Nat 20 & Unwind: Vault of the Black Star

Nat 20 & Unwind — Vault of the Black Star (The Lost Missions Debrief)
The first simulation is complete. The team emerges from the Vault of the Black Star — shaken, half-intact, and missing more than a few memories. In this debrief, the cast steps out of the Syndicate’s simulation to unpack what just happened.
We break down how the mission played out, what went wrong in the Still Cold, and which mechanics tested the limits of sanity. From corrupted memory checks to zero-gravity combat, this Unwind episode explores how Vault of the Black Star blurred the line between player and experiment.
Expect laughter, theorycrafting, and post-mission confessions as the crew compares notes on The Archivist Below and what the simulation might be trying to teach them.
SponsorsDungeon Trader – dungeontrader.appKobold Press – koboldpress.comNomono – nomono.co
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Nat 20 & Unwind is an after-session production of the Scalebound Syndicate. By scale and secret, we endure.
00:00:00,120 --> 00:00:02,560
Yep, right.
Just.
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Like, bury all of us, yeah.
I made the mistake of allowing
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you to just kind of buy mundane
items kind of at will.
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Welcome to Nat 20 and unwind
here on Spotify and Facebook and
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good God, I honestly thought I
had a chance to TPK you guys
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there, but hell of a job on that
acid that I'm going to straight
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up right now.
Going to give you an inspiration
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on that one.
That was Moto Benet.
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Is that is that Canon
inspiration?
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Yeah, yeah, yeah.
All of your non Canon
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inspiration you want?
Yeah, yeah.
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Yeah, no, this will go in Canon
inspiration.
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So yeah, great job.
Osisa came in for the clutch
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right at the end of she did.
I swear I have more Gray hairs
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after that then listening, going
oh God come on get get home I
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need to go on.
Like I need to save some.
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A gang needs some.
Clothes.
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Oh yeah.
So.
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Oh God, yeah, very good.
I was going to do this at the
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end of the session.
Does anybody want to do
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something reckless?
Since, you know, this doesn't
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really matter in Canon.
Yes, please.
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Like what?
You know, make a draw from a
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deck of cards.
I thought you were going to do
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it.
I.
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I was going to and then I forgot
about it and I'm like in the
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middle of bad.
I'm like.
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Oh.
I mean, I could do it in the
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middle.
I thought about it.
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Yeah, that's.
What I was going to say in
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simulation was like at the end
of, I was like, if we get to the
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end and we're not like do it,
we're definitely going.
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To we're.
Just going to do it right.
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Blades of Glory.
One of these teleports you
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somewhere, right?
Right, right.
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Curious if you would have pulled
one what it would have been?
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It would have been Jack of
Hearts which would have been the
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night which sounds good.
You gained the service of 1/4.
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Level Level 4.
I would have busted a bit,
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probably 8-7 or eight.
Oh, I did that.
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Yeah, so.
Still not worth it.
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Still not worth it.
I'm not going to change the
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tide.
I would have I would have wished
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for Moon.
Yeah, that's the one right below
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it.
Yep.
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Yeah.
So I mean.
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You are granted the ability to
cast Wish spell 1D3 times. 1D3
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Really.
Yeah, yeah, yeah.
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Uh huh.
He could just keep drawing cards
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until you get either that one or
the one that kills you so.
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You either die, yeah, or you get
a there's a Nemesis 1, right?
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You have to declare when you
start how many you're going to
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draw.
So sure, but.
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Can you just say I draw one
card, I draw one more card?
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Second draw would have been the
Queen of Hearts, which is key.
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You would have gained a I would
have given you probably a very
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rare item, a very rare rare
weapon, which you know,
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depending on what item I would
give you, would be either be
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worse or better than what you
had originally.
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Not much.
Beats the the Rod of Lord
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tonight.
That's a sick.
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That's a sick item.
It's so good.
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Yeah, it is.
Although I do so I was kind of
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putting it into the the AIS to
re name it and whatnots for
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warhammers.
And it was like, hey, you want
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me to like kind of respect this
to be for a warhammer.
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And I was like, I tell me more
and they suggested some cool
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stuff.
So I might ask you send you some
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stuff.
Oh.
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Yeah, yeah, yeah, yeah.
So I mean Jesse comes in for the
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clutch on the kill while Sisa
comes in for the ultimate save.
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Not all of you dying.
Probably because the timer was
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getting pretty close to being
done.
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Cleric was clericking, helping
those idiots.
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Right.
Hey, I'm a cleric, I just know
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zero healing spells.
I love that, yeah.
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I know, right?
Absolutely not.
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I know a ton of control and I
know a ton of like memory and
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time space manipulation stuff.
Yep.
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I can vortex warp like 8 times.
Oh man. 90% of my stuff is
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healing or buffs and the rest of
it is like serious damage but.
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Yeah.
I freaking love clerics.
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Clerics over half of all stuff
is.
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Charm and he was immune to the
hand.
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Yeah.
Right Charm's really good.
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Still, you came and clutched
with that old monster, did you?
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Have a old monster at the
beginning.
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No, Yep, Yep, I.
Was very happy to have that and
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haste.
I was just.
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A hard.
I was sitting here there though
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going man this is so much math
hate math. 9 attacks.
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Like yeah, that's insane.
And then?
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And all crits, all double
damage, but not really because
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you got to roll AD 6 to see if
it's actually a crit.
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Yes, but then even still, each
one not only had the, you know,
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the regular sword damage, but it
also had the fire damage on top
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of it.
Yep, and then I added some time
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some extra stuff for friends.
The one had necrotic, the one
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had, you know, trip or whatever
superior.
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Oh I was.
I absolutely will be listening
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to this though after the fact
and adding up just how much
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damage was done in one turn.
Well, you had to have done at
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least half a 365.
Yep.
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Yeah, you did close to it, yeah.
Well, but I had hit him one turn
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before, yeah.
Oh yeah, what?
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Four or five times there?
Yeah.
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Yeah, so.
Yeah, up until half of its life
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gone, you were the only one to
have delta damage.
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Yeah.
I was pretty much never going to
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deal it damage.
Yeah, you were kind of screwed.
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Zevion Fire.
Bolt, Yeah.
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Fire Bolt, Ray of Frost, Fire
Cold, both resistant has
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advantage on all spell save DC's
and magical effect DC's.
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Baxter coming in giving it a
disadvantage helped quite a lot.
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That's good, you know.
So the the goodest boy came in
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clutch.
I'm sorry Castez, Asmodeus isn't
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here this session, so he's the
goodest boy today, so I'm
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expecting they can.
Both be the goodest boy.
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Right, I'm expecting her to
unmute and just immediately
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start yelling at me so.
What if Baxter's a girl?
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The.
Goodest girl, the Baxter.
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'S can be the bestest boy, yeah.
So, yeah, hell of a simulation,
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guys.
Yeah, I've done that.
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Yeah, that was, that's a lot of
fun because in my feeling, and
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you know, I, I kind of have
this, this mindset too when
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we're playing at the Benevolent
Badger with Jordan's.
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Acquisition Guild.
Yeah, the acquisition Guild you.
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Can you can play recklessly like
you said?
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Yeah, exactly.
Because what's the what's the
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consequence?
I roll up a new character, Level
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3 sold.
I can.
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If I if I didn't have the vortex
warp available, I still would
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have dropped the acid.
Oh yeah, yeah.
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Just.
Just so y'all know.
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I absolutely I wouldn't have
been mad about it even if I.
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Did have no.
I did have revivify at the ready
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though.
Yeah.
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Even if she died in Canon from
that I would have been like
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worth it.
Worth.
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It absolutely so epic.
So here's a question.
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Is vivified count as a healing
spell?
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Oh, or is it a manipulate time
spell?
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Right.
Think it's a healing spell.
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Good question.
I think a healing because I have
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to double check.
They they have to be.
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It has to be a certain age of
corpse too.
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It's a necromancy.
School.
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Oh, you're right.
Third level necromancy.
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Yeah, OK.
So I so I classified that as not
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healing.
Yeah, I would agree with you on
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that.
So did you specifically not want
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to have any?
Like you went out of your way to
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not have any healing.
Correct.
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Yeah, I have a couple of of
features that let me heal, but
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like the temporary hit points.
And I also have another one
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where I double my movement or
something and I and if I come
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within 5 feet of you, I can heal
you for like 2D6 or something.
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OK.
Oh yeah, so.
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That was a great that was a
great session enjoyed it very
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much with that.
That's yeah yeah got a long
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rest.
Nothing unfortunately gained out
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of you know, as far as like
weapons.
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I am going to however, because
the you agents and I'll say So
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what the hell I'll give this to
you as well.
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You all gained 1 syndicate favor
for that at least.
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Oh, I think.
I have two of those because I
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forget about them.
Yep.
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I don't know what that is.
So the syndicate has a
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effectively a a favor reward
system or you know, redemption
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program where you can trade in
these different.
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Is that reputation?
Kind it's kind of works kind of
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similar along reputation.
I have a document in saved in
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here somewhere for.
I have a syndicate reputation.
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Yeah, I think that I think
that's classified as a favor
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here in this instance.
So I I have it.
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Here somewhere.
I don't.
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Oh, here it is.
Redemption.
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00:10:07,440 --> 00:10:09,760
I'm picturing it like the
Zentarim currency.
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Yeah.
Yeah, yeah, yeah.
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00:10:12,760 --> 00:10:17,720
So if I look at here, so
basically what happens is 1
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00:10:17,720 --> 00:10:20,840
favor, you can request any sort
of like provision, you can gain
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00:10:20,840 --> 00:10:24,800
a little bit of leverage on a
political like faction
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00:10:25,200 --> 00:10:28,840
discussion, you know, basically
maybe give you advantage or
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00:10:29,080 --> 00:10:32,320
those kind of things.
You can get more information,
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00:10:32,320 --> 00:10:35,000
like, I don't want to call it
medigaming information, but
186
00:10:35,000 --> 00:10:36,960
information that's not
necessarily readily available
187
00:10:36,960 --> 00:10:42,680
for two favors.
And then for three favors it is.
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00:10:44,000 --> 00:10:53,720
Yeah, because you can hold up to
5 3 favors.
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00:10:53,720 --> 00:10:55,560
And you have to trade them in
for these things.
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00:10:56,080 --> 00:11:01,560
Yeah, 3 favors would be either.
You can petition the Syndicate
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00:11:01,560 --> 00:11:05,880
artificers to forge a relic from
your prior adventures.
192
00:11:06,120 --> 00:11:09,680
We would basically I've been
secretly keeping, I've been
193
00:11:09,680 --> 00:11:14,800
secretly keeping relics for each
mission that the syndicate,
194
00:11:14,800 --> 00:11:17,680
after you complete the mission
effectively they have a
195
00:11:17,680 --> 00:11:21,800
syndicate relic team, the SRT
that go in, retrieve a relic
196
00:11:21,800 --> 00:11:24,000
from that mission, bring it back
and archive it.
197
00:11:25,120 --> 00:11:28,880
You would basically gain you
would have to it would have to
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00:11:28,880 --> 00:11:34,560
take one week of downtime, but
after that it would bear your
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00:11:34,560 --> 00:11:38,640
Ledger mark frustration reclaim
if you lose it or stolen.
200
00:11:39,240 --> 00:11:42,400
But you would gain a custom very
rare magic item for three
201
00:11:42,400 --> 00:11:45,560
favour.
There are two relics from
202
00:11:45,560 --> 00:11:50,400
previous missions that that I
collected, a tiny ember from the
203
00:11:50,480 --> 00:11:55,040
a freet thing and then the the
Obsidian heart from yesterday.
204
00:11:55,560 --> 00:12:03,240
So what I would say in that
instance is for those relics you
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00:12:03,240 --> 00:12:07,040
can burn 3 favourites for a rare
magic item, it would take one
206
00:12:07,040 --> 00:12:12,160
week of downtime.
So say jump and I'll start the
207
00:12:12,160 --> 00:12:17,080
clock on one week downtime and
you would gain that effectively
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00:12:17,080 --> 00:12:21,240
the next session.
And it would work similar to
209
00:12:21,240 --> 00:12:27,480
like Moldier where if it's lost
or stolen it you can retrace it
210
00:12:27,600 --> 00:12:30,440
or reclaim it from the nearest
syndicate outpost.
211
00:12:33,560 --> 00:12:37,360
I'm picturing you do that now.
Nero's just dispelled this bell
212
00:12:37,840 --> 00:12:44,920
and announced himself, like the
Messiah, more or less back for a
213
00:12:44,920 --> 00:12:46,400
week.
Here's another thing that you
214
00:12:46,400 --> 00:12:50,120
can do, and this has not
happened yet, but if there is a
215
00:12:50,120 --> 00:12:56,600
mission failure and you don't
die, you failed the mission but
216
00:12:56,600 --> 00:13:02,280
you're still alive, you can use
all 5 favors to rewrite or seal
217
00:13:02,280 --> 00:13:07,800
an official entry to remove that
failure from your Ledger because
218
00:13:08,080 --> 00:13:11,520
failures at a certain point do
have kind of an effect.
219
00:13:11,520 --> 00:13:15,200
It's like a more of a slow
burning exhaustion system.
220
00:13:17,600 --> 00:13:21,320
So if that ever comes to pass,
you know for like for instance
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if you fail to missions you gain
disadvantage on all checks
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involving Syndicate War or
Syndicate the Syndicate faction.
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Yeah, like using your syndicate
status to try to get discounts
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on stuff.
You'd get disadvantage on the
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persuasions and all that.
Yeah, you're not quite
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blacklisted quite yet, but you
you have the reputation.
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You're kind of like the black
sheep.
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Exactly.
You've got a basically a black
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00:13:51,760 --> 00:13:55,840
mark on your record that has
been spread across all the the
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outposts so.
I have a question.
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Sure.
Can our participation in this
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impact canonically our ability
to have a long rest?
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00:14:09,760 --> 00:14:11,840
Oh, yeah, yeah, you would.
You would have a long rest after
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this.
Yeah.
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Oh, you're talking like somewhat
implied because of the leveling.
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I think in the last mission we
had practically just had a long
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rest.
Like you used dispel magic on
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the bell.
Oh yeah, used the.
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We we ended it right in the
middle of.
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Everywhere.
Yeah, yeah.
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So I believe that I have given
you the ability the the benefits
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are short rest if I remember
correctly, I'll go back and
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00:14:35,680 --> 00:14:37,960
listen to the recording and let
you know.
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But we were right in.
The right in the middle of what
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00:14:41,760 --> 00:14:43,600
did you say?
Declared myself the Messiah.
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Yeah, yeah.
So yeah, that's right.
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In that case, then no, you would
you would not have.
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So we need to.
You would revert back to.
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00:14:52,000 --> 00:14:56,120
No, no, no, you would still have
the level you've you've gained
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the level, yes.
OK, so basically in in my mind
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that is almost like because of a
rallying cry from Neros you've
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all levelled up.
Got it.
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Oh, OK.
Goodbye Cass.
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Dara.
I think we had expended
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practically nothing.
Yeah, that was a great.
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00:15:19,040 --> 00:15:20,480
One spell?
Yeah.
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A detect man?
No, I did that as a ritual
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00:15:22,160 --> 00:15:24,240
though, so we're good.
Yeah, yeah.
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00:15:25,800 --> 00:15:29,040
Like I don't think anybody used
anything.
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So I don't think we need to
bargain for 8 hours of sleep.
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00:15:38,200 --> 00:15:40,920
Yeah, yeah, yeah.
You will revert back to
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00:15:40,920 --> 00:15:47,880
effectively where you were at
the end of last beginning of the
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00:15:49,000 --> 00:15:50,840
pyre.
Hyde Accord Part 2 second.
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00:15:51,440 --> 00:15:53,120
Section which is with a level.
Cool.
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Correct.
Yep.
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Cool.
We got all the mechanics out.
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I think we are ready to say
goodnight because.
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Good night.
All right, everybody.
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Thank you so much for listening
from everybody here at the P3
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00:16:04,480 --> 00:16:05,880
Podcast Network.
I'm Spencer Hart.
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We will see you next time.
Bye, bye.
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Bye.


