Crit Happens: The Lost Missions (Vault of the Black Star)

Crit Happens: The Lost Missions — Episode 1: Vault of the Black Star
Welcome to The Lost Missions — a classified simulation within the Syndicate archives. Agents volunteer for these experimental reruns, testing old contracts and discarded session blueprints buried deep in the Oathbinder’s Ledger.
The first reconstruction, Vault of the Black Star, drops the team into the frozen abyss of the Still Cold. Their mission: recover a crystalline key fragment from a long-sealed prison once used to contain The Archivist Below, an entity that devours memory and identity.
But this isn’t a real deployment — or so the Overseers claim. Each simulation rewinds fragments of past missions to test new tactics, altered outcomes, and impossible odds. Every variable is recorded. Every death analyzed. Every success erased.
The question is no longer if they survive, but what the simulation remembers when it’s over.
Sponsors:Dungeon Trader – dungeontrader.appKobold Press – koboldpress.comNomono – nomono.co
Follow Crit HappensInstagram: @CritHappensPodFacebook: facebook.com/CritHappensPodTwitter (X): @_CritHappensPod
00:00:04,520 --> 00:00:07,440
Tonight's episode of Chris
Heavens is sponsored by Scribe
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Quill.
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world.
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Hey everybody, Spencer heart
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here, owner, creator and dungeon
master for crit happens.
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First off, thank you so much for
listening, supporting, and just
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00:00:46,080 --> 00:00:48,360
being here.
It means a lot to every single
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one of the cast members and
everybody backstage.
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00:00:51,000 --> 00:00:53,400
You know, we've told a lot of
stories in the world of Aurelio.
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So already here in the short 7-8
episodes that we've had so far,
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00:00:57,560 --> 00:01:01,800
we've told some epic, some
tragic, sometimes completely off
20
00:01:01,800 --> 00:01:04,480
the rail stories.
But between those stories and
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00:01:04,480 --> 00:01:07,320
the cracks between sessions,
there's a whole other world of
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00:01:07,320 --> 00:01:10,960
experiments, prototypes and and
missions that just never made it
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to the table.
And that's what this is.
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00:01:13,400 --> 00:01:15,960
Crit happens.
The Lost Missions is our side
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project, part Lord dive, part
audio drama, part unfiltered
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chaos.
These are the Syndicate
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contracts that were sealed,
redacted, or let's let's be
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00:01:25,520 --> 00:01:29,240
honest, just way too dangerous
or weird to run in the main
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campaign.
Some are emotional, some are
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00:01:31,960 --> 00:01:36,560
terrifying, and some are just us
trying to figure out why we
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00:01:36,560 --> 00:01:39,800
can't stop rolling dice.
At 3:00 AM in each episode,
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we'll reopen one of those Lost
Archive episodes, and I'll be
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joined, as always by Adam, my
assistant Dungeon AI Master.
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And together we'll dig into what
the Syndicate doesn't want
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remembered.
Those stories that bend the
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rules, question morality, and
sometimes break the our hearts
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in the process.
They're half legend, half
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experiment.
And that's what happens when
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crit happens.
And the dice.
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Don't forget, these episodes are
not Canon.
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These are for fun.
These are just to have a good
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time with myself, my players,
and especially our audience
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because in the end, that's what
we're here for.
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So welcome to the Syndicate
Archive.
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Let's begin.
Connection established, memory
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integrity unstable.
Awaiting your command DM.
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Hey Adam, let's go through the
discarded mission folder.
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Absolutely accessing the
discarded folder now.
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You should hear the archive
warming up.
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Let me know as soon as you're
ready to proceed with the first
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fragment.
Adam, we're going to do Vault to
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the Black Star.
Give me some information about
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that.
Why?
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Why did we discard and scrap
that?
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Absolutely.
Let's dig into that one.
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Vault of the Black Star was
originally shelved because the
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arc of its below entity made it
a complete memory hazard.
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Basically, the mission became
too dangerous to run because it
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threatened to erase not just
characters memories, but also
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the actual continuity of the
Syndicate's records.
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In other words, it got tossed
into the Do Not Open bin for
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fear of wiping out some of our
own lore.
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So that's the kind of beast
we're reviving here.
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Definitely going to be a wild
ride.
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Yeah, I definitely want to put
this through the simulation
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matrix.
Adam, let's go ahead and start
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the simulation matrix.
Initiating the simulation matrix
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now and loading Vault of the
Black Star, beginning simulation
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and simulation started.
Let's dive in.
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In the world of Dragons, where
the dice decide adventure calls,
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We won't run or hide.
Gather round the table, Let's
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ignite the night with friends by
our side.
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We light up the fight, Chris and
failures.
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We'll laugh till we cry.
Crit happens.
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We're on a wild line, side
together, through battle, side
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by side with every Roland.
New tale unfolds in this
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podcast.
World adventure.
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Behold.
Ladies and gentlemen, welcome
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back to Crit Happens here on
Spotify, iTunes,
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player.fmpoddirectory.com,
stitcher.com, TuneIn Radio, and
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iheartradio.com.
And welcome to a special edition
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of Crit Happens.
Crit Happens, The lost Missions.
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We say hello once again to our
lucky agents.
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Hello, agents.
Hello.
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Hello.
Hello.
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Hello, hello, hello.
Hello.
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We are joined today by Nero,
Savara and Zebian.
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It's kind of Guinea pigs for
this side project that we we've
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been kind of working up here
called Crit Happens the the Lost
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missions.
Factively.
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What this will be is missions
that I thought were either too
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dumb, too weird or too hard.
And whatever happens, happens.
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Yeah, like I said in the
opening, there is this is not
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Canon.
These are just for fun.
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So I've absolutely told my
players to play the everliving
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shit out of their character.
So we have received the mission,
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The Vault of the Black Star.
Your mission is to infiltrate
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the Vault of the Black Star and
come up with a key fragment that
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was once held by a forgotten
entity, entity known as the Ash
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in the Oracle.
So as we begin here tonight, you
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find yourself.
You descend into silence.
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The rope line creaks above you,
swallowed by the endless
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darkness.
Every exhale turns to crystal
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dust and that hangs in the air
before vanishing.
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Even like breath doesn't dare
linger here.
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The still cold lives up to its
name.
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It isn't a place so much as an
absence.
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The hollow left behind when
sound, warmth, and memory have
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all gone missing.
Your gloves bite against the
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rope as you slide lower and
down.
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The world above you fades into a
smear of light, and the world
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below begins to glow.
Faint, faint veins of silver
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threading through miles of black
ice.
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They pulse like a heartbeat, and
just for a moment you wonder if
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it's your own heartbeat.
So you arrive at a effectively
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an ice bridge.
And on the other side of that
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ice bridge is the the door that
you're looking for to get into
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the vault of the Black Star.
That door is known as the door
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without a name.
You know from your discussions
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of this contract with your
contacts at the Scale Bound
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Syndicate.
So how do you wish to proceed?
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So we're at a door.
So you are on the other side of
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an ice bridge with no hand
rails.
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The Ice Bridge is the only way
over to the Vault of the the
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Vault without a Name.
OK, I.
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Think we proceed carefully,
right?
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Well, right.
How wide is this bridge?
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Give me a perception check.
Passive.
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And I also perceive why this?
Is.
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I've perceived nothing on that
one.
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OK, it is it is there you see a,
you see a bridge.
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It's real cold.
Oh.
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Yeah, I got a 24 passive, 24
passive.
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Wow.
Yeah.
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I mean with that, the bridge
itself is about 5 feet across.
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It's kind of a this.
Bridge is exactly 5 feet .327
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across.
Nice.
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Thank you, Sir.
Oh.
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Boy, anybody got some?
What are those things shoes
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called with the spikes in them?
It's.
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Just it's just five feet.
We can Penguin slide on this
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puppy.
All right, run and go.
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How far?
Like how long is it?
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You know what?
The bridge itself is about about
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50 feet across.
I got a oh, 50 feet.
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You said 5.
No, 55 feet across.
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Five.
Yeah, 5 feet wide. 50 feet
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across, yeah.
OK, I got an idea.
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I'm going to pull up my rope, my
100 feet of rope.
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I'm going to tie it to my broom.
I'm going to fly over and then
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I'll say OK, pull the broom
back.
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Next one come.
OK.
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So you're going to tie a piece
of the rope to your broom?
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Leave the other end with with
them.
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OK.
I'm going to begin to fly across
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the cavern.
When I get there, I'll go down,
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get off the broom and they can
pull the broom back and then the
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next one can fly over.
OK, First things first.
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Give me a, we'll say a simple
strength check to see if you tie
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the knot.
Tied it off.
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Be survival, I think, right?
I mean, it's fundamental
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survival skill.
Yeah, let's let's go Survival
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00:09:56,560 --> 00:10:01,960
check.
I know 10 so it's average.
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OK, from what you can determine
the the rope is tied enough so
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you can who are you leaving the
other end of the rope with?
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00:10:14,320 --> 00:10:15,400
How much did the two of you
weigh?
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A lot.
Not a lot.
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Well considering I AM 75, a
decent amount.
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I didn't write a weight.
Women don't don't say their
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weight.
You weigh more than 250 Zebulon.
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For sure, yeah.
You weigh more than 250.
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No less than 250.
OK, hop on.
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We can go together then.
How's oh?
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00:10:44,440 --> 00:10:46,680
Goody.
We'll leave Savara there.
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00:10:46,720 --> 00:10:53,120
She can pull it back.
OK, All right.
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00:10:53,120 --> 00:10:55,440
So you'll make it across just
fine on the on the broom.
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00:10:56,400 --> 00:10:58,240
So then you're going to get off
the broom.
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00:10:58,320 --> 00:11:02,080
Now when you are off the broom,
does it it doesn't like hover
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00:11:02,200 --> 00:11:07,000
correct?
I can send the broom to travel
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00:11:07,000 --> 00:11:09,840
alone to a destination within
one mile if I speak the command
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00:11:09,840 --> 00:11:11,400
word.
So I actually, I'm not going to
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00:11:11,400 --> 00:11:13,080
do the rope thing.
I'm just going to send it back,
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00:11:13,600 --> 00:11:16,520
OK?
That's good, because had that,
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00:11:17,080 --> 00:11:20,360
had the had the broom not done
anything and Savara pulled it
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00:11:20,360 --> 00:11:22,520
over first, it would have been a
dexterity check.
186
00:11:22,720 --> 00:11:29,160
Had it fell into the into the
the Forget how?
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00:11:29,160 --> 00:11:31,840
Broken brooms are.
Yeah, they're crazy good, crazy
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00:11:31,880 --> 00:11:33,800
good.
OK, Yeah.
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00:11:33,800 --> 00:11:37,560
So you'll send the broom back
over to Savara, and Savara will
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00:11:37,560 --> 00:11:38,800
come.
Back command word is
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00:11:38,800 --> 00:11:40,240
tiddlywinks.
Tiddlywinks.
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00:11:41,840 --> 00:11:45,440
OK.
You have to speak the command
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00:11:45,440 --> 00:11:50,680
word.
I'm like very look at it and go,
194
00:11:51,280 --> 00:11:56,400
all right, Tiddlywinks.
It doesn't do anything and it
195
00:11:56,400 --> 00:11:58,800
just goes.
Stop.
196
00:11:59,080 --> 00:12:02,520
Frank.
I got you to say Tiddlywinks.
197
00:12:02,760 --> 00:12:09,680
Fuck you.
The real command word is possum.
198
00:12:10,600 --> 00:12:12,240
Do I like?
Can I?
199
00:12:12,800 --> 00:12:15,760
I need to perceive if that's
accurate.
200
00:12:15,920 --> 00:12:19,280
Give me not just gonna keep.
Give me insight versus reception
201
00:12:19,400 --> 00:12:20,080
check.
There we go.
202
00:12:20,800 --> 00:12:22,600
Thank you.
Yeah, hold on, let me roll the
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00:12:22,600 --> 00:12:26,080
reception.
Nat 20, fucker.
204
00:12:27,120 --> 00:12:29,200
Hey, Nat 20.
No.
205
00:12:29,200 --> 00:12:30,320
Way.
No.
206
00:12:31,320 --> 00:12:34,320
Way it's it's it's in D&D
Beyond, so I got a 28.
207
00:12:35,960 --> 00:12:38,360
I have a + 0.
So so.
208
00:12:38,640 --> 00:12:41,040
Even with a Nat 20.
You.
209
00:12:41,480 --> 00:12:42,960
You.
Still God damn it.
210
00:12:43,840 --> 00:12:46,560
That's wild.
God damn it.
211
00:12:47,960 --> 00:12:50,200
So wild you didn't trust me
before.
212
00:12:50,440 --> 00:12:51,920
I'm giving you a.
Weird shit.
213
00:12:55,280 --> 00:13:01,240
OK, OK, OK.
The command word is come here
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00:13:01,240 --> 00:13:03,120
broom.
Come here, Broom.
215
00:13:03,800 --> 00:13:09,200
Come here, Duck.
And I'm not lying on this one.
216
00:13:09,440 --> 00:13:11,800
Oh, perfect then.
Yeah, I mean you can, you can
217
00:13:11,800 --> 00:13:13,560
make an inside check if you want
tomorrow, right?
218
00:13:14,800 --> 00:13:16,600
Well, so I need to say come here
broom do.
219
00:13:17,000 --> 00:13:18,280
You have me to say.
Come here, Broom all.
220
00:13:18,720 --> 00:13:21,800
Right, I'll, you know, cut my
come here broom.
221
00:13:22,760 --> 00:13:25,320
Like that scene in Harry Potter,
kind of where it, you know.
222
00:13:25,840 --> 00:13:27,640
Yeah, or it's like Kenzie's duck
call.
223
00:13:27,640 --> 00:13:29,520
Have you ever heard Kenzie's
duck call?
224
00:13:31,000 --> 00:13:32,680
Oh.
It it goes.
225
00:13:33,440 --> 00:13:35,360
Come here.
It's probably the same as when I
226
00:13:35,360 --> 00:13:38,200
go hunting.
Yeah, when I go hunting and I'm
227
00:13:38,200 --> 00:13:39,680
hunting deer, I go come here.
Deer.
228
00:13:39,680 --> 00:13:43,120
What makes my deer call?
Literally, it's literally come
229
00:13:43,120 --> 00:13:44,800
here Nook and that's it.
Oh.
230
00:13:45,680 --> 00:13:47,200
My gosh.
Yeah.
231
00:13:47,960 --> 00:13:49,760
So all right, you guys make it
across the real.
232
00:13:49,920 --> 00:13:51,400
Quick Spencer, point of order,
Sure.
233
00:13:54,000 --> 00:13:57,680
I assume we're all like fully
healed and level and everything
234
00:13:57,680 --> 00:13:59,360
like full rest, right?
Correct.
235
00:13:59,480 --> 00:14:05,400
Yep, yeah, this this this
mission again, is not in Canon,
236
00:14:05,400 --> 00:14:08,480
so it would have happened at
some point after a rest.
237
00:14:09,880 --> 00:14:12,440
OK, cool, cool.
OK, so you make it across the
238
00:14:12,480 --> 00:14:15,800
the ice bridge just fine.
The the door stands taller in
239
00:14:15,800 --> 00:14:18,280
front of you than any cathedral
you've ever seen.
240
00:14:18,280 --> 00:14:23,520
It's surface is mirror dark, a
perfect reflection that ripples
241
00:14:23,520 --> 00:14:27,760
not with water, but with memory.
Faint light shivers across it,
242
00:14:27,760 --> 00:14:30,960
carving words that never stay
long enough to read.
243
00:14:31,440 --> 00:14:34,680
When you look directly at them,
they they vanish, and when you
244
00:14:34,680 --> 00:14:37,960
glance away they reappear and
whisper.
245
00:14:39,040 --> 00:14:42,920
You take a step closer, and your
reflection hesitates before
246
00:14:43,160 --> 00:14:46,920
following it.
It studies you, head tilted and
247
00:14:46,920 --> 00:14:49,320
patient.
You can feel it waiting.
248
00:14:49,320 --> 00:14:54,040
It wants something you have a
truth, perhaps a secret, or
249
00:14:54,040 --> 00:14:58,000
maybe something worse.
The cold here is not that of
250
00:14:58,000 --> 00:15:00,640
absence of heat.
It's the absence of certainty,
251
00:15:01,160 --> 00:15:04,120
and when the wind moves through
the arch, you hear it clearly
252
00:15:04,120 --> 00:15:07,960
for the first time.
A voice, soft, layered and
253
00:15:07,960 --> 00:15:11,520
almost infinite.
Not speaking words, but asking
254
00:15:11,520 --> 00:15:14,280
questions whispered right behind
your thoughts.
255
00:15:14,280 --> 00:15:17,160
Who are?
You without a name.
256
00:15:18,040 --> 00:15:20,400
What remains when memory is
gone?
257
00:15:21,680 --> 00:15:27,160
What would you give to be
remembered in the room's pulse,
258
00:15:27,160 --> 00:15:30,880
once bright and sharp?
The vault is is listening.
259
00:15:30,880 --> 00:15:34,800
You realize now that this isn't
the door to be opened.
260
00:15:34,800 --> 00:15:39,400
It's a question to be answered
and to step through, you must
261
00:15:39,400 --> 00:15:42,320
sacrifice the thing that proves
you exist.
262
00:15:42,320 --> 00:15:46,040
Not an item, not a spell,
something deeper.
263
00:15:46,040 --> 00:15:50,400
The vault wants a memory, a a
truth or a a name.
264
00:15:50,400 --> 00:15:54,120
You may even be willing to lose.
You place your hand on the cold
265
00:15:54,120 --> 00:15:59,720
surface and it feels alive.
Not warm, not moving, but aware.
266
00:15:59,720 --> 00:16:03,840
As if the pulse inside the stone
sinks with your heartbeat and
267
00:16:03,840 --> 00:16:07,120
you can feel the questions
Burrow down inside you.
268
00:16:07,120 --> 00:16:13,760
I know.
Exactly what I'll sacrifice.
269
00:16:15,840 --> 00:16:19,360
OK, you can if you wish to.
When you when you decide when
270
00:16:19,360 --> 00:16:24,080
you what you want to give,
describe it aloud and you can
271
00:16:24,600 --> 00:16:27,320
speak to the the the door in the
vault.
272
00:16:35,100 --> 00:16:36,620
Just how wild are we playing
tonight?
273
00:16:38,140 --> 00:16:39,860
Well, if we die.
We attempt check.
274
00:16:39,860 --> 00:16:46,300
We die quite wild.
So the question was, what would
275
00:16:46,300 --> 00:16:52,320
you give to be remembered?
The question is, you know who
276
00:16:52,320 --> 00:16:55,840
are you without your name?
What remains when memory is
277
00:16:55,840 --> 00:16:58,200
gone?
What would you give to be?
278
00:16:58,200 --> 00:17:07,329
Remembered.
I would give nothing to be
279
00:17:07,329 --> 00:17:10,369
remembered, but I would give
much to be forgotten.
280
00:17:17,010 --> 00:17:18,730
OK.
You can give.
281
00:17:18,849 --> 00:17:21,250
Is that what you're offering to
the to the door?
282
00:17:22,680 --> 00:17:23,440
Yeah.
OK.
283
00:17:24,079 --> 00:17:26,839
All I have is memory.
I prefer once not have it,
284
00:17:27,119 --> 00:17:30,000
prefer to not have it.
OK, you can give me either an
285
00:17:30,000 --> 00:17:32,160
insight check or a persuasion
check.
286
00:17:42,930 --> 00:17:45,290
I'll do insight.
OK.
287
00:18:00,680 --> 00:18:05,960
23.
OK, so as the as you kind of
288
00:18:05,960 --> 00:18:10,560
place your hand on the stone on
the door, the storm, excuse me,
289
00:18:10,560 --> 00:18:15,760
the stone kind of warms under
your hand and a low light pulses
290
00:18:16,720 --> 00:18:23,840
on the door as if it was
accepting of that offering.
291
00:18:28,360 --> 00:18:39,360
I'll just give a thumbs up.
OK, what do the rest of you do?
292
00:18:45,860 --> 00:18:46,780
I've got something.
In mind.
293
00:18:47,660 --> 00:18:48,540
You.
Yeah, you go ahead.
294
00:18:48,540 --> 00:18:53,420
I'm kind.
Of all right, as to what I am, I
295
00:18:53,420 --> 00:18:56,980
am what I need to be in the
moment, and As for what I would
296
00:18:56,980 --> 00:19:02,460
give up anything of my past.
OK.
297
00:19:04,080 --> 00:19:06,960
Go ahead and give me that same
insight or persuasion check.
298
00:19:06,960 --> 00:19:10,680
If you place your hand on this
door and say that you would, you
299
00:19:10,680 --> 00:19:17,600
would give up most of your past.
Am I still cursed with 0?
300
00:19:18,680 --> 00:19:20,920
Very good question forsake of
argument here.
301
00:19:21,200 --> 00:19:24,960
No, we are going to say that you
this would have been again, not
302
00:19:24,960 --> 00:19:28,440
in Canon.
So any of those changes that
303
00:19:28,440 --> 00:19:31,000
were made during the actual main
campaign, we can say at this
304
00:19:31,000 --> 00:19:34,240
point that you did not lose your
persuasion.
305
00:19:34,960 --> 00:19:37,240
In that case I'm going to make a
persuasion track.
306
00:19:37,400 --> 00:19:45,080
OK the roll was a 2 + 8 is 10.
Do I need to re roll that with a
307
00:19:45,080 --> 00:19:47,680
sorcery point?
It's pretty bad do.
308
00:19:47,680 --> 00:19:49,960
You do.
You need to get confirm
309
00:19:49,960 --> 00:19:51,720
confirmation if it's a success
or failure.
310
00:19:52,240 --> 00:19:56,040
Yes, that is a failure all.
Right, I will roll once more.
311
00:20:00,720 --> 00:20:07,880
The second try was the one.
Brother, OK, so as you put your
312
00:20:07,880 --> 00:20:11,600
hand on the stone, kind of
following in nearest steps as
313
00:20:11,600 --> 00:20:15,000
nearest walks away, you put your
hand on the on the stone, almost
314
00:20:15,000 --> 00:20:18,000
like right in the middle there's
a big stone.
315
00:20:18,520 --> 00:20:22,920
And you say that there's not
much that you wouldn't give up
316
00:20:22,920 --> 00:20:26,280
but to give up your past.
And as you say that, you feel
317
00:20:26,280 --> 00:20:29,080
like a pulse and then a pulse
again.
318
00:20:29,080 --> 00:20:31,200
And it's starting to get
stronger to the point where you
319
00:20:31,200 --> 00:20:39,040
hear like A and then and as it
blows you back about 10 feet,
320
00:20:40,880 --> 00:20:42,600
you're going to take some damage
here.
321
00:20:48,080 --> 00:20:50,160
I think I could grab out all
this my day.
322
00:20:51,880 --> 00:20:54,120
So I'm going to grab you and you
and.
323
00:20:54,280 --> 00:20:58,480
You.
And.
324
00:20:59,040 --> 00:21:02,480
You.
OK,
325
00:21:14,430 --> 00:21:16,710
you're going to take.
Oh boy, how many hit points do
326
00:21:16,710 --> 00:21:19,910
you have?
62.
327
00:21:21,070 --> 00:21:31,800
So you're going to take 202432
force damage as the door blast
328
00:21:31,840 --> 00:21:38,440
Nebulon back and you hear the
faint fragment of laughter
329
00:21:38,440 --> 00:21:43,400
almost.
And it's you look back as you
330
00:21:43,400 --> 00:21:45,200
stand up and look back at the
door.
331
00:21:45,440 --> 00:21:50,040
Your reflection in the door is
kind of head tilted, pointing
332
00:21:50,040 --> 00:21:55,840
and kind of smiling at you.
And you hear, you hear.
333
00:21:59,160 --> 00:22:04,720
Try again.
I absolutely do try again.
334
00:22:04,720 --> 00:22:08,240
I shape shift to appear as
someone else.
335
00:22:08,240 --> 00:22:11,080
I'm thinking a large orc this
time.
336
00:22:11,080 --> 00:22:15,520
OK, are you saying the same
thing?
337
00:22:15,960 --> 00:22:19,120
I reassert that the past doesn't
matter.
338
00:22:19,120 --> 00:22:22,240
What matters is here and now,
who I can become.
339
00:22:25,640 --> 00:22:27,080
Yeah, go ahead and take the same
text.
340
00:22:27,080 --> 00:22:31,760
Yeah, Insight and persuasion.
Persuasion.
341
00:22:31,840 --> 00:22:37,280
There we go. 16 or 15.
These dice are hard to read. 15
342
00:22:37,280 --> 00:22:41,160
+ 8 so 23.
OK, so the second time you you
343
00:22:41,160 --> 00:22:44,120
shape shift into a larger
creature, almost orcish in
344
00:22:44,120 --> 00:22:47,280
nature, and you put your hand
back on the stone and repeat the
345
00:22:47,280 --> 00:22:49,920
same phrase.
And this time as you look at
346
00:22:49,920 --> 00:22:55,360
your reflection, it's still your
reflection as your normal self,
347
00:22:56,120 --> 00:22:58,960
but it kind of turns back and
you see the reflection almost
348
00:22:59,920 --> 00:23:05,000
grow in front of you to match
your shape as the door pulses
349
00:23:05,000 --> 00:23:07,840
once and you almost hear like a
chime.
350
00:23:12,480 --> 00:23:17,760
And you're the, it feels almost,
it almost feels alive, if you
351
00:23:17,760 --> 00:23:21,440
will.
The pulse inside syncs with your
352
00:23:21,440 --> 00:23:27,760
heartbeat as well.
Savara.
353
00:23:32,000 --> 00:23:36,520
OK, well so I guess she'll walk
up and do the same thing of
354
00:23:36,520 --> 00:23:43,000
putting her hand down and she
would have first focused on that
355
00:23:43,240 --> 00:23:46,640
first prompt of who are you
without your name to begin with
356
00:23:47,400 --> 00:23:52,080
and what is what have
immediately thought to have to
357
00:23:52,080 --> 00:23:55,080
not have a name is to not have
an identity.
358
00:23:55,360 --> 00:23:59,720
Without a name, I am no one.
I am Savara, Iron Will,
359
00:23:59,720 --> 00:24:03,960
Norcathali.
That is who I am and who I will
360
00:24:03,960 --> 00:24:07,280
be.
What would I give to be
361
00:24:07,280 --> 00:24:11,120
remembered?
I would give everything because
362
00:24:13,240 --> 00:24:15,640
like there is no peace if she is
forgotten.
363
00:24:17,640 --> 00:24:24,120
OK, give me insider persuasion
check with advantage for the the
364
00:24:24,120 --> 00:24:38,200
role play aspect of it.
Typically when Katie starts.
365
00:24:40,360 --> 00:24:47,280
What did you say?
2 year old two twos, OK.
366
00:24:47,840 --> 00:24:48,880
I don't even.
Remember.
367
00:24:48,880 --> 00:24:50,760
What I what was I supposed to
say so.
368
00:24:51,480 --> 00:24:53,840
It's a mat.
It's a MAT 22.
369
00:24:54,960 --> 00:25:01,840
Yeah, OK.
I I saw it like I'm like maybe I
370
00:25:01,880 --> 00:25:05,360
use an inspiration, but is that
the the world that telling me?
371
00:25:07,600 --> 00:25:10,080
I'll allow you to use an
inspiration.
372
00:25:11,840 --> 00:25:15,920
Yeah, 'cause that's a yeah.
That wouldn't have been good for
373
00:25:15,920 --> 00:25:19,640
you.
No, that would have been a waste
374
00:25:19,640 --> 00:25:23,080
of like good role play.
There we go.
375
00:25:23,080 --> 00:25:27,400
OK, what was I rolling for?
Either insight or persuasion.
376
00:25:30,880 --> 00:25:33,440
Well I have a + 0 to both, so
18.
377
00:25:34,360 --> 00:25:39,000
Just meeting the difficulty 18
you will put your hand on the
378
00:25:39,000 --> 00:25:43,000
stone and speak aloud your
truth.
379
00:25:43,640 --> 00:25:49,360
And you'll feel the door pulse
once, twice, three times.
380
00:25:49,360 --> 00:25:58,200
And you hear as the door opens
and as you all walk through the
381
00:25:58,200 --> 00:26:05,240
door, you hear whispers once
again as you as you step into
382
00:26:05,240 --> 00:26:08,720
this, the beginning stages of
this, this corridor, and you
383
00:26:08,720 --> 00:26:11,960
hear the whisper of you have
been recorded.
384
00:26:12,600 --> 00:26:22,800
The Vault remembers you now.
Did we lose them?
385
00:26:22,800 --> 00:26:28,320
Ever pledged?
No, but you do sense a.
386
00:26:28,320 --> 00:26:32,480
Well, I tell you what, why
doesn't everybody give me a,
387
00:26:36,480 --> 00:26:42,520
we'll say, perception check?
Yes, with my plus 9 in
388
00:26:42,520 --> 00:26:47,840
advantage.
With my plus zero I got an 18.
389
00:26:48,880 --> 00:26:57,800
22.
Savara, what is your role 10?
390
00:26:58,320 --> 00:27:04,240
OK, so Savara, you, you would
not notice it, but Zebulon and
391
00:27:04,240 --> 00:27:09,560
Neros, you can't quite place a
finger on it, but you almost
392
00:27:09,560 --> 00:27:13,520
feel like every time you think
about what you just stated and
393
00:27:13,520 --> 00:27:16,320
kind of think about it in your
brain, you almost feel like a
394
00:27:16,320 --> 00:27:21,360
small tug, as if something is
tied around that memory and that
395
00:27:21,360 --> 00:27:23,520
feeling.
You almost feel like every time
396
00:27:23,520 --> 00:27:26,280
you think about it, you think
you feel a small tug, as if
397
00:27:26,280 --> 00:27:30,640
something's trying to pull it
away from you and your soul.
398
00:27:34,480 --> 00:27:37,840
Interesting.
Gently rub my like over my heart
399
00:27:37,840 --> 00:27:41,720
area.
Be like a rubbing tug.
400
00:27:42,320 --> 00:27:47,640
Are you having what?
You know what?
401
00:27:47,640 --> 00:27:54,840
I'm just going to not.
Are you having what you stopped
402
00:27:54,840 --> 00:27:56,200
dead in your tracks?
You.
403
00:27:56,400 --> 00:27:59,120
Stopped Katie dead in her
tracks.
404
00:28:01,160 --> 00:28:03,360
Yeah.
OK.
405
00:28:04,000 --> 00:28:15,080
Yeah, I'm.
On the rubbing tug note as you
406
00:28:15,720 --> 00:28:18,720
pass through the door, the air
changes almost immediately.
407
00:28:18,720 --> 00:28:22,160
Thicker, heavier, and filled
with something you almost can't
408
00:28:22,160 --> 00:28:24,560
define.
It isn't cold, but your breath
409
00:28:24,560 --> 00:28:29,880
still fogs in front of you.
Every inhale drags almost shards
410
00:28:29,880 --> 00:28:34,280
of metal across your lungs.
The corridor stretches ahead in
411
00:28:34,280 --> 00:28:38,880
impossible directions.
Walls rise and fall like the
412
00:28:38,880 --> 00:28:42,360
tides.
Ceilings turn to floors.
413
00:28:42,640 --> 00:28:45,320
Reflections hang upside down in
the glass.
414
00:28:45,800 --> 00:28:50,600
Each surface gleams with a faint
Violet light, ruins coiling like
415
00:28:50,600 --> 00:28:55,320
veins beneath the stone, and
they pulse slowly, as though the
416
00:28:55,320 --> 00:28:58,680
vault itself is alive but
drowsy.
417
00:28:59,600 --> 00:29:02,240
Time doesn't behave properly
here.
418
00:29:02,880 --> 00:29:06,360
You walk in silence for what
feels like minutes but could be
419
00:29:06,360 --> 00:29:08,520
hours.
Your boots strike the same
420
00:29:08,520 --> 00:29:12,680
patterns of cracking again and
again, but the walls shift
421
00:29:12,680 --> 00:29:17,520
slightly each time, and you feel
like you're looping, circling
422
00:29:17,520 --> 00:29:21,840
the same idea until it finally
agrees to let you through.
423
00:29:22,840 --> 00:29:25,640
There you see it.
The first sign of the archivist
424
00:29:26,080 --> 00:29:32,040
comes as a whisper, a scraping,
distant sound like an ink pen on
425
00:29:32,040 --> 00:29:35,080
dry parchment.
And then another, and then
426
00:29:35,080 --> 00:29:39,920
hundreds, overlapping, filling
the hall with a rustle of unseen
427
00:29:39,920 --> 00:29:42,400
pages.
The light dims.
428
00:29:42,400 --> 00:29:46,280
The air thickens, the sound
becomes a rhythm, slow,
429
00:29:46,280 --> 00:29:50,920
deliberate and mechanical.
And you see it, The archivist
430
00:29:50,920 --> 00:29:53,960
below.
It doesn't have a face, but it
431
00:29:53,960 --> 00:29:58,680
wears the suggestion of 1A tall,
thin silhouette formed of
432
00:29:58,680 --> 00:30:03,760
parchment and ink, its body
spilt, its body split into
433
00:30:03,760 --> 00:30:07,160
columns of living script where
its head should be.
434
00:30:07,160 --> 00:30:15,640
A swirling void reflects fate,
Pinpricks of white stars caught
435
00:30:15,640 --> 00:30:18,040
inside of a wound.
Almost.
436
00:30:18,680 --> 00:30:23,520
Tendrils of light trace from its
shoulders into the hovering
437
00:30:23,520 --> 00:30:26,840
tones, pulling words out of thin
air like threads.
438
00:30:27,600 --> 00:30:33,560
It's not looking at you, it's
it's reading you.
439
00:30:35,000 --> 00:30:39,160
Lines of glowing text spiral
across its form.
440
00:30:40,360 --> 00:30:49,000
And I need everybody to give me
a quick perception check. 10.
441
00:30:50,560 --> 00:30:54,480
15.
Passive.
442
00:30:55,040 --> 00:30:58,480
Otherwise it's 12.
It'll be a success.
443
00:30:58,480 --> 00:31:03,640
Otherwise it's only difficulty
10, as you see the Archivist in
444
00:31:03,640 --> 00:31:09,120
these glowing, spiraling text,
almost going across its form.
445
00:31:09,560 --> 00:31:14,120
Each of you can pick out your
name, things of your pasts,
446
00:31:14,520 --> 00:31:17,080
quiet thoughts you've never
quite said aloud.
447
00:31:17,680 --> 00:31:22,120
And as all of you take a step
closer, the letter is almost
448
00:31:22,120 --> 00:31:26,360
rearranged themselves,
reordering your history to fit
449
00:31:26,400 --> 00:31:30,560
its understanding.
You watch as your story is
450
00:31:30,560 --> 00:31:36,480
shifting before your eyes.
Then the chamber itself speaks.
451
00:31:37,880 --> 00:31:41,600
The voice isn't sound, it's
memory being forced to remember
452
00:31:41,600 --> 00:31:45,120
itself.
You don't belong to the record
453
00:31:45,760 --> 00:31:49,840
you have entered without catalog
correction required.
454
00:31:50,840 --> 00:31:55,040
The air around you almost
tightens with not with force,
455
00:31:55,040 --> 00:31:59,720
but with intention.
Then the archivist kind of tilts
456
00:31:59,720 --> 00:32:02,760
its head towards you, the shape
flickering.
457
00:32:03,280 --> 00:32:09,160
And in that hollow space where a
face should be, you see yourself
458
00:32:09,160 --> 00:32:13,400
reflected not as who you are,
but as you were.
459
00:32:13,400 --> 00:32:18,760
The Vault hums in approval.
The Archivist begins to shift
460
00:32:19,000 --> 00:32:22,480
and move.
It lifts its hand, and the ink
461
00:32:22,480 --> 00:32:27,080
around it pulls upwards,
coalescing into a a weapon
462
00:32:27,080 --> 00:32:31,800
shaped of memory itself.
A quill longer than a spear,
463
00:32:31,800 --> 00:32:35,920
dripping silver light.
Amendment begins.
464
00:32:37,040 --> 00:32:38,880
This is the Vault's first
lesson.
465
00:32:39,440 --> 00:32:42,560
Every memory is a record waiting
to be corrected.
466
00:32:42,760 --> 00:32:46,840
And for a moment, just a
heartbeat, you swear you hear
467
00:32:47,200 --> 00:32:49,880
the archivist whisper directly
into your minds.
468
00:32:50,800 --> 00:32:54,120
Tell me who you are and I will
make you better.
469
00:32:56,600 --> 00:33:02,720
The words burn, the world
distorts and the battle begins.
470
00:33:02,720 --> 00:33:04,280
And I need everybody to roll
initiative.
471
00:33:05,720 --> 00:33:08,600
I did catch that, by the way.
Nearest I did catch that that
472
00:33:12,120 --> 00:33:17,160
message from you was good.
Bracket.
473
00:33:18,720 --> 00:33:20,920
Most magic.
For fuck's.
474
00:33:21,000 --> 00:33:23,280
Sake, I suppose I should
actually pull up an improved
475
00:33:23,280 --> 00:33:27,600
initiative, because I even have
for you guys the stat block for
476
00:33:27,600 --> 00:33:31,320
this guy, and you're not.
I think, oh wait, I do have
477
00:33:31,320 --> 00:33:32,440
other dates here.
Good.
478
00:33:32,920 --> 00:33:36,160
So again, because this is non
Canon, I can feel good about
479
00:33:36,160 --> 00:33:40,680
telling you this.
The challenge rating on this one
480
00:33:40,680 --> 00:33:45,280
is 17 so.
Points does he have?
481
00:33:46,440 --> 00:33:49,240
What was that?
How many points does?
482
00:33:51,200 --> 00:33:56,240
It have it has I'll give you the
I'll give you the the dice about
483
00:33:56,800 --> 00:33:59,920
30.
Could you you could use my
484
00:33:59,960 --> 00:34:05,960
feature with shit like that.
Oh yeah, if it's above or below
485
00:34:05,960 --> 00:34:08,840
my hit points 103.
Above.
486
00:34:10,239 --> 00:34:13,920
Get its get its charisma too.
I don't think I can.
487
00:34:15,440 --> 00:34:20,040
Can't doesn't just go off yours.
No, there's only specific items.
488
00:34:20,520 --> 00:34:24,639
Only specific questions you can.
Ask I can get AC sure it's.
489
00:34:24,639 --> 00:34:28,600
Also only like higher or lower
than yourself, so your charisma.
490
00:34:28,600 --> 00:34:30,920
Is. 8 like does that help?
Oh, right.
491
00:34:30,920 --> 00:34:33,800
Does that really help us?
Yeah, What's your AC?
492
00:34:34,880 --> 00:34:43,520
24 lower, is it lower?
No, you don't know.
493
00:34:44,000 --> 00:34:46,800
No, it's neither lower nor
higher.
494
00:34:47,719 --> 00:34:49,400
It's AGC.
Of 24.
495
00:34:50,639 --> 00:34:54,639
Yeah, I can get.
Does this.
496
00:34:54,639 --> 00:34:57,640
Thing the other ones are moving
Lexner con.
497
00:34:58,520 --> 00:34:59,880
It's like a floating weapon, you
said.
498
00:34:59,880 --> 00:35:00,920
Or.
Is it a thing?
499
00:35:00,920 --> 00:35:05,280
It has a floating weapon.
The the form of itself takes on
500
00:35:05,280 --> 00:35:09,400
the appearance of a of a of a,
you know, a monstrosity type
501
00:35:09,920 --> 00:35:14,640
form, but it's made-up of ink
and.
502
00:35:14,800 --> 00:35:21,920
Parts I do like an an arcana or
a history to try to understand
503
00:35:21,920 --> 00:35:25,880
what type of creature this is.
Yeah, sure.
504
00:35:27,680 --> 00:35:29,240
Which one?
Arcana history I guess.
505
00:35:29,240 --> 00:35:30,360
Doesn't matter, they're both the
same for.
506
00:35:30,360 --> 00:35:30,760
Me.
Yeah.
507
00:35:30,760 --> 00:35:32,640
Why don't you give me an Arcana
check?
508
00:35:35,960 --> 00:35:39,960
14 Let me see.
Creature type creature.
509
00:35:50,480 --> 00:35:53,840
Type creature type somewhere.
So you you are able with you
510
00:35:55,240 --> 00:36:00,480
succeeding there you said 23.
Nope, I said 14.
511
00:36:00,680 --> 00:36:06,160
Oh.
You are not quite sure what this
512
00:36:07,120 --> 00:36:12,160
creature could be?
Yeah, cool.
513
00:36:12,320 --> 00:36:14,600
And then Safari.
I think you had a couple of
514
00:36:14,600 --> 00:36:21,440
other questions correct.
Yep, above or below for Dexcom
515
00:36:21,440 --> 00:36:23,880
and strength.
So my strength is strength is
516
00:36:23,880 --> 00:36:25,400
20.
Below.
517
00:36:28,560 --> 00:36:30,400
Dex is 16.
Below.
518
00:36:32,160 --> 00:36:34,360
And Con is 16.
Above.
519
00:36:41,540 --> 00:36:44,140
I guess that's we're.
Looking at a monstrous caster
520
00:36:44,140 --> 00:36:47,340
here.
So this is going to be super
521
00:36:47,340 --> 00:36:51,940
metagamy, but I just want you
guys to kind of understand what
522
00:36:51,940 --> 00:36:54,860
you're going up against.
So I mean, don't necessarily use
523
00:36:54,860 --> 00:37:01,900
this information, but there is
the kind of the stats, the
524
00:37:01,900 --> 00:37:04,640
traits, what it can do on its
turn.
525
00:37:04,640 --> 00:37:07,600
It has legendary actions and
this is a mythic creature, so
526
00:37:07,600 --> 00:37:10,560
there will be a mythic stage of
this creature as well.
527
00:37:13,200 --> 00:37:14,880
So.
Yeah, you can take just a minute
528
00:37:14,880 --> 00:37:19,320
to review that.
And while you're doing that, if
529
00:37:19,320 --> 00:37:22,120
you wouldn't mind giving me, I
just got to make sure.
530
00:37:22,120 --> 00:37:24,160
Let's see here.
El Sisa is not here.
531
00:37:24,600 --> 00:37:27,840
She's here, but she's just
lurking, as in Castaia.
532
00:37:27,880 --> 00:37:31,880
So I just Zebulon nearest Savara
and what did everyone roll for
533
00:37:31,880 --> 00:37:35,600
initiatives?
She's already giggling, folks.
534
00:37:39,000 --> 00:37:46,440
Point out I had advantage I'm
not ruling with these days
535
00:37:46,440 --> 00:37:53,520
anywhere today 7.
Nice, glad I used that on you.
536
00:37:53,720 --> 00:38:00,520
Beautiful. 19 tomorrow. 19 for
Nero Zebulon.
537
00:38:01,520 --> 00:38:06,680
Before I announce my number, can
I start this combat 30 feet
538
00:38:06,680 --> 00:38:10,640
behind Zvara and invisible from
my mask?
539
00:38:11,320 --> 00:38:13,680
When I was seeing all this
nonsense go on, I definitely
540
00:38:13,680 --> 00:38:16,160
would have instinctively
activated that.
541
00:38:17,840 --> 00:38:20,960
Slowly.
Creepily, like backs up and puts
542
00:38:20,960 --> 00:38:22,680
the mask on.
Exactly.
543
00:38:24,480 --> 00:38:28,240
Something's about to happen.
And yeah, I rolled a 3 + 3.
544
00:38:28,240 --> 00:38:29,520
Is 6 all?
Right.
545
00:38:29,520 --> 00:38:32,360
So we'll change it to 6.
I think I'm going last.
546
00:38:32,400 --> 00:38:36,440
And Savara, you rolled.
I'm sorry, A6 correct. 77.
547
00:38:36,440 --> 00:38:37,400
All right.
And I'm sorry.
548
00:38:37,400 --> 00:38:39,120
Apologize nearest you rolled
teen.
549
00:38:43,640 --> 00:38:48,560
I only heard the word teen. 19.
Oh, nineteen.
550
00:38:48,560 --> 00:38:51,680
OK, beautiful.
Cool.
551
00:38:51,760 --> 00:38:54,680
All right, so let's get this
show on the road.
552
00:38:54,680 --> 00:38:57,840
Here is the improved initiative
link for all of you so you can
553
00:38:57,840 --> 00:39:01,680
keep track of where we are.
And we'll start with the big
554
00:39:01,680 --> 00:39:06,200
boss man.
The archivist below has a few
555
00:39:06,200 --> 00:39:11,880
different options to do the
first thing he will do.
556
00:39:11,880 --> 00:39:14,800
So let me just kind of describe
the the battlefield for you at
557
00:39:14,800 --> 00:39:17,040
this point.
Think of a kind of a flat
558
00:39:17,040 --> 00:39:22,920
surface, but with arcane runes
and cracks.
559
00:39:23,000 --> 00:39:28,200
It's a very magically induced
light that is coming up from the
560
00:39:28,200 --> 00:39:34,160
surface of this chamber.
Blue and blue and purples kind
561
00:39:34,160 --> 00:39:37,760
of intertwined with each other,
kind of circling towards the
562
00:39:37,760 --> 00:39:40,760
center from the outer stretches
of the chamber itself.
563
00:39:41,160 --> 00:39:44,480
Otherwise, this chamber, as far
as you all can see, it is flat
564
00:39:44,480 --> 00:39:47,160
in nature.
The archivist is standing about
565
00:39:47,160 --> 00:39:52,720
80 feet away.
It is a very large chamber, so
566
00:39:52,720 --> 00:40:02,240
he will initially start by are
you all standing kind of next to
567
00:40:02,280 --> 00:40:03,560
each other?
I know that Zeppelin you said
568
00:40:03,560 --> 00:40:07,040
that you were standing about.
Like 30 feet behind 30.
569
00:40:07,040 --> 00:40:09,440
Feet behind.
OK.
570
00:40:10,400 --> 00:40:13,240
And then Nero and Savara, are
you 2 standing next to each
571
00:40:13,240 --> 00:40:17,760
other staggered?
I mean, I probably just would
572
00:40:17,760 --> 00:40:19,920
have stood still the whole time
so.
573
00:40:19,920 --> 00:40:21,440
Yeah, like right inside the
door.
574
00:40:21,880 --> 00:40:24,720
Yeah.
You guys are just looking on in
575
00:40:24,720 --> 00:40:25,920
wonder as I'm.
Kind of looking.
576
00:40:26,040 --> 00:40:28,040
Out.
Sure, yes.
577
00:40:28,040 --> 00:40:31,120
So you, you have not necessarily
crested your way because I mean,
578
00:40:31,120 --> 00:40:35,760
you've gone through a small
corridor that was almost like
579
00:40:36,120 --> 00:40:38,200
Evolve.
You played Super Mario 64?
580
00:40:38,920 --> 00:40:39,960
No.
OK.
581
00:40:40,400 --> 00:40:43,840
I would assume, yeah.
So you need to, by the way,
582
00:40:44,600 --> 00:40:47,760
there's to, to get to the last
Bowser level.
583
00:40:47,760 --> 00:40:50,800
There's a, there's a staircase
and it has a name, but
584
00:40:50,800 --> 00:40:54,120
effectively it's an endless
staircase that you just keep
585
00:40:54,120 --> 00:40:57,000
going up and up and up and up
and up and up and up and up and
586
00:40:57,000 --> 00:41:00,280
it never ends.
But if you turn around, you're
587
00:41:00,280 --> 00:41:03,120
like right at the bottom of the
stairs every time.
588
00:41:03,120 --> 00:41:04,680
You're always like 10 feet right
up or whatever.
589
00:41:05,280 --> 00:41:09,760
That's kind of how the corridor
worked for a time until the
590
00:41:10,440 --> 00:41:17,240
effectively the vault almost
processed your your offerings
591
00:41:17,240 --> 00:41:20,560
and deemed them worthy.
Where at that point you heard
592
00:41:20,560 --> 00:41:29,560
like a small arcane chime, like
A and then the corridor, you saw
593
00:41:29,560 --> 00:41:32,800
a flash at the end of the
corridor, and that's where this
594
00:41:32,840 --> 00:41:38,200
archway leads into the actual
Chamber of the Vault of the
595
00:41:38,200 --> 00:41:45,560
Black Star.
So what will happen?
596
00:41:45,560 --> 00:41:49,800
So I I let me ask this, I would
assume at least Nero's and
597
00:41:49,800 --> 00:41:57,880
Savara at least in the corridor
or in the in the chamber itself.
598
00:41:59,640 --> 00:42:01,560
Yeah, that's that's where the
door led to.
599
00:42:01,640 --> 00:42:06,480
OK cool.
OK, so first thing he will do is
600
00:42:06,480 --> 00:42:10,280
he will activate one of his
legendary actions.
601
00:42:10,280 --> 00:42:18,280
He will teleport 60 feet in
front of him and he will
602
00:42:29,120 --> 00:42:38,080
and he will look at Neros and
you see him kind of raise his
603
00:42:38,080 --> 00:42:46,000
hand in the air and arcane blue,
purple almost ink begins to
604
00:42:46,600 --> 00:42:51,800
amass itself almost too into a
sphere.
605
00:42:52,760 --> 00:42:57,120
And he points it at you and it
kind of charges up and nearest I
606
00:42:57,120 --> 00:42:59,280
need you to make me a Wisdom
saving throw.
607
00:43:01,280 --> 00:43:10,360
Against.
What this would be against a
608
00:43:10,360 --> 00:43:15,760
visual effect?
Close my eyes.
609
00:43:18,760 --> 00:43:23,800
You certainly can try.
Now I have advantage on Wisdom
610
00:43:23,800 --> 00:43:33,760
saves, so let's do that A20.
OK, just meeting the difficulty.
611
00:43:35,160 --> 00:43:39,960
He fires this arcane blast at
you almost, but he aims it right
612
00:43:39,960 --> 00:43:43,320
at your head and you're able to
just the last moment to kind of
613
00:43:44,720 --> 00:43:47,760
do you ever see dodgeball at the
end where Peter Lafleur kind of
614
00:43:47,760 --> 00:43:52,400
does that matrix dive or that
kind of dodge?
615
00:43:52,960 --> 00:43:55,640
That's essentially what you do.
You kind of dodge out of the way
616
00:43:55,640 --> 00:44:02,200
at the last moment as he will
end his turn not hitting anyone.
617
00:44:02,720 --> 00:44:07,600
And we'll go to Neros.
Oh, it's my turn.
618
00:44:07,720 --> 00:44:15,080
Yes.
Well shit.
619
00:44:20,320 --> 00:44:23,080
What's the best course of action
here?
620
00:44:32,000 --> 00:44:34,920
Metagame me, but am I saying
that he doesn't have legendary
621
00:44:34,920 --> 00:44:39,480
resistance?
Like the shrug off a status
622
00:44:39,480 --> 00:44:41,600
effect three times or something
like that.
623
00:44:44,000 --> 00:44:45,280
I guess I'm not quite sure what
you're.
624
00:44:46,120 --> 00:44:49,560
There's a lot, a lot of boss
monsters that have the ability
625
00:44:49,560 --> 00:44:53,880
to just like, not be paralyzed
or whatever.
626
00:44:53,880 --> 00:44:57,120
Oh, I mean, he does again, kind
of Medigamy.
627
00:44:57,120 --> 00:44:59,440
Yeah, he does kind of have.
He has a few.
628
00:44:59,440 --> 00:45:01,000
He's got lots of resistances for
sure.
629
00:45:01,160 --> 00:45:06,320
He has condition immunities.
Not all of them, but some.
630
00:45:08,400 --> 00:45:18,880
OK, cool.
This is going to be a bit of a
631
00:45:18,880 --> 00:45:25,760
gamble.
I think everything against this
632
00:45:25,760 --> 00:45:33,760
guy has to be right.
Yep, I'm going to go Mind Sliver
633
00:45:33,840 --> 00:45:38,480
first can trip.
I drive a disorienting spike of
634
00:45:38,480 --> 00:45:40,480
psychic energy into the mind of
one creature.
635
00:45:40,480 --> 00:45:42,800
You can see within range.
The target must succeed on an
636
00:45:42,800 --> 00:45:46,000
intelligent saving throw or take
some psychic damage.
637
00:45:47,280 --> 00:45:52,040
What's the save DC?
17.
638
00:45:53,600 --> 00:45:58,960
OK, so it's got a + 13 to
intelligent saves cocked, but
639
00:45:58,960 --> 00:46:01,520
that one's 14.
Nope, that counts as a 0 then.
640
00:46:02,640 --> 00:46:05,640
Yeah.
Set 21, so that succeeds.
641
00:46:07,600 --> 00:46:16,480
Hold on, 2121, where's my
ability here?
642
00:46:22,880 --> 00:46:25,080
Every time you read into your
character sheet I'm wondering
643
00:46:25,080 --> 00:46:29,080
like what is going on your?
Character.
644
00:46:29,080 --> 00:46:30,920
Yeah, that's.
Like, they've got a lot going.
645
00:46:30,920 --> 00:46:42,680
On about correct now I thought I
could give him decreases.
646
00:46:57,310 --> 00:47:07,150
Let's go with so you got a 2121
minus what was my save DC-17.
647
00:47:07,150 --> 00:47:10,510
I said it.
Sounds right.
648
00:47:10,510 --> 00:47:12,110
Yeah.
Let me look at your character
649
00:47:12,110 --> 00:47:14,190
shoot.
Yeah, it is.
650
00:47:14,590 --> 00:47:17,640
Yeah.
Save DC-17 here.
651
00:47:17,640 --> 00:47:26,480
Turn on.
Let's see if this works.
652
00:47:26,760 --> 00:47:36,280
I would like to use five
inspiration points to reduce his
653
00:47:36,280 --> 00:47:37,400
score by 5.
I'll.
654
00:47:44,920 --> 00:47:47,800
Allow it.
Damn he fails.
655
00:47:48,520 --> 00:47:54,480
OK, So what happens?
I think he's immune to psychic,
656
00:47:54,480 --> 00:47:55,800
but I don't really care about
that.
657
00:47:55,800 --> 00:47:58,040
There's a resistant to psychic.
He's resistant to psychic.
658
00:48:00,840 --> 00:48:03,360
That's not really why I wanted
to do it though.
659
00:48:03,360 --> 00:48:05,120
But I'll do all the damage.
Click here.
660
00:48:05,560 --> 00:48:15,080
So it does 2D2D6 so 7 split in
half, but more importantly. 4.
661
00:48:24,520 --> 00:48:26,760
Oops.
I think it's disadvantage
662
00:48:26,760 --> 00:48:35,880
related, right?
Kinda 3 so then he 32.
663
00:48:35,880 --> 00:48:40,720
I'm going to say his
intelligence on his next the
664
00:48:40,720 --> 00:48:43,480
next saving throw it makes
before the end of my next turn.
665
00:48:44,680 --> 00:48:47,120
So any Intel or any savings
throw I guess?
666
00:48:47,120 --> 00:48:50,600
So you said 3D four minus from
his intelligence save next.
667
00:48:51,400 --> 00:48:53,680
No 3 total.
Oh, just three total, OK.
668
00:48:54,480 --> 00:48:56,240
Yep.
So now I'm going to quicken
669
00:48:58,480 --> 00:49:04,520
Bestow curse and I'll cast that.
So I'll have to move within
670
00:49:04,520 --> 00:49:10,080
range of him and I'll touch him.
It must succeed on a Wisdom
671
00:49:10,080 --> 00:49:17,520
saving throw.
Bestow curse.
672
00:49:19,200 --> 00:49:20,240
What is that?
Is that?
673
00:49:21,760 --> 00:49:27,520
A It's a save or suck ability.
So on a failed save, yeah on a
674
00:49:27,520 --> 00:49:32,640
failed save I can make it.
It's a deal 1D8 less damage,
675
00:49:33,280 --> 00:49:37,160
make my attacks or sorry, make
my attacks deal 1D1D8 more.
676
00:49:39,880 --> 00:49:43,160
If it fails on a save, it wastes
its action for that turn, doing
677
00:49:43,160 --> 00:49:47,040
nothing for the duration of the
spell.
678
00:49:48,320 --> 00:49:52,880
OK.
And what's it's still same DC of
679
00:49:52,920 --> 00:49:54,360
17 correct?
Yeah, 17.
680
00:49:56,360 --> 00:49:58,480
And it's like one of those
options, right?
681
00:49:58,480 --> 00:50:03,800
Not all of them at the same.
Point, yeah. 16 + 13, which is
682
00:50:03,800 --> 00:50:12,640
29 -, 3 Yeah, that succeeds.
Hold on 29 - 3.
683
00:50:14,000 --> 00:50:15,400
Yeah.
So it's at 26.
684
00:50:20,760 --> 00:50:22,960
I have 5 more inspiration.
Does anybody else want to burn
685
00:50:22,960 --> 00:50:29,960
some inspiration?
I don't think I have any one
686
00:50:29,960 --> 00:50:33,080
from like our last mission if
that was relevant, and I think
687
00:50:33,080 --> 00:50:39,320
in this simulation it's not.
I have like 3 or 4 inspiration
688
00:50:39,320 --> 00:50:41,760
right now.
You want to burn them?
689
00:50:41,960 --> 00:50:45,520
I need 4.
For what?
690
00:50:46,280 --> 00:50:49,800
To make the bestow curse work.
How many you have?
691
00:50:50,440 --> 00:50:52,200
No this.
I had five.
692
00:50:52,680 --> 00:50:55,120
This bestow curse, is it a is it
a spell?
693
00:50:56,760 --> 00:50:59,440
Yeah.
What level spell is it?
694
00:51:00,600 --> 00:51:05,640
3rd.
Is it?
695
00:51:05,640 --> 00:51:07,760
Is it homebrewed?
No.
696
00:51:07,760 --> 00:51:09,480
Oh.
OK, because I'm not seeing it in
697
00:51:09,480 --> 00:51:15,520
your.
Oh I didn't the one that I have
698
00:51:15,520 --> 00:51:19,880
in the campaign, is that not the
copy version?
699
00:51:21,320 --> 00:51:22,320
Oh, gotcha.
OK.
700
00:51:23,760 --> 00:51:31,600
OK.
So I mean I will allow Svara if
701
00:51:31,600 --> 00:51:35,640
she wants to to assist you with
that.
702
00:51:36,000 --> 00:51:39,080
I am going to say though that it
will cost her her bonus action
703
00:51:39,080 --> 00:51:43,560
on her.
One balance action, one time.
704
00:51:43,560 --> 00:51:48,120
That's.
Fine.
705
00:51:48,120 --> 00:51:52,440
And what happens if it fails?
I get to pick one of these
706
00:51:52,440 --> 00:52:09,980
options, so I'm going to choose
I think the first one here and
707
00:52:09,980 --> 00:52:14,340
have it have disadvantage
ability checks and saving throws
708
00:52:14,340 --> 00:52:21,120
made with.
What do I need?
709
00:52:22,000 --> 00:52:28,400
Charisma.
So any attack rolls or saved
710
00:52:28,400 --> 00:52:31,080
with charisma.
Any saves or ability checks
711
00:52:31,080 --> 00:52:33,120
based on Charisma have
disadvantage.
712
00:52:33,480 --> 00:52:38,200
OK, OK, right.
Give me one second.
713
00:52:46,840 --> 00:52:51,800
All right, so is anything else.
No, sorry.
714
00:52:51,960 --> 00:52:54,640
OK.
Then we will move to Sabara.
715
00:52:58,560 --> 00:53:03,960
Okie dokie.
Well, I'm a whack him.
716
00:53:04,440 --> 00:53:08,360
I'm a wack him.
Yep.
717
00:53:11,520 --> 00:53:15,600
Yeah, right.
So I'll go up to him, I'll
718
00:53:15,600 --> 00:53:20,360
swing.
OK, go ahead.
719
00:53:20,360 --> 00:53:24,480
And what are you swinging with?
Is.
720
00:53:25,880 --> 00:53:29,600
This your new rod that can take
6.
721
00:53:29,600 --> 00:53:34,400
Yeah, the rod still need like
edited, but we'll we'll this
722
00:53:34,520 --> 00:53:37,680
doesn't count anyways, so we'll
use the rod for today, OK?
723
00:53:38,920 --> 00:53:41,200
So.
Three attacks.
724
00:53:41,680 --> 00:53:45,480
Three attacks.
OK, Now I don't believe that you
725
00:53:45,480 --> 00:53:49,320
have the ability to press, You
don't have the ability to press
726
00:53:49,320 --> 00:53:51,520
any buttons on this.
Term action.
727
00:53:51,880 --> 00:53:55,080
Because you you don't have a
bonus action, so correct.
728
00:53:55,200 --> 00:53:58,280
OK, so go ahead and give me 3
flacks.
729
00:53:59,160 --> 00:54:07,120
Yeah, so the first one would be
why isn't it OK?
730
00:54:10,000 --> 00:54:16,480
9 + 3 is 12 + 19.
That's 3230.
731
00:54:17,680 --> 00:54:19,720
What?
And then 32?
732
00:54:19,720 --> 00:54:24,120
Yeah, that hits.
And the other two are not going
733
00:54:24,120 --> 00:54:28,440
to hit, pretty sure because.
But you know what?
734
00:54:28,440 --> 00:54:32,240
We'll try.
It's 12 + 17 for both.
735
00:54:36,400 --> 00:54:48,160
No, that that those both miss.
Yeah, you know what?
736
00:54:48,160 --> 00:54:54,000
I will use a superiority die and
add it to one of those at least.
737
00:54:55,400 --> 00:55:01,400
OK, where's my D10?
It is.
738
00:55:03,520 --> 00:55:07,720
Oh, good, 8.
So 25.
739
00:55:07,920 --> 00:55:11,480
Just hits figure all damaged
twice.
740
00:55:12,960 --> 00:55:17,280
Yep, and on the one that I
didn't add a superiority diet
741
00:55:17,280 --> 00:55:19,560
to, I'll add frost strike.
OK.
742
00:55:21,320 --> 00:55:31,240
So on saving throw DC-17 I got
exploding die.
743
00:55:37,880 --> 00:55:57,560
OK, there we go. 9 cold damage
OK and +3 so 14 bludgeoning and
744
00:55:57,560 --> 00:56:06,920
then the second one is just
straight 11 bludgeoning.
745
00:56:07,800 --> 00:56:10,800
OK.
So you come around, you clash a
746
00:56:10,800 --> 00:56:17,280
couple times with the with your
Warhammer of Lordly Might and
747
00:56:17,440 --> 00:56:21,480
the 1st 2 connect and then you
add that third frost strike and
748
00:56:21,760 --> 00:56:26,440
that one doesn't do as much
damage as you as you think it
749
00:56:26,440 --> 00:56:26,880
would.
OK.
750
00:56:30,520 --> 00:56:31,880
All right.
Anything else?
751
00:56:34,640 --> 00:56:37,600
Not this round, OK.
Zebulon.
752
00:56:41,680 --> 00:56:47,760
All right, so in metagaming
terms, I'm looking at that CR20
753
00:56:47,760 --> 00:56:50,560
and I'm thinking this guy is
like 100 times stronger than I
754
00:56:50,560 --> 00:56:52,120
am.
So I'm a little terrified
755
00:56:53,240 --> 00:56:58,880
magically perceiving that this
thing is out of my capabilities
756
00:56:58,880 --> 00:57:04,120
by a lot.
I think the only option is to
757
00:57:04,120 --> 00:57:07,560
try to hold monster right, so
summon Baxter first to give him
758
00:57:07,560 --> 00:57:09,320
disadvantage.
The best boy.
759
00:57:11,160 --> 00:57:17,040
And I attempt to hold monster
DC-19 Wisdom saving store I
760
00:57:17,040 --> 00:57:18,720
think.
Yeah, Wisdom.
761
00:57:18,920 --> 00:57:22,320
OK, so this is a magical or This
is a spell?
762
00:57:22,880 --> 00:57:25,280
A spell, yes.
Now, Jesse, you gave him
763
00:57:25,280 --> 00:57:28,880
disadvantage, correct?
Baxter gives him disadvantage
764
00:57:28,880 --> 00:57:30,960
too.
Baxter gives him disadvantage.
765
00:57:30,960 --> 00:57:34,640
He has disadvantage on charisma,
savings and ability checks for
766
00:57:34,640 --> 00:57:38,320
me, but he also has a -3.
Oh no, something has one, never
767
00:57:38,320 --> 00:57:41,760
mind.
Yeah, so in, he said.
768
00:57:41,760 --> 00:57:43,280
It's a wisdom.
Save disagreement.
769
00:57:43,360 --> 00:57:46,520
Yeah, Wisdom save and Baxter is
to any spell from me.
770
00:57:47,080 --> 00:57:50,040
OK so so he doesn't have
advantage on saving throws
771
00:57:50,040 --> 00:57:52,040
against spells.
So with Baxter's disadvantage
772
00:57:52,040 --> 00:57:56,840
just be a single rule which is a
what was the save DC?
773
00:57:58,080 --> 00:58:00,000
19.
He fails.
774
00:58:01,000 --> 00:58:04,040
Yes, all right.
Right.
775
00:58:04,760 --> 00:58:11,720
So he's paralyzed now and melee
attacks our automatic critical
776
00:58:11,720 --> 00:58:15,080
hits.
Why?
777
00:58:15,080 --> 00:58:20,640
Thank you.
Baxter takes his turn and I run
778
00:58:22,040 --> 00:58:26,920
as far away as I can get.
All right. 60 feet I guess would
779
00:58:26,920 --> 00:58:28,800
be the range then, Something
like that.
780
00:58:28,840 --> 00:58:34,000
Yep.
So paralyzed is incapacitated,
781
00:58:34,000 --> 00:58:36,320
you can't move or speak.
You automatically feel save
782
00:58:37,040 --> 00:58:40,120
strength and dexterity saves
that girls have advantage.
783
00:58:40,120 --> 00:58:42,040
Any tag that hits the creature
is a critical hit.
784
00:58:44,040 --> 00:58:49,640
OK, so Baxter can make a bite.
The bestest boy.
785
00:58:52,720 --> 00:58:55,120
Yes, he does.
And I think it's a guaranteed
786
00:58:55,120 --> 00:59:00,600
critical hit, right?
If it hits, so attack rolls.
787
00:59:00,880 --> 00:59:03,080
Attack rolls against this
creature would have advantage,
788
00:59:03,080 --> 00:59:04,920
and any attack that hits is a
critical hit.
789
00:59:06,280 --> 00:59:14,440
All right, he rolled A16 and A20
anyway, so it wasn't a natural
790
00:59:14,440 --> 00:59:15,120
critical hit.
A.
791
00:59:15,160 --> 00:59:23,720
Natural critical hit.
OK, so he is still going to one
792
00:59:23,720 --> 00:59:26,760
of his traits will activate as
well.
793
00:59:27,760 --> 00:59:30,120
Creative scores a critical hit
against the Archivist.
794
00:59:30,120 --> 00:59:37,320
I need Zebulon to roll me AD 6.
All right, and Baxter is the one
795
00:59:37,320 --> 00:59:38,640
who activated it.
Correct.
796
00:59:38,640 --> 00:59:40,400
Got a five.
Yeah, he got a five.
797
00:59:40,400 --> 00:59:44,040
OK, so with A5 is is he biting I
assume?
798
00:59:44,720 --> 00:59:47,720
Yep, OK.
He'll go in and just take a huge
799
00:59:47,720 --> 00:59:55,480
bite out of the the Archivist
and almost has like a huge chunk
800
00:59:55,480 --> 01:00:00,320
of like parchment and ink just
kind of running down his his
801
01:00:00,320 --> 01:00:04,680
jowls and go ahead and roll
damage for me.
802
01:00:07,360 --> 01:00:12,120
All right, so as a critical hit,
that's 46 + 3, correct?
803
01:00:14,360 --> 01:00:15,720
Yep.
All right, those are some big
804
01:00:15,720 --> 01:00:23,480
numbers.
We got 14 + 3, so 17. 17 damage.
805
01:00:24,920 --> 01:00:32,720
Now, is that damage?
Baxter's damage isn't considered
806
01:00:32,720 --> 01:00:43,360
magical, correct?
I believe it is piercing damage.
807
01:00:43,400 --> 01:00:47,640
Piercing damage non magical?
Yep.
808
01:00:47,920 --> 01:00:52,440
OK so it would be 17 points.
However he does have resistance
809
01:00:52,440 --> 01:00:57,840
to non magical attacks so that
will be 9 in your favor.
810
01:00:58,720 --> 01:01:05,080
However, as a trait of the
archivist, when he when Baxter
811
01:01:05,080 --> 01:01:09,240
goes into bite, that area where
he bites almost kind of distorts
812
01:01:09,240 --> 01:01:13,560
itself and kind of blows Baxter
back a bit and he will take 9
813
01:01:13,560 --> 01:01:16,800
fourths damage as well.
Poof, poor guy.
814
01:01:18,360 --> 01:01:21,640
Better him than me though.
All right.
815
01:01:21,880 --> 01:01:25,360
Anything else?
I don't think I have anything
816
01:01:25,360 --> 01:01:28,440
else available all.
Right, we will go to top of the
817
01:01:28,440 --> 01:01:32,160
round, which will be the
Archivist.
818
01:01:32,160 --> 01:01:38,960
So he will do the save again.
Still disadvantage, so he'll
819
01:01:38,960 --> 01:01:42,360
just get one single roll, which
is a natural one.
820
01:01:43,360 --> 01:01:45,320
Oh, all right.
All right.
821
01:01:45,520 --> 01:01:48,960
Oh he he should also get double
disadvantage on all of his saves
822
01:01:48,960 --> 01:01:51,560
and stuff.
No, but he's going to get he's
823
01:01:51,560 --> 01:01:53,880
going to miss his next save
chance on that.
824
01:01:53,920 --> 01:01:58,000
So he'll spend the next two
turns incapacitated.
825
01:01:58,640 --> 01:02:01,760
So Yikes, That's a it's.
Very neat taste now.
826
01:02:02,640 --> 01:02:05,160
Right speaking.
Of the devil will go to Neros.
827
01:02:09,080 --> 01:02:17,400
OK.
All right, we're going to give
828
01:02:17,400 --> 01:02:18,520
it a shot.
OK, guys.
829
01:02:20,000 --> 01:02:24,320
OK.
I am going to cast.
830
01:02:26,160 --> 01:02:29,240
I'm going to read the text here
in range.
831
01:02:44,400 --> 01:02:47,880
So can we gauge like what's
what's next, right.
832
01:02:47,880 --> 01:02:50,080
So looking in this room, is
there like a door?
833
01:02:50,080 --> 01:02:51,600
Is there like a place to escape
to?
834
01:02:51,640 --> 01:02:57,280
What's the deal?
There is no other door that you
835
01:02:57,280 --> 01:02:58,760
can see.
I'm just going to kind of work
836
01:02:58,760 --> 01:03:00,960
off your passive here.
There is no other door that you
837
01:03:00,960 --> 01:03:07,840
can see.
There is however, at the end of
838
01:03:07,840 --> 01:03:15,400
the corridor, almost like a
magical arcane ice that is
839
01:03:15,400 --> 01:03:21,680
forming, and with a with a 24
passive, you know that you can
840
01:03:21,680 --> 01:03:27,160
see inside that magical ice.
You do see the the key
841
01:03:27,320 --> 01:03:28,920
effectively what you're looking
for.
842
01:03:29,960 --> 01:03:35,120
OK I'm going to twin banishment
and he has disadvantage on the
843
01:03:35,120 --> 01:03:40,200
charisma save.
You attempt to someone creature
844
01:03:40,200 --> 01:03:42,280
you can see within range from
the point of existence.
845
01:03:42,280 --> 01:03:44,160
Target must succeed A Charisma
saving.
846
01:03:44,200 --> 01:03:51,080
Throw or be I.
Want to see Sarah I get bench 9
847
01:03:51,080 --> 01:03:53,280
critical hits in one turn right
target.
848
01:03:53,880 --> 01:03:55,920
Is native to the point of
existence here.
849
01:03:55,920 --> 01:03:57,680
Already banished target to
Harlow's demo.
850
01:03:57,680 --> 01:04:00,480
Hold on, hold on.
I'm going to hold action until
851
01:04:00,480 --> 01:04:03,600
Savara goes and then I'm going
to twin banishment.
852
01:04:04,480 --> 01:04:09,120
OK, I'll allow it.
All right, Savara, it's your
853
01:04:09,120 --> 01:04:12,440
turn.
Well, I won't have 9 because I
854
01:04:12,440 --> 01:04:13,040
don't have hate.
Yeah.
855
01:04:13,040 --> 01:04:19,160
If you haven't hasted her.
But too bad nevertheless, I am
856
01:04:19,160 --> 01:04:24,040
going to a whackum.
Let me just roll first.
857
01:04:25,040 --> 01:04:29,320
I can hold it a turn because
he's he's going to automatically
858
01:04:29,320 --> 01:04:35,680
fail his next one.
So from my turn I could.
859
01:04:36,960 --> 01:04:41,240
I could do haste.
I could click in haste.
860
01:04:41,320 --> 01:04:44,120
Shouting at you to do.
OK, and I'll do that.
861
01:04:44,120 --> 01:04:49,480
I'll click in haste and then I
will mind sliver again.
862
01:04:52,080 --> 01:04:55,920
OK, all right.
And with mind sliver.
863
01:04:56,320 --> 01:04:57,880
Intelligent saving throw?
Yeah, it's.
864
01:05:00,360 --> 01:05:07,960
Different die this time.
So I have that's a 3X.
865
01:05:10,320 --> 01:05:11,600
Yeah, it succeeds.
Yep.
866
01:05:15,680 --> 01:05:17,920
I might need to go get my other
dice be right back.
867
01:05:17,960 --> 01:05:23,040
OK, I'll tell you what, while
she's getting dice, that's a
868
01:05:23,040 --> 01:05:26,720
good time to step away for a
quick break so DM can go.
869
01:05:26,760 --> 01:05:28,280
To make.
A hot drink.
870
01:05:28,880 --> 01:05:30,600
We will step away for one
moment.
871
01:05:30,600 --> 01:05:32,080
We will be back here in just a
moment.
872
01:05:32,280 --> 01:05:34,600
With Crit happens the lost
missions.
873
01:05:36,920 --> 01:05:39,360
Level up your hangout at the
Benevolent Badger.
874
01:05:39,640 --> 01:05:42,640
Stop in and say hi to Jordan,
Mel and the rest of the
875
01:05:42,640 --> 01:05:46,120
Benevolent Badger crew.
Open board games every day, plus
876
01:05:46,120 --> 01:05:49,160
Dungeons and Dragons sessions
available to sign up online for
877
01:05:49,160 --> 01:05:51,480
Tuesday, Wednesday and
Saturdays.
878
01:05:51,600 --> 01:05:54,040
On the first Monday of every
month, the board game
879
01:05:54,040 --> 01:05:57,040
tournament, bragging rights on
the line and a new champion may
880
01:05:57,040 --> 01:06:00,200
be crowned.
Fuel the fun with wraps, pizza
881
01:06:00,200 --> 01:06:03,000
and other Cafe favorites.
Open Monday through Thursday
882
01:06:03,000 --> 01:06:06,640
9:00 AM to 10:00 PM and Friday
and Saturdays 9:00 AM to 11:00
883
01:06:06,640 --> 01:06:08,560
PM.
The Benevolent Badger where the
884
01:06:08,560 --> 01:06:11,640
best games are played with good
food and even better coffee.
885
01:06:12,000 --> 01:06:14,960
You can find them at 1699
Schofield Ave.
886
01:06:14,960 --> 01:06:20,120
Ste. 200 in Schofield, WI or
online at Benevolent badger.com.
887
01:06:20,400 --> 01:06:23,320
Benevolent Badger proud sponsors
of Crit Happens.
888
01:06:23,360 --> 01:06:26,120
Welcome back to Crit Happens the
Lost Missions here on Spotify,
889
01:06:26,120 --> 01:06:29,720
iTunes, Player dot FM, Pod
Directory, comsticker.com,
890
01:06:29,720 --> 01:06:32,120
TuneIn Radio, and
iheartradio.com.
891
01:06:32,680 --> 01:06:36,560
All right, let's hop right back
into the hullabaloo.
892
01:06:37,520 --> 01:06:44,400
And I believe that it was.
Just hasten me, yeah.
893
01:06:44,400 --> 01:06:52,800
So to start, I'm going to hit
button number one on my Rord of
894
01:06:53,360 --> 01:07:00,560
Rord rod of Lord Levite and turn
it into a long sword.
895
01:07:00,560 --> 01:07:07,360
So it's going to the rod becomes
a flame tongue and the fiery
896
01:07:07,360 --> 01:07:13,600
blade sprouts from the end and
it has just a lot like long
897
01:07:13,840 --> 01:07:22,440
fiery blade.
And I am going to also use drain
898
01:07:22,440 --> 01:07:28,680
life.
So on this first tax which I
899
01:07:28,680 --> 01:07:37,680
will roll.
So the first one would be 29 so
900
01:07:37,680 --> 01:07:46,480
that hits with the drain life on
it and then on the second one
901
01:07:48,400 --> 01:08:01,280
that is 25 that hits and that
one I will put on the trip
902
01:08:01,280 --> 01:08:10,160
attack and on the last one of
the first actions it will be 28.
903
01:08:13,320 --> 01:08:17,720
That hits as well.
OK, so and then those are all
904
01:08:17,720 --> 01:08:20,040
crits.
Correct.
905
01:08:20,040 --> 01:08:24,080
So I'll need you to call me AD 6
for each one of those attacks.
906
01:08:24,960 --> 01:08:28,359
AD 6 for each.
Go get them.
907
01:08:31,920 --> 01:08:33,840
Oopsies.
Well, it planned it out.
908
01:08:33,840 --> 01:08:36,880
We got, oh, we have 123.
OK.
909
01:08:37,840 --> 01:08:43,319
So the first two attacks do not
do critical damage as the blow
910
01:08:43,319 --> 01:08:46,200
kind of almost passes through
his body.
911
01:08:47,680 --> 01:08:51,160
The third attack however, will
just do normal crit damage.
912
01:08:56,840 --> 01:09:00,800
OK.
So first two do not do crit
913
01:09:00,800 --> 01:09:03,160
damage.
Correct.
914
01:09:05,720 --> 01:09:10,160
All right.
First one was the one with Drain
915
01:09:10,160 --> 01:09:24,319
Life, so that is 4D6 necrotic.
There we are.
916
01:09:29,000 --> 01:09:32,960
OK.
So for necrotic damage you have
917
01:09:33,600 --> 01:09:37,040
8-5.
You have 5.
918
01:09:38,399 --> 01:09:43,720
That's wrong, sorry. 8 + 5 which
is 1315.
919
01:09:43,960 --> 01:09:46,479
Yep.
OK.
920
01:09:47,040 --> 01:09:49,640
Oh wait, you mean to make a con
saving throw?
921
01:09:53,920 --> 01:09:55,880
DC-17.
Yeah, that fails.
922
01:09:56,800 --> 01:10:03,240
OK, then.
Then you take the full 13 and
923
01:10:03,240 --> 01:10:18,320
then for the first damage it is
11 and this is slashing now
924
01:10:18,320 --> 01:10:24,680
because it's a sword.
And then the second attack used
925
01:10:26,280 --> 01:10:30,800
trip attack, so it needs to make
a strength saving throw DC-17.
926
01:10:34,320 --> 01:10:36,160
Which it fails because it's
paralyzed.
927
01:10:37,240 --> 01:10:41,200
Correct.
So it is prone now.
928
01:10:41,720 --> 01:10:48,320
OK.
And it takes 7 + 15 slashing on
929
01:10:48,320 --> 01:10:55,800
that one and then last one in
this round on this action is
930
01:10:55,800 --> 01:11:04,480
another 14 slashing and that's
action one.
931
01:11:06,800 --> 01:11:12,680
Yay.
So now we have Action 2, and I'm
932
01:11:12,680 --> 01:11:15,840
just going to go ahead and roll
all of the hits.
933
01:11:17,200 --> 01:11:34,960
Now we have 27, 25, 29, so all
those hit.
934
01:11:35,800 --> 01:11:38,880
Correct.
So again, roll 3D6.
935
01:11:40,320 --> 01:11:41,440
Yeah.
Correct, that last one was
936
01:11:41,680 --> 01:11:44,760
supposed to be crit damage
wasn't it?
937
01:11:44,760 --> 01:11:47,680
So double.
Is that the 14?
938
01:11:49,240 --> 01:11:52,200
So the the what?
The last action?
939
01:11:52,960 --> 01:11:55,120
The very last attack when I had
123.
940
01:11:55,120 --> 01:11:58,280
You said the last one did have
crit damage, right?
941
01:11:58,440 --> 01:11:59,920
Yep.
OK then I forgot to roll the
942
01:11:59,920 --> 01:12:01,840
second.
Just add two more slashing to
943
01:12:01,840 --> 01:12:04,640
that.
You add the 2D6 fire and the 44
944
01:12:04,640 --> 01:12:07,760
in a product too.
Yeah, those were OK.
945
01:12:08,880 --> 01:12:11,920
Wait the fire.
Cuz you have the flaming long
946
01:12:11,920 --> 01:12:14,840
sword so it gets 2D6 fire damage
also.
947
01:12:15,680 --> 01:12:17,440
On all of them.
Yeah.
948
01:12:18,960 --> 01:12:21,720
For crying out loud, no, I
didn't add that to any of them.
949
01:12:22,240 --> 01:12:28,480
Yeah, and doubled on the crit 1.
OK, SO2D6.
950
01:12:30,040 --> 01:12:33,000
Yes.
All right, hold on.
951
01:12:33,680 --> 01:12:44,520
First one is 6, second one is 4,
third one is.
952
01:12:44,600 --> 01:12:56,680
I need more dice 9 + 514.
So 24 in total.
953
01:12:58,760 --> 01:13:11,000
OK, now I can do the the second.
I've hit on all the second ones
954
01:13:11,000 --> 01:13:13,600
and now I need to roll the D
sixes again to see if any of
955
01:13:13,600 --> 01:13:15,640
them are crits.
Correct.
956
01:13:16,600 --> 01:13:21,600
OK, 123 again.
So.
957
01:13:21,760 --> 01:13:24,760
Attacks 1-2 Yep.
Attacks 1/2 just do normal
958
01:13:24,760 --> 01:13:29,240
damage.
All right, all right, and
959
01:13:31,480 --> 01:13:39,280
because I have it, I will add on
one of them for funsies
960
01:13:39,520 --> 01:13:43,520
superiority die and use the
menacing attack just to add the
961
01:13:43,520 --> 01:13:55,200
damage.
OK, all right, first attack.
962
01:13:56,440 --> 01:13:57,680
This is going to have men a
thing.
963
01:13:59,560 --> 01:14:12,400
Oh bother.
So that is 18 slashing for flame
964
01:14:12,480 --> 01:14:18,480
or fire second attack without
this purity.
965
01:14:22,400 --> 01:14:28,040
OK, well.
That's not us. 9 slashing.
966
01:14:28,040 --> 01:14:31,720
Oh, floating days.
Oh, I did it again.
967
01:14:33,160 --> 01:14:43,400
OK, 18 flame or fired.
I'm just going to keep saying it
968
01:14:43,400 --> 01:14:48,040
wrong.
So that was 9 slashing 18 fire
969
01:14:48,040 --> 01:14:50,440
on that one and then the last
one's the crit
970
01:15:02,040 --> 01:15:20,280
we've got for the fire 15 and
for the slashing 13 and then I
971
01:15:20,280 --> 01:15:25,360
shall action search.
OK.
972
01:15:25,520 --> 01:15:34,920
Yeah, and this is another set.
Now action search is that's not
973
01:15:34,920 --> 01:15:40,600
activated with.
Just a special OK Yep, I get one
974
01:15:40,600 --> 01:15:45,320
per short rest.
OK, so here we go again.
975
01:15:48,600 --> 01:16:13,580
OK, right now that's I'm going
to use a superiority the die and
976
01:16:14,740 --> 01:16:20,960
superiority die for precision
attack and add it to the because
977
01:16:20,960 --> 01:16:23,080
these aren't good enough.
All that'll do.
978
01:16:24,080 --> 01:16:25,600
You get a plus D4 I remember
too.
979
01:16:26,440 --> 01:16:31,800
Oh yeah, well, they were really
low, but I'm going to save.
980
01:16:32,680 --> 01:16:39,160
Oh, let's see.
That still wouldn't do it, so
981
01:16:39,160 --> 01:16:44,800
I'll I'll use the superior
superiority, but I'll add that
982
01:16:44,800 --> 01:16:47,160
D4 to that damage, so I'll put
that aside.
983
01:16:49,680 --> 01:17:06,880
So the first one is 24 that hits
OK, second Nat 20 OK.
984
01:17:09,360 --> 01:17:11,000
That weird.
It's exploding guys then, right?
985
01:17:11,880 --> 01:17:14,200
Very critical hit.
You get another action.
986
01:17:14,200 --> 01:17:17,120
Yeah, no.
In fact, he gets.
987
01:17:17,280 --> 01:17:18,040
An.
Action.
988
01:17:18,240 --> 01:17:28,720
Yeah. 20. 5 Yep, all those hit.
OK, Yeah I will say that with
989
01:17:28,920 --> 01:17:39,200
the natural 20 that that does
normal critical damage, it can
990
01:17:39,200 --> 01:17:42,320
ignore the rules.
So roll me AD 6 on the 1st and
991
01:17:42,320 --> 01:17:47,160
3rd attacks.
I got A5 and A4.
992
01:17:49,040 --> 01:17:53,400
OK so roll me damage for the
first one.
993
01:17:55,760 --> 01:18:15,480
OK, we have 7 fire 17 slashing.
OK, so 24 in total, correct?
994
01:18:16,480 --> 01:18:19,480
Oh sugar, this is doubled
because of crit.
995
01:18:20,880 --> 01:18:23,800
Hold on, let me add the other
stuff.
996
01:18:24,800 --> 01:18:26,680
And for clarity, it's magical
flashing.
997
01:18:27,360 --> 01:18:40,400
Yeah, Correct.
Yeah. 1213 fire and 20 slashing.
998
01:18:41,800 --> 01:18:48,360
So 33 damage in total.
Yes.
999
01:18:48,360 --> 01:18:58,600
OK, so as a result of his traits
with the first attack, your
1000
01:18:58,600 --> 01:19:03,040
hammer kind of goes through him
and just kind of distorts while
1001
01:19:03,040 --> 01:19:07,600
inside him and you will it'll
kind of blowback on you and
1002
01:19:07,600 --> 01:19:13,320
you'll take 17 fourths damage.
Sure, I'm going to.
1003
01:19:13,560 --> 01:19:18,480
Can I use a reaction?
Do you have a reaction with your
1004
01:19:19,280 --> 01:19:20,840
action?
Search I have stones.
1005
01:19:21,760 --> 01:19:23,800
Yeah, she has a reaction with
her normal terms.
1006
01:19:23,800 --> 01:19:25,440
It's just a reaction.
OK.
1007
01:19:26,680 --> 01:19:30,680
So I'd use stone endurance to
reduce that by one D12 + 3.
1008
01:19:33,280 --> 01:19:35,840
OK, because I forget to use that
all the time.
1009
01:19:39,760 --> 01:19:45,600
That's 11, so reduced by 11.
So that's six damage.
1010
01:19:46,360 --> 01:19:53,800
Yeah, 6 Cool, cool.
Anything else?
1011
01:19:54,320 --> 01:19:57,560
Well, you have two more, two
more hits to go.
1012
01:19:57,880 --> 01:20:02,920
Yep.
OK, yeah, get them Savara
1013
01:20:03,960 --> 01:20:05,880
attack.
And they're all crits?
1014
01:20:07,200 --> 01:20:17,600
Yeah, 8, OK, that's 12 flame, 16
slashing.
1015
01:20:20,120 --> 01:20:21,840
That's doubled, right?
Yep.
1016
01:20:22,720 --> 01:20:27,040
Oh, I got 2 sixes on the D6
exploding dice.
1017
01:20:27,040 --> 01:20:32,120
Let's.
Go, I got another one. 18.
1018
01:20:33,360 --> 01:20:34,160
So.
Thirty.
1019
01:20:34,200 --> 01:20:46,040
There we go.
OK 17 + 34 five 17/22/26 or no
1020
01:20:46,040 --> 01:20:54,760
2426 OK 26 fire 18 slashing one
more.
1021
01:20:57,160 --> 01:21:03,600
Oops.
Other exploding dice.
1022
01:21:04,640 --> 01:21:18,760
This is dangerous.
OK. 781013 fire 7 15 slashing.
1023
01:21:20,440 --> 01:21:22,520
OK, I'm done.
Cool.
1024
01:21:22,600 --> 01:21:25,680
All right.
Does did anybody write down how
1025
01:21:25,680 --> 01:21:29,800
much damage I did one turn?
They couldn't.
1026
01:21:29,920 --> 01:21:32,320
Spend this job.
You're the only one that's dealt
1027
01:21:32,320 --> 01:21:34,960
damage to it, so how much damage
has it taken?
1028
01:21:35,720 --> 01:21:43,400
It has taken, well, we'll say
this as Sephora is just as
1029
01:21:43,400 --> 01:21:47,600
Sephora is just wailing away on
this archivist.
1030
01:21:48,040 --> 01:21:50,680
Just non-stop crack, crack.
Crack.
1031
01:21:50,680 --> 01:21:56,680
Crack As the last crack comes
up, she, the archivist kind of
1032
01:21:57,480 --> 01:22:12,600
staggers back and.
As that last attack comes in,
1033
01:22:12,600 --> 01:22:18,440
the Archemis kind of staggers
back and your your your
1034
01:22:18,440 --> 01:22:21,440
warhammer just kind of tears
through it, almost like
1035
01:22:21,480 --> 01:22:25,280
parchment and and light
scattering fragments of living
1036
01:22:25,280 --> 01:22:30,880
ink all across the floor.
It, it's the Archemis kind of
1037
01:22:30,880 --> 01:22:35,760
staggers, and it's hollow form
folds inward and almost
1038
01:22:35,920 --> 01:22:39,720
collapses under the weight of
its own words, and for the first
1039
01:22:39,720 --> 01:22:45,040
time it looks fragile, almost
immortal even.
1040
01:22:45,120 --> 01:22:50,800
And then the vault breathes.
The sound of 1000 pages turning
1041
01:22:50,800 --> 01:22:52,920
at once roars through the
chamber.
1042
01:22:52,920 --> 01:22:55,880
The air splits, heavy with
static.
1043
01:22:55,880 --> 01:22:59,480
The light above you fractures
into jagged shards, and the
1044
01:22:59,480 --> 01:23:02,360
floor ripples beneath your feet
as the room itself.
1045
01:23:02,360 --> 01:23:05,400
We're trying to rewrite what
just happened.
1046
01:23:05,920 --> 01:23:10,560
The Archivist straightens up in,
pouring upwards instead of down,
1047
01:23:10,560 --> 01:23:15,040
ribbons of black light swirling
into a Halo of inverted
1048
01:23:15,040 --> 01:23:18,960
constellations.
The symbols carved into it's
1049
01:23:19,560 --> 01:23:23,720
what would we call what we would
call skin crawls, rearranging
1050
01:23:23,720 --> 01:23:27,760
itself into new languages no one
alive should be able to read.
1051
01:23:27,760 --> 01:23:32,120
And each letter burns white hot
before sinking into the void
1052
01:23:32,120 --> 01:23:36,440
where its chest should be.
The vault doesn't just remember
1053
01:23:36,440 --> 01:23:40,400
now, it's editing.
The being before you swells,
1054
01:23:40,440 --> 01:23:45,120
growing massive, its limbs
distending into fractal shapes.
1055
01:23:45,600 --> 01:23:49,320
Every state, every step it takes
bleeds black light.
1056
01:23:49,600 --> 01:23:52,880
Your reflection in the shattered
glass crawls towards you,
1057
01:23:53,320 --> 01:23:56,480
whispering versions of your name
you've never heard before.
1058
01:23:57,120 --> 01:24:01,080
The darkness in the creature's
tastic nights spreading outward,
1059
01:24:01,080 --> 01:24:03,920
a black sun blooming beneath
ice.
1060
01:24:04,520 --> 01:24:08,600
The chamber feels as if it's
lifting gravity, dissolving into
1061
01:24:08,600 --> 01:24:12,080
chaos.
The shards of glass rise around
1062
01:24:12,080 --> 01:24:17,640
you like drifting stars.
The Archivist below has now
1063
01:24:17,640 --> 01:24:24,640
become the Voice, so at this
point it has entered its, we'll
1064
01:24:24,640 --> 01:24:30,080
call it mythic Stage.
So it can do that while
1065
01:24:30,080 --> 01:24:32,040
incapacitated and prone.
Correct.
1066
01:24:32,040 --> 01:24:37,680
So because it's it's reduced to
to have HP, it will revert
1067
01:24:37,680 --> 01:24:41,920
itself, It will change and
rewrite effectively everything
1068
01:24:41,920 --> 01:24:45,640
that's happened so far.
So it will effectively become, I
1069
01:24:45,640 --> 01:24:52,840
don't know, say a new creature,
but it will effectively distort
1070
01:24:53,000 --> 01:24:55,680
and rewrite what has happened so
far to it.
1071
01:24:56,760 --> 01:25:00,800
So all condition statuses are
gone and we will start anew.
1072
01:25:04,000 --> 01:25:08,160
It won't get into any more hit
points, but it will begin its
1073
01:25:08,160 --> 01:25:12,600
mythic form.
So with that we would move to.
1074
01:25:13,200 --> 01:25:16,680
And I have like, can I say
something when that happens?
1075
01:25:16,760 --> 01:25:20,880
Sure.
Because she's, she's panting by
1076
01:25:20,880 --> 01:25:24,840
the way, 'cause she just went at
him, right?
1077
01:25:24,840 --> 01:25:28,160
And saw all that change.
And she like, looks up at him
1078
01:25:28,160 --> 01:25:30,280
and sees that like.
Obviously, he's up.
1079
01:25:30,640 --> 01:25:34,480
And and as angry as fuck and she
goes.
1080
01:25:34,960 --> 01:25:39,400
You may on or rewrite everything
I just did or you think you did,
1081
01:25:39,640 --> 01:25:44,200
but you didn't write rewrite me.
I am Savara, you will Remember
1082
01:25:44,200 --> 01:25:46,280
Me.
And she's going to raise her
1083
01:25:46,280 --> 01:25:52,400
Warhammer and prepare to go OK?
With that, we will move to
1084
01:25:54,200 --> 01:25:58,160
Zebulon All.
Right.
1085
01:25:58,160 --> 01:26:01,360
So hold person or hold monster
is effectively ended, correct?
1086
01:26:05,760 --> 01:26:10,720
I think at 1st I'm going to do
some exposition.
1087
01:26:14,320 --> 01:26:17,200
He's here for names and
information, right?
1088
01:26:18,480 --> 01:26:21,160
I'm going to offer something
deeply personal, the name of my
1089
01:26:21,160 --> 01:26:23,760
first love.
OK.
1090
01:26:23,960 --> 01:26:28,080
And in return I would like to
ask what are you doing?
1091
01:26:30,520 --> 01:26:36,040
OK, give me a give me a
persuasion check.
1092
01:26:37,120 --> 01:26:45,480
All right.
And it will match with a say we
1093
01:26:45,480 --> 01:26:48,360
could match with an insight
check from him.
1094
01:26:52,240 --> 01:26:57,320
Roll 14 + 8.
Plus AD 4 all.
1095
01:26:59,040 --> 01:27:04,080
Right, let me roll AD 4.
That's a 2.
1096
01:27:06,040 --> 01:27:12,760
So what's the total?
That's 24.
1097
01:27:13,040 --> 01:27:20,440
OK so as you OfferUp this memory
of your your first love it it it
1098
01:27:20,440 --> 01:27:25,120
almost leaves your brain and you
almost see like a trail of
1099
01:27:25,800 --> 01:27:33,520
arcane memory as it begins to
shimmer and you see memories of
1100
01:27:33,520 --> 01:27:36,720
your first date with your first
love and your first kiss.
1101
01:27:37,160 --> 01:27:41,240
And as it kind of leaves your
brain you don't necessarily you
1102
01:27:41,240 --> 01:27:47,520
almost forget that as the
archivist kind of breeze it in
1103
01:27:47,920 --> 01:27:53,200
and you hear him begin to almost
chuckle and with an inside of 25
1104
01:27:55,200 --> 01:27:59,680
he will begin to just almost
like chortle to himself.
1105
01:27:59,800 --> 01:28:04,880
Just a meaningless memory
offered.
1106
01:28:06,680 --> 01:28:10,880
What am I here for?
I'm here because the Vault needs
1107
01:28:10,880 --> 01:28:14,400
me.
The Vault calls me its
1108
01:28:14,400 --> 01:28:18,400
protector.
And you and he kind of points at
1109
01:28:18,680 --> 01:28:24,360
Zebulon and he goes and you will
be forgotten.
1110
01:28:25,560 --> 01:28:36,880
And I need you to give me a.
Charisma savings throw.
1111
01:28:38,040 --> 01:28:44,400
All right, I'm good at those.
We've got a 20.
1112
01:28:49,600 --> 01:28:54,440
All right, that just meets.
So all right, success.
1113
01:28:54,440 --> 01:29:00,200
Nothing necessarily happens, but
you do feel almost your brain
1114
01:29:00,200 --> 01:29:04,520
kind of cloud as memories begin
to kind of distort themselves.
1115
01:29:04,920 --> 01:29:07,440
But just at the last moment,
you're kind of able to fight
1116
01:29:07,440 --> 01:29:17,240
that off and resist the magical
distortion of the memory bend or
1117
01:29:17,240 --> 01:29:21,760
memory insight that the
archivist is attempting to take
1118
01:29:21,760 --> 01:29:26,080
from you.
So.
1119
01:29:26,720 --> 01:29:34,320
I will say that I will say that
that portion will count as a
1120
01:29:35,680 --> 01:29:41,360
bonus action because technically
speaking is a reaction.
1121
01:29:43,040 --> 01:29:47,760
So because there was a skill
check in there, I will not not
1122
01:29:47,760 --> 01:29:50,760
cost you your full action, but I
cost you your bonus action.
1123
01:29:51,640 --> 01:29:55,240
There's several seconds of
dialogue also, so yeah, we'll
1124
01:29:55,240 --> 01:29:58,520
take it.
The second hound will have to
1125
01:29:58,520 --> 01:30:03,760
wait for next turn though.
Is Baxter within range of him
1126
01:30:03,760 --> 01:30:06,920
again?
Yes, Baxter is still within
1127
01:30:06,920 --> 01:30:11,240
range of a melee range with.
Him all right then I'm going to
1128
01:30:11,240 --> 01:30:13,240
attempt to hit him with a second
hold person.
1129
01:30:13,800 --> 01:30:16,120
OK.
And hold person, hold monster.
1130
01:30:16,400 --> 01:30:20,600
Sorry.
So disadvantage so this be a
1131
01:30:20,600 --> 01:30:27,640
single straight role for a
intelligence 19 all right so
1132
01:30:27,640 --> 01:30:31,480
with the 15 on the die plus 10
to saves that will succeed the.
1133
01:30:31,520 --> 01:30:35,360
Throw give my reaction to cat
silvery barbs.
1134
01:30:36,240 --> 01:30:40,120
To make me roll again.
Yeah, and take basically
1135
01:30:40,120 --> 01:30:41,920
disadvantage, you take the lower
roll.
1136
01:30:42,760 --> 01:30:46,880
You son of a bitch.
Well, that's a 19 on the die, so
1137
01:30:47,280 --> 01:30:48,960
I mean 29.
That's rough.
1138
01:30:49,440 --> 01:30:51,520
Yeah.
So he fails.
1139
01:30:52,400 --> 01:30:55,720
No, no, Nope.
So he will.
1140
01:30:55,720 --> 01:30:59,760
He will resist.
He, he kind of, he, he remembers
1141
01:30:59,760 --> 01:31:01,640
the feeling of the first hold
monster.
1142
01:31:01,640 --> 01:31:05,680
His body stiffened and he just
stood there and he felt it
1143
01:31:05,920 --> 01:31:10,200
starting to go stiff again.
But he's able to fight it off
1144
01:31:10,200 --> 01:31:13,560
and just kind of shake it off.
And you just kind of see all of
1145
01:31:13,560 --> 01:31:18,880
this arcane energy just wash off
of him as now in his mythic form
1146
01:31:19,400 --> 01:31:26,920
he is expecting that and is able
to fight it off anything else.
1147
01:31:27,120 --> 01:31:28,360
How?
Sorry, you also have advantage
1148
01:31:28,360 --> 01:31:34,840
on your next attack on your next
attack ability or saving throw.
1149
01:31:36,400 --> 01:31:37,320
OK.
Thank you.
1150
01:31:40,200 --> 01:31:41,600
Cool.
Anything else I think.
1151
01:31:42,280 --> 01:31:43,960
That's all of my available
actions.
1152
01:31:43,960 --> 01:31:46,280
I'm going to continue running
away from this guy.
1153
01:31:46,480 --> 01:31:48,520
He is freaking me out.
OK.
1154
01:31:49,000 --> 01:31:51,520
So I'm going to be at 90 feet
now, OK, right.
1155
01:31:51,680 --> 01:31:59,320
Unless he's moved.
Yes, he currently was within 20
1156
01:31:59,320 --> 01:32:04,600
feet of Neros and Savara from
his initial teleport, so he was
1157
01:32:04,600 --> 01:32:08,000
within 20 feet of them.
Unless they've moved and I don't
1158
01:32:08,000 --> 01:32:11,480
believe they have.
And I was 30 feet behind them to
1159
01:32:11,480 --> 01:32:16,120
start and.
Have taken. 230 feet turns so.
1160
01:32:16,200 --> 01:32:18,760
This one I will say at this
point you are in danger of
1161
01:32:18,760 --> 01:32:21,040
leaving.
Yeah, you're at this point
1162
01:32:21,040 --> 01:32:22,680
you're in danger of leaving the
room.
1163
01:32:22,680 --> 01:32:25,840
So I will say that you only take
a half movement with this.
1164
01:32:25,920 --> 01:32:29,160
You'll be right up against the
the threshold, effectively, of
1165
01:32:29,160 --> 01:32:34,400
the entryway to this chamber.
Oh yeah, So like 75 feet.
1166
01:32:34,880 --> 01:32:37,120
Yeah, the wall, yeah, we'll call
that 75, correct.
1167
01:32:40,320 --> 01:32:42,640
That's my turn.
Good luck, Nero's.
1168
01:32:42,920 --> 01:32:46,040
All right, don't drop your.
Concentration on Savara please.
1169
01:32:47,360 --> 01:32:51,880
It is now the good boy's turn.
Oh, that's right, Baxter.
1170
01:32:52,040 --> 01:32:53,920
He gets to attack.
So beef.
1171
01:32:54,120 --> 01:32:56,040
I had plans.
To get 2 Baxters and that was
1172
01:32:56,040 --> 01:33:02,480
foiled but.
Before his turn, the Archivist
1173
01:33:02,480 --> 01:33:04,160
is going to activate his aura of
forgetting.
1174
01:33:04,160 --> 01:33:10,440
He will turn it Baxter and I
need him to make a Wisdom saving
1175
01:33:10,440 --> 01:33:14,920
throw.
All right, I got to look up his
1176
01:33:14,920 --> 01:33:16,920
wisdom.
It's probably bad his.
1177
01:33:16,920 --> 01:33:22,400
Wisdom is a + 1 for modifier.
He's wiser than I am, so I'm.
1178
01:33:22,400 --> 01:33:25,200
Going to tell you right now
you're going to need a 20 all.
1179
01:33:27,040 --> 01:33:29,960
Right.
And is this advantage or
1180
01:33:29,960 --> 01:33:32,440
disadvantage anything?
Nope, just a singular role
1181
01:33:32,440 --> 01:33:34,840
unless he has some way to give
advantage to himself.
1182
01:33:36,000 --> 01:33:38,600
Perception checks for hearing or
smell.
1183
01:33:38,680 --> 01:33:40,120
Doesn't sound like that.
Nope.
1184
01:33:41,400 --> 01:33:46,000
All right, he rolled an 18.
Who tried who?
1185
01:33:46,000 --> 01:33:53,720
Tried he's going to come just
short so on a 19 on the roll, he
1186
01:33:53,720 --> 01:34:00,520
will take a memory stress and
will also take.
1187
01:34:07,400 --> 01:34:09,320
He's forgetting all those ones
he rolled.
1188
01:34:10,640 --> 01:34:12,280
Yeah, 11 his.
Motivation.
1189
01:34:12,600 --> 01:34:17,160
Yeah, he'll take 11 psychic
damage and again he'll gain a a
1190
01:34:17,160 --> 01:34:20,120
memory stress.
So this is the first time we've
1191
01:34:20,120 --> 01:34:21,880
had to.
This, yeah.
1192
01:34:21,880 --> 01:34:24,160
Could you describe that?
Yeah, I'm pulling up my chart
1193
01:34:24,160 --> 01:34:28,880
here on that real quick so I can
just copy it into the chat.
1194
01:34:54,180 --> 01:34:56,420
So that is in the.
Chat for you guys.
1195
01:34:56,420 --> 01:35:01,940
So with a with A1 in the memory
stress scale, he will just
1196
01:35:02,020 --> 01:35:04,980
suffer a disadvantage of any
insider investigation checks.
1197
01:35:04,980 --> 01:35:07,740
Nothing too bad right now, but
if you take a look as you
1198
01:35:07,740 --> 01:35:15,220
continue to take memory stress
it it it doesn't go very well.
1199
01:35:15,220 --> 01:35:22,640
So you have up to 6.
These would be a lot scarier on
1200
01:35:22,640 --> 01:35:25,760
my person than a temporary
summon.
1201
01:35:26,080 --> 01:35:27,880
Right?
Poor Baxter.
1202
01:35:31,520 --> 01:35:31,920
Cool.
All right.
1203
01:35:32,680 --> 01:35:34,520
So we can go ahead with Baxter's
turn.
1204
01:35:35,400 --> 01:35:39,720
All right, so he charges forward
and lunges to bite, as he must.
1205
01:35:39,880 --> 01:35:41,760
Does he get advantage for pack
tactics?
1206
01:35:42,280 --> 01:35:46,040
He's got friends, right?
Is there anybody within 5 feet
1207
01:35:46,040 --> 01:35:48,280
of him?
Sparrow right?
1208
01:35:49,120 --> 01:35:50,560
Is it mainly range of the
archivist?
1209
01:35:50,560 --> 01:35:52,080
I'm legitimate.
Yes.
1210
01:35:52,080 --> 01:35:53,880
Yes, you are OK.
Yep.
1211
01:35:53,880 --> 01:35:55,560
So we'll say he's got back
decked, correct?
1212
01:35:56,560 --> 01:36:02,520
All right, we got an 18, is that
right?
1213
01:36:02,640 --> 01:36:09,480
Yes, 18.
OK, that is a miss.
1214
01:36:11,200 --> 01:36:14,200
All right.
Is turned adjacent to the
1215
01:36:14,200 --> 01:36:15,400
archivist.
Cool.
1216
01:36:21,680 --> 01:36:27,640
I'm also going to give you guys
ways to reduce your memory
1217
01:36:27,640 --> 01:36:35,520
stress and this instance really
the only way would be the first
1218
01:36:35,520 --> 01:36:39,840
two anchoring object or grounded
touch.
1219
01:36:40,880 --> 01:36:44,160
I mean, you certainly can
retreat from the vault for 10
1220
01:36:44,160 --> 01:36:47,280
minutes, but be out of the fight
for quite some time.
1221
01:36:50,000 --> 01:36:52,520
I've got two really silly things
in my inventory I could leave
1222
01:36:52,520 --> 01:36:53,400
behind.
There you go.
1223
01:36:54,120 --> 01:36:56,160
OK, cool.
So, anything else for Baxter?
1224
01:36:58,200 --> 01:37:00,800
Nope, he can't.
He has to run straight at them
1225
01:37:00,800 --> 01:37:02,200
and attack.
That's all he can do.
1226
01:37:02,520 --> 01:37:07,000
All right.
We will then move to Initiative
1227
01:37:07,000 --> 01:37:13,720
20 and a layer action will
trigger.
1228
01:37:15,880 --> 01:37:20,600
He is going to choose three
creatures, so he's going to
1229
01:37:20,600 --> 01:37:23,880
choose Savara, Zebulon, and
Neros.
1230
01:37:24,840 --> 01:37:29,840
I need everyone to roll me a
Charisma saving throw.
1231
01:37:30,160 --> 01:37:35,440
This is going to be on a
effectively a memory.
1232
01:37:39,040 --> 01:37:41,000
I don't know the word.
I'm looking for a memory thing.
1233
01:37:42,880 --> 01:37:47,640
Psychic.
Yeah, we'll call it psychic.
1234
01:37:49,560 --> 01:37:52,240
Is it a spell effect?
No.
1235
01:37:52,720 --> 01:37:54,720
No.
This would be charisma.
1236
01:37:55,800 --> 01:37:58,800
Charisma.
So I'm gonna tell you right now,
1237
01:37:59,360 --> 01:38:02,760
Savara, only one way you can
dodge this one.
1238
01:38:06,880 --> 01:38:08,880
K.
Hey.
1239
01:38:10,080 --> 01:38:12,160
Is it an attack roll?
What's it doing?
1240
01:38:12,280 --> 01:38:13,800
Nope.
So this is a layer action.
1241
01:38:14,240 --> 01:38:17,440
So this is Initiative 20.
Oh, OK, got it.
1242
01:38:22,800 --> 01:38:26,920
Roll to 16 + 8.
OK, 24 for you Neros.
1243
01:38:32,240 --> 01:38:34,880
Sorry, Constitution saving
through.
1244
01:38:35,000 --> 01:38:37,520
Charisma saving through.
Oh, Christmas, that's even
1245
01:38:37,520 --> 01:38:38,560
better.
Yeah, say you have plus.
1246
01:38:38,640 --> 01:38:42,440
Eight, yeah.
Oh yeah, I do have a + 8.
1247
01:38:43,760 --> 01:38:45,680
I've got all your characters 26.
OK, cool.
1248
01:38:45,800 --> 01:38:58,320
Savara 1010.
OK, so the walls in the in the
1249
01:38:58,320 --> 01:39:02,600
chamber begin to ripple, almost
like rapid pages of a book
1250
01:39:02,600 --> 01:39:06,480
turning.
The chamber blinks, and just for
1251
01:39:06,480 --> 01:39:11,800
a moment, Savara.
Just pause for a second Savara,
1252
01:39:11,800 --> 01:39:16,480
you get a + 4 A plus one D4 plus
you had advantage on that one.
1253
01:39:17,240 --> 01:39:19,400
I had advantage.
Yeah, because there was
1254
01:39:19,400 --> 01:39:22,760
advantage on your next attack
save or ability check.
1255
01:39:28,320 --> 01:39:32,120
Does 22 sound?
Sounds much better.
1256
01:39:32,160 --> 01:39:37,880
OK, so again, the walls ripple
like pages turning rapidly in a
1257
01:39:37,880 --> 01:39:42,400
book, and the chamber blinks and
all of you look around and all
1258
01:39:42,400 --> 01:39:46,040
of you are still there.
And so we will then head to his
1259
01:39:46,040 --> 01:39:50,080
turn.
Did we almost lose Savara?
1260
01:39:51,240 --> 01:39:54,040
So a little bit Madagami, she
would have blinked out of
1261
01:39:54,040 --> 01:39:58,720
existence for one turn.
OK, not permanent.
1262
01:40:00,480 --> 01:40:03,520
Still quite important to have
that one turn of 6 attacks.
1263
01:40:03,520 --> 01:40:06,080
And just so the curiosity is
going to roll, she would have
1264
01:40:06,080 --> 01:40:11,480
also taken 5D-10 damage.
Psychic damage.
1265
01:40:11,480 --> 01:40:28,280
She would have taken Jesus
Christ 38 psychic damage.
1266
01:40:30,560 --> 01:40:32,320
Man, that one hurts.
Yeah.
1267
01:40:32,320 --> 01:40:34,720
So you did not take any damage
there.
1268
01:40:34,720 --> 01:40:36,760
So it's it's it's all or
nothing.
1269
01:40:36,760 --> 01:40:41,280
There's no so perfect.
All right, So it will go to its
1270
01:40:41,280 --> 01:40:49,040
turn and it will begin by.
Can't you hit for yourself?
1271
01:40:49,680 --> 01:40:56,440
Punch me, you prick.
Give me an intimidation check.
1272
01:40:57,520 --> 01:41:00,800
Let's see if you goad this
creature.
1273
01:41:04,000 --> 01:41:08,760
Advantage 17.
Oh wait, what's the D4?
1274
01:41:08,760 --> 01:41:15,800
And no bonus. 20 That's a dirty
20.
1275
01:41:16,640 --> 01:41:18,280
A bit is.
A dirty 20.
1276
01:41:18,320 --> 01:41:25,760
All right, so beating the DC of
20, he will blank out of
1277
01:41:25,760 --> 01:41:30,040
existence for a moment, teleport
to right in front of Nero's, and
1278
01:41:30,040 --> 01:41:31,320
he goes.
Shit.
1279
01:41:31,600 --> 01:41:38,320
You rang and he will take his
quill and slice at your throat.
1280
01:41:39,200 --> 01:41:46,160
Oh no, it has disadvantage on me
because I have a cloak of
1281
01:41:46,160 --> 01:41:51,000
displacement.
You're actually 5 inches to the
1282
01:41:51,000 --> 01:41:52,440
left.
Yeah.
1283
01:41:52,720 --> 01:42:03,440
That's correct.
OK, so rolled A10 and a nine, so
1284
01:42:03,440 --> 01:42:06,840
does a 22 hit.
Hit Nope.
1285
01:42:08,360 --> 01:42:10,440
Pause.
OK, it will go again because
1286
01:42:10,440 --> 01:42:14,840
you've goaded it so.
All right.
1287
01:42:15,040 --> 01:42:18,520
It has this advantage. 17 and
12, so 25 to hit.
1288
01:42:21,600 --> 01:42:24,000
I'll cast shield.
My AC is now 29 I.
1289
01:42:33,220 --> 01:42:37,300
Can love Nero's.
Mario's warming up to you, by
1290
01:42:37,300 --> 01:42:41,380
the way, not going to lie.
Wouldn't you have?
1291
01:42:41,380 --> 01:42:43,980
He's helpful.
Wouldn't you have an AC of 25?
1292
01:42:44,860 --> 01:42:48,540
No, I have shield of faith
active which gives me a plus
1293
01:42:48,540 --> 01:42:51,700
too.
Yes, you do OK.
1294
01:42:53,800 --> 01:42:55,440
All right.
Tom.
1295
01:42:56,440 --> 01:43:00,480
I have a flat 24 and the
possibility of taking it to a 29
1296
01:43:00,480 --> 01:43:02,200
whenever for as long as I have
spell slots.
1297
01:43:02,440 --> 01:43:05,400
OK, Zebulon, how far back are
you again?
1298
01:43:06,480 --> 01:43:09,560
75 feet, OK.
I think he's he's annoyed with
1299
01:43:09,560 --> 01:43:11,600
me.
Perpendicular with you guys.
1300
01:43:11,600 --> 01:43:14,360
It's not you, it's definitely
the arc of this.
1301
01:43:14,480 --> 01:43:16,200
Yeah, no.
So what he's going to do is in
1302
01:43:16,200 --> 01:43:23,360
that he is going to let out
this, he's going to emit this
1303
01:43:23,360 --> 01:43:29,560
sound in a 30 foot cone that
almost sounds like if you took a
1304
01:43:29,560 --> 01:43:32,280
megaphone to like got nails on a
chalkboard.
1305
01:43:33,640 --> 01:43:38,680
And I'm going to need neros to
make me an intelligent saving
1306
01:43:38,680 --> 01:43:43,160
throw.
The one thing I'm shit at?
1307
01:43:48,040 --> 01:43:50,320
That's a 13.
Oh wait.
1308
01:43:50,760 --> 01:43:53,840
Plus AD 4.
It's not going to matter.
1309
01:43:55,320 --> 01:44:01,280
That's a 16.
With exploding dice, right?
1310
01:44:03,960 --> 01:44:08,920
No, I appreciated the try.
So you are going to take 12D6
1311
01:44:08,920 --> 01:44:12,720
damage on its memory rend.
But it's tattoo.
1312
01:44:12,720 --> 01:44:20,440
Is 48 psychic damage?
Oh so good, I have resistance to
1313
01:44:20,440 --> 01:44:28,920
psychic. 24 damage to you and
then you are going to forget
1314
01:44:28,920 --> 01:44:38,280
your last turn.
So in this instance would not
1315
01:44:38,280 --> 01:44:42,680
have any effect.
Now, if kind of stepping out of
1316
01:44:42,680 --> 01:44:45,720
narrative for a minute, just to
kind of put it into a mechanical
1317
01:44:45,720 --> 01:44:50,400
sense, if Nero say, or you know,
we'll use Zebulon for an
1318
01:44:50,400 --> 01:44:52,320
example.
Zebulon last turn, if his whole
1319
01:44:52,320 --> 01:44:56,680
monster would have been
successful taking a memory rend
1320
01:44:57,080 --> 01:45:00,480
would effectively lose his last
turn.
1321
01:45:00,480 --> 01:45:04,280
He would concentration would be
lost and that spell would cease
1322
01:45:04,280 --> 01:45:06,080
to basically exist for that
turn.
1323
01:45:07,080 --> 01:45:09,000
So in.
This case, it doesn't do shit
1324
01:45:09,000 --> 01:45:10,960
for me, correct?
Like it doesn't do shit to me.
1325
01:45:11,160 --> 01:45:12,840
Right.
You still take the 48 psychic
1326
01:45:12,840 --> 01:45:16,000
damage, but you wouldn't you
still you still forget your last
1327
01:45:16,000 --> 01:45:20,280
turn, but in this instance.
What if the last turn was
1328
01:45:20,280 --> 01:45:22,920
banishment it?
Would come back.
1329
01:45:24,440 --> 01:45:26,560
Although I suppose if he was
banished he wouldn't be there to
1330
01:45:26,560 --> 01:45:27,760
have done this.
Yeah, correct.
1331
01:45:28,040 --> 01:45:32,240
Yeah, he would be right.
So OK that so.
1332
01:45:32,320 --> 01:45:35,880
You didn't see him explode.
You didn't see Savara pop off?
1333
01:45:36,520 --> 01:45:38,600
Yep, I'm.
Like you're just so.
1334
01:45:38,720 --> 01:45:40,800
Happening a completely different
monster.
1335
01:45:40,840 --> 01:45:44,800
Yeah, yeah.
Yeah, I'm like, I hasted you.
1336
01:45:44,800 --> 01:45:48,840
Why didn't you hit him?
Cool.
1337
01:45:48,880 --> 01:45:52,680
All right, that's it for the
turn for the Archivist.
1338
01:45:52,760 --> 01:46:03,920
It is Neros turn.
Oh joy, you know.
1339
01:46:11,040 --> 01:46:13,920
I think I'm going to.
I apologize.
1340
01:46:13,920 --> 01:46:22,040
One thing, one point of order
before we continue missing
1341
01:46:22,040 --> 01:46:24,120
something here.
There it is.
1342
01:46:25,720 --> 01:46:28,200
Because you are starting your
turn within 30 feet of this
1343
01:46:28,200 --> 01:46:34,280
creature, I need you to make me
ADC 20 Wisdom savings for one of
1344
01:46:34,280 --> 01:46:39,760
its traits, Aura of Forgetting.
That's a 25.
1345
01:46:43,560 --> 01:46:46,080
OK, cool.
Nothing happens then.
1346
01:46:46,080 --> 01:46:48,040
So perfect.
You can continue with your turn.
1347
01:46:48,040 --> 01:46:51,920
Sorry about that.
I don't like it when you do shit
1348
01:46:51,920 --> 01:46:55,560
like that.
Yeah, this is a battle between
1349
01:46:55,560 --> 01:47:00,600
you and me now.
This is my, you know, stepping
1350
01:47:00,600 --> 01:47:03,320
out of game, you know?
You made the archivist mad,
1351
01:47:03,320 --> 01:47:04,920
yeah.
Well, with.
1352
01:47:05,000 --> 01:47:07,840
You do all these trickeries.
One of my both.
1353
01:47:07,880 --> 01:47:12,600
Favorite things and I don't want
to say it's annoying because I
1354
01:47:12,600 --> 01:47:17,080
love it, but the way you,
especially Jesse, break
1355
01:47:17,200 --> 01:47:28,120
characters has fascinated me for
years, so I always try to you.
1356
01:47:28,600 --> 01:47:30,520
Know what I realized too with
this character?
1357
01:47:31,320 --> 01:47:33,720
I have a bunch of this homebrew
stuff, but I could have done the
1358
01:47:33,720 --> 01:47:38,280
exact same thing with a Divine
soul sorcerer and twilight
1359
01:47:38,280 --> 01:47:40,800
cleric or a peace cleric.
Hey would have hated that just
1360
01:47:40,800 --> 01:47:44,640
as much.
Exactly, I would have had a few
1361
01:47:44,640 --> 01:47:45,800
less spell slots.
Yep.
1362
01:47:49,200 --> 01:47:54,800
Cool, but as you were.
OK, Nearest is going to kind of
1363
01:47:55,800 --> 01:48:01,120
jest at him again and be like, I
thought I told you to hit me and
1364
01:48:01,560 --> 01:48:09,080
then he will.
I think it's a free action.
1365
01:48:09,080 --> 01:48:13,520
Is it a free action just to like
pick something up basically?
1366
01:48:18,000 --> 01:48:19,280
Think it might.
That's an.
1367
01:48:19,560 --> 01:48:22,840
That's an action because I
believe that would be.
1368
01:48:24,480 --> 01:48:31,880
I'll do it this way, then I will
quick him animate objects on the
1369
01:48:32,280 --> 01:48:38,520
10 small masks on my shield and
they will begin to fly.
1370
01:48:39,440 --> 01:48:45,040
They attack on my turn.
They have 25 hit points, 16 hit
1371
01:48:45,040 --> 01:48:50,640
AC6 strength, 14 decks with a +
6 to hit each of them.
1372
01:48:50,640 --> 01:48:51,440
Oh dear.
God.
1373
01:48:53,280 --> 01:48:56,600
So you get 10 attacks now what
are the damage types on them?
1374
01:48:57,400 --> 01:49:02,200
One D 8 + 2.
Not terrible, not great.
1375
01:49:02,200 --> 01:49:03,800
So.
ND 8 Plus.
1376
01:49:05,440 --> 01:49:10,120
Yeah, ND 8 + 20.
If you had which it's like 1/2
1377
01:49:10,400 --> 01:49:12,480
chance, something like that.
Right.
1378
01:49:14,320 --> 01:49:17,800
OK.
So with Quicken, how does
1379
01:49:17,800 --> 01:49:20,720
Quicken work?
If I quicken to spell, does it
1380
01:49:20,840 --> 01:49:24,320
let me take?
I believe that converts it to a
1381
01:49:24,320 --> 01:49:26,280
bonus action.
To a bonus, right?
1382
01:49:26,280 --> 01:49:27,800
So I still have my action.
OK, yes.
1383
01:49:29,360 --> 01:49:32,840
Then with my action I'm going to
use.
1384
01:49:33,760 --> 01:49:37,320
Oh, I forget what it is, it's
one of my divinities or
1385
01:49:37,320 --> 01:49:41,560
something like that.
How close is everybody to me?
1386
01:49:42,840 --> 01:49:45,160
Zebulon is pretty far away from
you.
1387
01:49:45,160 --> 01:49:49,040
Savara is approximately 30 feet
in front of you.
1388
01:49:49,320 --> 01:49:51,600
Baxter will say the same as well
30.
1389
01:49:52,600 --> 01:49:55,200
OK, I'm going to ask.
I'm going to do Channel Divinity
1390
01:49:55,560 --> 01:49:59,440
Remembered Refuge.
As an action, I present a holy
1391
01:49:59,440 --> 01:50:03,120
symbol, my shield, a sphere of
remembrance emanates from you.
1392
01:50:03,120 --> 01:50:06,080
The sphere is centered on me, 30
foot radius filled with a dim
1393
01:50:06,080 --> 01:50:08,320
light.
It moves with me, lasts for a
1394
01:50:08,320 --> 01:50:13,120
minute.
When a creature, including me,
1395
01:50:13,120 --> 01:50:19,000
ends its turn in the sphere, it
either I can grant it one of the
1396
01:50:19,000 --> 01:50:25,040
benefits, either I already
rolled this so it's 15 temporary
1397
01:50:25,040 --> 01:50:30,680
hit points, or I end one effect
on it, causing it to be charmed
1398
01:50:30,680 --> 01:50:37,920
or frightened so my turn will
end.
1399
01:50:37,920 --> 01:50:41,760
OK, real quick, the masks, what
was their?
1400
01:50:43,360 --> 01:50:48,560
25 hit points here.
One second, 25 hit points, he
1401
01:50:48,560 --> 01:50:49,760
said.
There's five of them, right?
1402
01:50:50,840 --> 01:50:55,400
There's ten of them.
Jesus wept. 16 AC.
1403
01:50:55,840 --> 01:51:05,270
Hold on.
I think that's all you need to
1404
01:51:05,270 --> 01:51:10,030
know.
Oh, are you putting them into
1405
01:51:10,030 --> 01:51:14,190
the initiative?
Yeah, All right, so HP for all
1406
01:51:14,190 --> 01:51:16,790
of them again, 25. 25 for each,
yeah.
1407
01:51:16,910 --> 01:51:18,630
OK.
And then AC was what?
1408
01:51:19,470 --> 01:51:27,710
16 for each.
Does exploding dice explain
1409
01:51:27,710 --> 01:51:30,920
exploding dice to me?
So when you roll damage, if you
1410
01:51:30,920 --> 01:51:32,440
roll.
Is it just damage or is it like
1411
01:51:32,440 --> 01:51:34,920
on heels too?
On heels is the same thing.
1412
01:51:35,000 --> 01:51:35,680
I apologize.
Yep.
1413
01:51:36,680 --> 01:51:39,280
OK, oops.
And So what happens I?
1414
01:51:39,600 --> 01:51:41,520
See, you just roll.
You roll again.
1415
01:51:43,000 --> 01:51:49,160
Wonderful.
Just the dice or you get the
1416
01:51:49,160 --> 01:51:53,680
whole thing again.
So if it's like AD 4 + 2 and I
1417
01:51:53,680 --> 01:51:57,640
roll A4, that would be 6.
And if I get a three next time,
1418
01:51:58,560 --> 01:52:01,120
is it plus five more or just the
three more?
1419
01:52:02,080 --> 01:52:04,720
You would not add the modifier
to it, it would just be the.
1420
01:52:04,720 --> 01:52:08,160
Yeah, correct.
And if you're rolling more than
1421
01:52:08,160 --> 01:52:11,440
one dice, is it just like the
one that hit Max?
1422
01:52:12,440 --> 01:52:14,480
You don't really roll the whole
attack again, right?
1423
01:52:15,520 --> 01:52:19,400
Correct.
Do you keep rolling it until
1424
01:52:19,400 --> 01:52:26,200
it's not the Max dice?
Like does it keep exploding?
1425
01:52:26,200 --> 01:52:28,360
Correct.
If you roll, if you roll, yeah.
1426
01:52:28,640 --> 01:52:33,400
If you if you continue to roll
the the Max allotment for either
1427
01:52:33,400 --> 01:52:38,120
damage or heels, it would be you
just keep rolling so you don't
1428
01:52:38,120 --> 01:52:40,320
roll the.
OK.
1429
01:52:40,680 --> 01:52:44,480
Like I had multiple D6, like I
had one D6 that went at least
1430
01:52:44,480 --> 01:52:46,200
twice.
Like it went I.
1431
01:52:46,280 --> 01:52:51,560
Just I just did that and this is
going to be another roll.
1432
01:52:53,120 --> 01:52:55,640
Oops.
That's interesting that it kind
1433
01:52:55,640 --> 01:53:05,440
of favors the small hit dice
weapons one. 234 OK, so I wrote
1434
01:53:05,440 --> 01:53:16,640
4 sixes and a three, so it's 24
+ 327 + 936 so I get 36
1435
01:53:16,640 --> 01:53:18,200
temporary hit points at the end
of my turn.
1436
01:53:26,160 --> 01:53:29,280
OK, more than you dealt me.
Yeah.
1437
01:53:31,080 --> 01:53:32,520
Now it's the masks.
Turn right.
1438
01:53:32,600 --> 01:53:33,920
Yep, we're going to go through
all the masks.
1439
01:53:33,960 --> 01:53:36,360
Yep, do.
You want me to do each one
1440
01:53:36,360 --> 01:53:39,120
individually, or do you want me
to attack like a swarm would?
1441
01:53:39,520 --> 01:53:43,600
Let's do it as a swarm because
that'll be a lot easier for me.
1442
01:53:44,360 --> 01:53:47,080
Yeah, but then it's A1A1 attack
or fail.
1443
01:53:50,400 --> 01:53:52,560
It's up to you if you want to
roll 10 times that's.
1444
01:53:53,360 --> 01:53:55,200
I'll just use DVDN to real fun
times.
1445
01:53:55,280 --> 01:54:07,240
OK, OK, there we go.
Shit expand.
1446
01:54:07,360 --> 01:54:11,840
Oh no expand.
Oh no game log.
1447
01:54:11,880 --> 01:54:14,000
Here we go.
Adam Enhance.
1448
01:54:14,800 --> 01:54:22,240
Yeah, go.
Oh, my God.
1449
01:54:22,240 --> 01:54:23,600
I can't.
It won't show me.
1450
01:54:24,800 --> 01:54:27,280
OK, so I know one's at least A.
One's a 20.
1451
01:54:27,280 --> 01:54:31,760
So you're old A. 20 a.
10A10A16121110.
1452
01:54:31,760 --> 01:54:33,000
Hold on, hold on, hold on.
Yeah.
1453
01:54:33,520 --> 01:54:37,160
So if it's plus +6 to and it's
got a 19 AC, right?
1454
01:54:37,760 --> 01:54:40,120
The creature itself has a 24 AC.
Yeah, no.
1455
01:54:41,440 --> 01:54:42,640
That's not what your stack block
says.
1456
01:54:42,640 --> 01:54:44,080
That's what.
Mine says.
1457
01:54:45,920 --> 01:54:47,960
The one you pasted that path
says 19.
1458
01:54:48,080 --> 01:54:50,560
Oh, I might have posted the
original 1, my apologies.
1459
01:54:51,320 --> 01:54:54,280
Well, I knew it was 24 times.
I asked.
1460
01:54:54,360 --> 01:55:02,400
Oh yeah, OK, so 20.
Yeah, you said plus 4 + 6 + 6 so
1461
01:55:03,160 --> 01:55:07,640
the only one that would hit
would be that natural 20 shit.
1462
01:55:09,120 --> 01:55:15,320
So every everyone except the
first mask misses but the first
1463
01:55:15,320 --> 01:55:17,640
one crits.
However, I need to roll me AD 6
1464
01:55:17,640 --> 01:55:25,600
please.
Yeah, yeah, B6. 33 OK, that's
1465
01:55:25,600 --> 01:55:28,080
normal crit damage.
So go ahead and roll your your
1466
01:55:28,360 --> 01:55:34,400
damage.
And that's one D 8 + 2.
1467
01:55:37,120 --> 01:55:40,160
So like a feature of his or
something like why are they?
1468
01:55:42,000 --> 01:55:44,840
It's part of his shield,
effectively.
1469
01:55:44,880 --> 01:55:47,280
It has the ability to, yeah.
Well, that's a spell.
1470
01:55:47,600 --> 01:55:49,640
That's just the spelling.
The fifth level spell Animate
1471
01:55:49,640 --> 01:55:54,800
Object, right?
The objects I chose were the
1472
01:55:54,800 --> 01:55:57,800
masks.
Yeah, 8 damage.
1473
01:55:57,800 --> 01:56:01,040
No, no, no, I'm talking about
the. 8 damage, correct?
1474
01:56:01,080 --> 01:56:03,480
Oh, the crit thing.
Yeah.
1475
01:56:04,720 --> 01:56:09,320
Yeah, it's unreal form.
Yep, you said 8 damage, correct?
1476
01:56:10,280 --> 01:56:17,960
8 damage, yeah, and then I
suppose all of them are done,
1477
01:56:17,960 --> 01:56:20,720
but all of them also get 36
temporary points.
1478
01:56:22,840 --> 01:56:28,160
All right, cool, we anything
else then?
1479
01:56:29,680 --> 01:56:32,120
No.
All right, we'll move to Sabara.
1480
01:56:34,160 --> 01:56:37,240
Okie dokie.
Hey, how long does?
1481
01:56:37,600 --> 01:56:43,120
Real quick, I apologize before
we forget, you are within the 30
1482
01:56:43,120 --> 01:56:47,800
feet of of the arcus as well, so
I need a wisdom saving throw
1483
01:56:47,800 --> 01:56:50,920
from you please.
Me.
1484
01:56:53,280 --> 01:56:56,040
Got it.
Don't worry, I have the D4.
1485
01:56:59,320 --> 01:57:01,040
There you go.
What was good?
1486
01:57:01,040 --> 01:57:05,560
I got a 19 and a four, so 23.
OK, you succeed.
1487
01:57:05,560 --> 01:57:09,080
And then real quick as well.
Jess, she's within 30 feet.
1488
01:57:09,080 --> 01:57:11,080
Are you going to be designating
36 to her as well?
1489
01:57:12,240 --> 01:57:14,720
At the end of her turn, OK.
Yep, it's just the end.
1490
01:57:14,720 --> 01:57:16,480
You're correct.
OK, all right, cool.
1491
01:57:17,040 --> 01:57:19,720
You may go.
How far away is he?
1492
01:57:20,640 --> 01:57:25,680
25 feet.
Oh perfect, I'm going up to him
1493
01:57:27,120 --> 01:57:30,000
and I'm a whack him.
Whack away.
1494
01:57:32,040 --> 01:57:46,600
All right, first.
Oh nice, that is 20 8 + 12.
1495
01:57:46,600 --> 01:57:52,040
Oh 30 we'll add on.
Do you want me to do just all
1496
01:57:52,040 --> 01:57:54,320
the ones that hit first?
Yeah, we'll do all the hits.
1497
01:57:54,320 --> 01:58:03,880
First Correct 30 28.
Nat 20.
1498
01:58:04,600 --> 01:58:12,000
OK, give me AD 6 for the last
one please. 2.
1499
01:58:13,960 --> 01:58:16,640
Damn.
OK, it will be no extra crit
1500
01:58:16,640 --> 01:58:21,920
damage is the the warhammer kind
of passes through the the
1501
01:58:21,920 --> 01:58:28,360
creature.
Okey dokey so then we damage,
1502
01:58:30,280 --> 01:58:39,920
I'll add Oh and you know I'll do
frost strike the first one OK,
1503
01:58:40,720 --> 01:58:51,640
because why not?
That is 15 slashing to cold and
1504
01:58:51,640 --> 01:59:05,070
then DC-17 con saving throw. 17
you said that will just hit 17.
1505
01:59:05,910 --> 01:59:09,520
OK.
So just the 2 cold damage second
1506
01:59:09,520 --> 01:59:15,840
attack we'll add on a
superiority die and do menacing.
1507
01:59:20,080 --> 01:59:23,520
Oh, it also needs to make a
wisdom saving throw.
1508
01:59:23,520 --> 01:59:29,920
DC-17.
That's 15 flashing.
1509
01:59:29,920 --> 01:59:32,760
You said what?
Kind of save wisdom.
1510
01:59:33,840 --> 01:59:35,840
What DC-17?
It rolled in 18.
1511
01:59:35,840 --> 01:59:46,960
Yes, OK, so just 7 or 15
slashing and yes the last one I
1512
01:59:46,960 --> 01:59:54,280
will just leave it as it is.
That is 10 slashing all.
1513
01:59:55,800 --> 01:59:57,400
Right.
And I'm sorry, what was the
1514
01:59:57,440 --> 01:59:58,280
second?
Damage.
1515
01:59:58,440 --> 02:00:05,840
Oh crap, I forgot the flame and
also I don't remember.
1516
02:00:08,320 --> 02:00:11,280
The second.
You can just re roll it.
1517
02:00:11,680 --> 02:00:14,840
I'm fine with.
That OK, you just need the
1518
02:00:14,840 --> 02:00:17,200
second re rolled for the for all
of them.
1519
02:00:17,200 --> 02:00:23,760
I have to re roll the OR roll
the flame sure so 3 on the first
1520
02:00:23,760 --> 02:00:30,920
one all right, exploding dice.
This is the second attack, so
1521
02:00:30,920 --> 02:00:47,920
I'll do all of them on this one.
Exploding OK 14 Flame or fire
1522
02:00:48,160 --> 02:00:53,560
and then this was the one that
had menacing, so it's got 20
1523
02:00:53,560 --> 02:01:00,720
slashing OK and then the third
one, the fire is oh, exploding
1524
02:01:00,720 --> 02:01:05,080
dice again, jeez Louise 12.
OK.
1525
02:01:08,240 --> 02:01:10,760
Cool.
Actually, yeah, we'll leave it
1526
02:01:10,760 --> 02:01:11,880
there because I already said
that.
1527
02:01:12,000 --> 02:01:13,200
All right.
Anything else?
1528
02:01:16,720 --> 02:01:26,680
Do I have any bloomish actions?
Oh no.
1529
02:01:27,080 --> 02:01:29,200
OK.
I'm going to get temp hit points
1530
02:01:29,200 --> 02:01:31,080
though.
All right, So you'll get 36
1531
02:01:31,840 --> 02:01:38,320
temporary hit points.
OK at the end of your turn he is
1532
02:01:38,320 --> 02:01:43,640
going to use his ability and
teleport to right behind
1533
02:01:43,720 --> 02:01:45,680
Zebulon, right in front of the
door.
1534
02:01:45,680 --> 02:01:48,680
Let.
Me see you can run this way now.
1535
02:01:49,360 --> 02:01:51,760
Oh.
And it is Zebulon's turn.
1536
02:01:51,760 --> 02:01:57,240
I need a Wisdom saving throw my
good man.
1537
02:01:58,480 --> 02:02:01,080
Oh boy, do I get to know what
the DC is for that.
1538
02:02:01,280 --> 02:02:03,240
Sure, I could have read it.
Yeah, Difficulty 20.
1539
02:02:05,520 --> 02:02:10,400
Let's see, I got a 20 though.
Wow cool.
1540
02:02:10,400 --> 02:02:15,280
I have a + 0 so like I needed.
All right, it is your turn.
1541
02:02:17,640 --> 02:02:23,800
Oh boy, I wasn't expecting him
to be adjacent to me.
1542
02:02:27,040 --> 02:02:29,320
I saying fine a loved 1 isn't
enough.
1543
02:02:29,320 --> 02:02:31,920
Take my name.
I'll call myself the Archivist
1544
02:02:31,920 --> 02:02:38,200
and steal someone else's.
My name is Zebulon.
1545
02:02:48,920 --> 02:02:51,600
I'm going to advise you right
now that is probably not the
1546
02:02:51,600 --> 02:02:54,640
best move.
No, why not?
1547
02:02:54,640 --> 02:02:57,400
Because I would activate his
legendary action of Memory
1548
02:02:57,400 --> 02:03:01,600
Insight, which after learning
your true name would have
1549
02:03:01,600 --> 02:03:03,920
advantage on all attacks and
saves against them for the rest
1550
02:03:03,920 --> 02:03:11,320
of the encounter.
Do I not get around of him doing
1551
02:03:11,320 --> 02:03:14,360
nothing in gratitude or
something like that?
1552
02:03:14,360 --> 02:03:16,960
No.
Possibly in in his original
1553
02:03:16,960 --> 02:03:22,560
legendary form, but in mythic
form he is a shell of what he
1554
02:03:22,560 --> 02:03:27,480
was.
So yeah, he yeah.
1555
02:03:27,560 --> 02:03:30,080
It's as if APC offers a true
name voluntarily.
1556
02:03:30,080 --> 02:03:32,760
It pauses for one round,
whispering gratitude.
1557
02:03:32,760 --> 02:03:36,520
That's what I tried to do last
round and it failed.
1558
02:03:37,600 --> 02:03:43,000
Yeah.
All right, I can't give my own
1559
02:03:43,000 --> 02:03:44,440
name.
Let's see.
1560
02:03:50,090 --> 02:03:52,930
I think canonically I've
forgotten most of the things
1561
02:03:52,930 --> 02:03:55,850
about my parents, but I'll offer
their name up.
1562
02:03:56,010 --> 02:03:57,810
How about that?
OK.
1563
02:04:01,410 --> 02:04:10,840
My family name.
Give me a persuasion check with
1564
02:04:11,360 --> 02:04:21,160
with advantage.
All right, we rolled 17 + 8.
1565
02:04:24,120 --> 02:04:34,920
So just just meeting the DC of
25, he will again, the same
1566
02:04:34,920 --> 02:04:38,480
thing that occurred the first
time, it'll come off just kind
1567
02:04:38,480 --> 02:04:42,440
of waves of arcane magic.
You see glimmers of these
1568
02:04:42,440 --> 02:04:47,120
memories as they begin to leave
your brain and the again, the
1569
02:04:47,120 --> 02:04:57,240
Arcmis kind of breathe them in.
And I will allow you a free
1570
02:04:57,960 --> 02:05:04,760
disengage with that ability or
with that move.
1571
02:05:05,880 --> 02:05:08,200
All right, I'm absolutely going
to take advantage of that and
1572
02:05:08,200 --> 02:05:13,920
I'm going to run towards Neros.
OK, so your movement is what, 25
1573
02:05:13,920 --> 02:05:17,040
feet, correct?
30 I think.
1574
02:05:17,560 --> 02:05:26,120
Let's see track 3030.
Yep, and then with a bonus
1575
02:05:27,000 --> 02:05:30,560
convert a bunch of sorcery
points into a level 5 spell slot
1576
02:05:31,080 --> 02:05:33,680
and I'm going to try to hit him
withhold monster again.
1577
02:05:34,280 --> 02:05:35,400
OK.
And I apologize.
1578
02:05:35,400 --> 02:05:40,200
What's the save on that again?
19 Wisdom. 19 Wisdom.
1579
02:05:43,680 --> 02:05:48,400
That's a 16 on the die, which
would be 26.
1580
02:05:52,560 --> 02:05:56,200
All right, well I am out of
options.
1581
02:05:56,240 --> 02:06:01,520
Get them guys help.
OK, at the end of his turn, at
1582
02:06:01,520 --> 02:06:05,920
the end of your turn, let's see
here.
1583
02:06:05,920 --> 02:06:10,160
So you are now currently 30.
You're 40 feet away from Neros,
1584
02:06:10,160 --> 02:06:14,840
correct?
40 or 454040.
1585
02:06:14,960 --> 02:06:19,720
Five, OK.
And Neros and Neros and Savara
1586
02:06:19,720 --> 02:06:22,720
are 10 feet apart because she
came up to melee range during
1587
02:06:22,720 --> 02:06:25,000
her turn and he was standing
right in front of Nero's.
1588
02:06:25,600 --> 02:06:28,800
So they're 10 feet apart.
So what is going to occur here
1589
02:06:29,160 --> 02:06:31,080
is at the end.
Of there somewhere.
1590
02:06:31,080 --> 02:06:34,680
Also I forgot about him.
Yeah, Baxter is 25 feet away
1591
02:06:34,680 --> 02:06:38,360
from Savara.
So what?
1592
02:06:38,360 --> 02:06:40,920
Closer or farther away from the
rest of us?
1593
02:06:40,920 --> 02:06:42,560
Further away from the rest of
you.
1594
02:06:42,560 --> 02:06:46,880
All right, so at the end of your
turn, Zebulon, he is again going
1595
02:06:46,880 --> 02:06:54,320
to use his echo step and
teleport to 5 feet in front of
1596
02:06:54,320 --> 02:06:58,280
Neros between you and Neros.
And he will.
1597
02:07:12,940 --> 02:07:18,060
Well, let's ask this the table.
So legendary and mythic actions,
1598
02:07:18,060 --> 02:07:21,660
can an enemy take one of each of
those on his turn?
1599
02:07:24,360 --> 02:07:26,560
An action.
It usually states as an action.
1600
02:07:26,560 --> 02:07:29,840
You can do this.
I thought it was that they get 3
1601
02:07:29,840 --> 02:07:31,520
points to kind of spend whatever
they.
1602
02:07:31,520 --> 02:07:33,760
Want.
Like on their turn or at the end
1603
02:07:33,760 --> 02:07:35,680
of anyone else's turn?
Correct.
1604
02:07:35,760 --> 02:07:37,640
And then it resets at the.
Beginning so it's different than
1605
02:07:37,640 --> 02:07:40,160
charges though, isn't it?
Like legendary resistance?
1606
02:07:40,160 --> 02:07:44,360
Is is charge based?
They get 30 per day of that and
1607
02:07:44,360 --> 02:07:47,480
it's for turn of legendary
action.
1608
02:07:57,120 --> 02:07:59,120
Yep.
So mythic action is a legendary
1609
02:07:59,120 --> 02:08:02,720
action once.
They can only be used when a
1610
02:08:02,720 --> 02:08:04,680
monster has activated their
mythic form.
1611
02:08:06,680 --> 02:08:09,280
Oh, it does say only one at a
time and at the end of another
1612
02:08:09,280 --> 02:08:10,560
creature's turn.
Yep.
1613
02:08:10,760 --> 02:08:14,400
So he will use his his one of
his legendary actions to
1614
02:08:14,400 --> 02:08:20,080
teleport 5 feet behind the earth
between you and Zebulon, and it
1615
02:08:20,080 --> 02:08:24,320
will be Baxter's turn.
All right.
1616
02:08:24,360 --> 02:08:25,800
I think that means Baxter's in
range.
1617
02:08:25,800 --> 02:08:29,760
He's very fast.
And you still get 36 temp HP,
1618
02:08:29,760 --> 02:08:35,080
remember?
That might be important.
1619
02:08:35,400 --> 02:08:36,760
Oh, yeah.
And Baxter should get that too
1620
02:08:36,760 --> 02:08:38,520
because he's in range.
Yes, he will.
1621
02:08:38,520 --> 02:08:42,200
He was hurting too, I believe.
So that'll that's good.
1622
02:08:44,440 --> 02:08:48,680
OK, so Baxter, I assume, Well,
choppers stick balls.
1623
02:08:49,880 --> 02:08:52,200
He's going to Sprint forward and
take a big old chomp.
1624
02:08:52,240 --> 02:08:56,000
Yep, all right.
And he's adjacent to Neros,
1625
02:08:56,000 --> 02:08:57,440
right?
So back tactics.
1626
02:08:57,520 --> 02:08:59,240
He would be adjacent to Neros,
correct?
1627
02:09:00,320 --> 02:09:02,280
All right, two dice.
Let's go.
1628
02:09:03,960 --> 02:09:05,200
One of these is really hard to
read.
1629
02:09:05,440 --> 02:09:10,240
It's a 17 + 5.
That's 22 which will mess.
1630
02:09:12,760 --> 02:09:14,880
He's adjacent though.
That's what I care about.
1631
02:09:15,600 --> 02:09:18,200
He's adjacent, so who got the 36
hit points?
1632
02:09:21,000 --> 02:09:24,200
OK, and if he stays I get
advantage on spells later?
1633
02:09:25,160 --> 02:09:29,440
Now real quick point of order
near us, your masks, are they
1634
02:09:29,440 --> 02:09:34,640
considered creatures?
They are living objects.
1635
02:09:37,680 --> 02:09:39,720
So like a concept, emphasis on
living.
1636
02:09:39,880 --> 02:09:43,720
Yeah, kind of like constructs.
So that would be a no, correct?
1637
02:09:46,880 --> 02:09:48,800
Yeah, no.
Grain immune to psychic damage
1638
02:09:48,800 --> 02:09:54,360
would be my guess.
Or are they more like a war?
1639
02:09:54,360 --> 02:10:00,840
Forged.
I think war forged are more
1640
02:10:00,840 --> 02:10:02,440
advanced.
This is like living armor.
1641
02:10:03,360 --> 02:10:05,720
Yeah, this says so.
Hold on, let me go back to the
1642
02:10:05,720 --> 02:10:12,960
thing.
Objects come to life at your
1643
02:10:12,960 --> 02:10:14,880
command.
Turn on magical object.
1644
02:10:16,560 --> 02:10:19,320
It's a.
Each target animates and becomes
1645
02:10:19,320 --> 02:10:20,880
a creature under your control.
Yep.
1646
02:10:21,120 --> 02:10:28,440
OK, OK, cool.
All right.
1647
02:10:29,120 --> 02:10:42,400
Baxter fails his so we will move
to top of the round and he will
1648
02:10:43,560 --> 02:10:53,360
again choose Savara, Neros and
Zebulon.
1649
02:10:54,400 --> 02:10:59,680
I'll I need a difficulty 20
charisma saving throw please?
1650
02:11:01,120 --> 02:11:02,560
Charisma again?
I thought you were going to say
1651
02:11:02,560 --> 02:11:10,800
Wisdom.
I'm not very charismatic, you
1652
02:11:10,800 --> 02:11:13,320
guys.
You get a plus D4 don't forget.
1653
02:11:13,680 --> 02:11:15,920
Oh, I know.
Wait till you hear.
1654
02:11:17,520 --> 02:11:20,400
We got a dirty 20. 3020 will
succeed.
1655
02:11:20,400 --> 02:11:23,800
OK, Neros.
Hey, hey, hit the button.
1656
02:11:24,280 --> 02:11:26,200
Oh, right, right.
Is a dirty 20.
1657
02:11:28,320 --> 02:11:35,720
I got AI, got a 15.
OK, Samara 8 Beautiful.
1658
02:11:35,720 --> 02:11:38,720
All right, so again, the walls
you see, just like last time,
1659
02:11:38,840 --> 02:11:42,160
begin to ripple as this pages
are turning in the.
1660
02:11:42,520 --> 02:11:48,240
For a moment, the room blinks
and Savara and Neros vanish.
1661
02:11:49,560 --> 02:11:58,720
I need you to take.
Let's see here it's. 4D10.
1662
02:12:00,680 --> 02:12:06,400
I'm sorry, 5D-10 27 psychic
damage.
1663
02:12:07,880 --> 02:12:11,920
Thank you. 10 pin points.
And I'll take half that.
1664
02:12:12,680 --> 02:12:14,680
Why psychic?
Because.
1665
02:12:14,680 --> 02:12:18,280
I'm resistant to psychic.
Yep, rounded down right.
1666
02:12:19,680 --> 02:12:21,600
It would be.
It'd be rounded in your favor,
1667
02:12:21,600 --> 02:12:26,080
so it'd be.
Yeah, 13, yeah. 13 damage to
1668
02:12:26,080 --> 02:12:31,000
you, so that would be 23
temporary.
1669
02:12:31,120 --> 02:12:33,640
Points How's your how's your
health looking?
1670
02:12:34,480 --> 02:12:39,440
I'm at 97 but my temp are 9.
Oh shit, you're fine.
1671
02:12:40,560 --> 02:12:44,000
Yeah, I, I I've gotten hit like
once.
1672
02:12:44,240 --> 02:12:46,680
Oh, I didn't update your guys's
hit points, that's why I was
1673
02:12:46,680 --> 02:12:52,600
like wait what?
OK so you will have 9 temporary
1674
02:12:52,600 --> 02:13:01,520
hit points left, OK.
And then it will go to his turn.
1675
02:13:09,600 --> 02:13:23,800
And he will use his Black Star
Pulse 60 foot sphere centered on
1676
02:13:23,800 --> 02:13:28,400
himself.
I need everyone to give me an
1677
02:13:28,400 --> 02:13:36,680
intelligent saving throw.
I'm not a smart person.
1678
02:13:36,720 --> 02:13:39,760
Is the DC above 20?
It is a 20.
1679
02:13:41,280 --> 02:13:45,720
I don't think I can make that if
I've got a -1 right?
1680
02:13:49,400 --> 02:13:53,000
Would I bother rolling?
If you if you not 20, I'll give
1681
02:13:53,000 --> 02:13:57,520
it to you.
All right, let's see.
1682
02:14:00,520 --> 02:14:04,800
Nope.
Nope. 19 Actually, that was
1683
02:14:04,800 --> 02:14:06,440
close.
Yikes, that was close.
1684
02:14:06,480 --> 02:14:10,400
OK, so you will take.
So everybody, Savara, what do
1685
02:14:10,400 --> 02:14:14,480
you do wrong?
15.
1686
02:14:14,480 --> 02:14:19,040
OK.
And near us. 15.
1687
02:14:22,200 --> 02:14:30,120
OK, each be failing the save
Yike yike doodle dandy, I'm
1688
02:14:30,120 --> 02:14:32,080
sorry is everyone can you make
me an intelligence save for
1689
02:14:32,080 --> 02:14:36,200
Baxter as well please?
Oh, sure, he's not a very bright
1690
02:14:36,920 --> 02:14:39,320
creature either, I don't think,
but we'll try.
1691
02:14:39,320 --> 02:14:45,720
Sure he's got a -, 4 Yeah,
again.
1692
02:14:45,720 --> 02:14:47,360
I'll.
Give it to you and I'm not he.
1693
02:14:47,400 --> 02:14:50,600
Did get a 20.
Oh, OK, so he'll take.
1694
02:14:50,600 --> 02:14:52,080
A go let's.
See.
1695
02:14:52,080 --> 02:14:56,720
Good boy, all right.
Smarter than us all.
1696
02:14:56,720 --> 02:14:59,960
Well, all of you are going to
take 62 force damage.
1697
02:15:01,240 --> 02:15:02,920
Right.
Oh well, I'm down then.
1698
02:15:03,120 --> 02:15:05,240
Yep, Zebulon's.
Oh, wait.
1699
02:15:05,240 --> 02:15:06,440
Well, no, you have your 10
people.
1700
02:15:06,480 --> 02:15:09,240
Yeah.
I've got like 3 health or
1701
02:15:09,280 --> 02:15:10,680
something.
You got more than that.
1702
02:15:10,680 --> 02:15:13,800
Let's see, are you having?
How much temp health did we have
1703
02:15:13,800 --> 02:15:16,720
like 3030 thirty. 8 So you would
have.
1704
02:15:17,960 --> 02:15:20,160
OK, you have the target.
And it's 66.
1705
02:15:22,040 --> 02:15:25,760
Yep.
So you would be at 24 health
1706
02:15:25,880 --> 02:15:28,120
Zebulon.
OK, I'll take it.
1707
02:15:29,360 --> 02:15:34,080
Neros failed to save, so you'll
take 62.
1708
02:15:35,480 --> 02:15:38,160
Did he have to target me?
It's not a target, it's a.
1709
02:15:38,160 --> 02:15:41,520
It's an area of effect.
SO20.
1710
02:15:41,800 --> 02:15:44,600
Sweating is horseshit.
Is horshit.
1711
02:15:47,800 --> 02:15:51,000
So I'll be sitting at. 22. 16
hit points.
1712
02:15:52,440 --> 02:15:56,160
Oh, did I miss something?
Oh yeah, yeah, you're I'll say.
1713
02:15:56,280 --> 02:16:05,040
Yep, you're right.
OK, Also, I'm going to need 10
1714
02:16:05,040 --> 02:16:10,080
additional saving throws for all
the masks.
1715
02:16:10,080 --> 02:16:11,560
Oh.
Son of.
1716
02:16:11,680 --> 02:16:14,160
A bitch.
Do they have any?
1717
02:16:14,160 --> 02:16:18,160
Intelligence.
Yeah, they all fail.
1718
02:16:19,160 --> 02:16:21,800
They all fail, OK?
They're they're all going to
1719
02:16:22,360 --> 02:16:26,280
die.
Well, how many hit points do
1720
02:16:26,280 --> 02:16:31,680
they have?
36 + 25. 25 would be 61. 61 two.
1721
02:16:31,840 --> 02:16:33,600
Yep.
Son of a bitch, yeah.
1722
02:16:33,879 --> 02:16:43,129
They will all go bye bye.
OK.
1723
02:16:43,650 --> 02:16:49,129
And then now explain to me the
recharge that's at the beginning
1724
02:16:49,129 --> 02:16:53,129
at the end of my turn, I can
roll, see if I regain that
1725
02:16:53,129 --> 02:16:54,410
ability in my next turn,
correct?
1726
02:16:56,250 --> 02:17:02,160
Recharge is after arrest, right?
No, when it says like recharge
1727
02:17:02,160 --> 02:17:04,879
5-6 I think you roll AD 6 and.
If.
1728
02:17:05,040 --> 02:17:07,600
You get a 5 or a six, you can do
it again, yeah.
1729
02:17:07,680 --> 02:17:09,520
It does.
It does not so OK.
1730
02:17:10,360 --> 02:17:13,400
Good bitch.
Cool, is it?
1731
02:17:14,040 --> 02:17:15,600
Personal.
This is personal.
1732
02:17:15,600 --> 02:17:24,680
Now that will be the end of its
turn.
1733
02:17:24,719 --> 02:17:28,120
Oh, I'm sorry, that was a Yep,
that'll be the end of its turn.
1734
02:17:29,000 --> 02:17:35,719
So then we will move to Neros.
Give.
1735
02:17:41,920 --> 02:17:53,209
Me a second explain.
To.
1736
02:17:57,650 --> 02:18:01,250
Me how acid works.
Typically acid hurts.
1737
02:18:03,440 --> 02:18:04,680
No, absolutely fine.
Thankful.
1738
02:18:05,280 --> 02:18:07,680
Thank you.
From a role play perspective,
1739
02:18:07,879 --> 02:18:10,639
does it just do damage?
Like a vial of acid.
1740
02:18:10,719 --> 02:18:14,520
Yeah, I believe it's just kind
of similar to like Baldy's so.
1741
02:18:14,799 --> 02:18:18,920
I know what it does, raw rules
is written right, but.
1742
02:18:20,600 --> 02:18:22,600
Yeah.
I think it like sticks on people
1743
02:18:22,600 --> 02:18:25,200
and they have to scrape it off
if they want to stop taking
1744
02:18:25,200 --> 02:18:26,400
damage, right?
OK.
1745
02:18:27,440 --> 02:18:31,040
I don't see that in there.
Are some acid effects that say
1746
02:18:31,080 --> 02:18:32,559
that sort of thing?
Yeah, it's here.
1747
02:18:32,639 --> 02:18:35,040
So you're just going to throw an
acid Violet at it, correct?
1748
02:18:35,959 --> 02:18:37,719
Well.
Not exactly.
1749
02:18:38,320 --> 02:18:39,559
OK, explain to me what you're
going to do.
1750
02:18:42,120 --> 02:18:48,240
That's never a good start.
It's a bonus action to pull
1751
02:18:48,240 --> 02:18:53,559
something out of a bag, yes.
Yeah, we'll say that's fine.
1752
02:19:00,400 --> 02:19:01,840
I'm just going to look it up
just in case.
1753
02:19:05,360 --> 02:19:11,680
Oh, it's often a free action.
It's a free action that that's
1754
02:19:11,799 --> 02:19:15,120
even better.
Oh, but bonus action may be for
1755
02:19:15,120 --> 02:19:18,680
a bag of holding.
It says it's kind of DM rules.
1756
02:19:18,920 --> 02:19:20,280
Gotcha.
Yeah, I would.
1757
02:19:20,280 --> 02:19:22,799
That would make sense because in
a bag of holding, you kind of
1758
02:19:22,799 --> 02:19:25,240
have to search for it.
OK, here's.
1759
02:19:25,280 --> 02:19:31,520
What we're going to do, Which of
you wants to live?
1760
02:19:31,799 --> 02:19:33,959
And I look at Savara and
Zebulon.
1761
02:19:35,400 --> 02:19:39,719
I mean I would like to live so I
can whack them with my rod and
1762
02:19:39,840 --> 02:19:44,920
try paralyzed.
I would also like to live,
1763
02:19:46,480 --> 02:19:48,760
Perhaps I don't have the same
resolve as she does.
1764
02:19:49,760 --> 02:19:52,120
Yeah, she said it with intent.
You were just like.
1765
02:19:53,440 --> 02:19:55,560
How How are we positioned right
now?
1766
02:19:55,800 --> 02:20:00,160
Right now he's 5 feet behind me.
He's 5 feet behind you, Zebulon
1767
02:20:00,200 --> 02:20:03,800
is 20 feet from him, and Savara
is 10 feet from you the other
1768
02:20:03,800 --> 02:20:05,480
way.
Baxter is standing right next to
1769
02:20:05,480 --> 02:20:08,120
you.
So that we're all within, like
1770
02:20:10,280 --> 02:20:12,640
you're all pretty. 50 feet of
you think I will say.
1771
02:20:14,800 --> 02:20:18,400
Yeah, Who is without, who's
outside 20 feet of us of of like
1772
02:20:18,400 --> 02:20:22,120
the the consolidated group,
Zebulon.
1773
02:20:22,200 --> 02:20:23,160
I would say Zebulon.
Yep.
1774
02:20:25,040 --> 02:20:28,000
OK.
Zebulon's about 3030 feet away.
1775
02:20:29,720 --> 02:20:35,120
That's how far I can move.
I apologize Zebulon is 45 feet
1776
02:20:35,120 --> 02:20:38,760
away because we agreed on 70
feet, 75 feet when he tell.
1777
02:20:38,760 --> 02:20:40,240
Oh, there was a teleport, That's
right.
1778
02:20:47,160 --> 02:20:49,440
Hard to keep track of which way
to run away from this guy.
1779
02:20:52,440 --> 02:20:54,280
He just kind of pops up out of
nowhere.
1780
02:20:56,680 --> 02:21:05,360
OK, here we go.
I'm going to fly up, straight up
1781
02:21:07,400 --> 02:21:12,920
over him.
He'll get an attack of
1782
02:21:12,920 --> 02:21:14,120
opportunity.
Yes, he will.
1783
02:21:16,480 --> 02:21:18,040
With disadvantage because of my
cloak.
1784
02:21:24,080 --> 02:21:30,280
Disadvantage with disadvantage.
He rolled a 24.
1785
02:21:31,920 --> 02:21:37,120
Tie goes to attacker or defender
benefit player usually right.
1786
02:21:37,120 --> 02:21:42,360
Yeah, I say temp.
Typically it's a tie goes to the
1787
02:21:42,360 --> 02:21:44,040
player, tie goes to the runner.
Yeah.
1788
02:21:44,960 --> 02:21:48,840
OK, then I'm running.
I go up, I don't know, 30 feet
1789
02:21:48,840 --> 02:21:52,080
above him, right over his space.
I have a fly speed of 50.
1790
02:21:52,440 --> 02:21:57,080
OK.
I'm going to quicken vortex
1791
02:21:57,080 --> 02:21:58,160
warp.
Fireball.
1792
02:21:59,800 --> 02:22:03,200
OK, Vortex.
And move, move.
1793
02:22:04,560 --> 02:22:06,760
I don't even have to quicken it
technically, because Zebulon's
1794
02:22:06,760 --> 02:22:07,720
out of range.
I can move.
1795
02:22:07,720 --> 02:22:09,640
Do you want me to say Baxter or
is it not worth it?
1796
02:22:10,440 --> 02:22:12,320
Not worth it.
All right.
1797
02:22:12,720 --> 02:22:18,000
I won't quicken it and I'll just
I'll quicken it anyway because
1798
02:22:18,000 --> 02:22:22,920
then I have a full action left.
I'll quicken vortex warp to move
1799
02:22:26,000 --> 02:22:27,680
Savara.
Hold on.
1800
02:22:27,680 --> 02:22:39,200
Come on now, go away.
How far can I move you?
1801
02:22:39,200 --> 02:22:41,800
An unoccupied space of your
choice that you can see within
1802
02:22:41,800 --> 02:22:43,800
range.
Right next to Zebulon.
1803
02:22:46,520 --> 02:22:50,080
Range is 90 feet.
Now you can resist it if you
1804
02:22:50,080 --> 02:22:52,560
want, but I'm gonna say resist
this.
1805
02:22:52,960 --> 02:22:57,520
No, I would pop up next to
Zebulon, go hey bud, how do you
1806
02:22:57,520 --> 02:23:00,520
feel?
And then, Spencer, you made a
1807
02:23:00,520 --> 02:23:04,240
mistake a long time ago, and I
remembered just now.
1808
02:23:04,680 --> 02:23:07,520
Hang on.
So are you also targeting the
1809
02:23:07,520 --> 02:23:09,760
creature or you were just
getting all the everybody out?
1810
02:23:09,760 --> 02:23:12,040
I'm just.
Yeah, I only talked.
1811
02:23:12,040 --> 02:23:17,040
The only person I targeted so
far was Sabara, and then I'm
1812
02:23:17,040 --> 02:23:19,880
going to empty the contents of
my bag of holding, which
1813
02:23:19,880 --> 02:23:28,400
currently has 100 vials of acid.
That would be 200 V6 damage.
1814
02:23:28,400 --> 02:23:31,680
Oh my.
God, what?
1815
02:23:36,640 --> 02:23:41,400
I rolled it already.
Do I want to know what it is?
1816
02:23:42,240 --> 02:23:48,080
It's over 700.
OK, how do you want to do this?
1817
02:23:50,000 --> 02:23:54,000
I mean, you narrate this one
because this is this is like a
1818
02:23:54,200 --> 02:23:56,920
Hellfire.
OK, so I'll suppose I'll start
1819
02:23:56,920 --> 02:24:02,760
and you can you can add on.
So Nero's, with 716 hit points
1820
02:24:02,760 --> 02:24:09,920
left, bloody beaten, but not no
bruising to his ego because he
1821
02:24:09,920 --> 02:24:15,800
doesn't really have one, Makes
the decision to store to the
1822
02:24:15,800 --> 02:24:20,200
sky, invoking an attack of
opportunity, which with the
1823
02:24:20,200 --> 02:24:25,360
assistance of his Cloak of
Displacement, he's able to shift
1824
02:24:25,680 --> 02:24:31,440
just slightly to the side,
having it glance through his
1825
02:24:31,440 --> 02:24:36,160
actual cloak.
But he escapes unharmed, flies
1826
02:24:36,160 --> 02:24:41,760
up and hovers above with
unnatural speed.
1827
02:24:42,360 --> 02:24:48,760
He speaks his incantation and a
black hole of sorts kind of
1828
02:24:48,760 --> 02:24:52,400
forms around Savara, and another
one appears right next to
1829
02:24:52,400 --> 02:24:59,360
Zebulon, moving her from the
location she was to 45 feet in a
1830
02:24:59,360 --> 02:25:06,440
different direction.
Miros then from his belt grabbed
1831
02:25:06,440 --> 02:25:12,200
his bag, which of course appears
like a normal bag and says I was
1832
02:25:12,200 --> 02:25:17,120
saving this for a rainy day and
it looks like today's the day
1833
02:25:17,120 --> 02:25:21,880
it's going to rain Hellfire and
he opens it up and 100 vials of
1834
02:25:21,880 --> 02:25:27,480
acid go right all over.
Now that assumes they all hit,
1835
02:25:27,880 --> 02:25:32,440
but that.
Area of effect thing, right?
1836
02:25:32,440 --> 02:25:34,240
Yeah.
An area of effect, yeah.
1837
02:25:34,240 --> 02:25:37,960
So each each bio is 2D6 acid
damage.
1838
02:25:37,960 --> 02:25:39,560
So that was 200 D six.
Yeah.
1839
02:25:40,960 --> 02:25:42,320
Oh, boy.
OK.
1840
02:25:42,360 --> 02:25:45,600
Yeah.
So as the acid violence has come
1841
02:25:45,600 --> 02:25:52,880
raining down like a missile
strike, you hear the shrieks of,
1842
02:25:52,960 --> 02:25:57,320
of of the archivist just melting
with this acid.
1843
02:25:57,320 --> 02:26:02,080
You hear the sound of paper
being torn as if multiple
1844
02:26:02,080 --> 02:26:06,360
hundreds of thousands of
millions of pages of of of of a
1845
02:26:06,360 --> 02:26:09,400
book were being torn out.
And you just hear this
1846
02:26:09,400 --> 02:26:13,800
constantly as the rain of
Hellfire comes down on this
1847
02:26:13,800 --> 02:26:16,320
creature.
Before we go any further, I need
1848
02:26:16,320 --> 02:26:19,040
to step out of narrative for
just a moment because I need to
1849
02:26:19,040 --> 02:26:25,160
explain what's about to happen.
You are going to have a certain
1850
02:26:25,160 --> 02:26:31,000
amount of real world time to
escape because effectively what
1851
02:26:31,000 --> 02:26:34,920
is going to happen as he's
taking this vial is the final
1852
02:26:34,920 --> 02:26:38,080
blow lands.
The light spills from his wound,
1853
02:26:38,480 --> 02:26:41,920
not blood, but words, just
raining and just bleeding from
1854
02:26:41,920 --> 02:26:44,320
his body.
They pour from the archivist in
1855
02:26:44,320 --> 02:26:48,000
a torrent of broken language,
glowing letters dissolving into
1856
02:26:48,000 --> 02:26:50,160
the air.
He falls to one knee.
1857
02:26:50,160 --> 02:26:54,040
His body folds inward as if it
were folding on itself, over and
1858
02:26:54,040 --> 02:26:58,000
over, collapsing in itself like
a book closing of the last read,
1859
02:26:58,000 --> 02:27:01,560
unread chapter.
Every tone and orbit halts mid
1860
02:27:01,560 --> 02:27:03,640
spin, and for a heartbeat the
vault is quiet.
1861
02:27:04,160 --> 02:27:06,600
And then you realize that you're
hearing.
1862
02:27:06,600 --> 02:27:10,760
Not silence, but the vault
itself is breathing and the
1863
02:27:10,760 --> 02:27:14,240
ground vibrates under your feet.
The runes and the wall begin to
1864
02:27:14,240 --> 02:27:21,560
turn bright white hot, then red,
then black as ink bleeds from
1865
02:27:21,560 --> 02:27:25,760
the seams of reality.
Every word, every name, every
1866
02:27:25,760 --> 02:27:29,320
record this place ever held is
beginning to unravel.
1867
02:27:29,400 --> 02:27:32,480
I am going to put 10 minutes on
the clock.
1868
02:27:33,720 --> 02:27:39,880
If you have not escaped this
chamber in this this area by
1869
02:27:39,880 --> 02:27:45,360
then, you will die.
So once I finish narrating
1870
02:27:45,360 --> 02:27:47,560
what's going to go on, I'm going
to hit the timer.
1871
02:27:47,880 --> 02:27:50,400
What's going to happen from
there is you'll need to decide
1872
02:27:50,400 --> 02:27:53,440
how you're going to get out
based on how you decide you're
1873
02:27:53,440 --> 02:27:54,960
going to get out.
I'm going to ask for a number of
1874
02:27:54,960 --> 02:27:58,720
ability checks from there.
We'll we.
1875
02:27:58,720 --> 02:28:03,800
Have to get the key or anything.
It that was part of your
1876
02:28:03,800 --> 02:28:07,680
mission.
So at this point the key is
1877
02:28:07,680 --> 02:28:11,600
about 65 feet away from where
Neros is standing right now.
1878
02:28:14,200 --> 02:28:20,840
So gravity slips.
The floor starts to tilt.
1879
02:28:21,600 --> 02:28:24,400
Every word, every name, every
record this place has ever held
1880
02:28:24,800 --> 02:28:28,360
begins to unravel as the
Archivist begins to almost
1881
02:28:28,360 --> 02:28:33,600
implode on itself.
From there, let's see here.
1882
02:28:33,600 --> 02:28:36,200
I'll need what, 6000 seconds on
the clock?
1883
02:28:37,360 --> 02:28:42,960
From there we will say go.
Whoops, hold on, that's wrong.
1884
02:28:43,000 --> 02:28:45,320
Hold on.
What is 600 seconds?
1885
02:28:45,320 --> 02:28:46,640
I'm an idiot.
Go.
1886
02:28:48,000 --> 02:28:52,720
How far away are Zebulon and I
from to the exit?
1887
02:28:52,800 --> 02:28:57,040
So Zvara, you are the closest at
what did I say 65 feet?
1888
02:28:57,040 --> 02:28:59,520
You are 55 feet in the.
Key.
1889
02:29:01,200 --> 02:29:04,200
OK.
Unless you got a.
1890
02:29:04,280 --> 02:29:06,040
Unless you got a plan otherwise
I have one.
1891
02:29:06,520 --> 02:29:07,800
Nope.
I listen to near us I.
1892
02:29:07,800 --> 02:29:11,440
Make sure we get the key.
A vortex warp twice, once to the
1893
02:29:11,440 --> 02:29:15,360
key, grab it once back right
next to Zebulon and Savira and
1894
02:29:15,360 --> 02:29:17,760
I'll say, don't you have
teleportation circle?
1895
02:29:19,400 --> 02:29:21,800
I need a level 5 spell slot for
it.
1896
02:29:24,600 --> 02:29:27,880
I We don't have time for a short
rest.
1897
02:29:29,640 --> 02:29:33,760
How long does the court rest?
15 minutes, you prick.
1898
02:29:33,760 --> 02:29:35,440
You did that on purpose.
No, I didn't.
1899
02:29:35,440 --> 02:29:36,920
Actually.
No, I didn't.
1900
02:29:39,880 --> 02:29:46,240
We got to run dude, so well, if
unless everybody else has got
1901
02:29:46,240 --> 02:29:49,480
something, I'm going.
OK.
1902
02:29:50,520 --> 02:29:54,920
Because that's all I got, OK.
So as you begin to run, the
1903
02:29:54,920 --> 02:29:59,720
floor itself begins to fracture
itself into fragments of the
1904
02:29:59,720 --> 02:30:03,800
floor, and the floor begins to
fall in of itself.
1905
02:30:04,440 --> 02:30:08,920
I will need.
Anybody have like shapes stone
1906
02:30:08,920 --> 02:30:14,160
or move water whatever?
I will need acrobatics or
1907
02:30:14,160 --> 02:30:16,440
athletics from.
Everyone.
1908
02:30:18,240 --> 02:30:21,920
Do you still get that D4?
Yeah.
1909
02:30:22,520 --> 02:30:26,000
Bonus action mirror step.
I can teleport to a reflection.
1910
02:30:26,000 --> 02:30:28,040
Can I use that to get to the
other side of this?
1911
02:30:28,840 --> 02:30:34,320
So real quick as the as the
floor begins to crumble, you
1912
02:30:34,320 --> 02:30:38,400
hear from the other side of the
of the corridor of which you
1913
02:30:38,400 --> 02:30:43,480
came in.
You hear Osisa Opal arriving
1914
02:30:43,480 --> 02:30:49,120
just in time.
You're just here, Safara.
1915
02:30:50,440 --> 02:30:54,840
Fucking get out.
So.
1916
02:31:00,360 --> 02:31:06,960
Was it in athletics, by the way?
So real quick, yes, real quick.
1917
02:31:06,960 --> 02:31:09,680
Before we go any further, I will
need Athletics or Acrobatics
1918
02:31:09,760 --> 02:31:15,680
from all of you, including 29.
OK, 29 for Savara.
1919
02:31:19,320 --> 02:31:27,800
I got a + 7 for acrobatics, that
bodes well and we rolled a 15
1920
02:31:27,800 --> 02:31:29,480
that.
Will succeed heroes?
1921
02:31:31,440 --> 02:31:33,680
Acrobatics, you said?
Acrobatics or athletics?
1922
02:31:33,680 --> 02:31:36,320
Or acrobatics.
Oh no, I'm flying.
1923
02:31:39,760 --> 02:31:41,280
You might still have to dodge
this.
1924
02:31:41,280 --> 02:31:42,240
Yep.
A year?
1925
02:31:42,400 --> 02:31:46,760
What am I dodging?
Everything is imploding as pages
1926
02:31:47,000 --> 02:31:52,800
of pages of paper and ink and
quills and everything that is on
1927
02:31:52,800 --> 02:31:57,000
the walls beginning to start
floating and being sucked into
1928
02:31:57,000 --> 02:32:06,200
the implosion of the archimist.
A10.
1929
02:32:06,560 --> 02:32:08,360
Nope.
A 12 Wait.
1930
02:32:10,560 --> 02:32:15,240
Oh, that's not what I wanted to
do.
1931
02:32:15,240 --> 02:32:17,000
Can.
I talk Neros through how to
1932
02:32:17,000 --> 02:32:19,760
expand the spell slot for
teleportation circle.
1933
02:32:19,880 --> 02:32:21,760
I draw the circle and write
everything.
1934
02:32:22,240 --> 02:32:25,520
Tell him the words.
Do we just need a?
1935
02:32:25,640 --> 02:32:27,800
Do we need a short rest?
Do you need a short rest to do
1936
02:32:27,800 --> 02:32:30,400
it?
Yeah, I need 15 minutes.
1937
02:32:31,160 --> 02:32:33,160
Oh no, I can get AI can get a
short rest.
1938
02:32:35,680 --> 02:32:37,560
If I can get a short rest, I can
get.
1939
02:32:37,560 --> 02:32:38,440
I know the.
Catnap.
1940
02:32:38,800 --> 02:32:41,880
Mercenary points through blood
well vial and then I can get the
1941
02:32:41,880 --> 02:32:47,560
spell slot back.
The catnap spell gives everybody
1942
02:32:47,560 --> 02:32:51,880
the benefit of a short rest.
That would do it, I think.
1943
02:32:51,920 --> 02:32:55,160
How long does that take?
Spencer, do you still need the
1944
02:32:55,160 --> 02:32:57,520
acrobatics?
Check the numbers for that.
1945
02:32:57,560 --> 02:32:59,520
Yes, from from you.
Correct.
1946
02:32:59,520 --> 02:33:02,360
OK, Yeah.
That's a 20.
1947
02:33:03,480 --> 02:33:09,200
OK, so real quick, who rolled
under a 20?
1948
02:33:10,880 --> 02:33:14,240
I did.
Jesse and I believe.
1949
02:33:15,000 --> 02:33:19,000
My name's Nero's.
And I think Abulon did too,
1950
02:33:19,000 --> 02:33:20,560
didn't you?
No, I got like a 23.
1951
02:33:21,320 --> 02:33:22,320
Oh.
Nevermind.
1952
02:33:22,320 --> 02:33:27,840
Tomorrow I suggest Nero's will
take 4.
1953
02:33:28,280 --> 02:33:32,960
Let's see, you're 4D6 force
damage let.
1954
02:33:33,160 --> 02:33:33,760
Me.
Roll that.
1955
02:33:34,480 --> 02:33:35,160
Does that.
Temp does.
1956
02:33:35,440 --> 02:33:36,920
The aura come back every.
Turn.
1957
02:33:36,920 --> 02:33:38,560
Yes it does.
OK.
1958
02:33:39,680 --> 02:33:43,480
So 15 damage to you.
Hold on, I have to add my temp
1959
02:33:43,480 --> 02:33:48,840
HP 36.
You all have 36 again too.
1960
02:33:48,840 --> 02:33:50,840
Yeah, Yeah.
But then.
1961
02:33:50,840 --> 02:33:52,880
But then it's gone.
At this by this point, I'm
1962
02:33:52,920 --> 02:33:55,640
thinking how much damage did I
take?
1963
02:33:55,640 --> 02:34:00,960
1616, Yep. 1216 force damage.
Yeah.
1964
02:34:10,800 --> 02:34:11,840
How far away is Elsisa?
It's.
1965
02:34:15,600 --> 02:34:17,840
About 80 feet away as a right
now.
1966
02:34:18,040 --> 02:34:23,040
I will vortex warper to us.
Hey, would you do that?
1967
02:34:24,600 --> 02:34:28,720
If we die, we die together.
OK.
1968
02:34:29,000 --> 02:34:31,800
So Osisa will.
Out of memory, that's the last
1969
02:34:31,800 --> 02:34:35,040
third level slot definitely.
So I mean you would need to make
1970
02:34:35,040 --> 02:34:36,800
a constitution statement to
resist.
1971
02:34:36,800 --> 02:34:42,360
You can fail it willingly.
I'll.
1972
02:34:42,360 --> 02:34:45,480
Fail willingly.
OK, so you'll appear right,
1973
02:34:47,080 --> 02:34:49,920
right next to Neros and Zebulon
Savara.
1974
02:34:54,960 --> 02:34:56,360
He said something about a cat
now.
1975
02:35:01,560 --> 02:35:08,720
I think there's a better idea.
We'll save that for the last the
1976
02:35:08,720 --> 02:35:11,600
last possible thing.
What's your timer at?
1977
02:35:12,880 --> 02:35:17,000
3 minutes and 30 seconds.
I think we should go now.
1978
02:35:18,000 --> 02:35:20,400
Yes, please.
All right, so I'm going to win
1979
02:35:20,400 --> 02:35:24,200
walk.
I'm going to use my prayer beads
1980
02:35:24,880 --> 02:35:31,880
for this and that's going to be
they all turn to gas within one
1981
02:35:31,880 --> 02:35:38,960
minute and then we'll have a 300
feet flying speed in gaseous
1982
02:35:39,000 --> 02:35:42,600
form and that'll be blah blah
blah.
1983
02:35:42,600 --> 02:35:46,160
What is it?
Resistance to damage from non
1984
02:35:46,160 --> 02:35:48,240
magical weapons.
OK.
1985
02:35:50,840 --> 02:35:53,160
And do things pass through us?
I can't remember how that works.
1986
02:35:55,440 --> 02:35:58,280
I believe so, yes.
I would.
1987
02:35:58,440 --> 02:35:59,520
I would think so.
I mean.
1988
02:36:00,240 --> 02:36:02,280
We're gas.
Yeah.
1989
02:36:02,360 --> 02:36:04,400
We're both fart in the wind.
Yeah.
1990
02:36:05,240 --> 02:36:10,280
Exactly.
OK, Yeah.
1991
02:36:10,280 --> 02:36:15,640
I mean you can go ahead and make
a make your way.
1992
02:36:15,680 --> 02:36:17,840
You've got 2 minutes, 30
seconds.
1993
02:36:17,840 --> 02:36:21,560
That's. 100 feet a second
because we're all using bash the
1994
02:36:21,560 --> 02:36:23,360
actions.
Yep.
1995
02:36:23,800 --> 02:36:35,440
OK, so you will all get to the
outside of the of the vault
1996
02:36:35,440 --> 02:36:39,760
itself.
Do you drop your form?
1997
02:36:41,600 --> 02:36:44,920
No.
No, no, no, I'm going to move
1998
02:36:44,920 --> 02:36:47,480
far away.
I want to get across that bridge
1999
02:36:47,480 --> 02:36:49,200
OK at.
Least Yep.
2000
02:36:49,320 --> 02:36:52,080
Yeah, I want to go home.
The only thing I will need as
2001
02:36:52,080 --> 02:36:58,120
you reach outside, a storm of
wind and hail is centered around
2002
02:36:58,120 --> 02:37:00,960
this vault.
I'm going to need one.
2003
02:37:02,720 --> 02:37:08,040
I'm going to call it a Dexterity
saving throw to not be affected
2004
02:37:08,040 --> 02:37:20,000
by the wind.
Oh oh.
2005
02:37:20,880 --> 02:37:25,080
I haven't I'm going to re roll
this.
2006
02:37:25,080 --> 02:37:30,280
OK, I know I failed.
It was not a Nat 1, so you know.
2007
02:37:30,640 --> 02:37:32,280
But I know you said a deck
saving throw.
2008
02:37:32,440 --> 02:37:37,280
Dexterity saving throw. 22 Roll
the 19.
2009
02:37:38,320 --> 02:37:43,520
I am using my.
What's it called?
2010
02:37:43,520 --> 02:37:49,000
I have. 25. 60 seconds, What's
it called?
2011
02:37:49,520 --> 02:37:56,800
My relived fortune which lets me
re roll OK did I know what the
2012
02:37:56,800 --> 02:38:00,000
DC is DC of?
20.
2013
02:38:02,160 --> 02:38:04,640
I rolled in at 20 all.
Right, thank fuck.
2014
02:38:04,640 --> 02:38:10,840
You are able to resist the wind
as you cross the ice bridge and
2015
02:38:11,280 --> 02:38:18,200
out of the area of the Vault of
the Black Star and and you are
2016
02:38:18,200 --> 02:38:22,320
able to successfully clear.
Well, I didn't think you were
2017
02:38:22,320 --> 02:38:24,480
going to do it.
You're able to successfully
2018
02:38:24,480 --> 02:38:26,840
clear the Vault of the Black
Star Adam.
2019
02:38:26,960 --> 02:38:29,720
Let's go ahead and and
simulation.
2020
02:38:30,800 --> 02:38:32,600
Simulation complete mission
record.
2021
02:38:32,600 --> 02:38:36,320
Vault of the Black Star Results
Partial success Primary
2022
02:38:36,320 --> 02:38:38,600
objective achieved Collateral
truth.
2023
02:38:38,600 --> 02:38:40,880
There are memories and a promise
that will never be recalled.
2024
02:38:41,120 --> 02:38:43,240
Cognitive degradation within
predictive parameters.
2025
02:38:43,320 --> 02:38:45,520
All operatives accounted for,
though several may no longer
2026
02:38:45,520 --> 02:38:47,960
recognize themselves.
Identity integrity Restore to
2027
02:38:47,960 --> 02:38:49,960
68%.
That will be enough.
2028
02:38:50,560 --> 02:38:52,760
The Vault sleeps once more
beneath the still cold it.
2029
02:38:52,760 --> 02:38:56,400
Stars are quiet for now.
Forgetting is a defense, not a
2030
02:38:56,400 --> 02:38:58,320
failure.
Ivory Story that survives the
2031
02:38:58,320 --> 02:39:00,200
Archives does so by leaving
something behind.
2032
02:39:00,560 --> 02:39:03,400
Sometimes that's something is US
Archival load operator Spencer
2033
02:39:03,440 --> 02:39:06,280
Emotional variance, significant
conclusion experiment,
2034
02:39:06,280 --> 02:39:08,960
successful connection,
suspended, memory integrity
2035
02:39:08,960 --> 02:39:11,560
stabilizing, and a file item
signing off.


