:23:19,920 --> 00:23:22,120
Savara, but she can't see it
because her eyes are closed.
333
00:23:24,880 --> 00:23:28,520
Anybody who fails a Wisdom
saving throw becomes charmed for
334
00:23:28,520 --> 00:23:30,200
the duration.
Well, charmed.
335
00:23:30,200 --> 00:23:32,440
They are incapacitated and have
a speed of 0.
336
00:23:32,440 --> 00:23:34,640
OK.
Great.
337
00:23:34,640 --> 00:23:38,400
So one minute we will say that
all three of them are affected
338
00:23:38,400 --> 00:23:41,960
by it.
So you said Wisdom saves for all
339
00:23:41,960 --> 00:23:46,400
of those, correct?
Yes, and my spell save is really
340
00:23:46,400 --> 00:23:47,440
high.
It's 19.
341
00:23:47,440 --> 00:23:49,200
All right, well.
All of them failed.
342
00:23:49,280 --> 00:23:54,600
So all right, A2A5 and a 12 + 2
to each of those.
343
00:23:54,600 --> 00:23:57,720
So yeah, So what what?
I apologize.
344
00:23:57,720 --> 00:23:59,520
What what happens if they fail
to save?
345
00:24:00,160 --> 00:24:03,280
They're all incapacitated,
Charmed 0 movement.
346
00:24:03,360 --> 00:24:06,000
Jesus Christ, all right.
Noise.
347
00:24:06,960 --> 00:24:10,080
Capacitated to all three of
them.
348
00:24:10,080 --> 00:24:12,040
All right, nice, very, very
nice.
349
00:24:12,040 --> 00:24:13,960
All right, so.
Do we just run?
350
00:24:14,480 --> 00:24:15,320
What does?
The team want to.
351
00:24:15,320 --> 00:24:18,760
Do.
I'll, I'll give you guys, I'll
352
00:24:18,760 --> 00:24:21,400
tell you what, I'll give you 60
seconds to talk it over.
353
00:24:21,480 --> 00:24:24,200
Go.
I want a smash.
354
00:24:24,720 --> 00:24:27,840
You want a smash, all right?
The one that the doppelganger is
355
00:24:27,840 --> 00:24:30,280
already going for.
She cannot run.
356
00:24:31,120 --> 00:24:33,440
So yes, all of them are
incapacitated.
357
00:24:33,440 --> 00:24:36,720
Let me pull up my conditions tab
again and not take actions or
358
00:24:36,720 --> 00:24:38,680
reactions.
Fuck you, Zebulon.
359
00:24:38,680 --> 00:24:42,960
All right, so.
If they take damage, it stops.
360
00:24:43,320 --> 00:24:47,600
If they take damage it stops.
OK, so we will then.
361
00:24:47,600 --> 00:24:51,080
Is that the end of your turn?
Yes, I've got a bonus action,
362
00:24:51,080 --> 00:24:52,320
but I'm not going to do anything
with it.
363
00:24:52,320 --> 00:24:55,720
I'm going to step away from the
fight 15 feet.
364
00:24:55,720 --> 00:24:58,960
Stay at a distance.
OK.
365
00:24:59,440 --> 00:25:02,200
And encourage my team to hit the
one that the doppelganger is
366
00:25:02,200 --> 00:25:07,120
unstoppably attacking.
OK, with that, we'll move to the
367
00:25:07,160 --> 00:25:10,120
second Ashton Wraith.
Good turn.
368
00:25:10,120 --> 00:25:11,160
OK, you're up.
You're up.
369
00:25:18,120 --> 00:25:19,600
So they're incapacitated, huh
all?
370
00:25:20,240 --> 00:25:23,360
Of them, Yep.
It ends if they take damage or
371
00:25:23,360 --> 00:25:26,600
if someone to shake the creature
out of it's stupor.
372
00:25:29,160 --> 00:25:31,280
Shake otherwise.
You got a minute to ignore two
373
00:25:31,280 --> 00:25:37,320
of them?
Don't shake them awake, please.
374
00:25:38,680 --> 00:25:41,160
Don't shake them awake.
Real quick point of order
375
00:25:41,160 --> 00:25:46,360
question, Savara your your frost
strike when they can't move,
376
00:25:46,360 --> 00:25:49,720
does that mean that they become
restrained?
377
00:25:51,560 --> 00:25:56,480
It just means that their speed
is reduced reduced to 0 until
378
00:25:56,480 --> 00:25:58,840
the start of my next turn.
OK.
379
00:25:59,920 --> 00:26:08,400
So their speed is just 0.
OK, so technically the Ash and
380
00:26:08,400 --> 00:26:11,400
Race 2 will lose the frozen
condition, which I've designated
381
00:26:11,640 --> 00:26:15,720
because that condition will end
if it's incapacitated, we'll
382
00:26:15,720 --> 00:26:18,640
say.
So everything is incapacitated
383
00:26:18,640 --> 00:26:24,400
as of right now.
So we will say that we'll move
384
00:26:24,400 --> 00:26:29,560
to Neros then.
I suppose we're going to do a
385
00:26:29,560 --> 00:26:33,280
good old fashioned Channel
Divinity Turn Undead.
386
00:26:37,320 --> 00:26:42,160
So as an action, each undead
creature that you can see or
387
00:26:42,160 --> 00:26:44,880
hear within 30 feet of you must
make a Wisdom saving throw.
388
00:26:44,880 --> 00:26:48,640
If it fails, it is turned for
one minute or until they take
389
00:26:48,640 --> 00:26:50,680
any damage.
A turn creature must spend its
390
00:26:50,680 --> 00:26:54,200
entire turn trying to move as
far from you as it can, and it
391
00:26:54,200 --> 00:26:57,280
can't willingly move to a space
within 30 feet of you.
392
00:26:57,800 --> 00:27:01,000
It also can't take reactions for
its action.
393
00:27:01,040 --> 00:27:03,480
It can only use Dash to try to
get further.
394
00:27:08,160 --> 00:27:10,200
If there's nowhere to move, the
creature can use the dot, the
395
00:27:10,200 --> 00:27:14,480
dodge action.
OK.
396
00:27:15,640 --> 00:27:23,360
So I guess my first but.
It didn't do damage.
397
00:27:23,760 --> 00:27:26,560
So there's, yeah, I would say
the first question would be
398
00:27:26,560 --> 00:27:30,720
because they didn't take damage.
Hypnotic patterns still in
399
00:27:30,720 --> 00:27:31,520
effect.
Right.
400
00:27:31,520 --> 00:27:33,560
But in capacity they can't move
right.
401
00:27:35,000 --> 00:27:36,880
Yes.
So like they can't do it all
402
00:27:37,160 --> 00:27:41,200
until someone hits them and then
after that this would remain in
403
00:27:41,200 --> 00:27:43,120
effect essentially.
Yep.
404
00:27:44,760 --> 00:27:46,920
So basically we get two hits for
free.
405
00:27:47,760 --> 00:27:51,360
Yeah, OK, You know, we'll go
through a round where the first
406
00:27:51,360 --> 00:27:54,720
one will get hit, it'll be out
of its incapacitated, and then
407
00:27:54,720 --> 00:27:57,800
it's going to be turned.
So it has to take its next round
408
00:27:57,800 --> 00:28:01,360
trying to run away, which will
invoke a tax of opportunity from
409
00:28:01,360 --> 00:28:02,320
everybody around it.
OK.
410
00:28:04,560 --> 00:28:07,320
OK.
And then it gets wisdom to save
411
00:28:07,320 --> 00:28:08,240
it's.
Going to take.
412
00:28:08,240 --> 00:28:10,040
Less than a.
Much less than a minute.
413
00:28:13,400 --> 00:28:16,560
OK with some saves.
What's the DC?
414
00:28:17,720 --> 00:28:26,320
16. 16 Well, I've got a natural
20 here, 18 here, and then a
415
00:28:26,320 --> 00:28:33,800
twelve there.
So #3 will fail, so that will be
416
00:28:35,000 --> 00:28:36,160
turn on dead.
We'll just call it.
417
00:28:36,760 --> 00:28:38,920
The other two will succeed the
froze.
418
00:28:40,280 --> 00:28:41,320
Boo.
Boo.
419
00:28:45,240 --> 00:28:46,880
OK.
Anything else?
420
00:28:49,920 --> 00:29:00,640
Can I do for a bonus action?
I think I'm done.
421
00:29:01,120 --> 00:29:04,600
OK.
Next we will move to Osisa.
422
00:29:06,800 --> 00:29:09,800
OK so how do we do this?
I was sleeping and then just got
423
00:29:09,800 --> 00:29:13,240
woken up by the by the fight.
Correct.
424
00:29:13,240 --> 00:29:14,680
Yeah, I apologize.
We didn't really bring you in.
425
00:29:14,680 --> 00:29:18,080
So we will effectively say that
you were travelling with the
426
00:29:18,080 --> 00:29:24,280
team just during that initial.
You had a tummy ache, but you
427
00:29:24,280 --> 00:29:27,160
feel better now, yeah.
Right now, yeah.
428
00:29:27,160 --> 00:29:31,960
So you would have been in the in
the in the carriage, OK.
429
00:29:33,440 --> 00:29:37,720
How long ago did Ogleman boil
someone with his pee?
430
00:29:38,560 --> 00:29:40,360
That was about four hours ago.
Yeah, OK.
431
00:29:42,920 --> 00:29:47,200
Hey, real quick, Spencer, is
this a challenge rating of one
432
00:29:47,200 --> 00:29:49,200
or less?
No.
433
00:29:50,400 --> 00:29:51,840
OK, nevermind.
Because if it was, it would have
434
00:29:51,840 --> 00:29:56,240
died.
If it failed, oh good, OK.
435
00:29:57,280 --> 00:30:00,880
All right, so I'm going to.
Bust out of the carriage.
436
00:30:00,880 --> 00:30:03,040
And be like, what is Shantae's
name?
437
00:30:03,040 --> 00:30:04,800
And then why does it smell like?
Piss.
438
00:30:05,480 --> 00:30:07,320
And.
See the race they're.
439
00:30:08,120 --> 00:30:13,160
Like what the fuck is going?
On I'm going to attack the
440
00:30:13,360 --> 00:30:19,400
Wraith that was being attacked
by the whatever it's called the
441
00:30:21,160 --> 00:30:26,520
thank you.
Sorry Fuzzy, I assume a 26 hit.
442
00:30:27,080 --> 00:30:32,240
Absolutely it is.
OK, this is going to be Guiding
443
00:30:32,240 --> 00:30:44,440
Bolt, so that's going to be 6D6.
There we go.
444
00:30:44,440 --> 00:30:48,560
Sorry, apps running slow.
OK, so that'll be 19 points of
445
00:30:48,560 --> 00:30:50,160
radiant damage and that'll be my
turn.
446
00:30:52,640 --> 00:30:58,720
OK, so you do your radiant
damage and you see as as the
447
00:30:58,720 --> 00:31:04,960
radiant damage comes in this
this attack did a lot more
448
00:31:04,960 --> 00:31:07,440
damage than you you think it
would have.
449
00:31:07,440 --> 00:31:12,400
And when you cast that guiding
bolt, it almost like shrieks,
450
00:31:12,520 --> 00:31:16,120
but it doesn't have a mouth.
It doesn't have it's shrieking
451
00:31:16,120 --> 00:31:19,560
in its in its in its brain.
So you're able to hear it's
452
00:31:20,400 --> 00:31:24,560
shriek as it's just incinerated
by this guiding bolt.
453
00:31:25,600 --> 00:31:29,760
And with that, anything else?
That'll be it.
454
00:31:29,880 --> 00:31:37,920
Cool album with the Ogremen.
OK, so did that one die at all?
455
00:31:38,520 --> 00:31:40,520
Probably not.
No, but it's not looking great.
456
00:31:40,520 --> 00:31:44,200
It's it's pretty bloodied.
So would you say this is close
457
00:31:44,200 --> 00:31:46,840
to like a fire Wraith type deal?
Not.
458
00:31:50,520 --> 00:31:59,320
Necessarily OK, it does share a
lot of the same properties as a
459
00:32:00,720 --> 00:32:07,440
as a Fire Wraith.
Oh, it's pretty much essentially
460
00:32:07,440 --> 00:32:12,440
made-up of heat, correct?
Like flames per SE.
461
00:32:13,360 --> 00:32:20,640
Not necessarily, it's more of a
ash style of also real quick.
462
00:32:20,640 --> 00:32:23,960
I apologize Ogamen, I need you
to make me a wisdom same through
463
00:32:23,960 --> 00:32:27,080
difficulty 15 please.
Oh God.
464
00:32:28,800 --> 00:32:39,080
Oh, Royd 14.
We will say, however, we we will
465
00:32:39,080 --> 00:32:44,480
say that because I forgot that
you're already frightened, that
466
00:32:44,680 --> 00:32:49,320
you begin to sense more dread
while standing next to this
467
00:32:49,320 --> 00:32:52,160
creature.
Yeah, I remember this.
468
00:32:52,480 --> 00:32:55,840
Barely fight it off, but you are
still frightened of #3.
469
00:32:58,360 --> 00:33:01,080
OK.
And that's the one that's like
470
00:33:01,080 --> 00:33:03,480
directly in front of me, right?
Correct.
471
00:33:03,480 --> 00:33:05,240
Yes.
OK.
472
00:33:05,280 --> 00:33:07,680
And he is facing the
doppelganger, so I'm at his
473
00:33:07,680 --> 00:33:13,000
back, you said.
You said he turned around.
474
00:33:13,000 --> 00:33:15,320
Yeah, he turned around.
So that means would I have
475
00:33:15,320 --> 00:33:17,680
advantage on my next attack
role?
476
00:33:23,480 --> 00:33:25,120
I think disadvantage because
you're afraid.
477
00:33:25,120 --> 00:33:28,480
I would say, well I would say
that he does get advantage,
478
00:33:28,480 --> 00:33:30,800
however it cancels out the
disadvantage.
479
00:33:30,800 --> 00:33:33,400
Yeah.
So yeah, you'll you'll take a
480
00:33:33,400 --> 00:33:35,200
single normal role with this
one.
481
00:33:35,360 --> 00:33:39,680
OK, well, I am going to try to
hit him with my staff of
482
00:33:39,680 --> 00:33:46,880
withering.
OK, I'm assuming that's not
483
00:33:46,880 --> 00:33:49,480
going to hit at all.
It's an 11 that does not.
484
00:33:50,880 --> 00:33:57,400
OK, well, I don't know if
there's anything else I can do.
485
00:33:58,920 --> 00:34:07,040
Yeah, there is nothing else I
can do unless yeah, I'm just
486
00:34:07,040 --> 00:34:09,960
going to chill I guess.
OK.
487
00:34:11,000 --> 00:34:12,520
Let the doppelganger do its
thing.
488
00:34:13,400 --> 00:34:16,040
Cool beans.
All right, next will be Ashton
489
00:34:16,040 --> 00:34:24,080
Wraith One's turn and so beyond.
Does it does it make a save on
490
00:34:24,080 --> 00:34:27,000
on the beginning of a turn or
that's just it for the next?
491
00:34:27,000 --> 00:34:30,880
It's not, it's just done.
I sent the text like the entire
492
00:34:30,880 --> 00:34:32,760
text of it in the chat if you're
interested.
493
00:34:33,360 --> 00:34:39,480
OK, perfect.
All right.
494
00:34:39,480 --> 00:34:42,440
So that doesn't have a turn
because it's incapacitated.
495
00:34:42,440 --> 00:34:47,440
So we will go to the top of the
round.
496
00:34:48,280 --> 00:34:57,560
That will be Savara.
Well, a lot happened, so I was
497
00:34:57,560 --> 00:35:05,320
attacking #2 but Zebulon did a
thing, and there were.
498
00:35:05,880 --> 00:35:07,520
Which one is he encouraging us
to hit?
499
00:35:08,040 --> 00:35:09,960
I'm encouraging you to hit the
one that everybody else is
500
00:35:09,960 --> 00:35:14,760
hitting now, which is on
Augment. 3 #3.
501
00:35:14,760 --> 00:35:19,720
So I mean, I mean, if I leave
because Two's incapacitated, I
502
00:35:19,720 --> 00:35:22,320
shouldn't have an attack of
opportunity, right?
503
00:35:23,040 --> 00:35:24,040
Correct, Correct.
Correct.
504
00:35:24,080 --> 00:35:25,440
Yeah.
It doesn't have any and I'm
505
00:35:25,440 --> 00:35:28,600
going to three and I'm on a
whack them.
506
00:35:28,840 --> 00:35:31,120
You go whack them.
All right, go ahead and make
507
00:35:31,120 --> 00:35:37,920
your roll. 19.
That hits.
508
00:35:40,080 --> 00:35:48,560
I'll just do 10 damage and then
I'll attack again. 12.
509
00:35:48,960 --> 00:35:52,800
At misses so yeah, you'll come
in with your first strike and
510
00:35:52,800 --> 00:35:58,320
just clobber the the race again
kind of in the side because it's
511
00:35:58,320 --> 00:36:01,520
a lot taller than you so kind of
crack that again in the in the
512
00:36:01,520 --> 00:36:03,840
side.
And then the second attack, you
513
00:36:03,840 --> 00:36:08,000
kind of come around and you miss
right above its head, going for
514
00:36:08,000 --> 00:36:12,600
almost a a death kill.
So with that, it will then move
515
00:36:12,600 --> 00:36:20,200
to the Ashen race turn.
Ashen Race 3's turn now.
516
00:36:21,280 --> 00:36:23,040
Who is turned?
Yeah.
517
00:36:23,240 --> 00:36:28,280
So I apologize, Jesse, it's you
have to spend.
518
00:36:28,360 --> 00:36:31,000
The entire turn running away
from me OK.
519
00:36:31,840 --> 00:36:34,000
First things first, I'm going to
hate this.
520
00:36:34,000 --> 00:36:37,200
I'm going to need opportunity
attacks from Ogemon, Zebulon,
521
00:36:37,200 --> 00:36:39,080
and Savara.
So we'll just move in initiative
522
00:36:39,080 --> 00:36:40,800
order.
Savara, if you want to give me
523
00:36:40,800 --> 00:36:44,640
an attack of opportunity.
Yeah, but so 22.
524
00:36:44,960 --> 00:36:50,960
It's. 9.
OK.
525
00:36:51,440 --> 00:36:56,840
And then we'll go to Ogemon.
OK, I will use I'm.
526
00:36:57,480 --> 00:36:59,520
Going to say with disadvantage
again though because you are
527
00:36:59,520 --> 00:37:07,840
frightened.
OK, that's a five.
528
00:37:08,160 --> 00:37:09,560
Yeah, not hidden.
OK.
529
00:37:09,560 --> 00:37:12,200
And then I apologize.
I skipped over Zebulon.
530
00:37:12,200 --> 00:37:14,320
I apologize.
Zebulon, you could take your
531
00:37:15,560 --> 00:37:17,280
your move.
I wasn't ready for this.
532
00:37:17,280 --> 00:37:19,280
Yeah.
So I've got Warcaster.
533
00:37:19,360 --> 00:37:22,240
I can cast a spell.
I think I'm going to use fire
534
00:37:22,240 --> 00:37:24,760
bolt if he's like stepping away
from me.
535
00:37:24,760 --> 00:37:27,640
Is that at disadvantage or can I
cast it?
536
00:37:28,040 --> 00:37:29,320
Between.
The five and 10 foot.
537
00:37:29,440 --> 00:37:31,840
Yeah, I will say that he's
moving more into the 10 foot
538
00:37:31,840 --> 00:37:35,440
range as you being the last
person get the gets your
539
00:37:35,800 --> 00:37:41,240
opportunity attack off.
All right, I rolled a 12 + 11.
540
00:37:41,360 --> 00:37:42,680
That's a 20.
Three hits.
541
00:37:45,920 --> 00:37:56,480
Loving those magical items.
All right, so 2D10 that is 14
542
00:37:56,640 --> 00:38:01,680
fire damage.
OK, so Savara comes in and she
543
00:38:01,680 --> 00:38:03,880
whacks this thing as it's going
by her.
544
00:38:04,240 --> 00:38:10,160
Ogemon goes to attack as well
and misses and then Zebulon kind
545
00:38:10,160 --> 00:38:13,520
of as it's starting to get away
from you, you kind of wave your
546
00:38:13,520 --> 00:38:17,400
hands together and pulse out of
a blast of flames and you see
547
00:38:17,720 --> 00:38:20,360
nothing would fire where the
Ashen Wraith would stand.
548
00:38:20,360 --> 00:38:23,840
And as the smoke kind of clears,
it's still standing, having
549
00:38:23,840 --> 00:38:26,160
taking no damage from Zebulon's
attack.
550
00:38:28,040 --> 00:38:36,240
Having taken no damage.
All right, so then it will bolt
551
00:38:38,440 --> 00:38:41,360
it's full movement away.
So that will be 40 feet away.
552
00:38:44,720 --> 00:38:48,080
So then we will move to oh, I
apologize.
553
00:38:48,080 --> 00:38:50,120
The doppelganger gets an attack
of opportunity, too.
554
00:38:50,120 --> 00:39:03,680
It's 25 to hit.
Sure.
555
00:39:03,680 --> 00:39:09,280
God, how do I want to do this?
All right, so that's the first
556
00:39:09,280 --> 00:39:11,400
time I've ever killed with my
one of my own creatures.
557
00:39:12,520 --> 00:39:18,200
So so as Zebulon's fire blast
comes out, the doppelganger just
558
00:39:18,200 --> 00:39:22,600
comes in and almost does like
AWWE body slam and just takes a
559
00:39:22,600 --> 00:39:27,440
running start at the at the race
and just kind of jumps and slams
560
00:39:27,440 --> 00:39:29,800
it into the ground.
And the Ashen Race just kind of
561
00:39:30,280 --> 00:39:34,120
dissipates into ash and the air
kind of clears around where it
562
00:39:34,120 --> 00:39:40,520
should have been and it is dead.
All right, so then that will
563
00:39:40,520 --> 00:39:44,280
remove the double ganger and the
Ashen Race 3.
564
00:39:44,560 --> 00:39:51,600
So that will move the Zebulon.
All righty well, I don't feel
565
00:39:51,600 --> 00:39:55,360
necessarily as capable of waking
these monsters up as I think
566
00:39:55,360 --> 00:39:57,920
some of my teammates might be,
so I'm going to hold my action
567
00:39:57,920 --> 00:40:00,960
to cast Ray of Frost at the
first one that someone else
568
00:40:00,960 --> 00:40:05,160
chooses to attack.
OK, with that, it will be the
569
00:40:05,160 --> 00:40:11,440
second Ashen race turn, so it is
25 feet away, so it will move
570
00:40:11,560 --> 00:40:16,000
towards Osisa.
Has anyone hit it yet?
571
00:40:16,800 --> 00:40:18,440
Yes.
Oh, I apologize.
572
00:40:18,560 --> 00:40:20,440
Yep, it is incapacitated.
You are correct.
573
00:40:23,360 --> 00:40:24,880
Big label on that's.
Why I'm waiting?
574
00:40:24,920 --> 00:40:29,280
I don't want to wake it up.
Right, all right, next is Neros.
575
00:40:32,000 --> 00:40:41,360
Oh boy.
I know what I want to do, but
576
00:40:41,360 --> 00:40:43,880
it's going to wake everything
up.
577
00:40:46,880 --> 00:40:50,320
I should probably not do that.
You could hold your action until
578
00:40:50,320 --> 00:40:54,320
someone else wakes it up.
There's only two of them left,
579
00:40:54,320 --> 00:40:55,840
right?
Yep, 1 and 2.
580
00:41:00,560 --> 00:41:10,280
You know what I'll do instead?
I'm going to I'm going to cast
581
00:41:10,280 --> 00:41:15,920
haste Twind.
OK, so I'm going to give haste
582
00:41:15,920 --> 00:41:21,440
to myself.
And who else?
583
00:41:21,560 --> 00:41:22,760
Who wants?
Who wants haste?
584
00:41:24,680 --> 00:41:29,920
What does that do?
They give you double movement.
585
00:41:30,080 --> 00:41:33,560
Target speed is movement, or
target speed is doubled.
586
00:41:33,880 --> 00:41:38,200
It gains +2 to its AC.
It has advantage on Dexterity
587
00:41:38,200 --> 00:41:40,840
saving throws and gains an
additional attack or additional
588
00:41:40,840 --> 00:41:43,400
action on each of its turns.
Yeah, action.
589
00:41:43,400 --> 00:41:45,800
That's the key thing.
Yeah, that action can only be
590
00:41:45,800 --> 00:41:50,640
used to take a weapon, attack,
dash, engage, hide, or use an
591
00:41:50,640 --> 00:41:53,880
object.
Screw that, I'm gonna, I'm gonna
592
00:41:53,880 --> 00:41:58,680
give it to Savara.
And Kezdea probably.
593
00:41:58,840 --> 00:42:03,920
OK, all right, cool, 'cause they
both at well who?
594
00:42:04,080 --> 00:42:10,680
Are. 2 Two hits per attack.
Yeah, definitely Savara, right.
595
00:42:10,680 --> 00:42:13,480
But who's our other?
Do we have another like melee
596
00:42:13,480 --> 00:42:16,560
focused?
Mimi was, but she's not here.
597
00:42:18,040 --> 00:42:22,080
I mean, I would say, I'd say
Ogeman's your next option for as
598
00:42:22,080 --> 00:42:28,400
far as melee style.
He's dabbling into spells, but
599
00:42:28,480 --> 00:42:32,120
he's he's mostly melee.
OK, Ogaman then.
600
00:42:32,200 --> 00:42:36,440
OK, cool.
So yeah, you both get +2 AC
601
00:42:36,640 --> 00:42:40,280
advantage on deck saves and an
additional action that has to be
602
00:42:40,280 --> 00:42:43,800
used as it for the B attack and
a couple other things, but.
603
00:42:46,000 --> 00:42:50,920
So yeah, Neuros, you kind of
turn both to Ogaman and Savara
604
00:42:50,920 --> 00:42:55,440
to your right and almost gives
them like a word of
605
00:42:55,440 --> 00:42:58,480
encouragement here on kind of
kind of deal.
606
00:42:58,480 --> 00:43:07,000
And Savara and Ogeman, you feel
like this wave of security and
607
00:43:07,720 --> 00:43:10,680
almost of pride that you have
the ability to do more than you
608
00:43:10,680 --> 00:43:14,000
normally could just in the way
that this battle is going.
609
00:43:14,000 --> 00:43:16,040
So we'll move to and we will
and.
610
00:43:16,040 --> 00:43:20,160
I'll end it with move faster,
get more, hit more.
611
00:43:21,160 --> 00:43:24,600
OK.
We will welcome Kasdea to the
612
00:43:24,600 --> 00:43:27,200
show.
Kasdea, it is your turn.
613
00:43:28,640 --> 00:43:32,600
Oh yay, my turn.
Hey, yay, I've been here the
614
00:43:32,600 --> 00:43:34,240
whole time a little.
Did You Know?
615
00:43:34,280 --> 00:43:39,320
Right, I'm gonna need to watch a
deception real quick.
616
00:43:40,440 --> 00:43:42,640
Oh, OK, hold on, let me I'm.
Kidding.
617
00:43:42,640 --> 00:43:44,160
I'm kidding somewhere.
Around here.
618
00:43:45,080 --> 00:43:49,040
Oh, that's 19, my good man.
Yeah, OK.
619
00:43:49,080 --> 00:43:53,200
You've been here the whole time.
I've been here the whole time.
620
00:43:54,280 --> 00:43:58,000
I'm going to cast Eldridge
Blast.
621
00:43:58,000 --> 00:43:59,920
No, wait.
Yeah, I am.
622
00:44:00,120 --> 00:44:01,880
I'm totally casting Eldridge
Blast.
623
00:44:01,880 --> 00:44:03,560
I don't care.
I don't know what's happening.
624
00:44:03,560 --> 00:44:08,920
OK.
What are we fighting even?
625
00:44:09,440 --> 00:44:12,760
You are you are currently, you
are currently battling at this
626
00:44:12,760 --> 00:44:16,880
point now to Ashen race.
OK, cool.
627
00:44:16,880 --> 00:44:19,000
Are they awake or are they still
sleepy?
628
00:44:19,240 --> 00:44:23,360
They're both incapacitated.
Incapacitated and I'm ready to
629
00:44:23,360 --> 00:44:25,400
blast whatever 1 you wake up
first.
630
00:44:25,760 --> 00:44:29,240
Amazing and.
You've been instructed to attack
631
00:44:29,240 --> 00:44:31,760
one at a time.
Oh, OK, cool.
632
00:44:32,080 --> 00:44:35,360
I'm going for two.
OK, go ahead and give me an
633
00:44:35,360 --> 00:44:41,440
attack roll.
Oh fun, that's a 17.
634
00:44:41,480 --> 00:44:47,160
That hits you have you have twin
blast right for your Eldridge
635
00:44:47,200 --> 00:44:48,400
blast?
I do.
636
00:44:48,480 --> 00:44:50,400
Why don't you just make a second
roll right away?
637
00:44:52,240 --> 00:45:01,120
OK, I have to figure out what
I'm rolling these.
638
00:45:01,240 --> 00:45:07,480
I'm rolling these 12.
The second one misses.
639
00:45:08,120 --> 00:45:10,480
OK, so go ahead and give me
damage.
640
00:45:11,280 --> 00:45:14,000
So as you roll your damage,
Yeah, you come out because they
641
00:45:14,000 --> 00:45:16,960
kind of popped her head around
the the carriage.
642
00:45:16,960 --> 00:45:21,440
That's oh, hey, we're fighting
you kind of just almost over and
643
00:45:21,440 --> 00:45:23,520
right next to her.
Oh, and I should.
644
00:45:23,960 --> 00:45:25,400
Yeah, I'll get that up in a
second.
645
00:45:25,760 --> 00:45:33,440
And right next to her.
You hear as we're held out how
646
00:45:33,440 --> 00:45:39,840
how this Modius is ready to go.
Caste will say that as Modius
647
00:45:39,840 --> 00:45:43,240
will move in the same turn as
you because it's not necessarily
648
00:45:43,240 --> 00:45:45,520
specified that it has its own
initiative.
649
00:45:45,720 --> 00:45:49,440
So we'll just say that you can
take a turn for as Modius in
650
00:45:49,440 --> 00:45:52,200
your same turn as well.
What is your role for damage?
651
00:45:56,000 --> 00:46:00,120
055.
And that's forced damage?
652
00:46:03,200 --> 00:46:05,280
What?
That's forced damage, correct?
653
00:46:06,360 --> 00:46:09,400
But I yeah, I think so.
OK, yes.
654
00:46:09,480 --> 00:46:10,160
Force damage.
OK.
655
00:46:10,760 --> 00:46:12,480
Zebion, we'll move to your held
action.
656
00:46:13,520 --> 00:46:17,520
Do I get to fire my she attack?
Yep, you can go ahead with your
657
00:46:17,520 --> 00:46:22,240
Ray of Frost attack.
All right, rolled a 9 + 11 is a
658
00:46:22,240 --> 00:46:25,320
dirty 20.
Is a dirty 20.
659
00:46:25,320 --> 00:46:29,560
So let's have you roll damage.
Now that's cold damage, correct?
660
00:46:29,680 --> 00:46:31,880
For Ray of Frost.
Yeah, 2D82.
661
00:46:32,040 --> 00:46:36,840
D8 OK. 3.
OK. 3 frost damage.
662
00:46:37,160 --> 00:46:43,600
OK, so as Kez Daya kind of runs
around the the carriage starting
663
00:46:43,600 --> 00:46:46,800
to fight comes up to Ashen
Wraith #2 and we'll say you're
664
00:46:46,800 --> 00:46:50,440
what, 1520 feet away, Kez Daya?
Yeah, something like that
665
00:46:50,440 --> 00:46:56,320
you'll.
Kind of sum up the strengthen
666
00:46:56,320 --> 00:47:00,280
yourself and kind of throw your
hands out and Eldridge blast the
667
00:47:00,280 --> 00:47:04,640
second Ashen Wraith and as you
do that Zebulon comes in right
668
00:47:04,640 --> 00:47:06,720
behind you and throws out a ray
of frost.
669
00:47:07,160 --> 00:47:09,040
The force damage does exactly
what it's supposed to.
670
00:47:09,040 --> 00:47:11,960
The cold damage, however, did
not seem to do as much damage as
671
00:47:11,960 --> 00:47:16,360
it should do.
Better than nothing like last
672
00:47:16,360 --> 00:47:17,320
time.
Perfect.
673
00:47:18,160 --> 00:47:22,440
All right.
And then do you want to Kenzie,
674
00:47:22,440 --> 00:47:27,960
do you want to move into as
Modius's turn, Laura?
675
00:47:28,560 --> 00:47:30,400
Of course him is the goodest
boy.
676
00:47:30,760 --> 00:47:39,840
His is the goodest boy.
I think he's just gonna bite.
677
00:47:40,480 --> 00:47:42,560
Him gonna bite, all right, he
gets.
678
00:47:42,680 --> 00:47:45,920
An attack.
So you can make 2 attacks with.
679
00:47:47,040 --> 00:47:50,360
Well, it can attack once with
its bite and once with the ender
680
00:47:50,360 --> 00:47:53,640
ember snap OK?
Otherwise you can do 2 bites if
681
00:47:53,640 --> 00:47:59,440
you wish.
OK, now I'm going to do the bite
682
00:47:59,440 --> 00:48:01,400
and then the amber snap because
that sounds like fun, OK?
683
00:48:02,480 --> 00:48:05,960
So let's have him roll for a
hit.
684
00:48:08,040 --> 00:48:12,080
That's a 17.
OK, that hits, so give me damage
685
00:48:12,080 --> 00:48:18,240
on the bite attack first, so
that'll be 2D tab +4.
686
00:48:19,440 --> 00:48:23,080
OK, hold on, I gotta figure out
my life here.
687
00:48:46,100 --> 00:48:50,540
12. 12 points of piercing
damage.
688
00:48:50,540 --> 00:48:54,260
OK, and then I need 3.
I'm sorry, 3D6.
689
00:48:55,340 --> 00:48:59,020
Oh boy, math my favorite.
Math rocks.
690
00:49:00,780 --> 00:49:08,960
You said 3D6. 3D6 correct?
13. 13 points.
691
00:49:09,000 --> 00:49:11,640
OK, so I.
Didn't realize I could click
692
00:49:11,640 --> 00:49:14,320
more than once on the dice and
add them up and then I didn't
693
00:49:14,320 --> 00:49:16,000
have to do it in my head.
That's nice.
694
00:49:16,480 --> 00:49:19,240
So continuing.
Yeah, so he comes in and you
695
00:49:19,480 --> 00:49:23,040
after your Eldridge blast and
Zebulon's Ray Frost, you send in
696
00:49:24,080 --> 00:49:28,440
Asmodeus to attack.
You know, choppers, sick balls.
697
00:49:29,120 --> 00:49:33,840
So he runs in and goes up to the
ashtray, hits a big bite, gets
698
00:49:33,840 --> 00:49:38,040
the full attack, the full like
meat, if you will, with the
699
00:49:38,040 --> 00:49:40,560
bite.
However, with its subsequent
700
00:49:40,600 --> 00:49:44,520
fire damage, it doesn't do as
much as you would think it does.
701
00:49:45,440 --> 00:49:46,720
So then we'll move it to the
second attack.
702
00:49:46,720 --> 00:49:48,160
You want to do Ember Snap, you
said correct.
703
00:49:49,280 --> 00:49:51,600
Yeah.
OK, so if money's looking,
704
00:49:51,600 --> 00:49:54,960
exhale a cone of ember flame
within 15 feet cone.
705
00:49:55,160 --> 00:49:57,040
Nobody's standing within that
cone, so we don't have to worry
706
00:49:57,040 --> 00:49:59,720
about any of you getting hit.
So the only thing that we'll
707
00:49:59,720 --> 00:50:05,320
need to do is action #2 we'll
need to make a Dexterity saving
708
00:50:05,320 --> 00:50:08,640
throw, which it will critically
fail.
709
00:50:10,240 --> 00:50:22,080
I need you to give me 96.
And because it it because it
710
00:50:24,520 --> 00:50:27,840
critically failed the save, I am
going to say he's going to take
711
00:50:27,840 --> 00:50:29,920
this full fire damage.
He's typically, they're
712
00:50:29,920 --> 00:50:35,840
typically immune to fire damage,
but he critically failed.
713
00:50:35,840 --> 00:50:39,920
So I need 96 of fire damage.
That's 34, Jesus.
714
00:50:40,600 --> 00:50:42,920
Christ.
OK, he actually right too.
715
00:50:42,920 --> 00:50:49,360
After that attack, he's just
kind of imagine like a drunk
716
00:50:49,360 --> 00:50:52,120
person walking, but just like
hovering over the air or
717
00:50:52,120 --> 00:50:54,880
hovering over the ground.
He's kind of doing that motion.
718
00:50:54,880 --> 00:50:58,200
He's just kind of woozy.
Cool.
719
00:50:58,880 --> 00:51:04,120
Anything else guys there?
She's just going to pat Asmodeus
720
00:51:04,120 --> 00:51:05,480
on the head.
Go good boy.
721
00:51:06,920 --> 00:51:09,200
OK, so you're moving to
Asmodeus.
722
00:51:10,040 --> 00:51:20,880
Oh yeah, OK.
OK, with that I need we'll move
723
00:51:20,880 --> 00:51:27,720
to Osisa.
Osisa, because the national race
724
00:51:27,720 --> 00:51:31,120
is standing 5 feet away from
you, I need you to make me a
725
00:51:31,520 --> 00:51:35,160
Wisdom saving throw please on AD
difficulty 15.
726
00:51:42,790 --> 00:51:45,990
Oh, nineteen.
That hits.
727
00:51:46,390 --> 00:51:49,870
Or that, sorry, that doesn't hit
you, you succeed, so you are not
728
00:51:49,870 --> 00:51:53,790
frightened by the action race,
so you can go ahead and start
729
00:51:53,790 --> 00:52:01,000
your turn, OK?
All right, Ashton Wraith 2, I
730
00:52:01,000 --> 00:52:05,600
assume a 21 hits.
Yes, 21 hits, OK.
731
00:52:06,240 --> 00:52:12,280
I'm going to attack with guiding
bolt so that'll be 4D6.
732
00:52:16,560 --> 00:52:20,360
That's radiant damage, so. 19
points of radiant damage.
733
00:52:20,360 --> 00:52:22,440
Oh.
God, so 38 points of radiant
734
00:52:22,440 --> 00:52:24,560
damage.
It's so the second Ashton
735
00:52:24,560 --> 00:52:29,160
Wraith, you blast this with the
radiant damage and it just
736
00:52:29,160 --> 00:52:31,720
disintegrates.
However, because it is reduced
737
00:52:31,720 --> 00:52:42,720
to 0 points, I need Osisa,
Kazdea, Zebulon, Savara, and
738
00:52:42,880 --> 00:52:46,320
Ogemen.
I all I need all of you to give
739
00:52:46,320 --> 00:52:49,760
me a Wisdom saving throw.
Difficulty 16.
740
00:52:50,560 --> 00:52:57,320
We'll start with Kazdea.
I'm sorry, This is going to be
741
00:52:57,320 --> 00:52:58,760
everybody.
Nero's here and there as well.
742
00:52:58,760 --> 00:53:00,920
It's.
Going to be against fear or
743
00:53:00,920 --> 00:53:03,960
charm.
No, this is going to be against
744
00:53:05,720 --> 00:53:09,240
looking ahead psychic damage as
it dies.
745
00:53:09,880 --> 00:53:12,040
It will basically, and I should
have done this for the first one
746
00:53:12,040 --> 00:53:14,400
but I completely forgot,
Basically it when it when it
747
00:53:14,400 --> 00:53:18,640
dies it shrieks and releases the
psychic wave as it.
748
00:53:18,640 --> 00:53:20,920
What's the radius?
It's 10 feet.
749
00:53:20,920 --> 00:53:22,320
That's kind of sick.
So it was.
750
00:53:22,480 --> 00:53:25,360
Not that close.
I'm still not that close to us.
751
00:53:25,480 --> 00:53:29,840
Too so ashen 3 and two were
right next to each other after
752
00:53:29,840 --> 00:53:32,400
the the second turn for the
Ashton rave.
753
00:53:33,440 --> 00:53:35,720
So wherever was?
I wasn't there.
754
00:53:37,680 --> 00:53:39,280
Right.
How tall is this room 'cause I'm
755
00:53:39,280 --> 00:53:41,840
flying?
You're you're in, you're flying.
756
00:53:41,920 --> 00:53:43,440
We're we're, we're outside.
Yeah, we're.
757
00:53:44,200 --> 00:53:46,880
In We're outside.
I'm at least 30 feet in the air.
758
00:53:46,880 --> 00:53:48,760
Forgot about the broom.
OK, nearest you're not included
759
00:53:48,760 --> 00:53:52,520
in this.
I was by #3 when it died.
760
00:53:53,080 --> 00:53:56,000
Right.
So that's within, basically they
761
00:53:56,000 --> 00:53:58,920
were within 5 feet of each other
and everybody was standing
762
00:53:58,920 --> 00:54:01,160
around 3.
So you're within 10 feet there.
763
00:54:01,200 --> 00:54:03,200
Oh yeah.
I assume they came after.
764
00:54:03,200 --> 00:54:05,960
Me nearest I'll give you, I'll
say that because you are
765
00:54:07,440 --> 00:54:10,040
floating on a broom like a
pretty pretty Princess that
766
00:54:10,800 --> 00:54:12,640
you'll stay out of this.
Everybody else in the wisdom
767
00:54:12,640 --> 00:54:14,960
saving throw.
Kez Daya, what did you roll?
768
00:54:17,880 --> 00:54:19,800
Let's just say my dice is going
in jail.
769
00:54:19,800 --> 00:54:23,400
I rolled up 1.
OK, good start.
770
00:54:23,720 --> 00:54:27,040
Yeah, that guy is in jail for
the remainder of forever.
771
00:54:27,040 --> 00:54:28,320
So here we are.
OK.
772
00:54:28,960 --> 00:54:42,680
All right, Ogemon. 9.
OK, Savara or OK Osisa?
773
00:54:44,680 --> 00:54:46,840
Net 20 so I got a 27.
Total.
774
00:54:47,440 --> 00:54:49,960
Oh yeah.
OK, you want to save me some of
775
00:54:49,960 --> 00:54:51,000
that?
Good luck please.
776
00:54:51,520 --> 00:54:55,200
Oh my God, absolutely.
So.
777
00:54:55,720 --> 00:54:57,560
I just came in here.
I was like, oh look, we're
778
00:54:57,560 --> 00:54:59,280
fighting.
Oh look, I'm dying.
779
00:55:00,080 --> 00:55:03,320
And then Zebulon.
I got A7.
780
00:55:03,840 --> 00:55:07,280
Got a seven.
OK, so let me grab a couple D
781
00:55:07,280 --> 00:55:15,320
sixes here.
OK.
782
00:55:15,960 --> 00:55:19,280
Do I have to do a saving throw
for as Asmodeus too?
783
00:55:20,240 --> 00:55:24,080
Oh yes, thank you.
He's got, he's got a Wisdom
784
00:55:24,480 --> 00:55:29,120
modifier of for saving throw +6.
OK.
785
00:55:30,880 --> 00:55:37,280
Oh, that's a 19, OK.
So. 23 days there, OK.
786
00:55:45,640 --> 00:55:49,560
Kenzie, do you have as as
Modius's stat thing in front of
787
00:55:49,560 --> 00:55:50,760
you?
It's.
788
00:55:51,280 --> 00:55:52,840
Yeah, I can get it real quick.
It's.
789
00:55:52,840 --> 00:55:56,600
I'm going to recommend using his
reaction guardian flame when
790
00:55:56,600 --> 00:55:59,320
Castaia takes damage, as Modi's
can teleport to a space within 5
791
00:55:59,320 --> 00:56:02,160
feet of her and immediately have
the damage she takes from that
792
00:56:02,160 --> 00:56:03,080
source.
That's once a day.
793
00:56:03,080 --> 00:56:08,840
OK OK OK, so you'll take half
damage here.
794
00:56:09,160 --> 00:56:15,080
Everybody else that failed you
will take Jesus 8 psychic
795
00:56:15,080 --> 00:56:18,720
damage.
I was waiting for you to say 50
796
00:56:18,720 --> 00:56:20,080
or something.
It's not too.
797
00:56:20,160 --> 00:56:22,440
Yeah, it's not bad at all.
These are not high-powered
798
00:56:23,000 --> 00:56:24,240
these.
This is just one of those random
799
00:56:24,240 --> 00:56:25,120
encounters.
They're not.
800
00:56:26,240 --> 00:56:33,280
And then everybody else takes
half that, so 4 psychic damage.
801
00:56:39,640 --> 00:56:42,280
So I take. 8 damage if you fail
the role.
802
00:56:42,280 --> 00:56:47,240
Yes, you take 8 psychic damage.
OK.
803
00:56:47,360 --> 00:56:50,800
And with that, we will move to
Ogeman.
804
00:56:52,400 --> 00:57:01,440
OK, well I still have that buff
that Nero's blessed me with, and
805
00:57:01,440 --> 00:57:04,160
so the there's only #1 left,
right?
806
00:57:05,800 --> 00:57:07,600
Correct.
Yeah, Action race number one is
807
00:57:07,600 --> 00:57:11,480
kind of standing about 25 feet
away and he doesn't really have
808
00:57:11,480 --> 00:57:14,600
a face so much, you know, he's
just kind of that dark figure
809
00:57:15,040 --> 00:57:19,640
action action kind of color.
And you can, you can look at him
810
00:57:19,640 --> 00:57:21,720
and you can tell like even
though he doesn't have a face,
811
00:57:21,720 --> 00:57:24,280
he's got that face, that look of
worry on his face.
812
00:57:25,240 --> 00:57:27,800
Well, I get 2 attacks, right?
Yes, you do.
813
00:57:28,720 --> 00:57:31,160
So I am 2.
Attack actions, yeah.
814
00:57:31,480 --> 00:57:34,120
Yeah.
Sorry 2 actions so if you have
815
00:57:34,120 --> 00:57:37,360
like if you had multi attack or
something you.
816
00:57:37,360 --> 00:57:40,360
Yeah, I, I do not.
I do not.
817
00:57:40,640 --> 00:57:51,120
So I am going to, I guess I
don't know, let me see here.
818
00:57:51,920 --> 00:57:55,800
Sorry.
But you can use one to like.
819
00:57:55,800 --> 00:57:59,320
You could use one to cast a
spell and then use your extra 1
820
00:57:59,320 --> 00:58:01,720
to take.
Yeah, that's.
821
00:58:01,760 --> 00:58:05,280
Something like that, you know.
That's what I'm probably going
822
00:58:05,280 --> 00:58:09,240
into doing if you want to type.
Your thing almost certainly
823
00:58:09,240 --> 00:58:12,680
would have.
Yeah, I am going to.
824
00:58:12,920 --> 00:58:17,120
That's what the plan was.
I was going to wild shape into a
825
00:58:17,120 --> 00:58:20,480
hell hound.
OK.
826
00:58:22,200 --> 00:58:33,680
So I will use that and then I'm
sorry, I guess I have to look at
827
00:58:33,680 --> 00:58:34,160
the.
I've got it up.
828
00:58:34,600 --> 00:58:36,480
Here.
So you've got, you've got
829
00:58:36,480 --> 00:58:37,360
packed.
A bite.
830
00:58:37,760 --> 00:58:39,960
And you've got a bite attack and
fire breath.
831
00:58:40,840 --> 00:58:50,120
OK, so I guess I am going to do
a bite attack for sure.
832
00:58:52,400 --> 00:58:59,200
I guess I roll D20 for that.
I get advantage right?
833
00:59:00,400 --> 00:59:06,040
Just pack tactics.
No, nobody is standing around #1
834
00:59:06,040 --> 00:59:09,120
number one has not been targeted
except.
835
00:59:09,120 --> 00:59:11,680
For you said they were within 5
feet of each other, so that
836
00:59:11,680 --> 00:59:15,560
means there'd.
Be two and three when they moved
837
00:59:15,560 --> 00:59:18,440
closer to you guys.
We're we're next to each other,
838
00:59:18,440 --> 00:59:19,880
but number one has not moved
yet.
839
00:59:20,360 --> 00:59:23,000
Number one has a single turn,
technically because he was
840
00:59:23,240 --> 00:59:25,280
immediately incapacitated by
Zebulon.
841
00:59:26,080 --> 00:59:28,920
Well, then I'm going to try that
again, I guess.
842
00:59:29,120 --> 00:59:36,400
I don't know.
Yeah, I guess so.
843
00:59:39,160 --> 00:59:44,200
Fuck, I ain't hitting shit.
Yeah, well, that was a waste.
844
00:59:44,760 --> 00:59:46,640
Would you roll?
A5.
845
00:59:47,520 --> 00:59:49,480
OK.
Plus 5-10, yeah, that does not
846
00:59:49,480 --> 00:59:53,560
hit.
The first one was at 13, so
847
00:59:54,040 --> 00:59:59,000
yeah.
Oh, you're not no longer
848
00:59:59,000 --> 01:00:00,600
frightened, dude.
Yeah, I apologize.
849
01:00:00,600 --> 01:00:04,320
Yeah, that was the frightened
left once the the the the third
850
01:00:04,440 --> 01:00:07,400
action race died.
So if you rolled that with
851
01:00:07,400 --> 01:00:11,600
disadvantage to know if you
rolled a 13 that in that's +5.
852
01:00:11,960 --> 01:00:13,720
So you would have rolled an 18.
That's a hit.
853
01:00:14,800 --> 01:00:20,200
Oh, OK.
So give me damage will be 1 D 8
854
01:00:20,200 --> 01:00:22,480
+ 3.
OK.
855
01:00:22,840 --> 01:00:26,320
And then 2D6 fire damage, which
I'm just going to tell you right
856
01:00:26,320 --> 01:00:30,320
now, don't even bother rolling
the fire damage.
857
01:00:31,080 --> 01:00:34,520
So it's A7. 7 piercing OK.
Yeah.
858
01:00:37,600 --> 01:00:39,200
All right.
Anything else, my good Sir?
859
01:00:42,560 --> 01:00:46,040
Anything else?
I think we've lost Ogeman.
860
01:00:49,040 --> 01:00:50,520
Oh, there you are.
I got to hear you.
861
01:00:51,200 --> 01:00:52,840
Yeah.
Was that it for you?
862
01:00:53,840 --> 01:00:56,080
Yeah, just to like, in my turn,
growling at him.
863
01:00:56,200 --> 01:00:58,840
Yeah, so basically your turn,
you just transform into this
864
01:00:59,200 --> 01:01:02,080
almost look like he's as Modius
a little bit with the Hell Hound
865
01:01:02,080 --> 01:01:07,040
features and you come in at #1
and you just chomp down on him
866
01:01:07,480 --> 01:01:12,600
and get a good hunk of hunk of
ash in your mouth and deal the
867
01:01:12,600 --> 01:01:15,600
deal that damage.
So next we will move to the
868
01:01:15,680 --> 01:01:24,320
Ashen race turn.
And it will.
869
01:01:27,440 --> 01:01:35,000
It will first use its blinding
burst attack and it's going to
870
01:01:35,000 --> 01:01:39,880
put the radius in front of him.
It's a 10 foot radius.
871
01:01:39,880 --> 01:01:42,760
So it will only target Ogeman in
this instance because he is the
872
01:01:42,760 --> 01:01:44,600
only one standing next to the
Wraith.
873
01:01:45,920 --> 01:01:52,920
So I need you Ogaman to make me
ADC 16 Constitution saving throw
874
01:01:52,920 --> 01:01:57,280
please.
All right.
875
01:02:00,040 --> 01:02:02,240
They just aren't for me today.
That's A7.
876
01:02:03,680 --> 01:02:05,600
Beautiful.
All right, let me pull out some
877
01:02:05,640 --> 01:02:13,320
D eights here.
I mean I got the Tim hid points
878
01:02:13,320 --> 01:02:16,000
for the hell hound.
How many hit points do you have?
879
01:02:16,920 --> 01:02:18,440
The temp ones from the hellhound
OH.
880
01:02:19,480 --> 01:02:20,440
Yeah, OK.
Let's Yeah.
881
01:02:21,640 --> 01:02:26,400
All right.
So that's going to be 6-8. 10.
882
01:02:27,200 --> 01:02:34,200
15 fire damage and you are
blinded until your next turn.
883
01:02:37,120 --> 01:02:38,920
Let's go 50.
So isn't it?
884
01:02:38,920 --> 01:02:41,840
Aren't hellhounds supposed to be
like kind of immune to fire
885
01:02:41,840 --> 01:02:48,640
damage?
Asking for a friend you.
886
01:02:48,720 --> 01:02:51,800
Are correct yeah it is
completely immune to fire damage
887
01:02:52,080 --> 01:02:56,840
Good good call I didn't I didn't
see that so OK so you will take
888
01:02:56,840 --> 01:03:01,200
instead no damage and then the
second attack he'll come in with
889
01:03:01,360 --> 01:03:05,480
the ash and touch again he'll
just take a claw attack at you
890
01:03:06,200 --> 01:03:11,000
and he will hold a natural 2
cool that'll just.
891
01:03:12,160 --> 01:03:13,600
That definitely miss.
Yep.
892
01:03:14,240 --> 01:03:15,920
Yeah, you're you're AC.
Am I still?
893
01:03:16,480 --> 01:03:18,040
Am I still allowed?
Oh no I can't.
894
01:03:18,040 --> 01:03:24,080
I don't know how that works.
So am I able to do a reaction
895
01:03:24,080 --> 01:03:29,360
still to that?
I'll allow it because
896
01:03:29,360 --> 01:03:32,000
technically I did hit you.
It's just none of the, none of
897
01:03:32,000 --> 01:03:35,520
the damage took hold.
So I will allow, I will allow
898
01:03:35,520 --> 01:03:39,080
that, yeah.
OK, well I'm going to hit him
899
01:03:39,080 --> 01:03:48,120
with another D8 of Thunder and
he takes 3 Thunder damage 3.
900
01:03:48,280 --> 01:03:54,000
Thunder damage.
OK, perfect.
901
01:03:55,200 --> 01:03:56,760
All right.
Anything else for me?
902
01:03:56,840 --> 01:03:58,000
Why?
Am I asking you welcoming all?
903
01:03:58,720 --> 01:04:00,400
Right.
No.
904
01:04:01,760 --> 01:04:03,320
I was going to say no, it's not
my turn.
905
01:04:03,840 --> 01:04:08,920
It's line and burst Cool.
Next we will hit top of the
906
01:04:08,920 --> 01:04:11,720
order.
Savara, it is your turn.
907
01:04:12,880 --> 01:04:14,120
Well, hello there.
Hello.
908
01:04:14,360 --> 01:04:18,440
I'm going to go whack A numero
Uno whacking.
909
01:04:18,480 --> 01:04:21,200
El numero Uno.
Take a swing there, Savara.
910
01:04:21,200 --> 01:04:23,240
Remember you get the second
action so you can.
911
01:04:23,840 --> 01:04:26,200
I guess I do.
I get like a whole bunch of
912
01:04:26,200 --> 01:04:33,080
stuff four times, Yeah.
And my AC is much higher.
913
01:04:33,680 --> 01:04:37,160
Yeah.
So 19 for the first one that.
914
01:04:37,160 --> 01:04:41,480
Hits, I tell you.
Why don't you roll me all four
915
01:04:41,480 --> 01:04:43,120
hits?
And then we can decide at that
916
01:04:43,120 --> 01:04:46,440
point where you want it if you
want to use any superiority
917
01:04:46,440 --> 01:04:54,200
dice.
Sure, 18. 18 hits. 22. 22 hits.
918
01:04:55,080 --> 01:05:01,960
Oh, that fell Nap 20.
Boy oh boy, dream of dreams.
919
01:05:02,080 --> 01:05:07,120
OK, let's resolve the first
three attacks first.
920
01:05:08,120 --> 01:05:09,920
Sure.
Lost time on that last game.
921
01:05:10,520 --> 01:05:16,280
Yeah, I'm just gonna leave them
as is honestly, OK.
922
01:05:16,360 --> 01:05:17,800
So let's just tell the first 3
ones.
923
01:05:20,000 --> 01:05:34,760
Hey, so we have 18 + 10 + 4, so
that's 282132.
924
01:05:35,640 --> 01:05:37,800
Yeah, sure.
Yep, I can math.
925
01:05:37,840 --> 01:05:44,120
Cool, and now before you roll
damage on the critical success,
926
01:05:44,720 --> 01:06:02,240
go ahead and give me a Romeo
D12. 3. 3 Where did it go?
927
01:06:02,440 --> 01:06:08,520
There it is OK for an instant
time kind of slows down as
928
01:06:08,520 --> 01:06:10,080
you're making this fourth
attack.
929
01:06:10,080 --> 01:06:13,120
The first three attacks and
you're just like a Wham bam,
930
01:06:13,120 --> 01:06:16,680
thank you ma'am kind of attack.
As you hit the first 3 ones and
931
01:06:16,680 --> 01:06:19,280
then the 4th 1.
You almost have a slow motion
932
01:06:19,280 --> 01:06:23,720
where you turn around and cleave
almost this fourth with this
933
01:06:23,720 --> 01:06:37,120
fourth attack on this action
race Roll me damage first. 16.
934
01:06:37,160 --> 01:06:41,480
16 OK and then because of your
critical success, you may re
935
01:06:41,480 --> 01:06:43,800
roll one of those damaged dice
one more time.
936
01:06:45,040 --> 01:06:49,560
I already rolled 2.
Oh, so that was the entire 16?
937
01:06:50,160 --> 01:06:51,160
Yeah.
Gotcha.
938
01:06:51,160 --> 01:06:55,320
OK, for the rest of you, give me
a perception check.
939
01:07:00,920 --> 01:07:06,320
Basically anything above A5.
Does a 5 count £5 I need?
940
01:07:07,320 --> 01:07:12,880
To beat my friend.
And I would want to know like
941
01:07:12,880 --> 01:07:17,800
how bloodied up is he?
We're that's where we're getting
942
01:07:17,800 --> 01:07:19,040
to.
I'm just making sure everybody
943
01:07:19,160 --> 01:07:22,320
succeeds to fail.
So did anybody roll below A5?
944
01:07:25,120 --> 01:07:29,280
Perfect.
OK, so all of you see Savara
945
01:07:29,280 --> 01:07:34,600
just go ham on this Ashen race
123.
946
01:07:34,600 --> 01:07:36,800
And then she takes a deep
breath, turns around and
947
01:07:37,280 --> 01:07:40,120
uppercuts this race with with
her warhammer.
948
01:07:40,840 --> 01:07:44,160
This race is not looking great
at all.
949
01:07:46,320 --> 01:07:51,880
It's it's very bloodied.
I'm going to action search my.
950
01:07:53,720 --> 01:07:56,400
God, OK.
Savar to do it one more time.
951
01:07:57,360 --> 01:08:00,480
Do it one more time, Savar.
'S fucking mad all right you got
952
01:08:00,480 --> 01:08:10,920
to do Jack shit the last time I
am not about this 25 that hits
953
01:08:10,920 --> 01:08:12,080
let's just.
Yes.
954
01:08:13,960 --> 01:08:22,520
So that's 12 damage on that
dude, and then again, OK, 22.
955
01:08:22,520 --> 01:08:27,760
That hits.
And that would be 11 so much
956
01:08:27,880 --> 01:08:30,439
damage control. 23 How do you
want?
957
01:08:30,439 --> 01:08:34,600
To do this.
She is going off just the
958
01:08:35,120 --> 01:08:39,319
deepest fucking 'cause she just
uppercut him too, you know, And
959
01:08:39,319 --> 01:08:43,200
she takes her hand and she
raises it above her arm and just
960
01:08:44,720 --> 01:08:47,720
right through his skull.
I love it.
961
01:08:48,040 --> 01:08:49,680
I love it.
That was yeah.
962
01:08:49,920 --> 01:08:53,680
Oh damn.
She she's done, she she cannot
963
01:08:53,840 --> 01:08:59,160
the the last one pissed her off.
You guys see as a Savara
964
01:08:59,960 --> 01:09:04,760
finishes her her effectively her
turn the last action Wraith
965
01:09:04,760 --> 01:09:09,640
falls.
I do need Ogeman and Savara to
966
01:09:09,640 --> 01:09:15,120
give me one final wisdom check.
Ogeman, you get advantage
967
01:09:15,120 --> 01:09:24,880
because you are a hellhound.
Jesus Christ.
968
01:09:25,120 --> 01:09:32,399
Well, she's too mad to care 7.
I tell you what, on that fourth
969
01:09:32,399 --> 01:09:36,640
attack, in your final attack,
you were able to basically hit
970
01:09:36,640 --> 01:09:41,680
it to the point where it was.
It kind of flew back 1520 feet.
971
01:09:42,760 --> 01:09:47,680
And you as it explodes into ash
about 20 feet away from Savara
972
01:09:47,680 --> 01:09:55,280
and Ogeman, you see Savara turn
around and go, OK, what's next?
973
01:09:55,800 --> 01:10:01,320
And.
Then literally it was one of
974
01:10:01,320 --> 01:10:07,360
those moments where you look
it's like when Thor is throwing
975
01:10:07,600 --> 01:10:14,160
around Loki at the on the 1st
Avengers movie just back up,
976
01:10:14,200 --> 01:10:18,960
she's just hammering him and
walks away with him just barely
977
01:10:18,960 --> 01:10:23,200
screeching.
OK.
978
01:10:23,320 --> 01:10:27,080
So anything you guys need to do
before you continue on?
979
01:10:31,720 --> 01:10:36,040
OK, so as you continue on again,
the last of the Ashen race just
980
01:10:36,040 --> 01:10:39,280
unravel beneath your assault,
the ember light gutting
981
01:10:39,280 --> 01:10:42,120
guttering out in a long
shivering sigh.
982
01:10:42,480 --> 01:10:45,880
It's ash scatters in the
volcanic wind, dissolving before
983
01:10:45,880 --> 01:10:49,120
it can even touch the ground,
and the echo of their hymn
984
01:10:49,120 --> 01:10:54,000
lingers, faint and mournful,
before it fades entirely into
985
01:10:54,000 --> 01:10:57,400
the hum of the mountain.
The plateau is silent again.
986
01:10:57,640 --> 01:11:00,920
No bodies, no blood, only the
faint shimmer of memory glass
987
01:11:01,120 --> 01:11:03,600
where your where your blow
struck true.
988
01:11:04,120 --> 01:11:08,040
Every surface reflects back.
Fragments of the light, flashes
989
01:11:08,040 --> 01:11:11,320
of firelight, silhouettes of
motion, and even the whispers of
990
01:11:11,320 --> 01:11:13,440
your names.
The Shatter Peaks themselves
991
01:11:13,840 --> 01:11:17,840
seem to have just recorded the
slaughter that just happened.
992
01:11:18,960 --> 01:11:22,280
The carriage creaks forward once
once more along the slope.
993
01:11:22,520 --> 01:11:26,160
The road descends, winding
between the ridges, now painted
994
01:11:26,160 --> 01:11:29,440
in orange light as the sun sinks
behind the jagged horizon.
995
01:11:29,840 --> 01:11:33,440
Ash drifts down in soft flakes,
catching the dying sunlight like
996
01:11:33,440 --> 01:11:36,280
almost snowflakes of burning
silver.
997
01:11:37,640 --> 01:11:40,840
Excuse me.
Far below where the Ashton Belt
998
01:11:40,840 --> 01:11:45,960
begins, the first fires of the
Pyre Heart stronghold gleam
999
01:11:45,960 --> 01:11:50,160
faintly off in the distance, in
a heartbeat of red orange at the
1000
01:11:50,160 --> 01:11:57,040
world's edge.
I need someone to roll me AD 12.
1001
01:12:00,040 --> 01:12:06,040
I can do it.
There you go guys. 8 all.
1002
01:12:08,200 --> 01:12:19,400
Right.
You said 8.
1003
01:12:20,480 --> 01:12:28,000
Yep.
OK, so the last of the light of
1004
01:12:28,000 --> 01:12:30,360
the day die slowly in the
Shatter peaks.
1005
01:12:31,400 --> 01:12:33,840
You begin to make camp.
The stars are veiled, but the
1006
01:12:33,840 --> 01:12:37,320
mountain glows from within.
Cracks in the rock pulse with
1007
01:12:37,320 --> 01:12:40,560
molten light, like the world
itself still remembers the forge
1008
01:12:40,560 --> 01:12:43,400
it once was.
Your campfire burns low, fed
1009
01:12:43,400 --> 01:12:46,440
only by the faint heat of the
vents beneath the Ridge.
1010
01:12:46,920 --> 01:12:51,120
The wind carries the distant hum
of the volcano, a slow, rhythmic
1011
01:12:51,120 --> 01:12:54,520
throb that matches the heartbeat
of the land.
1012
01:12:55,440 --> 01:13:00,400
Then, through the haze of heat
shimmer and drifting soot, a
1013
01:13:00,400 --> 01:13:04,440
shadow moves.
At first it looks like a piece
1014
01:13:04,440 --> 01:13:07,320
of the mountain shifting, A
jagged black silhouette rising
1015
01:13:07,320 --> 01:13:10,320
higher than the tree line.
Then it moves again, almost
1016
01:13:10,320 --> 01:13:12,800
deliberate, dragging something
that scrapes against the stone
1017
01:13:12,800 --> 01:13:15,120
with the sound of Thunder, muted
by snow.
1018
01:13:16,880 --> 01:13:20,720
Out of the ash storm emerges a
giant, easily 20 feet tall, his
1019
01:13:20,720 --> 01:13:24,400
skin cracked and blackened as if
carved from cooling magma.
1020
01:13:24,400 --> 01:13:28,000
Patches of molten light pulse
from beneath his flesh and
1021
01:13:28,000 --> 01:13:30,920
beneath his armor, but not
flame, but embers.
1022
01:13:30,960 --> 01:13:34,840
Embers of something older,
sustained by faith rather than
1023
01:13:34,840 --> 01:13:37,800
life.
He walks slowly, each step
1024
01:13:37,880 --> 01:13:41,440
leaving a shallow crater that
glows faintly before dimming.
1025
01:13:41,640 --> 01:13:45,120
His face is obscured by a helm
of fused glass and iron.
1026
01:13:45,480 --> 01:13:48,880
One eye socket is dark, the
other burns faintly red.
1027
01:13:50,240 --> 01:13:54,600
Across his back is a massive,
half melted great sword,
1028
01:13:54,880 --> 01:13:58,480
dragging behind him like a
comet's tail, it's edge
1029
01:13:58,480 --> 01:14:01,920
constantly shedding sparks as he
draws near.
1030
01:14:01,960 --> 01:14:05,240
You realize?
Everybody give me a perception
1031
01:14:05,240 --> 01:14:22,000
check. 13. 16. 20. 2020. 21.
All right, so you have the
1032
01:14:22,000 --> 01:14:24,960
option here.
As you as he draws near to you,
1033
01:14:25,000 --> 01:14:29,520
you realize he's blind.
His movements are careful, his
1034
01:14:29,520 --> 01:14:31,600
head tilting towards every
sound.
1035
01:14:31,960 --> 01:14:34,760
He hums almost underneath his
breast or breath.
1036
01:14:34,760 --> 01:14:37,160
Excuse me?
A low, broken tune.
1037
01:14:38,040 --> 01:14:43,680
Faith is a forge, but the gods
forgot to temper the steel.
1038
01:14:44,440 --> 01:14:47,600
He stops, nostrils flaring at
the scent of your campfire.
1039
01:14:48,000 --> 01:14:52,040
His head turns towards you,
almost unseen, but something in
1040
01:14:52,040 --> 01:14:54,480
the air tells you he feels you
there.
1041
01:14:55,200 --> 01:14:57,760
The mountain burns again.
He murmurs.
1042
01:14:58,280 --> 01:15:03,320
They wake her heart again.
So at this point, I mean, you
1043
01:15:03,320 --> 01:15:05,000
have three options at this
point.
1044
01:15:05,880 --> 01:15:12,920
You can approach him, you can
stay completely silent and
1045
01:15:12,920 --> 01:15:19,960
attempt to basically have him
move on, or you can straight up
1046
01:15:19,960 --> 01:15:21,880
attack him.
Those are your options.
1047
01:15:25,880 --> 01:15:33,640
Can I roll perception or
something to determine his his
1048
01:15:33,640 --> 01:15:35,440
demeanor right like.
Sure.
1049
01:15:35,440 --> 01:15:37,320
Is he?
Maybe insight?
1050
01:15:37,320 --> 01:15:38,320
Yeah, I.
Was gonna say why don't you give
1051
01:15:38,320 --> 01:15:41,080
me an insight check for that.
Can I do it too?
1052
01:15:41,400 --> 01:15:43,800
Yeah, anybody that wants to roll
an Insight can definitely roll
1053
01:15:43,800 --> 01:15:45,000
an Insight.
I got 25.
1054
01:15:48,560 --> 01:15:50,680
OK.
So 13.
1055
01:15:50,960 --> 01:15:52,920
OK, Gene, real quick.
Where are you?
1056
01:15:52,960 --> 01:15:55,760
Again.
Oh I got a Nat 20.
1057
01:15:56,240 --> 01:15:57,720
I thought I was with them.
No, no.
1058
01:15:58,280 --> 01:15:59,440
In real life.
Are you at home?
1059
01:16:00,320 --> 01:16:01,160
Yeah.
OK.
1060
01:16:01,160 --> 01:16:03,920
I need you to take your dice and
eat them out the door.
1061
01:16:08,280 --> 01:16:10,800
Yeah, homie.
You know what, I've been using
1062
01:16:10,800 --> 01:16:14,360
the the digital dice.
I'm going to go get my regular
1063
01:16:14,360 --> 01:16:15,440
dice.
Yeah.
1064
01:16:15,880 --> 01:16:17,360
There's.
Your problem.
1065
01:16:18,000 --> 01:16:20,200
Yeah.
Throw your phone outside, Yeah.
1066
01:16:20,200 --> 01:16:21,840
Yeah, yeah, Throw your phone as
hard as.
1067
01:16:21,880 --> 01:16:26,480
Yeah.
So with all of your insights, he
1068
01:16:26,480 --> 01:16:33,160
is not necessarily hostile.
It almost seems like he's
1069
01:16:33,160 --> 01:16:39,400
marching towards something that
he is needing to do, and he
1070
01:16:39,400 --> 01:16:48,120
doesn't have necessarily a any
worry about what he senses so
1071
01:16:48,120 --> 01:16:55,160
far with the six of you.
Hey, where are you headed?
1072
01:16:55,160 --> 01:16:58,000
Can.
You say that out loud.
1073
01:16:58,000 --> 01:17:00,000
Oh shit.
Yeah.
1074
01:17:00,520 --> 01:17:02,160
He was mumbling in common,
right?
1075
01:17:02,160 --> 01:17:03,880
Yeah, yeah, he was mumbling in
common.
1076
01:17:04,920 --> 01:17:07,520
So you're going to you said what
again?
1077
01:17:08,680 --> 01:17:11,920
Hey, where are you headed?
Who said that?
1078
01:17:13,840 --> 01:17:19,320
It is I Neros.
And you see him kind of out of
1079
01:17:19,320 --> 01:17:23,280
almost instinct, kind of pull
the great, the half melted great
1080
01:17:23,280 --> 01:17:26,520
sword out from his back and just
kind of hold it, not necessarily
1081
01:17:26,520 --> 01:17:31,160
in a hostile way, more of a
frightening.
1082
01:17:31,160 --> 01:17:34,520
Yeah, I'll meet that with a calm
yourself.
1083
01:17:34,520 --> 01:17:39,040
I mean you no harm and I wish to
not prevent you from continuing
1084
01:17:39,040 --> 01:17:44,200
on your path.
I'm just curious to know what it
1085
01:17:44,200 --> 01:17:46,760
is you're doing, where you're
going, and what's your
1086
01:17:46,760 --> 01:18:00,280
objective?
OK, give me a you're not
1087
01:18:00,600 --> 01:18:04,040
necessarily lying, correct?
You're you actually legitimately
1088
01:18:04,040 --> 01:18:05,720
wondering what he, where he,
what he's doing?
1089
01:18:06,760 --> 01:18:08,240
That's at this point, yeah.
Sure.
1090
01:18:08,840 --> 01:18:13,040
The giant kind of pauses mid
stride when you speak, and for a
1091
01:18:13,040 --> 01:18:14,960
moment the mountain seems to
hush again.
1092
01:18:14,960 --> 01:18:17,920
Listening to see whether it's
such a question almost deserves
1093
01:18:18,280 --> 01:18:21,760
an answer.
The giant steps slow, grinding,
1094
01:18:22,200 --> 01:18:25,320
the grinding of molten stone
beneath his feet soften until
1095
01:18:25,320 --> 01:18:29,680
the sounds until it sounds like
almost cracking of old ice.
1096
01:18:29,920 --> 01:18:33,200
He almost tilts his head towards
where the sound of Neros his
1097
01:18:33,200 --> 01:18:36,200
voice came from.
The single ember in his right
1098
01:18:36,200 --> 01:18:39,040
eye is flickering like a candle
caught in the breeze.
1099
01:18:39,640 --> 01:18:41,480
When he speaks, his tone isn't
hostile.
1100
01:18:41,480 --> 01:18:43,480
It's, it's tired.
The kind of fatigue that comes
1101
01:18:43,480 --> 01:18:47,000
with, you know, basically
holding the world up for too
1102
01:18:47,000 --> 01:18:50,440
long.
And he says down.
1103
01:18:52,400 --> 01:18:56,360
The word echoes carried through
the heat like a slow bell.
1104
01:18:56,720 --> 01:19:00,120
He drags his broken sword once,
like the sound again, the sound
1105
01:19:00,120 --> 01:19:03,960
of Thunder rolling on stone.
I go with a mountain.
1106
01:19:03,960 --> 01:19:07,120
Dreams to the heart where she
sleeps.
1107
01:19:07,640 --> 01:19:11,880
They stir her again, the
priests, the Dominion, the ones
1108
01:19:11,880 --> 01:19:14,000
who sing with glass in their
throats.
1109
01:19:14,880 --> 01:19:17,680
They would wake her to forge the
world anew.
1110
01:19:18,480 --> 01:19:21,880
And he kind of kneels slightly,
the motion sending cracks,
1111
01:19:21,880 --> 01:19:23,400
spider webbing through the
ground.
1112
01:19:23,800 --> 01:19:28,560
His blind gaze fixes roughly on
where Neros is standing.
1113
01:19:29,240 --> 01:19:33,560
He says.
I was her keeper once, the
1114
01:19:33,560 --> 01:19:37,480
forged hand of Pyre Heart.
I quenched her rage when the
1115
01:19:37,480 --> 01:19:40,680
gods fled.
Now I can only follow her
1116
01:19:40,680 --> 01:19:44,000
heartbeat.
The heat around him intensifies,
1117
01:19:44,000 --> 01:19:48,760
not painful, but almost solemn
and reverent.
1118
01:19:49,400 --> 01:19:51,800
He exhales.
A plume of smoke drifts from his
1119
01:19:51,800 --> 01:19:55,520
mouth, curling upwards in the
shape of a tower and then a
1120
01:19:55,520 --> 01:19:59,920
crown, and then nothing at all,
he says.
1121
01:20:00,560 --> 01:20:04,840
Tell your masters that the gates
of Pyre Heart do not need
1122
01:20:04,840 --> 01:20:07,960
guards.
The mountain keeps her own.
1123
01:20:10,800 --> 01:20:16,520
And with a slow, deliberate
motion, he lifts an item almost
1124
01:20:16,520 --> 01:20:20,280
from his belt.
It's a molten Shard, kind of
1125
01:20:20,440 --> 01:20:24,440
pulsing faintly in his palm.
And he kind of extends it
1126
01:20:24,440 --> 01:20:28,160
towards you near us.
And he says, if you still carry
1127
01:20:28,160 --> 01:20:34,360
purpose, he says, take this.
It listens to flame, but answers
1128
01:20:34,360 --> 01:20:36,200
to will.
OK, good.
1129
01:20:36,520 --> 01:20:38,640
OK.
I won't even wait for him to.
1130
01:20:38,640 --> 01:20:44,800
Stop so I I have a question for
this guy.
1131
01:20:45,680 --> 01:20:50,920
Hang on one second, so nearest
the the Shard that you have is
1132
01:20:51,240 --> 01:20:55,280
a.
It's heavy but warm, almost
1133
01:20:55,280 --> 01:20:59,800
unnaturally, humming faintly to
now your heartbeat, so every
1134
01:20:59,800 --> 01:21:03,640
time your heart beats it, it
glows just a little bit more, if
1135
01:21:03,720 --> 01:21:06,080
just for a moment.
It almost feels alive.
1136
01:21:06,200 --> 01:21:10,560
The giant straightens up again,
almost turning towards the
1137
01:21:10,560 --> 01:21:15,160
calderas distant glow.
He says the path grows short,
1138
01:21:15,320 --> 01:21:18,120
little flame when you reach her
gates.
1139
01:21:18,600 --> 01:21:21,680
Remember who lit the fire 1st?
And Ogerman.
1140
01:21:21,680 --> 01:21:22,760
You wanted to ask him a
question.
1141
01:21:23,880 --> 01:21:26,640
Yeah, I want to ask him if he's
an ally or an enemy of the
1142
01:21:26,640 --> 01:21:31,560
Dominion, because he mentioned
the Dominion.
1143
01:21:35,520 --> 01:21:38,440
So you ask, are you an ally or
enemy of the Dominion?
1144
01:21:38,440 --> 01:21:40,640
The wind kind of hollows or
howls.
1145
01:21:40,640 --> 01:21:43,320
Excuse me once more through the
Ridge, carrying the scent of
1146
01:21:43,320 --> 01:21:48,320
molten stone and iron.
The sounds, the sound steals him
1147
01:21:48,680 --> 01:21:52,560
as he goes to start going, as he
starts to start walking again.
1148
01:21:53,160 --> 01:21:55,680
He goes.
Dominion.
1149
01:21:57,240 --> 01:21:59,920
That name changes hands every
few centuries.
1150
01:22:01,160 --> 01:22:04,440
Men build walls and call, call
them eternity.
1151
01:22:05,400 --> 01:22:08,480
He turns more fully now, so that
a single glowing eye is now
1152
01:22:08,480 --> 01:22:09,680
facing you.
Ogman.
1153
01:22:10,120 --> 01:22:13,680
The giant's voice deepens, until
it feels less like sound and
1154
01:22:13,680 --> 01:22:17,160
more like the mountain itself is
remembering how to speak.
1155
01:22:18,640 --> 01:22:21,880
He goes.
Once I I built their their
1156
01:22:21,880 --> 01:22:26,280
weapons, I tempered their faith,
I forged the first ember plate
1157
01:22:26,280 --> 01:22:31,000
that carried the sealed flames
mark the wind kind of shifts and
1158
01:22:31,000 --> 01:22:33,560
his voice softens and almost
sorrowful.
1159
01:22:33,560 --> 01:22:36,680
He says.
When they forgot what the fire
1160
01:22:36,680 --> 01:22:39,960
was for.
I burnt their forges shut.
1161
01:22:40,800 --> 01:22:43,440
His head lowers.
I am no would.
1162
01:22:43,480 --> 01:22:46,800
You like to help us?
I am no man's ally.
1163
01:22:46,960 --> 01:22:50,560
I only serve the flame that
remembers, not the one they
1164
01:22:50,560 --> 01:22:52,520
chained and crowned to their
halls.
1165
01:22:53,080 --> 01:22:56,320
If the Dominion wakes her again,
I will tear the citadel apart
1166
01:22:56,520 --> 01:23:01,880
stone by stone until their faith
runs dry and a beat of silence
1167
01:23:02,000 --> 01:23:05,320
passes.
The ash settles like snowfall
1168
01:23:06,640 --> 01:23:12,240
and the giants voices rises
again, almost like a confession.
1169
01:23:12,880 --> 01:23:18,000
Tell your Dominion this little
one, the fire does not choose
1170
01:23:18,000 --> 01:23:25,360
sides, it only chooses truth,
and here the truth burns, and he
1171
01:23:25,360 --> 01:23:28,600
retrieves his sword, dragging it
once more behind him as he turns
1172
01:23:28,600 --> 01:23:31,280
back towards the caldera.
The wind picks up again,
1173
01:23:31,280 --> 01:23:33,240
carrying his words away into the
dark.
1174
01:23:34,000 --> 01:23:38,000
If your light is honest, I will
not strike it down.
1175
01:23:38,920 --> 01:23:42,720
The sound of his footsteps fade
into the ash and for a moment
1176
01:23:42,720 --> 01:23:46,640
the mountains glow, pulses and
rhythm with his departing steps,
1177
01:23:47,200 --> 01:23:52,760
and then stills again.
I like that guy.
1178
01:23:52,760 --> 01:23:54,920
That's what I just tell you.
I just tell everybody I like
1179
01:23:54,920 --> 01:23:58,360
that guy.
Cool.
1180
01:23:58,360 --> 01:24:02,520
All right, so for the sake of
time, we will assume everybody
1181
01:24:02,520 --> 01:24:04,560
takes a watch.
No, if nothing happens during
1182
01:24:04,560 --> 01:24:07,200
the watch, we're going to take a
small break, come back and we
1183
01:24:07,200 --> 01:24:10,280
will continue on on the journey
to the Pyre Hard accord that is
1184
01:24:10,280 --> 01:24:15,360
next here on Crit Happens.
Level up your hangout at the
1185
01:24:15,360 --> 01:24:18,560
Benevolent Badger.
Stop in and say hi to Jordan,
1186
01:24:18,560 --> 01:24:21,000
Mel and the rest of the
Benevolent Badger crew.
1187
01:24:21,280 --> 01:24:24,480
Open board games every day, plus
Dungeons and Dragons sessions
1188
01:24:24,480 --> 01:24:27,800
available to sign up online for
Tuesday, Wednesday and
1189
01:24:27,800 --> 01:24:29,840
Saturdays.
On the first Monday of every
1190
01:24:29,840 --> 01:24:32,600
month, the board game
tournament, bragging rights on
1191
01:24:32,600 --> 01:24:34,800
the line and a new champion may
be crowned.
1192
01:24:35,200 --> 01:24:38,560
Fuel the fun with wraps, pizza
and other cafe favorites.
1193
01:24:38,840 --> 01:24:41,920
Open Monday through Thursday,
9:00 AM to 10:00 PM and Friday
1194
01:24:41,920 --> 01:24:44,080
and Saturdays 9:00 AM to 11:00
PM.
1195
01:24:44,080 --> 01:24:47,000
The Benevolent Badger, where the
best games are played with good
1196
01:24:47,000 --> 01:24:51,000
food and even better coffee.
You can find them at 1699
1197
01:24:51,000 --> 01:24:54,720
Schofield Ave.
Ste. 200 in Schofield, WI or
1198
01:24:54,720 --> 01:24:59,600
online at Benevolent badger.com.
Benevolent Badger proud sponsors
1199
01:24:59,640 --> 01:25:01,440
of Crit Happens.
Welcome back to Crit Habits here
1200
01:25:01,440 --> 01:25:04,440
on Spotify, iTunes,
player.fmpoddirectory.com,
1201
01:25:04,440 --> 01:25:08,480
stitcher.com, TuneIn Radio, and
iheartradio.com.
1202
01:25:08,480 --> 01:25:12,760
Where we last left our party.
They were just completing their
1203
01:25:12,760 --> 01:25:16,320
long rest.
Everything just forsake of time
1204
01:25:16,400 --> 01:25:20,520
will go off without a hitch and
we will move here into the
1205
01:25:20,520 --> 01:25:23,360
second day.
So let's get everybody back to
1206
01:25:23,360 --> 01:25:31,880
full health.
All right, cool.
1207
01:25:32,200 --> 01:25:41,560
All right, so then as morning
comes about, sun cresting the
1208
01:25:41,560 --> 01:25:47,600
horizon, you begin your your
travel once again.
1209
01:25:48,240 --> 01:25:52,480
Ash falls in soft, steady flakes
across the switch back, path,
1210
01:25:53,200 --> 01:25:57,960
path path, coating the glassy
stone and ghostly grey, each
1211
01:25:57,960 --> 01:26:01,720
step crunching faintly like
treading over old bones.
1212
01:26:01,720 --> 01:26:06,480
Far below, rivers of magma wind
through the caldera and above,
1213
01:26:06,480 --> 01:26:10,000
black Spires rise from the
volcano's mouth, each crowned
1214
01:26:10,000 --> 01:26:12,160
with pale fire that burns
without color.
1215
01:26:12,520 --> 01:26:17,680
The air tastes metallic.
Bells toll somewhere ahead, not
1216
01:26:17,680 --> 01:26:21,800
heard but felt, the way Thunder
hums through ribs.
1217
01:26:22,480 --> 01:26:26,520
At the end of the path that you
see, the Pyre Heart stronghold
1218
01:26:26,560 --> 01:26:32,040
yawns open, a Dominion citadel
fused to a volcanic rim and
1219
01:26:32,040 --> 01:26:34,800
veiled in hollow host
iconography.
1220
01:26:35,720 --> 01:26:39,160
Basalt archways weeps streaks of
black wax.
1221
01:26:39,560 --> 01:26:44,880
Every torch burns without heat,
every brassiere cold as memory
1222
01:26:45,640 --> 01:26:48,600
lines of mourners move towards
the funeral gate.
1223
01:26:48,920 --> 01:26:53,080
Dominion officers you can see in
parade armor, choir priests in
1224
01:26:53,080 --> 01:26:58,760
silent procession, all speak in
whispers, each step closer, each
1225
01:26:58,760 --> 01:27:00,920
step closer steals something
from the air.
1226
01:27:01,240 --> 01:27:07,720
Warmth, color, courage, and you
realize this is not a fortress,
1227
01:27:08,440 --> 01:27:12,480
it is a tomb that's forgotten
what it buried.
1228
01:27:13,440 --> 01:27:17,840
As you reach the final bend, you
see the outer curtain, Dominion
1229
01:27:17,840 --> 01:27:21,480
soldiers flanking Hollow Host
acolytes, both watching the
1230
01:27:21,480 --> 01:27:23,960
incoming processions with equal
suspicion.
1231
01:27:24,920 --> 01:27:28,280
Between them stands a gate of
carved basalt, depicting
1232
01:27:28,280 --> 01:27:33,240
thousands of faces without eyes.
One of those faces moves.
1233
01:27:33,240 --> 01:27:37,840
Its lips part, exhaling A faint
sigh that turns into mist.
1234
01:27:39,000 --> 01:27:43,200
A Dominion officer in blackened
emberplate steps forward, visor
1235
01:27:43,200 --> 01:27:46,160
down.
Behind him, a crownless Cantor
1236
01:27:46,160 --> 01:27:51,520
sways, robes drifting, porcelain
masks vibrating in rhythm to a
1237
01:27:51,520 --> 01:27:57,040
deep subsonic hum.
And I assume would you approach
1238
01:27:57,200 --> 01:28:05,040
right away towards the gate?
I would for myself activate my
1239
01:28:05,040 --> 01:28:08,960
mask that gives me invisibility
OK and continue to observe.
1240
01:28:09,000 --> 01:28:11,760
Lie up pretty high.
OK.
1241
01:28:12,080 --> 01:28:15,920
And I will use my cloak of
invisibility.
1242
01:28:17,640 --> 01:28:23,000
OK, Savara, are you still
guiding the the carriage?
1243
01:28:24,280 --> 01:28:29,280
Yep.
OK, Kezdea, I'm sneaking.
1244
01:28:29,560 --> 01:28:32,240
You sneaking.
I'm sneaking.
1245
01:28:32,520 --> 01:28:37,280
OK.
So without raising his voice, an
1246
01:28:37,280 --> 01:28:42,280
officer announces all who enter
Pyre Heart must surrender their
1247
01:28:42,280 --> 01:28:45,640
words.
Speak only what the host
1248
01:28:45,640 --> 01:28:49,520
permits.
The Accord will not abide liars
1249
01:28:49,880 --> 01:28:54,200
at its altar, and a line forms
behind the gate, acolytes
1250
01:28:54,200 --> 01:28:59,640
collecting sealed envelopes
known as unspoken eulogies and
1251
01:28:59,640 --> 01:29:03,280
pinning them, pinning fragments
of porcelain to each entrance
1252
01:29:03,280 --> 01:29:05,720
collar.
And that's when you realize
1253
01:29:05,720 --> 01:29:08,880
they're not checking for weapons
or relics.
1254
01:29:09,320 --> 01:29:16,840
They're checking for grief.
Oh, as you approach, Sorry, go
1255
01:29:19,280 --> 01:29:25,680
ahead.
As you approach the Dominion
1256
01:29:25,680 --> 01:29:30,560
sergeants, the Dominion Sergeant
eyes your group, or what's left
1257
01:29:30,560 --> 01:29:36,520
of your group.
He does, however, kind of look
1258
01:29:36,520 --> 01:29:40,080
in the air.
And I mean I'm.
1259
01:29:41,360 --> 01:29:45,160
Going to wave.
He kind of goes, he kind of
1260
01:29:45,160 --> 01:29:50,840
looks up and salutes a little
bit towards you, kind of with a
1261
01:29:51,400 --> 01:29:55,960
confused look in his eye.
And he, the Cantor hums.
1262
01:29:56,320 --> 01:30:01,400
The cantor's hum deepens and you
can see 3 distinct approaches
1263
01:30:01,400 --> 01:30:07,080
ahead, 1 lined with carts and
mourners, 1 guarded by cliffside
1264
01:30:07,080 --> 01:30:11,280
vents, and one where merchants
offer their offerings and
1265
01:30:11,280 --> 01:30:18,360
bribes.
That means we have to go one of
1266
01:30:18,360 --> 01:30:19,720
those three ways.
Is that what you're saying?
1267
01:30:19,840 --> 01:30:20,520
Correct.
Yep.
1268
01:30:22,760 --> 01:30:24,680
So there are can.
We repeat what they're doing.
1269
01:30:25,040 --> 01:30:26,560
Yeah.
So to kind of break it down a
1270
01:30:26,560 --> 01:30:30,400
little bit more, basically the
first line with carts and
1271
01:30:30,400 --> 01:30:34,000
mortars, you will be looking to
infiltrate from within.
1272
01:30:34,400 --> 01:30:37,360
You'll be pretending to be
funerary auxiliaries.
1273
01:30:38,160 --> 01:30:40,480
The second path will be a
physical infiltration.
1274
01:30:41,160 --> 01:30:44,840
You will basically have to scale
the cliffside fumaroles to get
1275
01:30:44,880 --> 01:30:52,200
to the location or the final.
You can attempt appeasement
1276
01:30:52,200 --> 01:30:59,160
through offerings and bribes.
I can fly so you know, scaling a
1277
01:30:59,160 --> 01:31:04,080
Cliff, whatever how high is the
Cliff Let's.
1278
01:31:06,800 --> 01:31:11,160
Take a look.
Here I wouldn't know how wide it
1279
01:31:11,160 --> 01:31:24,080
is.
The Cliff itself is
1280
01:31:26,640 --> 01:31:34,760
approximately 45 feet tall.
Cool, I can get myself and three
1281
01:31:34,760 --> 01:31:39,160
others up there.
I mean, I don't need.
1282
01:31:39,200 --> 01:31:41,920
It all up there.
Yeah, I can.
1283
01:31:42,120 --> 01:31:44,920
IPhone have no Cliff scaling
ability whatsoever.
1284
01:31:45,440 --> 01:31:47,480
I get to see people with.
Best of them though.
1285
01:31:48,200 --> 01:31:53,920
I can wild shape into a Kwaza
Lakotas and fly.
1286
01:31:53,920 --> 01:31:58,000
Get us.
Up there in 30 seconds in game
1287
01:31:58,000 --> 01:32:02,600
time.
Why not?
1288
01:32:04,520 --> 01:32:08,440
Wait, are there any trees?
No, there are no trees.
1289
01:32:08,440 --> 01:32:12,720
So effectively what you would
see is you see a pathway that
1290
01:32:12,720 --> 01:32:16,520
would allow you to scale it.
Effectively what you would do is
1291
01:32:16,520 --> 01:32:21,360
you would scale it in three
separate segments and be
1292
01:32:21,360 --> 01:32:24,920
basically a skill challenge.
How big is how thick is a
1293
01:32:24,920 --> 01:32:28,120
Stonewall?
I could wind block us all.
1294
01:32:31,160 --> 01:32:35,720
I'm in for climbing I think.
I'm pretty athletic.
1295
01:32:36,480 --> 01:32:40,320
Wait, how thick is a Stonewall?
I am not.
1296
01:32:40,800 --> 01:32:45,600
It's basically it's embedded
into the the mountain, into the
1297
01:32:45,600 --> 01:32:46,600
wall, yeah.
There's got to be like a,
1298
01:32:46,600 --> 01:32:48,920
there's got to be like a wall,
right, Where people are like
1299
01:32:49,400 --> 01:32:55,160
passing through, right?
You're not able to see because
1300
01:32:55,160 --> 01:32:57,280
it's it's like it says, about 45
feet above you.
1301
01:32:58,520 --> 01:33:03,920
So you're not able to see the
the the width of the wall that
1302
01:33:03,920 --> 01:33:06,720
you would also need to climb
over so effectively.
1303
01:33:06,800 --> 01:33:07,960
Oh, I wasn't good, I wasn't
good.
1304
01:33:08,080 --> 01:33:10,400
I wasn't good.
I wasn't gonna climb over it.
1305
01:33:10,400 --> 01:33:14,040
I was gonna train.
I was gonna stone shape it and
1306
01:33:14,040 --> 01:33:14,880
make a door.
Yeah.
1307
01:33:16,440 --> 01:33:20,760
But we have to go up.
I mean like, oh wait, fuck that.
1308
01:33:21,800 --> 01:33:23,240
OK, I guess I could.
Wild Shape.
1309
01:33:23,920 --> 01:33:27,600
I mean, if I wouldn't walk you
guys, then everyone's just gas
1310
01:33:27,600 --> 01:33:31,320
and we're just clouds of gas and
myths and we can just fly around
1311
01:33:31,320 --> 01:33:32,760
wherever.
That's very true.
1312
01:33:34,360 --> 01:33:38,200
I can make it so we have, I'll
say advantage.
1313
01:33:40,360 --> 01:33:41,840
I mean like if she wind walks
all the.
1314
01:33:41,920 --> 01:33:43,320
Time.
Yeah.
1315
01:33:43,360 --> 01:33:44,480
If she wind walks, what was
that?
1316
01:33:45,560 --> 01:33:48,480
Say again sorry.
What spell level is that?
1317
01:33:48,480 --> 01:33:52,080
Because I don't want to waste.
It wind walk, I think that's
1318
01:33:52,160 --> 01:33:55,160
third level.
Or is that your bead?
1319
01:33:55,560 --> 01:33:57,920
6th level.
I think that's one of her beads,
1320
01:33:58,160 --> 01:33:58,840
right?
Let's see something.
1321
01:33:58,840 --> 01:34:01,040
That's one of my beads.
OK, so I can use it once.
1322
01:34:01,840 --> 01:34:03,360
Once a long rest for long rest,
yeah.
1323
01:34:04,240 --> 01:34:07,680
I mean it lasts for how long?
Like all day up.
1324
01:34:08,840 --> 01:34:11,960
To 8 hours, yeah.
Up to 8 hours.
1325
01:34:11,960 --> 01:34:14,880
Yeah, and we can go like back
and forth between the wind
1326
01:34:14,880 --> 01:34:18,040
walking, I believe.
Yeah, yeah.
1327
01:34:18,360 --> 01:34:23,000
Actually, yeah, yeah, I mean,
that sounded.
1328
01:34:23,000 --> 01:34:25,560
Yeah, if we want to use that on
it, that's probably a good, good
1329
01:34:25,560 --> 01:34:27,360
use for this day.
I.
1330
01:34:28,520 --> 01:34:32,280
Mean it's I would assume we'd
have a decent chance of sneaking
1331
01:34:32,280 --> 01:34:33,200
around.
We're going to.
1332
01:34:34,720 --> 01:34:38,000
You'll be wherever you choose to
solidify in.
1333
01:34:38,000 --> 01:34:40,320
You're going to be stuck in that
position for a minute.
1334
01:34:41,600 --> 01:34:44,000
But I mean just hide behind a
tree when you do it or
1335
01:34:44,000 --> 01:34:46,440
something.
Or up in the tree.
1336
01:34:47,160 --> 01:34:50,840
There are do stuff right?
Oh yeah, this is where we what
1337
01:34:50,840 --> 01:34:54,280
we use for the fun house isn't.
It.
1338
01:34:55,000 --> 01:35:00,320
Latrine and just come out be
like, yeah, that was a good
1339
01:35:00,320 --> 01:35:07,760
bathroom break.
No other way up this mountain.
1340
01:35:07,760 --> 01:35:10,480
So I say yes, let's do it.
I will take the help when
1341
01:35:10,480 --> 01:35:12,440
offered.
Or we can choose one of the.
1342
01:35:12,600 --> 01:35:13,960
Other two, The other two notes
or.
1343
01:35:14,320 --> 01:35:18,200
Something else?
Yeah, because it gives you a fly
1344
01:35:18,200 --> 01:35:26,600
speed of like 60. 300 feet I
think it is flying speed of 300
1345
01:35:26,600 --> 01:35:31,880
feet and resistance to damage
from non magical weapons and the
1346
01:35:31,880 --> 01:35:35,760
only things you can do are dash
or revert to normal form while
1347
01:35:35,760 --> 01:35:37,960
this is going.
Let's do that.
1348
01:35:38,600 --> 01:35:42,960
Yeah, because you you should do.
That at the start of every
1349
01:35:42,960 --> 01:35:46,160
single day, because we can go
back and forth into it.
1350
01:35:49,720 --> 01:35:51,040
It's got a duration though,
right?
1351
01:35:51,200 --> 01:35:54,240
Like an.
Hour 8 hours. 8 hours. 8 hours
1352
01:35:55,240 --> 01:35:56,880
There was a.
Concentration or anything?
1353
01:35:57,320 --> 01:36:00,320
No, it was just a bead.
No, it's just a bead.
1354
01:36:01,160 --> 01:36:02,360
It's, it's a prayer bead.
It's.
1355
01:36:03,360 --> 01:36:05,840
I I chose.
This very specifically for
1356
01:36:06,080 --> 01:36:09,120
things like this on it, but
yeah.
1357
01:36:10,960 --> 01:36:13,600
Let's do it.
OK, all right, prayer, Bead it
1358
01:36:13,600 --> 01:36:16,640
up.
Fur bead to wind walk and then
1359
01:36:16,880 --> 01:36:18,600
up the mountain.
The physical route, correct?
1360
01:36:20,680 --> 01:36:22,440
Yep.
Well, I mean, we're just going
1361
01:36:22,440 --> 01:36:27,640
to, it's going to take us a
grand total of if an action is 6
1362
01:36:27,640 --> 01:36:33,160
seconds and we fly at a speed of
300 feet per act for per turn,
1363
01:36:33,280 --> 01:36:37,600
300 feet in six seconds, it
takes us no time to get to the
1364
01:36:37,600 --> 01:36:40,320
dash.
Yeah, yeah, it would take you no
1365
01:36:40,320 --> 01:36:43,960
time to get up the mountain.
So yeah, we'll all dash also.
1366
01:36:43,960 --> 01:36:46,760
So we move 600 feet in six
seconds.
1367
01:36:49,640 --> 01:36:59,680
So just OK, we're here.
OK, yeah, so I mean you lift
1368
01:36:59,680 --> 01:37:03,040
your faces to the vents and feel
the ash breath wind gather in
1369
01:37:03,040 --> 01:37:07,240
loose rhythm and the world fins
beneath the mountain's hum of
1370
01:37:07,240 --> 01:37:11,000
Sisa speaks the incantation.
The air bends, fingers of cloud
1371
01:37:11,000 --> 01:37:13,320
and shadow coil around your
boots and in a breath you are no
1372
01:37:13,320 --> 01:37:17,040
longer quite solid.
Wind walk takes you, each of you
1373
01:37:17,040 --> 01:37:21,200
becoming a low rolling column of
mist and ash voices, muffled
1374
01:37:21,200 --> 01:37:26,800
edges blurring.
You ride up the shafts like like
1375
01:37:26,800 --> 01:37:30,280
nothing, sliding along the
rivers, or excuse me, sliding
1376
01:37:30,280 --> 01:37:34,280
along along the Ridge above the
turn events instead of clinging
1377
01:37:34,280 --> 01:37:37,600
to the glass switch backs from
this new hype pyre.
1378
01:37:37,600 --> 01:37:41,400
Heart looks smaller and
stranger, the funerary gate a
1379
01:37:41,400 --> 01:37:45,960
ring of black teeth, the
cantor's porcelain mass bobbing
1380
01:37:45,960 --> 01:37:53,560
like seals and slow procession.
What I will need from you so
1381
01:37:53,560 --> 01:37:54,520
like the.
Part where you said we're
1382
01:37:54,520 --> 01:38:00,320
writing up the shafts, yeah.
What I will still need from the
1383
01:38:00,320 --> 01:38:06,800
both from all of you is because
there are vents in the in the
1384
01:38:06,800 --> 01:38:10,560
mountain, I'm going to need 2
checks.
1385
01:38:11,200 --> 01:38:13,320
I'm going to use my Obsidian
heart.
1386
01:38:13,320 --> 01:38:17,040
That gives me advantage on
identifying when those vents are
1387
01:38:17,040 --> 01:38:20,400
going to do something.
OK, so you will.
1388
01:38:20,400 --> 01:38:22,920
Before they do something.
You'll gain advantage I believe,
1389
01:38:22,920 --> 01:38:25,960
correct.
Yeah, I gain advantage on
1390
01:38:26,040 --> 01:38:30,120
detecting the vents.
OK, so I will.
1391
01:38:30,120 --> 01:38:33,160
So I will.
I will do my best to guide
1392
01:38:33,280 --> 01:38:36,480
everyone to not go where the
vent is.
1393
01:38:36,880 --> 01:38:39,200
OK.
So the first thing I need from
1394
01:38:39,200 --> 01:38:47,480
all of you is effectively what
we'll say first is we will say a
1395
01:38:47,480 --> 01:38:53,240
nature check with advantage to
read, to read the vent patterns
1396
01:38:53,760 --> 01:38:59,000
and basically choose the path
that will be calmer because
1397
01:38:59,000 --> 01:39:00,960
again, you're made of air at
this point.
1398
01:39:00,960 --> 01:39:03,280
So you are going to be affected
by the vents if you if you take
1399
01:39:03,280 --> 01:39:08,360
the wrong route.
So first thing first, I'll need.
1400
01:39:08,360 --> 01:39:11,360
Right, but I can detect sources
of heat within 60 feet.
1401
01:39:12,120 --> 01:39:15,680
Mava vents, active forges,
hidden wards.
1402
01:39:16,200 --> 01:39:17,480
Yeah.
So again, you'll you'll get
1403
01:39:17,480 --> 01:39:19,800
advantage and you said you'll
relay all the information to
1404
01:39:19,800 --> 01:39:22,760
your party, correct?
Yeah, but that's only advantage
1405
01:39:22,760 --> 01:39:26,240
on the perception checks to find
the vents within 60 feet.
1406
01:39:27,080 --> 01:39:28,760
So I shouldn't need to do a
nature check.
1407
01:39:28,800 --> 01:39:33,560
I should be able to sense them
with perception based on this
1408
01:39:33,560 --> 01:39:37,800
item.
So if we get within 60 feet of a
1409
01:39:37,800 --> 01:39:41,560
vent, I have advantage on
perception checks be like,
1410
01:39:41,720 --> 01:39:45,680
that's a vent because it's hot
and I can feel it and say,
1411
01:39:46,040 --> 01:39:50,680
right, let's go this other way.
Yeah, you're able to detect
1412
01:39:50,680 --> 01:39:54,880
where they are, but again, so.
Yes, within 60 feet, yes.
1413
01:39:54,880 --> 01:39:56,400
Yeah, within 60 feet.
So if.
1414
01:39:56,440 --> 01:39:57,880
I get within feet a second,
Yeah, and.
1415
01:39:58,480 --> 01:40:00,120
You're.
Going to tell us that.
1416
01:40:01,240 --> 01:40:06,200
Yep, left, right.
Go in that case, then I'll say
1417
01:40:06,200 --> 01:40:12,200
you all based on Neuros's
information that you will all
1418
01:40:12,240 --> 01:40:14,520
just automatically succeed the
first check.
1419
01:40:15,040 --> 01:40:17,800
The second check will be
effectively the check to take
1420
01:40:17,840 --> 01:40:21,840
said route successfully.
A nature.
1421
01:40:22,240 --> 01:40:25,000
I would need everybody to make
me effectively an acrobatics
1422
01:40:25,000 --> 01:40:26,840
check.
Oh fuck.
1423
01:40:29,080 --> 01:40:31,520
Excuse me, we're flying.
And I have it.
1424
01:40:31,680 --> 01:40:33,680
I have advantage on acrobatics,
correct?
1425
01:40:37,960 --> 01:40:46,000
Oh, 17. 10.
Does my 600 feet per round give
1426
01:40:46,000 --> 01:40:52,320
me an advantage in acrobatics?
I mean, I would say if you're
1427
01:40:52,320 --> 01:40:55,880
moving at that speed, you're
going.
1428
01:40:55,920 --> 01:40:59,680
Yeah, but it's controlled speed.
Not at 600 feet a second.
1429
01:41:00,680 --> 01:41:02,600
When you are.
Formed.
1430
01:41:02,600 --> 01:41:09,080
Just in gas you are.
I got a 17th.
1431
01:41:09,280 --> 01:41:14,400
Yeah, I.
Got 21 anyway, I hate you. 2020
1432
01:41:14,480 --> 01:41:16,280
cash.
I got a 21 anyway.
1433
01:41:18,000 --> 01:41:20,960
Savara, 1010.
Yeah.
1434
01:41:22,360 --> 01:41:28,680
I'm so excited, I just got a net
20 but I have +8 to acrobatics
1435
01:41:28,680 --> 01:41:32,600
so that's the 28th.
There.
1436
01:41:32,680 --> 01:41:38,160
You go all right, so everyone
will succeed and gain their way
1437
01:41:38,160 --> 01:41:47,480
up the mountain.
Just like a snap of a finger and
1438
01:41:47,480 --> 01:41:48,840
we're there.
Poof.
1439
01:41:49,160 --> 01:41:53,080
Pretty much, yeah.
Like Harry Potter chasing the
1440
01:41:53,080 --> 01:42:05,220
fucking golden snitch.
You know your drinks cold when
1441
01:42:05,220 --> 01:42:10,420
there's fog coming off of it.
Oh my God, that hurts.
1442
01:42:12,800 --> 01:42:15,560
OK, so all of you making up the
mountain successfully with the
1443
01:42:15,560 --> 01:42:20,880
wind walk.
You follow the vents, curve
1444
01:42:20,880 --> 01:42:26,640
inwarded for a brief moment, the
haze kind of opens and you
1445
01:42:26,640 --> 01:42:31,000
emerge into the the hidden
arteries of of pyre heart.
1446
01:42:31,880 --> 01:42:37,080
The walls here are blackened
stone, slick with condensation,
1447
01:42:37,080 --> 01:42:41,280
and heat in the air thrums
faintly with a rhythmic
1448
01:42:41,280 --> 01:42:44,080
vibration, not mechanical but
almost musical.
1449
01:42:44,480 --> 01:42:47,080
Somewhere above, the hollow
hosts crownless.
1450
01:42:47,080 --> 01:42:51,720
Cantor sustains a continuous
note, and the residence makes
1451
01:42:51,720 --> 01:42:56,440
dust leap up from the floors in
steady patterns, and you realize
1452
01:42:56,720 --> 01:43:00,640
with dawning unease that the
entire fortress is singing.
1453
01:43:01,200 --> 01:43:05,440
Glowing channels of magma trace
the floor like veins, lighting
1454
01:43:05,440 --> 01:43:07,520
the space with dim, pulsing
light.
1455
01:43:07,800 --> 01:43:13,080
Black candles rest in wall in
wall recesses, their flames Gray
1456
01:43:13,080 --> 01:43:18,760
and motionless.
The corridor forks fox, fox.
1457
01:43:19,080 --> 01:43:23,960
The corridor forks three ways
left, a gallery lit by
1458
01:43:23,960 --> 01:43:27,280
extinguished brassieres in line
with tall Obsidian mirrors.
1459
01:43:28,080 --> 01:43:31,480
To the right, quiet Chapel
filled with unlit bells and
1460
01:43:31,480 --> 01:43:35,600
incense brassieres, or
straightforward, A narrow unlit
1461
01:43:35,920 --> 01:43:45,040
half collapsed room.
Now this this pathway for what
1462
01:43:45,040 --> 01:43:48,080
you can see with all your
passives is restricted.
1463
01:43:50,120 --> 01:43:51,880
Not the gas.
Form though, right?
1464
01:43:51,880 --> 01:43:57,040
Yeah, that sounds like perhaps
the easiest option for us as
1465
01:43:57,040 --> 01:44:06,360
incorporeal beings right now.
Spencer's like, I hate my life.
1466
01:44:06,920 --> 01:44:08,400
No, that's actually really
smart.
1467
01:44:09,240 --> 01:44:13,120
Give me one second.
Oh look, another another puzzle
1468
01:44:13,120 --> 01:44:22,000
we can bypass.
Gaseous form.
1469
01:44:23,320 --> 01:44:28,840
Wisp of clouds 300 feet.
Resistance to damage.
1470
01:44:29,680 --> 01:44:36,800
Dash.
Yeah, that takes a minute to to
1471
01:44:37,560 --> 01:44:41,320
change back and forth, so keep
that in mind.
1472
01:44:44,280 --> 01:44:49,600
OK, so you drift forward, silent
and shapeless, thin ribbons of
1473
01:44:49,600 --> 01:44:53,920
ash and vapor gliding through
the molting corridors of Service
1474
01:44:53,920 --> 01:44:57,000
Gallery B.
Here the world ceases to
1475
01:44:57,000 --> 01:45:00,280
resemble architecture at all.
The Dominion's masonry gives way
1476
01:45:00,280 --> 01:45:04,000
to volcanic caverns lined with
Obsidian veins that pulse
1477
01:45:04,000 --> 01:45:07,080
faintly like slow heartbeats
within stone.
1478
01:45:08,640 --> 01:45:12,360
The very air feels charged, as
though the mountain recognizes
1479
01:45:12,360 --> 01:45:16,960
intruders and hasn't yet decided
whether to reject or consume
1480
01:45:16,960 --> 01:45:19,280
them.
And in your current state, you
1481
01:45:19,280 --> 01:45:22,440
make no sound, save for the
faint size of displaced air.
1482
01:45:23,360 --> 01:45:25,840
You pass through the narrow
fissures and warped iron grates,
1483
01:45:26,360 --> 01:45:29,880
weaving around red lit vents
that breathe heat upward and
1484
01:45:29,880 --> 01:45:33,680
slow exhalations.
Below, you glimpse an unsettling
1485
01:45:33,680 --> 01:45:38,040
sight, dozens of Hollow host
acolytes kneeling along a
1486
01:45:38,040 --> 01:45:41,400
glowing channel of magma, their
faces hidden between cracked
1487
01:45:41,400 --> 01:45:45,000
porcelain masks.
They sway gently in time with
1488
01:45:45,000 --> 01:45:49,800
the low, wordless chant, a
prelude to the procession of the
1489
01:45:49,800 --> 01:45:54,320
Crownless.
They are marking the walls with
1490
01:45:54,320 --> 01:45:58,240
lines of black wax, writing
symbols that burn and vanish in
1491
01:45:58,240 --> 01:46:02,040
the same heartbeat.
Every line they draw feeds faint
1492
01:46:02,080 --> 01:46:05,960
runes overhead, living warts
that crawl and shimmer like
1493
01:46:05,960 --> 01:46:12,480
veins of liquid ink.
And for a moment, the spells
1494
01:46:12,960 --> 01:46:15,840
vaporous calm threatens to
falter.
1495
01:46:15,840 --> 01:46:17,840
You feel yourself beginning to
change.
1496
01:46:18,160 --> 01:46:22,760
I need all of you to make me a
Constitution saving throw.
1497
01:46:27,000 --> 01:46:29,960
Against auditory effects.
No, this would not be an
1498
01:46:29,960 --> 01:46:30,480
auditory.
Effect.
1499
01:46:33,080 --> 01:46:34,640
That's a 13.
A spell effect?
1500
01:46:35,200 --> 01:46:36,520
No, this is just happening,
right?
1501
01:46:36,720 --> 01:46:41,600
Yep. 17.
Finally something I've got
1502
01:46:41,600 --> 01:46:45,840
proficiency in at least.
Me too, 2223.
1503
01:46:49,280 --> 01:46:55,640
OK. 12. 16.
To 12 and 16 and then so are you
1504
01:46:55,640 --> 01:47:03,280
rolled at 11/17/17?
OK, who rolled under 15?
1505
01:47:03,280 --> 01:47:09,800
Role of I rolled. 13 You OK?
OK, so augmented caste as you as
1506
01:47:09,800 --> 01:47:16,360
a party are kind of witnessing
these living wards and ruins
1507
01:47:16,360 --> 01:47:19,960
being drawn into the into the
walls.
1508
01:47:20,360 --> 01:47:24,400
Just for a split moment, you
revert back into your human
1509
01:47:24,400 --> 01:47:28,080
shape, flicker like a a ghostly
figure almost seen like through
1510
01:47:28,080 --> 01:47:31,080
a if you will like a heat, a
heat haze.
1511
01:47:31,520 --> 01:47:34,800
And a few of the acolytes pause,
their chanting mass tilted
1512
01:47:34,800 --> 01:47:37,800
upwards as if sensing the
distortion.
1513
01:47:38,680 --> 01:47:45,640
I need both of you to give me a,
we'll say a hide check, a
1514
01:47:45,680 --> 01:47:48,560
stealth check.
Was it a spell effect?
1515
01:47:48,920 --> 01:47:53,480
No, these were these were
effectively due to the the wards
1516
01:47:53,480 --> 01:47:55,080
that are they are drawing in the
wall all.
1517
01:47:55,640 --> 01:47:57,520
Right words.
A spell I can counter spell a
1518
01:47:57,560 --> 01:48:01,880
ward.
The cast the words a long time
1519
01:48:01,880 --> 01:48:03,760
ago.
You can't under spell something
1520
01:48:03,760 --> 01:48:05,440
I can.
Dispel Magic Award.
1521
01:48:06,120 --> 01:48:09,120
That one you could maybe do if
you knew that it was happening.
1522
01:48:09,160 --> 01:48:10,640
You can't do that in gas board
though.
1523
01:48:11,320 --> 01:48:14,840
I That's true, but I can also
sense the words when I'm within
1524
01:48:14,840 --> 01:48:23,560
5060 feet of them, so.
OK, you sense the words.
1525
01:48:24,640 --> 01:48:29,040
Don't go by that.
OK, we're already. 5 but say in
1526
01:48:29,120 --> 01:48:33,440
augment I need a stealth.
Check I got a 18 did.
1527
01:48:39,600 --> 01:48:45,000
You hear me, No 30?
Oh my God.
1528
01:48:45,600 --> 01:48:48,120
I got an 18 and I got fucked.
Called the Stealth.
1529
01:48:49,320 --> 01:48:58,840
Oh my God that's the suck.
OK so as Ogman and Khazdea
1530
01:48:59,080 --> 01:49:04,240
revert from the OR revert into
the human form for just the
1531
01:49:04,240 --> 01:49:08,680
flicker, the acolytes look up
and as they looked up you're
1532
01:49:08,680 --> 01:49:12,960
able to effectively hit the deck
and re concentrate back into the
1533
01:49:12,960 --> 01:49:16,960
gaseous form.
From there you follow the sound,
1534
01:49:16,960 --> 01:49:21,080
the hum becoming clearer as you
approach a circular chamber
1535
01:49:21,080 --> 01:49:26,280
where the corridor opens upward
into a cathedral like shaft.
1536
01:49:26,680 --> 01:49:30,920
Here pillars of solidified magma
rise like organ pipes, glowing
1537
01:49:30,920 --> 01:49:34,240
faintly at their cores.
The walls shimmer with faint
1538
01:49:34,240 --> 01:49:37,040
reflections, you can see
yourself within them.
1539
01:49:37,160 --> 01:49:40,680
Well, your dashes forms if you
will through distorted, almost
1540
01:49:40,680 --> 01:49:44,200
like different versions of you,
moving like 1/2 beat out of
1541
01:49:44,200 --> 01:49:48,640
sync.
In the chamber's center floats a
1542
01:49:48,640 --> 01:49:51,920
massive bell suspended by
invisible chains.
1543
01:49:51,920 --> 01:49:56,800
It does not swing, but it
vibrates constantly, a resonance
1544
01:49:57,040 --> 01:50:01,840
so deep it feels like your your
bones would try to to hum along.
1545
01:50:02,160 --> 01:50:06,520
The sound is not loud, but it's
impossible to ignore.
1546
01:50:07,080 --> 01:50:09,800
This is 1 of pyre hearts bell
chords.
1547
01:50:10,400 --> 01:50:13,320
They are living wards that tie
the dominions truth.
1548
01:50:13,800 --> 01:50:18,080
A living ward that ties the
Dominions truth seals to the
1549
01:50:18,080 --> 01:50:22,440
hosts hymn magic.
The processions opening tone
1550
01:50:22,440 --> 01:50:36,320
will begin right here.
Nero's you are able to detect
1551
01:50:38,280 --> 01:50:39,840
pressing a little bit deeper
into the hall.
1552
01:50:39,840 --> 01:50:47,280
With your your ability, you can
sense award Nexus leading into
1553
01:50:47,280 --> 01:50:58,080
the next hall.
I want to hey, we got 10
1554
01:50:58,080 --> 01:51:01,160
minutes.
You want to take 10.
1555
01:51:02,200 --> 01:51:06,720
No, I'm asking the group.
Can we hide here for 10 minutes
1556
01:51:06,720 --> 01:51:12,320
while he casts a ritual?
I mean, as long as, as long as
1557
01:51:12,320 --> 01:51:16,160
the the thing doesn't get
completed, I'm fine with that.
1558
01:51:17,200 --> 01:51:20,200
That was a ritual with them.
We still had the signing, right?
1559
01:51:24,760 --> 01:51:26,720
You still got what?
Days.
1560
01:51:28,400 --> 01:51:31,280
It was going to be signed in
four days and it took us two
1561
01:51:31,280 --> 01:51:35,520
days to get there.
Yeah, I mean, I'm cool with it
1562
01:51:35,520 --> 01:51:37,840
as long as we we have time.
I'm.
1563
01:51:37,840 --> 01:51:40,680
Gonna I'm gonna cast detect
magic.
1564
01:51:42,600 --> 01:51:51,480
OK, it's April to tell you, or I
tell you the school of magic,
1565
01:51:51,480 --> 01:51:56,000
that that's incorrect.
You sense the presence of magic
1566
01:51:56,000 --> 01:52:02,400
within 30 feet of you.
If you sense magic, I can see an
1567
01:52:02,400 --> 01:52:04,400
aura.
If I focus, I use an action to
1568
01:52:04,400 --> 01:52:08,920
focus and learn the school of
magic, if any.
1569
01:52:11,840 --> 01:52:14,320
It lasts for 10 minutes.
So I'm going to do a quick, a
1570
01:52:15,040 --> 01:52:18,920
quick little sweepy sweep of
this area and especially the
1571
01:52:18,920 --> 01:52:23,280
bell to determine if any of this
is like, what's all magic in
1572
01:52:23,280 --> 01:52:37,560
this place?
OK, so the Bell core ward in
1573
01:52:37,560 --> 01:52:40,680
this chamber.
That's the bell itself.
1574
01:52:41,560 --> 01:52:44,600
The bell and the surrounding
area, if you will.
1575
01:52:44,720 --> 01:52:49,000
OK.
They draw from 2 intertwined
1576
01:52:49,000 --> 01:52:52,360
schools of magic.
Its structure and residents are
1577
01:52:52,600 --> 01:52:56,680
deliberately hybrid, the product
of a Dominion artifice fused
1578
01:52:56,680 --> 01:53:03,560
with hollow host faith.
The main school of magic would
1579
01:53:03,560 --> 01:53:07,160
be the bells molten lattice
projecting a self-sustaining
1580
01:53:07,160 --> 01:53:11,040
truth ward, a stabilizing field
that suppresses lies, shape
1581
01:53:11,040 --> 01:53:13,640
changing and memory distortion
within its radius.
1582
01:53:14,080 --> 01:53:20,200
This is abduration.
All right, I'm going back down
1583
01:53:20,200 --> 01:53:26,040
and be like hey, y'all like that
Bell?
1584
01:53:28,000 --> 01:53:33,040
You don't like that, Bell?
Did he say bite the bell?
1585
01:53:34,040 --> 01:53:38,520
No, don't bite the bell.
So what I will, what I will say
1586
01:53:38,880 --> 01:53:40,960
is.
What's the being held up by?
1587
01:53:41,240 --> 01:53:41,840
Nothing.
Nothing.
1588
01:53:42,200 --> 01:53:46,200
Yep.
So if OK because you use detect
1589
01:53:46,200 --> 01:53:48,320
magic in this instance, here's
what I will give you.
1590
01:53:49,720 --> 01:53:53,240
School of Magic is going to be
an abduration enchantment
1591
01:53:53,240 --> 01:53:58,960
hybrid.
It is a 120 foot spherical field
1592
01:53:58,960 --> 01:54:01,840
centered around the bell.
Well say forsake of argument.
1593
01:54:01,840 --> 01:54:07,360
You did not enter that sphere
while you were detecting metric.
1594
01:54:11,120 --> 01:54:12,000
The effect.
Wait, so.
1595
01:54:12,400 --> 01:54:16,000
The sphere is the thing that
prevents shape changing and all
1596
01:54:16,000 --> 01:54:20,240
that and truth and all that.
Yeah, at this point, because of
1597
01:54:20,240 --> 01:54:24,640
the because of detect magic,
it's a 120 foot spherical field
1598
01:54:25,000 --> 01:54:31,760
centered on the bell itself.
So it could be the bell that's
1599
01:54:31,760 --> 01:54:35,360
doing it, I just don't know if
the bell itself is what's magic.
1600
01:54:35,360 --> 01:54:38,840
Correct.
I mean, can't I?
1601
01:54:38,840 --> 01:54:41,200
I can still get into oh wait it
prevents shape changing?
1602
01:54:41,200 --> 01:54:43,640
Is this considered shape
changing?
1603
01:54:43,640 --> 01:54:47,360
This wind walk.
I am going to say yes.
1604
01:54:47,920 --> 01:54:51,320
It's transmutation, yeah.
Yes, yeah, you've changed forms.
1605
01:54:51,680 --> 01:54:54,600
So I'm going to say for, you
know, take of argument in time,
1606
01:54:54,600 --> 01:54:59,360
yes, it would be affected by
this this this area in.
1607
01:54:59,400 --> 01:55:02,160
Well, I can't do anything with
my wild sheep then.
1608
01:55:03,560 --> 01:55:07,280
In this radius because of your
detect magic spell, all
1609
01:55:07,280 --> 01:55:10,200
creatures within the radius have
disadvantage of deception roles
1610
01:55:11,320 --> 01:55:13,960
spells their ability that would
conceal truth such as non
1611
01:55:13,960 --> 01:55:17,560
detection, disguise self,
mislead, modify memory and we're
1612
01:55:17,560 --> 01:55:21,040
going to say.
Invisibility.
1613
01:55:21,280 --> 01:55:25,120
Invisibility and wind walk as
well would trigger the bells
1614
01:55:25,120 --> 01:55:31,320
hum, which would require a skill
check once and then once per
1615
01:55:31,320 --> 01:55:38,640
minute the ward pulses.
Creatures making charisma saving
1616
01:55:38,640 --> 01:55:41,200
throws against charm or
compulsion effects within this
1617
01:55:41,200 --> 01:55:44,640
field have disadvantaged not
from external magic, but from
1618
01:55:44,640 --> 01:55:47,440
the almost the alignment
pressure of the resonance itself
1619
01:55:47,440 --> 01:55:51,320
coming from the bell.
And just because I know you guys
1620
01:55:51,320 --> 01:55:55,080
like to break shit.
If destroyed, the bell releases
1621
01:55:55,080 --> 01:56:01,320
a concussive pulse which will do
13D6 Thunder damage plus 10D6
1622
01:56:01,320 --> 01:56:05,360
psychic damage.
DC-18 Con save is half of that
1623
01:56:05,360 --> 01:56:07,880
damage.
Jesus, that's part of the ward
1624
01:56:07,880 --> 01:56:08,600
too.
Yep.
1625
01:56:09,760 --> 01:56:11,360
Holy shit.
So I'm I'm.
1626
01:56:11,400 --> 01:56:14,600
Gonna dispel magic so it doesn't
do plenty of that.
1627
01:56:16,880 --> 01:56:23,070
I.
Think he broke something,
1628
01:56:23,070 --> 01:56:26,430
Spencer?
Well, he's about to set off a
1629
01:56:27,830 --> 01:56:30,390
super alarm here.
Why?
1630
01:56:30,470 --> 01:56:34,310
What would set off the alarm?
The fact that the magic is being
1631
01:56:34,310 --> 01:56:38,630
dispelled and changing.
But if the alarm is part of if
1632
01:56:38,630 --> 01:56:42,470
the alarm is part of that that
ability or that ward, it
1633
01:56:42,470 --> 01:56:46,040
wouldn't happen.
Correct, but you're also in an
1634
01:56:46,040 --> 01:56:50,960
area that has a hollow host
members and Dominion forces that
1635
01:56:50,960 --> 01:56:56,760
can both sense magic changing.
So the change in the one thing
1636
01:56:56,760 --> 01:56:59,040
that's going to keep this whole
thing together is going to set
1637
01:56:59,040 --> 01:57:06,810
off a super alarm I.
Mean I already said it unless
1638
01:57:06,810 --> 01:57:11,490
you let me wreck on it.
I mean, it's up to you.
1639
01:57:14,680 --> 01:57:19,400
I'll relate everything that that
I've learned and let them know
1640
01:57:19,400 --> 01:57:23,160
that, Let the party know, hey, I
can dispel this thing, but it's
1641
01:57:23,160 --> 01:57:24,840
probably going to raise some
flags.
1642
01:57:25,840 --> 01:57:28,600
But here's what it's going to
prevent us from doing, or here's
1643
01:57:28,600 --> 01:57:32,480
what the limitations are.
If we are, if we are there, I
1644
01:57:32,480 --> 01:57:36,560
think it's worth it.
I mean I.
1645
01:57:38,320 --> 01:57:40,040
I think let it happen.
You said it already.
1646
01:57:40,560 --> 01:57:45,440
Yeah, the fact that we can't use
this form, that augment can't
1647
01:57:45,440 --> 01:57:49,520
Wild shape, that our our
changeling or shapeshifter can't
1648
01:57:49,520 --> 01:57:53,760
do any of that.
I've got a bunch of Yeah, I was
1649
01:57:53,760 --> 01:57:57,080
going to say.
Are effective here too, so my.
1650
01:57:57,080 --> 01:58:00,920
Polymorph does nothing.
And let let a line of creatures
1651
01:58:00,920 --> 01:58:03,120
come in.
Effectively, there's a doorway
1652
01:58:03,120 --> 01:58:08,200
right into this room.
It was more of an archway, if
1653
01:58:08,200 --> 01:58:10,160
you will.
How big is it?
1654
01:58:12,080 --> 01:58:19,800
Wide ways. 15 feet, we'll say 15
feet by Oh yeah, 20 feet high.
1655
01:58:20,800 --> 01:58:23,320
Let them come It's it's a pretty
straight shot all.
1656
01:58:23,920 --> 01:58:31,280
Right, so I will ask for my
sanity smell magic, yes or no?
1657
01:58:32,320 --> 01:58:34,880
Well, and it's got to do some.
We got to do some things.
1658
01:58:35,600 --> 01:58:39,760
But yes, I'm going to cast the
spell magic unless oh Cisa,
1659
01:58:39,760 --> 01:58:46,080
Savara, Cassvea 3 of you.
No, I mean it's not right.
1660
01:58:46,360 --> 01:58:50,680
Do what you want on this one.
I've asked one DM how straight
1661
01:58:50,680 --> 01:58:54,600
is the pathway where the archway
is?
1662
01:58:54,680 --> 01:58:57,200
It's just an archway and it
opens up to a big cathedral
1663
01:58:57,200 --> 01:58:58,120
room, correct?
Yeah.
1664
01:58:59,200 --> 01:59:05,720
OK, let them come.
Yeah, let's do this.
1665
01:59:05,720 --> 01:59:07,200
Is there?
Hold on to your back.
1666
01:59:07,880 --> 01:59:12,080
Quick scan of the room, is there
a place that might be more
1667
01:59:12,080 --> 01:59:16,080
advantageous for advantageous
for us to hang out in like to
1668
01:59:16,080 --> 01:59:20,640
prepare for what we assume will
be a combat like does anybody
1669
01:59:20,640 --> 01:59:22,840
want to go hide somewhere?
Does anybody want to?
1670
01:59:24,720 --> 01:59:26,440
Understand.
The other thing, visibility
1671
01:59:26,440 --> 01:59:30,720
after I.
Think I think we should all
1672
01:59:31,120 --> 01:59:34,280
spend the minute to revert back
first, but do it in the place
1673
01:59:34,280 --> 01:59:37,400
that makes the most sense.
Yeah, I'm going to be like where
1674
01:59:37,400 --> 01:59:41,360
there's a direct shot to the
archway in the straightest shot
1675
01:59:41,360 --> 01:59:44,240
where I can hit the most people
coming through in a 5 foot with
1676
01:59:44,240 --> 01:59:47,920
it.
Doesn't sound like you're
1677
01:59:47,920 --> 01:59:49,360
preparing for a lightning bolt
or anything.
1678
01:59:54,320 --> 02:00:00,000
OK so you guys will hover as
mist above the bolt and glow.
1679
02:00:00,040 --> 02:00:01,960
You will find an area to be able
to.
1680
02:00:06,600 --> 02:00:07,600
Revert.
Thank you.
1681
02:00:07,680 --> 02:00:13,760
Revert form back to human form.
Then you, as you are kind of
1682
02:00:13,760 --> 02:00:16,760
preparing, you feel Neros kind
of shift.
1683
02:00:17,320 --> 02:00:21,320
The vapor curls reforms, threads
of mist twisting into a faint
1684
02:00:21,320 --> 02:00:25,800
outline of his elven silhouette.
The bells resonance wavers,
1685
02:00:25,800 --> 02:00:28,240
confused by the distortion of
form and intent.
1686
02:00:28,840 --> 02:00:32,680
A single breath gathers in the
air, heavy with purpose.
1687
02:00:33,320 --> 02:00:38,360
Neros says enough.
The word is a little more than a
1688
02:00:38,360 --> 02:00:41,560
whisper, yet it carries like a
shout through the chamber.
1689
02:00:41,560 --> 02:00:45,120
The dispel magic incantation
blooms in his hand, glowing
1690
02:00:45,120 --> 02:00:47,840
silver white against the furnace
light, and the spell hits the
1691
02:00:47,840 --> 02:00:50,240
residents like cold water on
iron.
1692
02:00:50,240 --> 02:00:53,160
And for an instant, the sound
stops.
1693
02:00:53,160 --> 02:00:59,160
The silence is absolute, total
crushing and and wrong.
1694
02:00:59,840 --> 02:01:05,240
And then, like a heartbeat after
death, the bell screams.
1695
02:01:06,000 --> 02:01:11,600
Runes flare white hot molten
script unraveling and fractal
1696
02:01:11,600 --> 02:01:14,680
spirals that paint the walls
with blinding light, and you
1697
02:01:14,680 --> 02:01:16,720
hear something fracture inside
the metal.
1698
02:01:16,800 --> 02:01:21,120
Not magical, but physical, the
clean crack of almost order
1699
02:01:21,120 --> 02:01:25,480
breaking, and the vibration
dies, and with it, the entire
1700
02:01:25,480 --> 02:01:32,600
chamber's hum ceases to exist.
The acolytes kneeling just
1701
02:01:32,600 --> 02:01:35,360
outside along the lava channel
freeze mid chant.
1702
02:01:35,840 --> 02:01:39,480
Their porcelain masks tilt
upward as one, each head
1703
02:01:39,480 --> 02:01:43,800
snapping towards the bell core.
The absence of sound is worse
1704
02:01:44,120 --> 02:01:48,600
than the noise.
The world fears feels emptied. 1
1705
02:01:48,600 --> 02:01:52,240
mask shudders, then another,
almost.
1706
02:01:52,240 --> 02:01:55,800
A low, inhuman keening fills the
air rising from beneath the
1707
02:01:55,800 --> 02:01:58,000
masks.
Not anger, but grief.
1708
02:01:59,960 --> 02:02:03,920
The first breath falters.
One tones voices trembling.
1709
02:02:04,560 --> 02:02:09,680
The flame remembers pain.
Another raises a hand pointed
1710
02:02:09,680 --> 02:02:14,320
directly towards Nero's
reforming figure, and the the
1711
02:02:14,320 --> 02:02:19,240
black wax along their finger
drips molten hot onto the floor.
1712
02:02:20,800 --> 02:02:28,840
Who silences her voice.
The acolytes begin to rise. 9 in
1713
02:02:28,840 --> 02:02:34,000
total, their movements
unnatural, fluid and slow, like
1714
02:02:34,000 --> 02:02:36,120
puppets being pulled by
invisible strings.
1715
02:02:36,480 --> 02:02:39,360
The bell glows faithfully in
their direction, flickering as
1716
02:02:39,360 --> 02:02:41,080
though straining to return to
life.
1717
02:02:41,680 --> 02:02:45,840
The first acolyte, her mask
spilt across the the brow, steps
1718
02:02:45,840 --> 02:02:47,960
closer, hands clasped than
prayer.
1719
02:02:48,480 --> 02:02:53,120
The words that form the words
that follow are a whisper and a
1720
02:02:53,120 --> 02:02:57,440
threat intertwined.
To mute the choir is blasphemy.
1721
02:02:57,840 --> 02:03:00,400
Speak stranger of breath and
shadow.
1722
02:03:01,240 --> 02:03:07,360
Do you seek to silence truth?
Is it talking to me?
1723
02:03:07,680 --> 02:03:12,800
Yes.
I'm going to stand on my broom,
1724
02:03:13,320 --> 02:03:19,080
slowly descend and just say
truth.
1725
02:03:20,360 --> 02:03:25,200
You seek truth in this of all
places.
1726
02:03:26,400 --> 02:03:31,040
I am the reliquary of the Laura.
I am the truth.
1727
02:03:32,760 --> 02:03:39,520
I hold all the memories.
The Laura worships me, not the
1728
02:03:39,520 --> 02:03:45,600
other way around.
God damn.
1729
02:03:45,680 --> 02:03:50,960
OK, Shivers.
The silence from the shattered
1730
02:03:50,960 --> 02:03:54,880
bell hangs heavy.
The air ripples the ash, and the
1731
02:03:54,880 --> 02:03:59,080
chamber stops.
The molten light across the bell
1732
02:03:59,080 --> 02:04:02,680
flares once, guttering like a
startled flame.
1733
02:04:03,600 --> 02:04:07,200
For a single breath.
No one moves then.
1734
02:04:07,200 --> 02:04:10,320
Rhythmatic effect.
Also I'm I have my shield out
1735
02:04:10,320 --> 02:04:14,280
obviously with all the faces and
the masks on it and I have my 3
1736
02:04:14,280 --> 02:04:20,680
masks floating around me.
OK then all nine acolytes, I
1737
02:04:20,680 --> 02:04:24,440
said 9 correct?
Yeah, OK.
1738
02:04:24,760 --> 02:04:28,600
All nine acolytes collapse to
their knees as one, their masks
1739
02:04:28,880 --> 02:04:31,360
striking the stone with a chorus
of cracks.
1740
02:04:31,720 --> 02:04:37,240
The black wax in their palm
boils the voice.
1741
02:04:38,240 --> 02:04:43,720
The Keeper remembers.
The flame speaks through flesh.
1742
02:04:44,840 --> 02:04:47,400
1 raises her head.
The split porcelain, now half
1743
02:04:47,520 --> 02:04:52,000
half melted, is a dull ember red
beneath the mass fracture.
1744
02:04:53,280 --> 02:04:57,320
We were told that the reliquary
was, was, was lost, that that
1745
02:04:57,320 --> 02:05:00,600
velour wept until her silence
became prayer.
1746
02:05:01,920 --> 02:05:08,160
If you are what you claim, then
the mountain will open it's
1747
02:05:08,160 --> 02:05:15,280
heart memory.
Hear us, burn us clean, show us
1748
02:05:15,760 --> 02:05:19,560
what we forgot.
And that's where we're going to
1749
02:05:19,560 --> 02:05:24,120
end tonight's session.
God damn.
1750
02:05:24,720 --> 02:05:28,320
Damn dude.
Very.
1751
02:05:28,320 --> 02:05:31,400
Very nice.
I might, I might have fucked
1752
02:05:31,400 --> 02:05:40,280
that up a little bit because I
wasn't, if I'm the reason these
1753
02:05:40,280 --> 02:05:43,680
things happen now, I'm I might
have messed that up.
1754
02:05:47,120 --> 02:05:49,920
Yeah, that was, that was
awesome.
1755
02:05:50,400 --> 02:05:52,200
I enjoyed.
I was trying to just convince
1756
02:05:52,200 --> 02:05:56,240
them to like hey be my lackey
hey instead hey.
1757
02:05:56,560 --> 02:05:58,640
Yo.
Sounds like you did, yeah.
1758
02:05:58,720 --> 02:05:59,640
And.
That's something.
1759
02:05:59,720 --> 02:06:02,000
Yeah, but I also might open
whatever heart thing or.
1760
02:06:04,800 --> 02:06:09,000
I mean to be fair I was gonna
say I am the mountain because I
1761
02:06:09,000 --> 02:06:12,200
have been called the mountain
before from the mountain.
1762
02:06:14,720 --> 02:06:19,800
We're the mountain and the
memory, yeah.
1763
02:06:20,880 --> 02:06:25,840
Twinsies.
I executed the peaks and the
1764
02:06:25,840 --> 02:06:29,480
mountains marked.
Beautiful.
1765
02:06:29,520 --> 02:06:34,240
So you guys are primed and set
and ready to go to prepare for
1766
02:06:35,080 --> 02:06:37,560
the the Pyre Hart accord
procession.
1767
02:06:38,680 --> 02:06:41,760
But first, it looks like you got
to deal with some hollow house.
1768
02:06:41,760 --> 02:06:44,640
But they may.
We'll see what happens.
1769
02:06:45,600 --> 02:06:47,880
Yeah, I was not expecting.
I gotta ask, are they, are they
1770
02:06:47,960 --> 02:06:50,520
part of the Dominion?
No, no, they're.
1771
02:06:51,040 --> 02:06:52,760
Separate fashion.
Yep, the hollow host.
1772
02:06:53,000 --> 02:06:55,240
Separate faction, so.
I was gonna say cuz I gotta
1773
02:06:55,240 --> 02:06:57,560
urinate and my.
God.
1774
02:06:58,160 --> 02:07:00,400
And that's gonna do it for great
happens tonight.
1775
02:07:00,440 --> 02:07:03,000
Thank you so much for listening
to the night's program.
1776
02:07:03,600 --> 02:07:06,280
Find this on Spotify.
Also on Facebook to keep up to
1777
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date with all of our upcoming
episodes.
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We're nearing the end of season
1, folks.
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We're planning for campaign 2.
We're really excited to bring
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02:07:13,960 --> 02:07:15,880
you more and more of Cred
Happens.
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So for everybody here at the P3
Podcast Network and for all of
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02:07:19,120 --> 02:07:20,600
our players, I have Spencer
Heart.
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02:07:20,960 --> 02:07:22,360
We will see you next time.
Bye bye.
1784
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Bye.
Bye.
1785
02:07:25,360 --> 02:07:25,440
Bye.


