Nov. 7, 2025

Nat 20 & Unwind: Vault of the Black Star

Nat 20 & Unwind: Vault of the Black Star
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Nat 20 & Unwind — Vault of the Black Star (The Lost Missions Debrief)

The first simulation is complete. The team emerges from the Vault of the Black Star — shaken, half-intact, and missing more than a few memories. In this debrief, the cast steps out of the Syndicate’s simulation to unpack what just happened.

We break down how the mission played out, what went wrong in the Still Cold, and which mechanics tested the limits of sanity. From corrupted memory checks to zero-gravity combat, this Unwind episode explores how Vault of the Black Star blurred the line between player and experiment.

Expect laughter, theorycrafting, and post-mission confessions as the crew compares notes on The Archivist Below and what the simulation might be trying to teach them.


SponsorsDungeon Trader – dungeontrader.appKobold Press – koboldpress.comNomono – nomono.co


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Nat 20 & Unwind is an after-session production of the Scalebound Syndicate. By scale and secret, we endure.

1
00:00:00,120 --> 00:00:02,560
Yep, right.
Just.

2
00:00:02,880 --> 00:00:07,040
Like, bury all of us, yeah.
I made the mistake of allowing

3
00:00:07,080 --> 00:00:09,680
you to just kind of buy mundane
items kind of at will.

4
00:00:10,040 --> 00:00:14,000
Welcome to Nat 20 and unwind
here on Spotify and Facebook and

5
00:00:14,000 --> 00:00:18,240
good God, I honestly thought I
had a chance to TPK you guys

6
00:00:18,240 --> 00:00:23,880
there, but hell of a job on that
acid that I'm going to straight

7
00:00:23,880 --> 00:00:25,680
up right now.
Going to give you an inspiration

8
00:00:25,680 --> 00:00:28,640
on that one.
That was Moto Benet.

9
00:00:29,760 --> 00:00:31,640
Is that is that Canon
inspiration?

10
00:00:33,000 --> 00:00:36,000
Yeah, yeah, yeah.
All of your non Canon

11
00:00:36,000 --> 00:00:37,800
inspiration you want?
Yeah, yeah.

12
00:00:38,000 --> 00:00:39,880
Yeah, no, this will go in Canon
inspiration.

13
00:00:43,160 --> 00:00:46,360
So yeah, great job.
Osisa came in for the clutch

14
00:00:46,360 --> 00:00:53,400
right at the end of she did.
I swear I have more Gray hairs

15
00:00:53,400 --> 00:00:57,000
after that then listening, going
oh God come on get get home I

16
00:00:57,000 --> 00:01:01,960
need to go on.
Like I need to save some.

17
00:01:03,040 --> 00:01:04,400
A gang needs some.
Clothes.

18
00:01:06,640 --> 00:01:07,600
Oh yeah.
So.

19
00:01:07,640 --> 00:01:11,160
Oh God, yeah, very good.
I was going to do this at the

20
00:01:11,160 --> 00:01:13,040
end of the session.
Does anybody want to do

21
00:01:13,040 --> 00:01:15,320
something reckless?
Since, you know, this doesn't

22
00:01:15,320 --> 00:01:17,480
really matter in Canon.
Yes, please.

23
00:01:17,840 --> 00:01:21,000
Like what?
You know, make a draw from a

24
00:01:21,000 --> 00:01:23,640
deck of cards.
I thought you were going to do

25
00:01:23,640 --> 00:01:26,120
it.
I.

26
00:01:28,440 --> 00:01:32,880
I was going to and then I forgot
about it and I'm like in the

27
00:01:32,880 --> 00:01:33,720
middle of bad.
I'm like.

28
00:01:34,440 --> 00:01:36,160
Oh.
I mean, I could do it in the

29
00:01:36,160 --> 00:01:37,920
middle.
I thought about it.

30
00:01:39,160 --> 00:01:40,520
Yeah, that's.
What I was going to say in

31
00:01:40,560 --> 00:01:43,960
simulation was like at the end
of, I was like, if we get to the

32
00:01:44,000 --> 00:01:47,080
end and we're not like do it,
we're definitely going.

33
00:01:47,080 --> 00:01:49,000
To we're.
Just going to do it right.

34
00:01:49,000 --> 00:01:53,920
Blades of Glory.
One of these teleports you

35
00:01:53,920 --> 00:01:56,760
somewhere, right?
Right, right.

36
00:01:56,760 --> 00:01:59,320
Curious if you would have pulled
one what it would have been?

37
00:01:59,320 --> 00:02:05,480
It would have been Jack of
Hearts which would have been the

38
00:02:05,480 --> 00:02:09,000
night which sounds good.
You gained the service of 1/4.

39
00:02:09,440 --> 00:02:11,840
Level Level 4.
I would have busted a bit,

40
00:02:11,960 --> 00:02:16,240
probably 8-7 or eight.
Oh, I did that.

41
00:02:16,440 --> 00:02:18,440
Yeah, so.
Still not worth it.

42
00:02:18,440 --> 00:02:20,040
Still not worth it.
I'm not going to change the

43
00:02:20,040 --> 00:02:22,000
tide.
I would have I would have wished

44
00:02:22,000 --> 00:02:24,800
for Moon.
Yeah, that's the one right below

45
00:02:24,800 --> 00:02:25,200
it.
Yep.

46
00:02:26,280 --> 00:02:27,400
Yeah.
So I mean.

47
00:02:27,400 --> 00:02:33,760
You are granted the ability to
cast Wish spell 1D3 times. 1D3

48
00:02:33,760 --> 00:02:35,320
Really.
Yeah, yeah, yeah.

49
00:02:36,640 --> 00:02:40,080
Uh huh.
He could just keep drawing cards

50
00:02:40,080 --> 00:02:43,160
until you get either that one or
the one that kills you so.

51
00:02:43,640 --> 00:02:47,160
You either die, yeah, or you get
a there's a Nemesis 1, right?

52
00:02:47,880 --> 00:02:50,720
You have to declare when you
start how many you're going to

53
00:02:51,160 --> 00:02:52,560
draw.
So sure, but.

54
00:02:52,560 --> 00:02:56,200
Can you just say I draw one
card, I draw one more card?

55
00:02:56,800 --> 00:03:00,080
Second draw would have been the
Queen of Hearts, which is key.

56
00:03:00,080 --> 00:03:03,040
You would have gained a I would
have given you probably a very

57
00:03:03,040 --> 00:03:06,600
rare item, a very rare rare
weapon, which you know,

58
00:03:06,600 --> 00:03:08,760
depending on what item I would
give you, would be either be

59
00:03:08,760 --> 00:03:11,920
worse or better than what you
had originally.

60
00:03:11,920 --> 00:03:14,880
Not much.
Beats the the Rod of Lord

61
00:03:14,880 --> 00:03:16,240
tonight.
That's a sick.

62
00:03:16,440 --> 00:03:18,160
That's a sick item.
It's so good.

63
00:03:18,280 --> 00:03:21,760
Yeah, it is.
Although I do so I was kind of

64
00:03:21,760 --> 00:03:27,240
putting it into the the AIS to
re name it and whatnots for

65
00:03:27,240 --> 00:03:28,600
warhammers.
And it was like, hey, you want

66
00:03:28,600 --> 00:03:31,640
me to like kind of respect this
to be for a warhammer.

67
00:03:31,640 --> 00:03:38,320
And I was like, I tell me more
and they suggested some cool

68
00:03:38,320 --> 00:03:42,400
stuff.
So I might ask you send you some

69
00:03:42,400 --> 00:03:42,960
stuff.
Oh.

70
00:03:43,000 --> 00:03:50,120
Yeah, yeah, yeah, yeah.
So I mean Jesse comes in for the

71
00:03:50,120 --> 00:03:54,120
clutch on the kill while Sisa
comes in for the ultimate save.

72
00:03:55,200 --> 00:03:58,440
Not all of you dying.
Probably because the timer was

73
00:03:58,440 --> 00:03:59,880
getting pretty close to being
done.

74
00:04:01,160 --> 00:04:04,280
Cleric was clericking, helping
those idiots.

75
00:04:05,240 --> 00:04:08,960
Right.
Hey, I'm a cleric, I just know

76
00:04:08,960 --> 00:04:12,120
zero healing spells.
I love that, yeah.

77
00:04:12,600 --> 00:04:15,800
I know, right?
Absolutely not.

78
00:04:15,800 --> 00:04:19,800
I know a ton of control and I
know a ton of like memory and

79
00:04:19,800 --> 00:04:21,839
time space manipulation stuff.
Yep.

80
00:04:24,000 --> 00:04:31,320
I can vortex warp like 8 times.
Oh man. 90% of my stuff is

81
00:04:31,320 --> 00:04:35,840
healing or buffs and the rest of
it is like serious damage but.

82
00:04:36,640 --> 00:04:39,600
Yeah.
I freaking love clerics.

83
00:04:41,120 --> 00:04:42,200
Clerics over half of all stuff
is.

84
00:04:42,680 --> 00:04:44,640
Charm and he was immune to the
hand.

85
00:04:44,960 --> 00:04:49,320
Yeah.
Right Charm's really good.

86
00:04:49,800 --> 00:04:54,000
Still, you came and clutched
with that old monster, did you?

87
00:04:54,480 --> 00:04:56,080
Have a old monster at the
beginning.

88
00:04:56,360 --> 00:05:00,760
No, Yep, Yep, I.
Was very happy to have that and

89
00:05:00,800 --> 00:05:03,880
haste.
I was just.

90
00:05:04,040 --> 00:05:08,280
A hard.
I was sitting here there though

91
00:05:08,280 --> 00:05:17,200
going man this is so much math
hate math. 9 attacks.

92
00:05:17,560 --> 00:05:19,400
Like yeah, that's insane.
And then?

93
00:05:19,600 --> 00:05:22,480
And all crits, all double
damage, but not really because

94
00:05:22,480 --> 00:05:24,520
you got to roll AD 6 to see if
it's actually a crit.

95
00:05:24,840 --> 00:05:28,960
Yes, but then even still, each
one not only had the, you know,

96
00:05:29,000 --> 00:05:34,280
the regular sword damage, but it
also had the fire damage on top

97
00:05:34,280 --> 00:05:37,240
of it.
Yep, and then I added some time

98
00:05:37,240 --> 00:05:40,960
some extra stuff for friends.
The one had necrotic, the one

99
00:05:40,960 --> 00:05:44,040
had, you know, trip or whatever
superior.

100
00:05:44,800 --> 00:05:48,320
Oh I was.
I absolutely will be listening

101
00:05:48,320 --> 00:05:51,360
to this though after the fact
and adding up just how much

102
00:05:51,360 --> 00:05:54,440
damage was done in one turn.
Well, you had to have done at

103
00:05:54,440 --> 00:05:56,480
least half a 365.
Yep.

104
00:05:56,840 --> 00:06:01,440
Yeah, you did close to it, yeah.
Well, but I had hit him one turn

105
00:06:01,440 --> 00:06:03,280
before, yeah.
Oh yeah, what?

106
00:06:03,280 --> 00:06:04,960
Four or five times there?
Yeah.

107
00:06:05,880 --> 00:06:10,040
Yeah, so.
Yeah, up until half of its life

108
00:06:10,040 --> 00:06:12,280
gone, you were the only one to
have delta damage.

109
00:06:12,800 --> 00:06:17,000
Yeah.
I was pretty much never going to

110
00:06:17,000 --> 00:06:19,520
deal it damage.
Yeah, you were kind of screwed.

111
00:06:19,520 --> 00:06:21,560
Zevion Fire.
Bolt, Yeah.

112
00:06:21,800 --> 00:06:26,840
Fire Bolt, Ray of Frost, Fire
Cold, both resistant has

113
00:06:26,840 --> 00:06:32,360
advantage on all spell save DC's
and magical effect DC's.

114
00:06:33,520 --> 00:06:36,800
Baxter coming in giving it a
disadvantage helped quite a lot.

115
00:06:36,800 --> 00:06:40,560
That's good, you know.
So the the goodest boy came in

116
00:06:40,560 --> 00:06:43,400
clutch.
I'm sorry Castez, Asmodeus isn't

117
00:06:43,400 --> 00:06:47,320
here this session, so he's the
goodest boy today, so I'm

118
00:06:47,320 --> 00:06:49,000
expecting they can.
Both be the goodest boy.

119
00:06:49,080 --> 00:06:51,120
Right, I'm expecting her to
unmute and just immediately

120
00:06:51,120 --> 00:06:53,960
start yelling at me so.
What if Baxter's a girl?

121
00:06:54,760 --> 00:06:56,480
The.
Goodest girl, the Baxter.

122
00:06:56,480 --> 00:07:02,160
'S can be the bestest boy, yeah.
So, yeah, hell of a simulation,

123
00:07:02,160 --> 00:07:05,480
guys.
Yeah, I've done that.

124
00:07:06,560 --> 00:07:11,160
Yeah, that was, that's a lot of
fun because in my feeling, and

125
00:07:11,280 --> 00:07:14,240
you know, I, I kind of have
this, this mindset too when

126
00:07:14,240 --> 00:07:16,840
we're playing at the Benevolent
Badger with Jordan's.

127
00:07:20,680 --> 00:07:22,480
Acquisition Guild.
Yeah, the acquisition Guild you.

128
00:07:23,200 --> 00:07:25,280
Can you can play recklessly like
you said?

129
00:07:25,360 --> 00:07:27,120
Yeah, exactly.
Because what's the what's the

130
00:07:27,120 --> 00:07:28,960
consequence?
I roll up a new character, Level

131
00:07:28,960 --> 00:07:30,680
3 sold.
I can.

132
00:07:30,760 --> 00:07:35,960
If I if I didn't have the vortex
warp available, I still would

133
00:07:35,960 --> 00:07:38,160
have dropped the acid.
Oh yeah, yeah.

134
00:07:39,240 --> 00:07:40,720
Just.
Just so y'all know.

135
00:07:41,880 --> 00:07:45,520
I absolutely I wouldn't have
been mad about it even if I.

136
00:07:46,160 --> 00:07:48,760
Did have no.
I did have revivify at the ready

137
00:07:48,760 --> 00:07:49,600
though.
Yeah.

138
00:07:50,400 --> 00:07:53,720
Even if she died in Canon from
that I would have been like

139
00:07:53,880 --> 00:07:55,720
worth it.
Worth.

140
00:07:57,160 --> 00:07:59,520
It absolutely so epic.
So here's a question.

141
00:08:00,080 --> 00:08:02,160
Is vivified count as a healing
spell?

142
00:08:04,440 --> 00:08:06,920
Oh, or is it a manipulate time
spell?

143
00:08:07,080 --> 00:08:08,560
Right.
Think it's a healing spell.

144
00:08:08,560 --> 00:08:10,960
Good question.
I think a healing because I have

145
00:08:10,960 --> 00:08:14,080
to double check.
They they have to be.

146
00:08:14,080 --> 00:08:17,680
It has to be a certain age of
corpse too.

147
00:08:19,040 --> 00:08:22,440
It's a necromancy.
School.

148
00:08:22,440 --> 00:08:25,400
Oh, you're right.
Third level necromancy.

149
00:08:26,000 --> 00:08:29,960
Yeah, OK.
So I so I classified that as not

150
00:08:29,960 --> 00:08:31,280
healing.
Yeah, I would agree with you on

151
00:08:31,280 --> 00:08:34,360
that.
So did you specifically not want

152
00:08:34,520 --> 00:08:36,919
to have any?
Like you went out of your way to

153
00:08:36,919 --> 00:08:38,760
not have any healing.
Correct.

154
00:08:38,919 --> 00:08:43,000
Yeah, I have a couple of of
features that let me heal, but

155
00:08:43,120 --> 00:08:45,960
like the temporary hit points.
And I also have another one

156
00:08:45,960 --> 00:08:49,640
where I double my movement or
something and I and if I come

157
00:08:49,640 --> 00:08:53,480
within 5 feet of you, I can heal
you for like 2D6 or something.

158
00:08:53,480 --> 00:08:58,080
OK.
Oh yeah, so.

159
00:08:59,000 --> 00:09:02,080
That was a great that was a
great session enjoyed it very

160
00:09:02,080 --> 00:09:06,720
much with that.
That's yeah yeah got a long

161
00:09:06,720 --> 00:09:11,040
rest.
Nothing unfortunately gained out

162
00:09:11,040 --> 00:09:13,600
of you know, as far as like
weapons.

163
00:09:14,080 --> 00:09:19,360
I am going to however, because
the you agents and I'll say So

164
00:09:19,360 --> 00:09:20,960
what the hell I'll give this to
you as well.

165
00:09:21,080 --> 00:09:23,920
You all gained 1 syndicate favor
for that at least.

166
00:09:25,080 --> 00:09:27,040
Oh, I think.
I have two of those because I

167
00:09:27,040 --> 00:09:28,200
forget about them.
Yep.

168
00:09:28,360 --> 00:09:31,400
I don't know what that is.
So the syndicate has a

169
00:09:31,720 --> 00:09:35,720
effectively a a favor reward
system or you know, redemption

170
00:09:35,720 --> 00:09:39,160
program where you can trade in
these different.

171
00:09:39,680 --> 00:09:43,560
Is that reputation?
Kind it's kind of works kind of

172
00:09:43,560 --> 00:09:47,720
similar along reputation.
I have a document in saved in

173
00:09:47,720 --> 00:09:54,320
here somewhere for.
I have a syndicate reputation.

174
00:09:55,800 --> 00:09:59,480
Yeah, I think that I think
that's classified as a favor

175
00:09:59,480 --> 00:10:04,240
here in this instance.
So I I have it.

176
00:10:04,240 --> 00:10:05,360
Here somewhere.
I don't.

177
00:10:05,360 --> 00:10:06,680
Oh, here it is.
Redemption.

178
00:10:07,440 --> 00:10:09,760
I'm picturing it like the
Zentarim currency.

179
00:10:11,240 --> 00:10:12,760
Yeah.
Yeah, yeah, yeah.

180
00:10:12,760 --> 00:10:17,720
So if I look at here, so
basically what happens is 1

181
00:10:17,720 --> 00:10:20,840
favor, you can request any sort
of like provision, you can gain

182
00:10:20,840 --> 00:10:24,800
a little bit of leverage on a
political like faction

183
00:10:25,200 --> 00:10:28,840
discussion, you know, basically
maybe give you advantage or

184
00:10:29,080 --> 00:10:32,320
those kind of things.
You can get more information,

185
00:10:32,320 --> 00:10:35,000
like, I don't want to call it
medigaming information, but

186
00:10:35,000 --> 00:10:36,960
information that's not
necessarily readily available

187
00:10:36,960 --> 00:10:42,680
for two favors.
And then for three favors it is.

188
00:10:44,000 --> 00:10:53,720
Yeah, because you can hold up to
5 3 favors.

189
00:10:53,720 --> 00:10:55,560
And you have to trade them in
for these things.

190
00:10:56,080 --> 00:11:01,560
Yeah, 3 favors would be either.
You can petition the Syndicate

191
00:11:01,560 --> 00:11:05,880
artificers to forge a relic from
your prior adventures.

192
00:11:06,120 --> 00:11:09,680
We would basically I've been
secretly keeping, I've been

193
00:11:09,680 --> 00:11:14,800
secretly keeping relics for each
mission that the syndicate,

194
00:11:14,800 --> 00:11:17,680
after you complete the mission
effectively they have a

195
00:11:17,680 --> 00:11:21,800
syndicate relic team, the SRT
that go in, retrieve a relic

196
00:11:21,800 --> 00:11:24,000
from that mission, bring it back
and archive it.

197
00:11:25,120 --> 00:11:28,880
You would basically gain you
would have to it would have to

198
00:11:28,880 --> 00:11:34,560
take one week of downtime, but
after that it would bear your

199
00:11:34,560 --> 00:11:38,640
Ledger mark frustration reclaim
if you lose it or stolen.

200
00:11:39,240 --> 00:11:42,400
But you would gain a custom very
rare magic item for three

201
00:11:42,400 --> 00:11:45,560
favour.
There are two relics from

202
00:11:45,560 --> 00:11:50,400
previous missions that that I
collected, a tiny ember from the

203
00:11:50,480 --> 00:11:55,040
a freet thing and then the the
Obsidian heart from yesterday.

204
00:11:55,560 --> 00:12:03,240
So what I would say in that
instance is for those relics you

205
00:12:03,240 --> 00:12:07,040
can burn 3 favourites for a rare
magic item, it would take one

206
00:12:07,040 --> 00:12:12,160
week of downtime.
So say jump and I'll start the

207
00:12:12,160 --> 00:12:17,080
clock on one week downtime and
you would gain that effectively

208
00:12:17,080 --> 00:12:21,240
the next session.
And it would work similar to

209
00:12:21,240 --> 00:12:27,480
like Moldier where if it's lost
or stolen it you can retrace it

210
00:12:27,600 --> 00:12:30,440
or reclaim it from the nearest
syndicate outpost.

211
00:12:33,560 --> 00:12:37,360
I'm picturing you do that now.
Nero's just dispelled this bell

212
00:12:37,840 --> 00:12:44,920
and announced himself, like the
Messiah, more or less back for a

213
00:12:44,920 --> 00:12:46,400
week.
Here's another thing that you

214
00:12:46,400 --> 00:12:50,120
can do, and this has not
happened yet, but if there is a

215
00:12:50,120 --> 00:12:56,600
mission failure and you don't
die, you failed the mission but

216
00:12:56,600 --> 00:13:02,280
you're still alive, you can use
all 5 favors to rewrite or seal

217
00:13:02,280 --> 00:13:07,800
an official entry to remove that
failure from your Ledger because

218
00:13:08,080 --> 00:13:11,520
failures at a certain point do
have kind of an effect.

219
00:13:11,520 --> 00:13:15,200
It's like a more of a slow
burning exhaustion system.

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So if that ever comes to pass,
you know for like for instance

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if you fail to missions you gain
disadvantage on all checks

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involving Syndicate War or
Syndicate the Syndicate faction.

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Yeah, like using your syndicate
status to try to get discounts

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on stuff.
You'd get disadvantage on the

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persuasions and all that.
Yeah, you're not quite

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blacklisted quite yet, but you
you have the reputation.

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You're kind of like the black
sheep.

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Exactly.
You've got a basically a black

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mark on your record that has
been spread across all the the

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outposts so.
I have a question.

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Sure.
Can our participation in this

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impact canonically our ability
to have a long rest?

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00:14:09,760 --> 00:14:11,840
Oh, yeah, yeah, you would.
You would have a long rest after

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00:14:11,840 --> 00:14:12,200
this.
Yeah.

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00:14:13,960 --> 00:14:16,960
Oh, you're talking like somewhat
implied because of the leveling.

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I think in the last mission we
had practically just had a long

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rest.
Like you used dispel magic on

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the bell.
Oh yeah, used the.

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00:14:26,640 --> 00:14:28,560
We we ended it right in the
middle of.

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Everywhere.
Yeah, yeah.

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00:14:30,160 --> 00:14:33,560
So I believe that I have given
you the ability the the benefits

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00:14:33,560 --> 00:14:35,680
are short rest if I remember
correctly, I'll go back and

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00:14:35,680 --> 00:14:37,960
listen to the recording and let
you know.

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00:14:37,960 --> 00:14:41,720
But we were right in.
The right in the middle of what

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00:14:41,760 --> 00:14:43,600
did you say?
Declared myself the Messiah.

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00:14:44,800 --> 00:14:46,600
Yeah, yeah.
So yeah, that's right.

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00:14:46,600 --> 00:14:49,440
In that case, then no, you would
you would not have.

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00:14:49,640 --> 00:14:51,960
So we need to.
You would revert back to.

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00:14:52,000 --> 00:14:56,120
No, no, no, you would still have
the level you've you've gained

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00:14:56,120 --> 00:15:01,960
the level, yes.
OK, so basically in in my mind

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00:15:01,960 --> 00:15:06,640
that is almost like because of a
rallying cry from Neros you've

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00:15:06,640 --> 00:15:09,840
all levelled up.
Got it.

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00:15:09,880 --> 00:15:11,280
Oh, OK.
Goodbye Cass.

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00:15:11,280 --> 00:15:15,960
Dara.
I think we had expended

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00:15:15,960 --> 00:15:18,920
practically nothing.
Yeah, that was a great.

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00:15:19,040 --> 00:15:20,480
One spell?
Yeah.

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00:15:20,480 --> 00:15:22,160
A detect man?
No, I did that as a ritual

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00:15:22,160 --> 00:15:24,240
though, so we're good.
Yeah, yeah.

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00:15:25,800 --> 00:15:29,040
Like I don't think anybody used
anything.

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00:15:30,960 --> 00:15:34,400
So I don't think we need to
bargain for 8 hours of sleep.

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00:15:38,200 --> 00:15:40,920
Yeah, yeah, yeah.
You will revert back to

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00:15:40,920 --> 00:15:47,880
effectively where you were at
the end of last beginning of the

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00:15:49,000 --> 00:15:50,840
pyre.
Hyde Accord Part 2 second.

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00:15:51,440 --> 00:15:53,120
Section which is with a level.
Cool.

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00:15:53,200 --> 00:15:54,320
Correct.
Yep.

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00:15:55,560 --> 00:15:57,200
Cool.
We got all the mechanics out.

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I think we are ready to say
goodnight because.

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Good night.
All right, everybody.

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Thank you so much for listening
from everybody here at the P3

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Podcast Network.
I'm Spencer Hart.

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We will see you next time.
Bye, bye.

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Bye.