Nov. 21, 2025

Crit Happens: The Lost Mission (Fear the Dark)

Crit Happens: The Lost Mission (Fear the Dark)
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Crit Happens: The Lost Missions — Episode 2: Fear the Dark

The second simulation pushes deeper into the Syndicate’s forbidden archives. Labeled Operation: Fear the Dark, this test scenario was pulled from an incomplete mission file—no author, no coordinates, no memory tags. The Overseers want to know why.

Agents awaken in total darkness, surrounded by sound that moves like a living thing. Their task: reestablish a forgotten Syndicate outpost buried beneath the Ashen Belt, where the torches never stay lit and the walls breathe like lungs. Something old still hunts down here, something that remembers light—and hates it.

As the simulation unravels, the agents begin to question whether this is a test… or an echo of an operation that actually happened.

Every shadow moves. Every whisper knows your name.
Welcome back to The Lost Missions.


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This episode of Crit Happens is
sponsored by Dungeon Trader, the

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00:00:03,880 --> 00:00:07,200
app that makes trading, loot and
managing your DND character

3
00:00:07,200 --> 00:00:09,920
faster, easier, and way more
fun.

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Check it out today at Dungeon
Trader dot App and level up your

5
00:00:13,720 --> 00:00:17,440
game today.
Aurelio simulation matrix online

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00:00:17,720 --> 00:00:20,720
authentication confirmed.
Hello again DN.

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00:00:21,040 --> 00:00:23,240
Good evening, Adam.
What do you have tonight?

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00:00:23,760 --> 00:00:29,760
Loading Lost archive designation
GSG 477 Partial data recovered

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00:00:29,760 --> 00:00:33,000
from a corrupted Ledger
fragments marked Fear the Dark.

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00:00:33,760 --> 00:00:37,800
Sounds comforting already.
Negative context suggests a

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00:00:37,800 --> 00:00:40,560
failed reconnaissance. 7 through
tenths to your opera.

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00:00:40,560 --> 00:00:42,520
News vanished in an unlit
sector.

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00:00:43,040 --> 00:00:45,320
Final transmission shadows come
alive.

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So we're stepping into something
that haunts fear itself.

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Correct. 3 hostile entities
detected Notua, Okluwai and

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Temaguer.
Manifestations of terror

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recorded as Gorgas.
And their weakness?

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Light or absolute calm,
whichever your team possesses

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more of.
Which means neither perfect.

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Environment set, Moonless glade,
heavy air pressure, no ambient

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sound, Ledger connection active
simulation integrity holding at

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69%.
I suggest haze.

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The dark is already moving.
Then let's bring a little light

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to it.
Initialize Fear the dark.

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Initializing Fear the Dark,
Beginning Simulation and

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simulation started.
Let's begin.

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In the world of Dragons, where
the dice decide adventure calls,

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we won't run or hide.
Gather around the table, Let's

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ignite the night.
With friends by our side, we

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light up the five, Chris and
Failure.

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We'll laugh till we cry.
Crit happens.

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00:02:12,600 --> 00:02:19,640
We're on a wild line together
through battle, side by side

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00:02:19,840 --> 00:02:23,800
with every Roland.
New tale unfolds in this

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00:02:23,840 --> 00:02:26,400
podcast.
World adventure.

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Behold.
From my.

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00:02:56,650 --> 00:02:59,730
Fantasy realms to quests
unknown.

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We craft our stories together.
We've grown, rolling with

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00:03:04,810 --> 00:03:07,890
laughter.
We make the best team in this

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00:03:07,890 --> 00:03:11,210
DND life.
We chase every dream.

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00:03:11,410 --> 00:03:15,490
So roll the dice.
Let the magic begin.

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00:03:20,120 --> 00:03:25,640
We're on a wild ride together
through battle.

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00:03:25,640 --> 00:03:32,040
Side by side with every roll on
you tail unfolds in this podcast

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00:03:32,040 --> 00:03:39,480
World Adventure.
Behold it happens.

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00:03:40,000 --> 00:03:43,960
Come join the fun with laughter
and stories.

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We only just be gone.
Welcome to another episode of

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00:04:10,160 --> 00:04:12,320
Crit Happens here on Spotify,
iTunes,

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00:04:12,320 --> 00:04:16,640
player.fmpoddirectory.com,
sticker.com, TuneIn Radio and

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00:04:16,640 --> 00:04:19,560
iheartradio.com.
And welcome to another edition

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of Crit Happens, The Lost
Mission.

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We have 4 agents with us
tonight.

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Say hello, agents.
Hello.

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Hello.
Everyone.

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Yes.
I have a question.

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Yeah.
Why'd you Why did?

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00:04:38,880 --> 00:04:40,360
Why did it sound like fashion
Nevada?

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00:04:40,360 --> 00:04:45,520
And I don't want to do that.
So anyway, welcome to the

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episode of Crit.
Happens here on Spotify.

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It's not the front, it's not the
fashion.

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Nevada, don't worry.
Fossa, Nevada.

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It sure takes time.
Is like fashion Nevada.

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They're living shadows.
Don't lie to me.

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So we're we are joined here by
Kas, Daya, Zebulon, Osisa and

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Neros for another simulation
with crit happens the lost

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missions.
So tonight's mission is one that

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I initially scrapped because it
was mainly just combat focus.

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There really was no storyline
with it.

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It was just a hey, these these
three assholes show up and try

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to kill you.
So there was really no way

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logically for me to fit it into
any sort of scale bound

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syndicate storyline.
But we'll have fun with it

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tonight.
So do we have anything

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housekeeping wise to go over
with anybody's characters before

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we begin?
I don't think so.

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Did I ever level up?
I don't think I ever leveled up.

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We leveled.
You up?

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We leveled you up the last time.
Yep, we leveled you up.

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I don't remember but OK, I
believe you.

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00:05:58,760 --> 00:06:02,760
Cool.
All right, so we begin tonight's

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00:06:03,080 --> 00:06:08,960
episode with the party currently
located at the Ember Deep Inn.

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Again, that is the Tavern and
inn owned by the one and only

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Zebulon.
At this point, I guess let's

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just have everybody kind of
explain what they'd be doing

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currently at the the Tavern of
Zebulon, starting with Zebulon.

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I'd probably be checking in with
the staff and just doing

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whatever needed to be done,
washing dishes like pouring

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drinks, whatever.
The grunt work, Yeah, yeah,

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yeah.
OK, Castella, what would you be

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doing?
Probably sitting downstairs in a

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quiet corner where no one can
see me in the shadows.

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OK, Neros, what would you be
doing?

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00:06:57,960 --> 00:07:04,600
I'm probably just sitting at the
end of the bar staring kind of

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what appears to be just into
oblivion.

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You know, like when someone gets
that, they lose focus and they

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just kind of like need to snap
out of it.

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And then that trance that days.
The disassociation phase.

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00:07:16,880 --> 00:07:20,080
Yeah, yeah, yeah.
Yeah, yeah, that and doing that.

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But for anyone that looks close
enough, there's clearly some

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gears turning.
OK.

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00:07:26,680 --> 00:07:29,200
And then, O sisa, what would you
be doing?

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00:07:31,480 --> 00:07:35,760
Yeah, I, I don't think O Sisa
really drinks, so she probably

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just have, I don't know, some
juice, water, something non

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alcoholic, probably in a quiet
corner reading some medical

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texts.
OK, perfect.

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So all of you kind of just
enjoying yourselves, you're all

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kind of in different parts, you
know, kind of reflecting after a

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previous mission or, you know,
taking a couple days just to

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unwind and remember that life
isn't just about almost getting

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murdered.
And all of a sudden you start to

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hear what sounds like a very
large commotion happening right

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00:08:13,760 --> 00:08:23,000
outside of the Tavern.
Well, I would have to go outside

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00:08:23,000 --> 00:08:25,840
to inspect that as the
proprietor of the establishment.

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OK, What's going on out there?
Does anyone follow?

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I'd probably head out too.
OK.

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I mean, I did try to blow up
Zebulon when I first met him

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through.
I thought those were fireworks.

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Those were just fireworks,
right?

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I I'm probably closing my
textbook and just keeping an eye

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on things.
I I know those two can probably

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handle it, or I would assume
they would.

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00:08:56,720 --> 00:08:58,920
Yeah, yeah, yeah.
So I'm not jumping into action

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just yet.
OK, so you're just kind of

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hanging out still, you're just
kind of making OK.

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00:09:04,280 --> 00:09:06,840
And then caste, are you
following or are you staying

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kind of in the Tavern as well?
I'm.

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Staying inside, but I'm going to
pull out my dagger and start

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00:09:12,640 --> 00:09:18,040
sharpening it for funsies
because we like we we like my

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00:09:18,040 --> 00:09:20,160
dagger.
OK, A good dagger.

128
00:09:20,240 --> 00:09:21,920
It's a good, it's not weird at
all.

129
00:09:21,920 --> 00:09:28,800
OK, so both Neros and Zebulon,
why don't you give me a

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00:09:28,800 --> 00:09:39,160
perception check?
Can I take my passive?

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00:09:41,800 --> 00:09:44,920
Yeah, you can take your passive.
24.

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OK.
And then Zebulon. 17.

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00:09:53,520 --> 00:10:01,800
OK, so both of you see a
commotion, but it's not really

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00:10:01,800 --> 00:10:10,280
based on any one person.
All of you that are outside the

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air is almost unnaturally still,
as if the the forest itself

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00:10:17,160 --> 00:10:22,000
around kind of surrounding the
Tavern is holding its breath.

137
00:10:23,600 --> 00:10:27,040
Shadows are twisting and
writhing at the edges of your

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00:10:27,040 --> 00:10:30,680
vision, kind of creeping closer
with every passing moment.

139
00:10:30,680 --> 00:10:36,840
And from a very oppressive
darkness, 3 forms emerge.

140
00:10:37,320 --> 00:10:43,600
Their glowing eyes are fixed on
you with a feral hunger, and the

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largest creature wears A crude
collar, a gleaming amulet

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00:10:47,920 --> 00:10:52,920
dangling from it, and they start
prowling forward, the chill of

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fear washing over Nero since
Zebulon, almost like a an icy

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00:10:58,080 --> 00:11:05,600
tide.
Who goes there and what business

145
00:11:05,600 --> 00:11:10,720
do you have here?
They do not respond, only with

146
00:11:11,200 --> 00:11:16,600
again slowly prowling towards
the the crowd.

147
00:11:20,080 --> 00:11:25,680
Oh boy, are there any guards
around anybody whose job it

148
00:11:25,680 --> 00:11:37,760
would be to intervene on this?
Give me a perception check 1 not

149
00:11:37,760 --> 00:11:41,360
a single one.
You don't even see me.

150
00:11:41,400 --> 00:11:45,640
Yeah, yeah.
What are we doing here again?

151
00:11:46,840 --> 00:11:48,400
Where am I?
Maybe you should go back inside.

152
00:11:48,480 --> 00:11:56,960
Who is?
This and again the the commotion

153
00:11:56,960 --> 00:12:04,520
as far as Osisa and Castaia, the
commotion is growing

154
00:12:04,560 --> 00:12:10,880
exponentially right at this
point, but maybe kind of.

155
00:12:10,920 --> 00:12:13,480
Emotion.
Is this like what are the people

156
00:12:13,680 --> 00:12:15,600
doing?
Screaming.

157
00:12:16,520 --> 00:12:22,320
OK Oh, like screaming with
happiness I'm assuming.

158
00:12:22,560 --> 00:12:27,720
No screaming, Carnival screaming
with absolute terror.

159
00:12:30,800 --> 00:12:37,920
Yeah, at this point Caste and of
Sisa, there are almost no

160
00:12:37,920 --> 00:12:40,840
patrons other than you 2 in the
Tavern at this point.

161
00:12:43,360 --> 00:12:46,360
I'm going to run back inside and
say, guys, I think we need some

162
00:12:46,360 --> 00:12:50,760
help.
Something's about to go down.

163
00:12:50,800 --> 00:12:57,280
You guys better be outside here.
As they is going to kind of sigh

164
00:12:57,280 --> 00:13:00,880
and roll her eyes but she's
going to jump off the bar stool

165
00:13:02,040 --> 00:13:06,080
and she's going to make her way
past Zebulon outside.

166
00:13:08,920 --> 00:13:11,440
We'll see.
So close your medical text and

167
00:13:11,440 --> 00:13:13,960
just get up right away.
Grab her staff and go OK.

168
00:13:19,840 --> 00:13:29,360
Perfect.
So what all of you see is a

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00:13:31,800 --> 00:13:41,760
almost like a feral.
One appears to be a like a feral

170
00:13:42,360 --> 00:13:49,280
wolf, another appears to be
almost kind of looks like an an

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00:13:49,400 --> 00:13:57,760
owl if you will, and and one
appears to be kind of around the

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00:13:58,920 --> 00:14:08,680
shape of a lion.
And for our audio listeners, we

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00:14:08,680 --> 00:14:14,000
love you for you for the images
in the chat of what you see in

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00:14:14,000 --> 00:14:16,280
front of you.
Nice.

175
00:14:17,080 --> 00:14:22,920
All right, so these are more a
steal than humanoid, correct?

176
00:14:24,520 --> 00:14:26,680
I love happy out there.
Happy.

177
00:14:27,840 --> 00:14:29,680
Are they living?
Are they dead?

178
00:14:30,200 --> 00:14:38,720
Are they undead?
Give me a history check.

179
00:14:38,720 --> 00:14:40,440
Give me a history check first,
yeah?

180
00:14:41,720 --> 00:14:44,360
His story.
Can I do that as well?

181
00:14:45,160 --> 00:14:54,200
Sure you did on that.
Absolutely 23. 0.

182
00:14:55,760 --> 00:14:58,200
Hold on, I know.
Nothing about this monster.

183
00:14:58,240 --> 00:14:59,840
Let's back up for just one
second.

184
00:15:00,120 --> 00:15:05,720
Did you say 0?
I rolled another 1 -, 1 is 0.

185
00:15:05,760 --> 00:15:11,560
Our second natural 0.
Nebulon is not a historian.

186
00:15:14,280 --> 00:15:16,600
Homie you don't remember what
you did 5 minutes ago.

187
00:15:21,040 --> 00:15:24,520
Jesse, with your role and Patty,
what did you roll as well?

188
00:15:25,600 --> 00:15:28,560
22.
Can I say did you make the role

189
00:15:28,560 --> 00:15:30,600
or no?
Yeah, I did.

190
00:15:30,600 --> 00:15:34,520
What's your role?
I got a. 20 OK, so all three of

191
00:15:34,520 --> 00:15:42,040
you know these to be along the
roots of more monstrosity than

192
00:15:42,040 --> 00:15:48,440
anything else.
So not necessarily undead.

193
00:15:50,560 --> 00:15:57,120
These are in fact I don't say a
normal creature, but a creature.

194
00:15:58,800 --> 00:16:00,960
These weird looking people won't
talk to me.

195
00:16:02,440 --> 00:16:04,560
What's that about?
What's this about?

196
00:16:06,320 --> 00:16:07,880
How?
How dark is it outside?

197
00:16:08,760 --> 00:16:13,200
It is growing exponentially
darker to the point where who's

198
00:16:13,200 --> 00:16:17,640
got long, who's got dark vision?
Kenzie's got dark vision, hey?

199
00:16:18,200 --> 00:16:22,720
I have dark vision 300 feet.
Yeah, I'm not that far.

200
00:16:22,720 --> 00:16:28,040
I think I'm like 60 feet. 120
plus immune to magical darkness.

201
00:16:28,760 --> 00:16:31,400
OK, I thank you.
I'll take.

202
00:16:31,920 --> 00:16:36,680
The feet light on myself.
Oh no, you don't need to do

203
00:16:36,680 --> 00:16:43,280
that.
I'll just do what's that thing

204
00:16:43,280 --> 00:16:44,520
called.
There's an action I can

205
00:16:44,520 --> 00:16:47,520
magically share.
Yeah, I'll do the eyes of

206
00:16:47,520 --> 00:16:51,080
nighter.
I mean, it is, sure, but I feel

207
00:16:51,080 --> 00:16:55,240
like this is going to take, it's
going to be necessary.

208
00:16:56,120 --> 00:16:59,480
So I'll share my dark vision
with willing creatures that I

209
00:16:59,480 --> 00:17:02,640
can see within 10 feet of me, up
to number of creatures equal to

210
00:17:02,640 --> 00:17:04,520
my wisdom modifiers for
everyone.

211
00:17:05,119 --> 00:17:09,040
So everyone has 300 feet dark
vision for an hour.

212
00:17:10,520 --> 00:17:12,760
Yay, yay.
Thank you.

213
00:17:13,079 --> 00:17:17,960
OK, so as you complete that
again, these creatures are now

214
00:17:17,960 --> 00:17:22,920
at this point walking directly
towards U4 and I am going to

215
00:17:22,920 --> 00:17:24,480
need everybody to roll me
initiative.

216
00:17:25,560 --> 00:17:28,440
I was going to ask if I could,
if I could judge their demeanor,

217
00:17:28,440 --> 00:17:32,160
their intent.
Sure, before we roll initiative.

218
00:17:33,920 --> 00:17:36,120
To try to get a, to try to get
an idea.

219
00:17:36,120 --> 00:17:39,160
And if they're hostile?
Wait a minute, I would know if

220
00:17:39,160 --> 00:17:41,440
they're hostile.
I have my fancy shield.

221
00:17:41,640 --> 00:17:44,040
Are they hostile?
I'm going to cast a spell.

222
00:17:45,320 --> 00:17:47,040
I'm going to I'm going to round
zero this.

223
00:17:48,200 --> 00:17:51,840
OK.
So do you want us to roll

224
00:17:51,840 --> 00:17:55,120
initiative and I'll get one at
the start and then my one?

225
00:17:55,120 --> 00:18:05,240
How do you want to do it?
Tell me what you're going to do

226
00:18:05,240 --> 00:18:08,000
first.
I'm casting Dawn.

227
00:18:08,440 --> 00:18:13,560
OK, how close are they to each
other?

228
00:18:18,360 --> 00:18:21,080
There's about 10 they're.
About. 5 feet away, 10 feet in

229
00:18:21,080 --> 00:18:22,400
between each other pretty much
now.

230
00:18:23,880 --> 00:18:38,470
Oh, perfect, then I'll how far
away are they from us right now?

231
00:18:42,110 --> 00:18:45,030
About 80 feet.
Oh, I got to wait then.

232
00:18:46,190 --> 00:18:47,990
Oh, OK, then everybody roll
initiative.

233
00:18:51,360 --> 00:19:00,880
I got a 12. 17 Hold on one
second, let me get everybody in

234
00:19:00,880 --> 00:19:02,360
here.
Syndicate Agents.

235
00:19:03,080 --> 00:19:06,720
Castea.
EUR, Sisa, Debian.

236
00:19:12,760 --> 00:19:15,320
It seems to me like you could
probably hit these people 60

237
00:19:15,320 --> 00:19:26,600
feet plus 30 foot radius.
Let's start with yeah. 16 Neros.

238
00:19:29,240 --> 00:19:32,600
18 and you're right, I could
have cast it.

239
00:19:33,160 --> 00:19:37,320
Oh, Sisa.
Sorry for what?

240
00:19:38,480 --> 00:19:41,400
Initiative.
Oh I I got a 17.

241
00:19:41,600 --> 00:19:45,320
OK, does that belong?
Elf.

242
00:19:52,920 --> 00:19:57,240
There is your initiative tracker
for you guys, so oh boy, we got

243
00:19:57,240 --> 00:20:01,280
to bump up people's HPS here
real quick.

244
00:20:03,320 --> 00:20:05,640
Nero's has been on the brink of
death this whole time and we

245
00:20:05,640 --> 00:20:06,960
didn't know it.
Whoops.

246
00:20:09,920 --> 00:20:11,480
All right, Oh Dang, I was really
close.

247
00:20:11,800 --> 00:20:15,760
You wrote one.
All right, we will start with

248
00:20:15,760 --> 00:20:22,360
Nero's.
OK, I will cast dawn and I'll

249
00:20:22,360 --> 00:20:25,200
cast it.
So as far as the distances then,

250
00:20:25,360 --> 00:20:29,160
so I suppose I'll walk so I'm
within 60 or run some within 60

251
00:20:29,160 --> 00:20:37,440
feet of them, then I'll cast it.
So yeah, a light of dawn shines

252
00:20:37,440 --> 00:20:39,880
down and location I specify
within range, it's going to be

253
00:20:39,880 --> 00:20:42,840
right centered on them.
It's a 30 foot radius, 40 foot

254
00:20:42,840 --> 00:20:48,080
high cylinder of bright light.
The light is some light, but

255
00:20:48,080 --> 00:20:50,600
when it appears, each creature
must make a Constitution saving

256
00:20:50,600 --> 00:20:53,720
throw or take 4010 radiant
damage on a failed and half as

257
00:20:53,720 --> 00:20:58,920
much on a success.
And a creature must also make a

258
00:20:58,920 --> 00:21:01,480
saving throw whenever it ends
its turn in the cylinder.

259
00:21:02,960 --> 00:21:06,520
And if I'm within 60 feet of it,
I can move it up to 60 feet as a

260
00:21:06,520 --> 00:21:11,160
bonus.
So there are three CON saves.

261
00:21:11,280 --> 00:21:13,200
OK, so let's roll con saves here
real quick.

262
00:21:20,040 --> 00:21:24,880
Hey, what's the DC again?
Oh hold on, I just hit refresh

263
00:21:28,720 --> 00:21:37,320
17.
So the first no to fails,

264
00:21:37,680 --> 00:21:42,920
everybody else succeeds.
Cool.

265
00:21:43,280 --> 00:21:47,120
So 4010 to the one, and then
half as much on the other two

266
00:21:47,120 --> 00:21:52,600
that succeeded. 42 damage to
everybody except the ones that

267
00:21:52,600 --> 00:21:55,200
succeeded, you said.
No, no.

268
00:21:55,240 --> 00:21:58,120
The the first one takes 24, the
other two take 12.

269
00:21:58,120 --> 00:21:59,320
Radiant dance.
OK, OK.

270
00:22:04,800 --> 00:22:09,320
Better then return. 12 and 12.
All right, Cool.

271
00:22:10,800 --> 00:22:22,760
So, yeah, as you as you let
loose, this bright light shines

272
00:22:22,760 --> 00:22:30,640
directly at them.
Oculi and Timuger are both able

273
00:22:30,640 --> 00:22:35,160
to slightly fight it off, but no
two, it takes the brunt of it

274
00:22:35,160 --> 00:22:38,400
taking the full damage.
Yeah, let me.

275
00:22:39,800 --> 00:22:43,360
Is there a taunting ability?
I don't think so.

276
00:22:44,720 --> 00:22:49,360
Like can I roll like persuasion
to piss them off?

277
00:22:51,240 --> 00:22:57,080
There are some spells that do.
Yeah, like Paladin has a bunch

278
00:22:57,080 --> 00:23:01,400
of spells, Command, duel,
command duel, whatever it is,

279
00:23:02,920 --> 00:23:06,280
things like that.
Yeah, compelling.

280
00:23:07,000 --> 00:23:10,280
Duel.
That's it.

281
00:23:10,320 --> 00:23:13,040
OK, cool.
No worries. 62.

282
00:23:14,680 --> 00:23:18,160
Impelled dual is a level 1.
Spell Oh dual OK.

283
00:23:21,200 --> 00:23:24,640
And I think fighters can use
superiority die to do something

284
00:23:24,640 --> 00:23:27,200
similar.
Oh, Yep, yeah.

285
00:23:27,320 --> 00:23:30,400
Savara does that a lot.
And I suppose it's the same

286
00:23:30,400 --> 00:23:33,960
thing as like a booming blade
and green flame blade, right?

287
00:23:33,960 --> 00:23:40,560
Like that's kind of a they don't
have to attack you, but if they

288
00:23:40,560 --> 00:23:49,380
don't, yeah.
You could still try to taunt

289
00:23:49,380 --> 00:23:50,940
them, but I don't think it'll
have.

290
00:23:52,260 --> 00:23:53,740
Practical.
Gameplay effects.

291
00:23:54,420 --> 00:23:57,340
So now that we've got that all
updated nearest anything else

292
00:23:57,340 --> 00:24:00,380
from you?
No, I think I'm OK, OK.

293
00:24:01,460 --> 00:24:05,460
All right, then we will move to
Osisa all.

294
00:24:09,060 --> 00:24:14,000
Right.
See.

295
00:24:18,960 --> 00:24:24,120
Rap I'm just I'm that was a
failed attempt on a spell.

296
00:24:24,120 --> 00:24:28,240
I'm, I'm going to go ahead and
guess that a nine is not going

297
00:24:28,240 --> 00:24:31,400
to hit.
No, yes, it will not.

298
00:24:32,280 --> 00:24:33,160
All right.
Anything else?

299
00:24:34,360 --> 00:24:35,160
OK.
Perfect.

300
00:24:37,000 --> 00:24:39,360
All right, then we'll move to
Kasdia.

301
00:24:42,880 --> 00:24:53,840
Oh yeah, my turn.
I'm going to cast fire bolt at

302
00:24:55,040 --> 00:24:56,960
one of them.
I don't know what 1.

303
00:24:58,480 --> 00:25:00,680
I mean 1-2 or three.
I mean he could take your pick.

304
00:25:03,160 --> 00:25:06,600
No2 What?
So it's Natua, Oculi and

305
00:25:06,600 --> 00:25:09,360
Timuger.
Sure, pick one.

306
00:25:10,160 --> 00:25:11,680
You pick.
One the first one the.

307
00:25:11,880 --> 00:25:17,640
First one, OK, I pick near us.
No, I said the first one.

308
00:25:17,640 --> 00:25:19,160
You said 1-2 or three.
I.

309
00:25:19,240 --> 00:25:20,280
Pick 21.
OK.

310
00:25:21,160 --> 00:25:23,000
Yeah, that guy.
Roman attack roll.

311
00:25:24,160 --> 00:25:31,560
Pick normal 3D names 18.
Is that good for you?

312
00:25:33,000 --> 00:25:38,120
Good for me. 18 hits, so go
ahead and give me damage.

313
00:25:39,160 --> 00:25:55,490
Roll my 2 D 10s.
I got 18. 18 OK, OK Anything

314
00:25:55,490 --> 00:26:00,770
else?
Does modius here?

315
00:26:01,810 --> 00:26:04,490
No.
Oh yeah, my puppy dog is here.

316
00:26:06,210 --> 00:26:12,040
What's his soul?
He wants to fight.

317
00:26:12,320 --> 00:26:16,960
OK, So what is he going to do?
Well, I don't know because I

318
00:26:16,960 --> 00:26:22,880
don't have his stats up in front
of me so well, I've only got so

319
00:26:22,880 --> 00:26:24,600
many windows.
You're so.

320
00:26:24,600 --> 00:26:28,880
Pretty.
I know, thanks.

321
00:26:28,880 --> 00:26:34,040
Thanks.
Can he bite?

322
00:26:34,040 --> 00:26:35,840
Does he bite?
I'm assuming he bites.

323
00:26:35,840 --> 00:26:37,600
He's.
Hold on, hold on him pulling up.

324
00:26:37,600 --> 00:26:41,200
His what they do.
It's kind of what they do.

325
00:26:41,200 --> 00:26:44,200
You've just sent me SO.
Much crap and ember bound.

326
00:26:44,280 --> 00:26:48,840
All right so on his turn he can
make 2 attacks, one with a bite

327
00:26:48,840 --> 00:26:51,040
and one with an ember snap if
available.

328
00:26:51,920 --> 00:26:55,600
Ember snap is available but it
is a 15 foot cone so he would

329
00:26:55,600 --> 00:26:58,520
not get yeah he would not get
there.

330
00:26:58,520 --> 00:27:04,520
His speed is 50.
Can you bite?

331
00:27:05,120 --> 00:27:08,040
He can bite.
He wants to bite Will.

332
00:27:08,040 --> 00:27:09,800
Not he will not get there this
turn.

333
00:27:10,840 --> 00:27:12,840
No, that's fine.
He can move as close as he can

334
00:27:12,840 --> 00:27:16,160
get, OK?
You'll send him 50 feet in front

335
00:27:16,160 --> 00:27:18,560
of you, OK?
Go as it is.

336
00:27:18,600 --> 00:27:22,040
Go anything else?
No, that's it.

337
00:27:22,920 --> 00:27:29,120
OK, the next is going to be
Timmager.

338
00:27:29,920 --> 00:27:36,240
He will.
He does have two attacks,

339
00:27:37,560 --> 00:27:46,880
however.
He cannot get to anybody in this

340
00:27:46,880 --> 00:27:50,400
turn, so I'm going to tell you
all three at this point are

341
00:27:50,400 --> 00:27:57,320
going to move 40 feet and they
will all end their turns.

342
00:27:59,240 --> 00:28:03,240
Zebulon.
I think I get my turn before one

343
00:28:03,240 --> 00:28:04,080
of them right.
Correct.

344
00:28:04,080 --> 00:28:05,800
Yeah.
So you would get it before oculi

345
00:28:05,800 --> 00:28:09,160
and and yeah, so you would get
it before oculi.

346
00:28:10,640 --> 00:28:12,080
All right.
I think I'm going to step

347
00:28:12,080 --> 00:28:17,360
forward 10 feet behind Neros.
I'm going to summon Baxter

348
00:28:17,360 --> 00:28:19,440
against the.
Basketball.

349
00:28:19,840 --> 00:28:25,040
Has not been there yet, yes.
Brooke with just from my own

350
00:28:25,040 --> 00:28:26,680
sanity.
Here, Yeah, the one who's still

351
00:28:26,680 --> 00:28:35,680
in the dawn field.
OK, so you're gonna summon

352
00:28:36,440 --> 00:28:40,240
Baxter?
Baxter against Oculi, the one

353
00:28:40,240 --> 00:28:48,160
who's still in the AOE.
OK, And then the plan is to hold

354
00:28:48,160 --> 00:28:50,680
monster.
I think I'm going to twin hold

355
00:28:50,680 --> 00:28:55,680
monster, one against Oculi and
one against whichever one's not

356
00:28:55,960 --> 00:29:00,600
the owl because I think.
You're an owl, Timmager is is

357
00:29:00,600 --> 00:29:01,240
the lion.
Yeah.

358
00:29:01,240 --> 00:29:03,640
So I have marked all of them on
the on the track of warrior.

359
00:29:03,640 --> 00:29:06,440
Which one is which?
So you.

360
00:29:06,520 --> 00:29:07,520
Yeah.
So you can all see that.

361
00:29:07,640 --> 00:29:09,760
So.
Perfect.

362
00:29:11,160 --> 00:29:13,440
So what's is that?
A con save correct?

363
00:29:15,280 --> 00:29:17,400
Still, I think let me get to the
spell sheet.

364
00:29:18,640 --> 00:29:30,080
Old monster Wisdom save DC-19.
OK, with an 18 on the die +2 he

365
00:29:30,080 --> 00:29:36,200
will succeed the role.
Twinned against each like the

366
00:29:36,200 --> 00:29:39,760
non owl 2 monsters.
OK, so the and he's got.

367
00:29:39,760 --> 00:29:43,120
Disadvantage the one who's being
attacked by Baxter.

368
00:29:44,080 --> 00:29:50,040
OK, so that so the the Lion and
the Wolf 1 is what you're aiming

369
00:29:50,040 --> 00:29:52,560
for then, correct?
Yes, OK.

370
00:29:52,680 --> 00:29:55,720
So lion doesn't have
disadvantage, the wolf does.

371
00:29:55,720 --> 00:30:01,400
OK so the the lion is the one
that rolled the the the 20 and

372
00:30:01,400 --> 00:30:09,640
then oculi will roll A-19 with
his modifier 17 on the die +2.

373
00:30:10,600 --> 00:30:12,880
And that's after disadvantage.
Oh, that's right, that's

374
00:30:12,880 --> 00:30:13,880
disadvantage.
My apologies.

375
00:30:16,960 --> 00:30:21,080
It rolls a 16 so it will fail.
All right, one monster has been

376
00:30:21,080 --> 00:30:23,960
held in the zone.
That was the intention.

377
00:30:24,040 --> 00:30:29,360
Baxter attacks.
All right, so then Baxter will

378
00:30:29,360 --> 00:30:32,560
make his good boy bite.
Go ahead and roll Attack for me.

379
00:30:34,000 --> 00:30:37,520
The opponent is paralyzed, so
he's got advantage.

380
00:30:39,040 --> 00:30:42,960
He almost rolled a 19, but it
tipped over to a three.

381
00:30:42,960 --> 00:30:47,080
The other dice is a 13 + 5 is 18
to him.

382
00:30:49,200 --> 00:30:52,840
That will hit.
All right, so he's going to need

383
00:30:52,840 --> 00:30:59,240
to make ADC 13 saving throw not
to be prone, and then we've got

384
00:30:59,240 --> 00:31:01,560
2D6 for.
Daniel he will succeed that role

385
00:31:01,600 --> 00:31:06,280
all.
Right, I did 6 + 3 damage, so 9

386
00:31:06,280 --> 00:31:08,840
piercing damage. 92 oculi
correct?

387
00:31:09,880 --> 00:31:12,480
Yeah, to the wolf.
OK, the one who has not had a

388
00:31:12,480 --> 00:31:15,520
turn yet.
Cool.

389
00:31:15,520 --> 00:31:18,440
All right, cool.
That's Baxter's turn, then.

390
00:31:18,440 --> 00:31:19,840
Two.
Anything else for you, Zebulon?

391
00:31:21,080 --> 00:31:22,680
Like that is the end of my turn.
Cool.

392
00:31:22,680 --> 00:31:24,640
All right, we will move to
Oculi's turn.

393
00:31:24,640 --> 00:31:27,280
It makes the role each at the
end of each turn correct?

394
00:31:27,920 --> 00:31:30,760
Yes, but he's still near Baxter,
so it's at disadvantage it.

395
00:31:30,840 --> 00:31:35,040
Was a 19 and a 17 without Oh no,
Yep.

396
00:31:35,040 --> 00:31:37,000
So that's going to he's going to
succeed it.

397
00:31:37,360 --> 00:31:41,920
So that ends his turn though, so
we will then does.

398
00:31:41,920 --> 00:31:44,960
Anything happen for that dawn?
Is it when they start or end

399
00:31:44,960 --> 00:31:46,320
their turn?
Does it take damage?

400
00:31:50,360 --> 00:31:55,440
Talking on mute I think.
Creature must also make the

401
00:31:55,440 --> 00:31:57,840
saving throw whenever it ends
its turn in the cylinder.

402
00:31:57,840 --> 00:32:00,920
Yep, so.
So all three of them, well, that

403
00:32:00,920 --> 00:32:03,000
one, the other two aren't in it
anymore, right?

404
00:32:03,120 --> 00:32:06,880
No, correct.
Oh, it will be next turn.

405
00:32:08,520 --> 00:32:10,600
Is this like a glorified
moonbeam?

406
00:32:12,080 --> 00:32:15,240
Yeah, I can move it every round.
Great cool.

407
00:32:16,720 --> 00:32:33,420
OK, so it rolled A2 so fails so
go ahead and give me damage. 24

408
00:32:33,420 --> 00:32:37,220
again 20. 4.
Radiant.

409
00:32:42,340 --> 00:32:43,820
Cool.
All right, I.

410
00:32:43,820 --> 00:32:45,860
Forgot Baxter was supposed to
get a critical hit.

411
00:32:46,300 --> 00:32:48,700
Can I retroactively do that or
no?

412
00:32:50,360 --> 00:32:52,160
He's supposed to get two more D6
of damage.

413
00:32:53,200 --> 00:32:56,320
Roll me one more, all right?
I'll meet you in the middle.

414
00:32:57,680 --> 00:32:59,520
It was a 5.
Five.

415
00:32:59,520 --> 00:33:00,960
OK, that's going on Oculi,
correct?

416
00:33:01,640 --> 00:33:04,440
Yes.
OK, cool.

417
00:33:04,480 --> 00:33:07,480
All right.
We will then go to the top of

418
00:33:07,480 --> 00:33:13,160
the order to Nero's.
Ray, it's my turn.

419
00:33:13,160 --> 00:33:21,240
Yay.
So there's two of them now 10

420
00:33:21,240 --> 00:33:23,800
feet out from my radius because
they moved 40 feet.

421
00:33:26,600 --> 00:33:30,760
Yeah, So this at this point,
you're all about 20 feet except

422
00:33:30,760 --> 00:33:33,080
Oculi, who's still back.
He's.

423
00:33:33,080 --> 00:33:35,640
Not held, but he's engaged in
combat with Baxter.

424
00:33:36,440 --> 00:33:37,360
Correct.
Oh, yeah.

425
00:33:37,360 --> 00:33:40,440
OK.
All right.

426
00:33:40,480 --> 00:33:45,840
Yeah, I'll, I'll move up to be.
Oh, let's see.

427
00:33:45,840 --> 00:33:48,960
Should I keep them there?
Should I not keep them there?

428
00:33:50,280 --> 00:33:53,080
I think keep them there because
I don't want them by me.

429
00:33:55,440 --> 00:34:00,440
Yeah, I'll walk in to be within
10 feet of them, or I'll run up

430
00:34:00,440 --> 00:34:05,200
to be 10 feet in, right.
And then I will.

431
00:34:08,760 --> 00:34:12,280
I'm going to quicken Sickening
Radiance.

432
00:34:17,040 --> 00:34:19,639
Dim greenish light, 30 foot
radius sphere centered on a

433
00:34:19,639 --> 00:34:24,120
point you choose.
It'll be in the middle of them.

434
00:34:25,639 --> 00:34:26,880
A light.
The light spreads around

435
00:34:26,880 --> 00:34:29,280
corners.
When a creature moves into the

436
00:34:29,280 --> 00:34:33,040
spells area for the first time
on a turn or starts its turn

437
00:34:33,040 --> 00:34:35,560
there, the creature must succeed
on a Constitution saving throw

438
00:34:35,560 --> 00:34:42,719
or take 4010 radiant damage.
Bonus action I will move my

439
00:34:42,719 --> 00:34:46,440
moonbeam.
You cannot do, you cannot do

440
00:34:46,440 --> 00:34:49,600
both of these because it is the
they're both concentration.

441
00:34:51,040 --> 00:34:53,520
And I have a feat that lets me
have two concentrations.

442
00:34:56,679 --> 00:34:58,200
Which feat is that?
What is that?

443
00:34:58,960 --> 00:35:01,600
The one that you gave me as
homebrew.

444
00:35:03,480 --> 00:35:05,800
Forget off the top of my head,
I'll have to look back.

445
00:35:08,280 --> 00:35:15,120
It's called Keeper of Memories.
That's right.

446
00:35:17,320 --> 00:35:18,960
OK.
Through Valora's archive, you

447
00:35:18,960 --> 00:35:21,760
have learned to hold on to more
than one thread of magic at

448
00:35:21,760 --> 00:35:23,680
once.
Weaving concentration as though

449
00:35:23,680 --> 00:35:27,280
drawing on lives, not your own.
This gift is rare and dangerous,

450
00:35:27,280 --> 00:35:29,600
but it grants you unparalleled
focus.

451
00:35:30,120 --> 00:35:32,400
Dual concentration.
I can concentrate up to two

452
00:35:32,400 --> 00:35:35,360
spells at the same time. 1
spell.

453
00:35:35,360 --> 00:35:39,040
Must be 1 spell.
Maybe a fifth level or higher.

454
00:35:39,960 --> 00:35:42,200
Only one of them.
If I take damage while

455
00:35:42,200 --> 00:35:45,280
concentrating on 2 spells, I
have to make separate saving

456
00:35:45,280 --> 00:35:48,240
throws for each.
If I cannot concentrate.

457
00:35:48,240 --> 00:35:51,160
Oh, I cannot concentrate if the
if the area's effects would

458
00:35:51,160 --> 00:35:54,440
overlap in a way that causes
direct harm.

459
00:36:02,200 --> 00:36:05,760
It also says it's dangerous.
Yeah, and then the memory.

460
00:36:05,760 --> 00:36:08,080
Yeah, the memory anchor.
When I finish a long rest,

461
00:36:08,960 --> 00:36:11,440
choose a memory anchor, a
symbolic name, face, fragment,

462
00:36:11,440 --> 00:36:13,760
whatever.
If I fail a Constitution saving

463
00:36:13,760 --> 00:36:16,560
throw while maintaining 2
spells, I suffer psychic damage

464
00:36:16,560 --> 00:36:20,960
equal to five times the less
spell level, and if I fail both

465
00:36:20,960 --> 00:36:25,560
of them or critically fail on
either, I gain a level of

466
00:36:25,560 --> 00:36:27,240
exhaustion as well.
OK.

467
00:36:28,040 --> 00:36:32,280
And what was that called again?
Keeper of memories, OK?

468
00:36:43,760 --> 00:36:48,120
So then I will.
There it is.

469
00:36:48,440 --> 00:36:52,360
OK.
What was that, a sports bubble

470
00:36:52,360 --> 00:36:58,520
spell, right?
Yeah, spend that now.

471
00:36:58,520 --> 00:37:02,520
I will.
I'm going to Eldritch Blast.

472
00:37:02,520 --> 00:37:08,240
OK, The guy that's further away
that.

473
00:37:09,480 --> 00:37:12,040
Would be oculi.
Yep.

474
00:37:14,720 --> 00:37:16,760
So I have to roll AD 20 on this,
right?

475
00:37:16,760 --> 00:37:18,880
Yeah.
And how many do I get at my

476
00:37:19,160 --> 00:37:21,080
level?
Level fifth and 11.

477
00:37:21,080 --> 00:37:23,480
What level are you?
So I get 2, I get 2 beams.

478
00:37:23,480 --> 00:37:27,760
And it's 30, you're right.
No, it is. 1111 is 3.

479
00:37:30,320 --> 00:37:32,680
That's weird that it's five and
then 11.

480
00:37:32,720 --> 00:37:37,680
Yeah, so.
Oh, I'm sorry.

481
00:37:37,680 --> 00:37:47,080
It rolled them both at once.
Let me do that over 27 on the

482
00:37:47,080 --> 00:37:50,800
1st, 1:26 on the second one.
They both had.

483
00:37:53,160 --> 00:38:11,680
All right, so the first one does
17 damage and the second one

484
00:38:11,680 --> 00:38:14,320
does, oh, wouldn't you know,
it's 17 damage, right?

485
00:38:20,640 --> 00:38:23,880
And then I'll bonus action and
move my dawn beam.

486
00:38:24,280 --> 00:38:27,120
Didn't you quicken?
Didn't you quicken?

487
00:38:27,120 --> 00:38:29,480
Sickening Radiance making your
bonus action.

488
00:38:30,520 --> 00:38:32,560
Oh yeah, Yep.
OK.

489
00:38:34,640 --> 00:38:39,080
All right.
Anything else perfect So you

490
00:38:39,080 --> 00:38:43,160
just let loose this.
People thought it was bright now

491
00:38:43,160 --> 00:38:49,160
but all of a sudden brighter and
green just surround these three

492
00:38:49,720 --> 00:38:57,840
and Oculi is just letting loose
this almost like a Yelp because

493
00:38:57,840 --> 00:39:05,440
he's just taking nothing but
white and damage and help All

494
00:39:05,480 --> 00:39:11,080
right so you're done there.
Next, we'll move to Osisa is.

495
00:39:11,080 --> 00:39:18,920
Boss, let's see here.
So I'm going to here Temager is

496
00:39:18,920 --> 00:39:20,760
it?
Yes, yeah, Temager.

497
00:39:21,520 --> 00:39:23,880
Temager does the 24 hit.
Yes.

498
00:39:25,080 --> 00:39:33,720
OK, I am casting guiding bolt
and that's going to be 86

499
00:39:33,760 --> 00:39:35,760
radiant damage.
So let me roll quick.

500
00:39:44,260 --> 00:39:46,420
That'll be 18 points of radiant
damage all.

501
00:39:47,140 --> 00:39:52,180
Right.
And that'll be my turn.

502
00:39:52,180 --> 00:39:55,300
All right, so as you kind of
raise your hand in the air to

503
00:39:55,820 --> 00:39:59,380
call down the beam of light, it
comes down full force on the

504
00:39:59,380 --> 00:40:06,580
timber and just let's loose this
radiant shimmering damage and he

505
00:40:06,580 --> 00:40:09,720
just.
Just lets out this huge like

506
00:40:09,720 --> 00:40:14,040
roar as he takes the full extent
of this damage.

507
00:40:14,480 --> 00:40:19,200
All right, Castaia.
Yeah.

508
00:40:19,480 --> 00:40:20,160
Hi.
Hi.

509
00:40:20,160 --> 00:40:24,200
Good morning.
I want to cast Eldridge blast

510
00:40:26,560 --> 00:40:29,800
and at level 5 I can get 2
beams.

511
00:40:30,200 --> 00:40:34,520
Do I have to roll attack for
both of those beams or just you

512
00:40:34,520 --> 00:40:37,480
want to tack roll for both?
No, Each has a separate attack

513
00:40:37,480 --> 00:40:42,120
roll.
OK, well I rolled A-17 and A-19.

514
00:40:42,680 --> 00:40:44,960
Do those hit?
Who are you hitting?

515
00:40:46,200 --> 00:40:51,880
No, I'm hitting the one that I
hit before the start to an end,

516
00:40:52,080 --> 00:40:53,360
I think.
No, Tua.

517
00:40:54,280 --> 00:40:59,720
Yeah, that guy and then the one
that OC is so just whacked.

518
00:41:00,520 --> 00:41:03,800
Timber, OK, they both hit.
Yeah, OK, cool.

519
00:41:05,360 --> 00:41:18,050
And that's a 1 V 10 + 2.
That's 16 points.

520
00:41:18,090 --> 00:41:22,450
OK, Then I have to roll twice,
right?

521
00:41:22,450 --> 00:41:23,770
For each.
Beam.

522
00:41:23,810 --> 00:41:30,330
Correct.
Once for each beam and then 11.

523
00:41:33,290 --> 00:41:36,170
OK, cool.
Anything else?

524
00:41:37,360 --> 00:41:45,000
Yeah, I want to run up on the
the one that starts with an end

525
00:41:45,000 --> 00:41:46,520
again.
I can't remember their name.

526
00:41:46,720 --> 00:41:49,640
No Tua.
Yeah, no Tua, Yeah.

527
00:41:49,640 --> 00:41:52,800
Can I run?
Can I run up to him it?

528
00:41:53,680 --> 00:41:56,960
Can I like close enough?
Sure, you absolutely can.

529
00:41:56,960 --> 00:41:58,920
Now did you make me a
Constitution saving throw,

530
00:41:58,920 --> 00:42:10,000
please?
Sick. 18.

531
00:42:11,360 --> 00:42:13,600
Jesse, what's the save DC on?
Seconding Radiance.

532
00:42:16,640 --> 00:42:19,400
Oh crap, I forgot he had
sickening radiance on him.

533
00:42:21,000 --> 00:42:29,320
It does.
What did I say, 17?

534
00:42:31,440 --> 00:42:33,840
Yeah, 17. 17 OK.
And Kenzie, would you roll?

535
00:42:35,080 --> 00:42:37,520
18 OK, I think.
You succeed.

536
00:42:37,520 --> 00:42:40,280
Now, if I'm reading the spell
correctly, she still suffers one

537
00:42:40,280 --> 00:42:45,200
level of exhaustion, correct?
Constitution saving.

538
00:42:45,200 --> 00:42:47,760
That creature must succeed on a
Constitution saving throw or

539
00:42:47,760 --> 00:42:51,840
take one deed damage and it
suffers level of exhaustion.

540
00:42:53,400 --> 00:42:56,240
No, so it's an and so it has to
take.

541
00:42:56,360 --> 00:42:59,280
It succeeds.
If it succeeds, sorry, it has to

542
00:42:59,280 --> 00:43:04,320
fail, and then it takes both
damage and exhaustion.

543
00:43:04,360 --> 00:43:12,920
If it succeeds, I don't think it
takes anything.

544
00:43:20,260 --> 00:43:23,340
And also, Jesse, what was the
spell that you casted at the

545
00:43:23,340 --> 00:43:24,900
beginning to give everybody dark
vision?

546
00:43:24,900 --> 00:43:30,060
What was that again?
It wasn't a it wasn't a bell, it

547
00:43:30,060 --> 00:43:36,960
was a class ability.
I suppose the the actual what

548
00:43:36,960 --> 00:43:40,120
it's called is Eyes of Night
from the Twilight Domain.

549
00:43:41,800 --> 00:43:43,200
OK.
What do you have it rebranded

550
00:43:43,200 --> 00:43:46,760
as?
Jesus, I don't know what we

551
00:43:46,760 --> 00:43:55,680
called it.
Nope.

552
00:43:59,120 --> 00:44:05,120
Nope, Archives Vigil.
Gotcha.

553
00:44:05,120 --> 00:44:11,440
OK.
That's making sure it's not,

554
00:44:12,240 --> 00:44:13,720
you're not concentrating on
that.

555
00:44:14,360 --> 00:44:17,360
OK, cool.
Anything else Kasdea?

556
00:44:20,520 --> 00:44:23,800
Can I whack him in the words of
Sarah?

557
00:44:24,280 --> 00:44:28,800
No, you've already then.
No, I'm just going to stand in

558
00:44:28,800 --> 00:44:31,880
front of him like a weirdo.
OK, do you want to have?

559
00:44:32,040 --> 00:44:33,800
Do you want to have his Motius
take a turn?

560
00:44:35,120 --> 00:44:39,320
Yeah, yeah, yeah, I do.
OK.

561
00:44:40,320 --> 00:44:47,720
He's gone bite the the the one
with the T.

562
00:44:49,240 --> 00:44:51,600
Timuger.
Yeah, that guy, OK.

563
00:44:51,680 --> 00:44:56,840
Give me an attack roll.
He's 16 on the die.

564
00:44:58,440 --> 00:45:06,240
Yeah, OK, he succeeds.
So here all roll damage 10 + 4,

565
00:45:06,720 --> 00:45:09,840
so 12 on a.
Bite.

566
00:45:10,200 --> 00:45:17,240
Plus 3D6 fires, so 812 on the
bite.

567
00:45:20,600 --> 00:45:26,800
Now that is a straight piercing
damage, so his bite does not

568
00:45:26,800 --> 00:45:29,880
seem to do as much damage as you
think it would.

569
00:45:34,200 --> 00:45:36,880
And then finds him.
Still good damage him, still a

570
00:45:36,880 --> 00:45:41,560
good boy.
Yeah, and then 8-9 fire damage.

571
00:45:42,080 --> 00:45:45,240
OK.
Anything else for you?

572
00:45:46,480 --> 00:45:49,640
No.
OK, we'll move to Tim Hucker.

573
00:45:49,800 --> 00:45:58,920
OK so he will start his turn
within no with not he will start

574
00:45:58,920 --> 00:46:00,440
his turn within sickening
radiance.

575
00:46:01,440 --> 00:46:05,640
So I need a constitution save DC
was 17 correct near us.

576
00:46:06,320 --> 00:46:09,080
Yeah.
OK, he will roll in 18 with his

577
00:46:09,080 --> 00:46:21,880
modifier so he will pass there.
Then he will he will run up and

578
00:46:21,880 --> 00:46:24,920
bite Kasdea with his shadow
bite.

579
00:46:28,160 --> 00:46:32,480
That's a 26 to hit gas day.
Yeah, 26 hits.

580
00:46:33,120 --> 00:46:35,160
Couch.
I'm a baby.

581
00:46:36,840 --> 00:46:39,720
Kenzie, I need you to make me a
Constitution saving throw,

582
00:46:39,720 --> 00:46:42,440
please.
You just you just a baby.

583
00:46:44,960 --> 00:46:56,200
It's just a baby.
That's a 11 + 2. 13 OK, so I am

584
00:46:56,200 --> 00:47:06,920
going to have you take.
You will need to take. 11. 20

585
00:47:06,920 --> 00:47:10,640
psychic damage.
Cool, I love that.

586
00:47:10,960 --> 00:47:16,520
Thing and you know this kind of
a green aura surround Timuger as

587
00:47:16,520 --> 00:47:19,360
he will regain those hit points
back.

588
00:47:20,800 --> 00:47:24,400
Rude.
And then he will also take a

589
00:47:24,400 --> 00:47:30,760
claw attack at Asmodeus.
Wait, so is he turning away from

590
00:47:30,760 --> 00:47:33,560
me?
You're within the same 5 disc 5

591
00:47:33,560 --> 00:47:35,880
feet.
It's not an attack of

592
00:47:35,960 --> 00:47:37,600
opportunity.
Negative.

593
00:47:38,760 --> 00:47:45,080
All right, so he will roll A8 on
the die, +8 to his bite.

594
00:47:45,760 --> 00:47:48,160
I'm sorry.
I'm sorry to his claw, which is

595
00:47:48,480 --> 00:47:54,200
a 16, which I believe Yeah, as
modus AC is 16, so that will hit

596
00:47:54,200 --> 00:47:58,880
him.
Kenzie, I need you to write down

597
00:47:58,880 --> 00:48:05,000
the number 124 for me that that
is Asmodeus.

598
00:48:05,000 --> 00:48:09,400
Current HPI didn't get him in
the track so he will take.

599
00:48:20,680 --> 00:48:23,720
So Asmodeus is the tank. 16
slashing.

600
00:48:24,040 --> 00:48:28,400
Apparently. 16 slashing.
Yep.

601
00:48:29,880 --> 00:48:40,440
OK, my poor sweet boy.
Yes, and then I also need Neros,

602
00:48:41,000 --> 00:48:47,960
Kasdea and Asmodius all roll a
wisdom saving throw DC-14

603
00:48:48,160 --> 00:48:58,000
against being fragment.
Oh, that's a Nat 20 baby.

604
00:49:00,200 --> 00:49:01,440
I'm good.
OK.

605
00:49:02,200 --> 00:49:09,080
And then Asmodius will roll a 4
plus.

606
00:49:09,080 --> 00:49:12,960
Oh, great.
Hold on, Wisdom plus 6.

607
00:49:13,000 --> 00:49:15,160
Yep, he will fail the role so he
is frightened.

608
00:49:16,640 --> 00:49:19,680
But he's not a smart boy.
He's a good boy.

609
00:49:20,800 --> 00:49:25,400
OK, cool.
That'll be it for what was that

610
00:49:25,400 --> 00:49:27,600
on?
That check you get everyone else

611
00:49:27,600 --> 00:49:30,640
but me.
Was I just making sure?

612
00:49:30,960 --> 00:49:32,880
Yeah, you haven't moved quite
yet, correct.

613
00:49:33,520 --> 00:49:35,840
You've just Yeah, yeah, yeah,
you have not moved yet.

614
00:49:35,840 --> 00:49:38,520
So you're still about 25 feet
away.

615
00:49:40,520 --> 00:49:42,760
All right, so then we moved to
Notua.

616
00:49:43,440 --> 00:49:50,680
His turn, he will take a run at
Neros.

617
00:49:51,800 --> 00:49:54,280
He will make 2 claw attacks.
So I'm just going to roll these

618
00:49:54,280 --> 00:49:58,400
together.
They're honest to God.

619
00:49:58,400 --> 00:50:02,680
They're both nineteens, 25 in
total.

620
00:50:06,320 --> 00:50:11,680
Oh no, our reaction shield and I
have a 27 AC now.

621
00:50:19,240 --> 00:50:23,800
You hate me yet?
Not yet, but I will.

622
00:50:24,600 --> 00:50:28,000
I need to make me a Wisdom
saving throw, please.

623
00:50:28,920 --> 00:50:29,600
He's.
Going to.

624
00:50:30,960 --> 00:50:36,560
DC-13 this time.
Oh no.

625
00:50:37,440 --> 00:50:42,320
And 11:00 But I will.
What's it called?

626
00:50:48,350 --> 00:50:55,390
Hold on.
I think it's I think the actual

627
00:50:55,670 --> 00:51:04,270
ability is called flash of
genius or something, but it lets

628
00:51:04,270 --> 00:51:10,760
me re roll this one.
Yeah.

629
00:51:10,760 --> 00:51:14,880
If you fail a saving throw or
miss with an attack roll, you

630
00:51:14,880 --> 00:51:17,880
can roll 2D four and add it to
the total, possibly changing the

631
00:51:17,880 --> 00:51:19,840
outcome.
Once you use this feature, you

632
00:51:19,840 --> 00:51:22,080
can't use it until you finish a
short or long rest.

633
00:51:22,080 --> 00:51:32,500
What is it called?
We have it called called Relive.

634
00:51:32,500 --> 00:51:32,980
Fortune.
Yep.

635
00:51:33,420 --> 00:51:34,740
OK, I see it.
Yep.

636
00:51:34,980 --> 00:51:37,900
OK, So what did you roll
initially?

637
00:51:42,280 --> 00:51:44,080
And 11:00 and then I just added
five to it.

638
00:51:44,200 --> 00:51:45,880
OK, yeah.
So you'll you'll succeed the

639
00:51:45,880 --> 00:51:46,360
rule.
OK.

640
00:51:50,000 --> 00:51:52,040
All right.
That will be the end of its

641
00:51:52,040 --> 00:51:55,560
turn.
And then we're at Zebulon.

642
00:51:57,440 --> 00:52:00,360
All right, so about how close
are each of these monsters to

643
00:52:00,360 --> 00:52:05,520
each other, or 30 feet of each
other?

644
00:52:05,520 --> 00:52:06,120
I.
Would say.

645
00:52:06,120 --> 00:52:08,120
It would say within 30 feet of
each other.

646
00:52:08,480 --> 00:52:11,760
Oculi is still back away, so
he's just on the tail end of

647
00:52:11,760 --> 00:52:14,400
that 30 feet.
So as it would stand right down,

648
00:52:14,400 --> 00:52:18,240
the Tua is closer or is the
closest of the three.

649
00:52:18,600 --> 00:52:22,200
Timber is standing right in
front of Kazdea and his Modius

650
00:52:22,520 --> 00:52:26,320
and Oculi has not moved yet.
He's still being Baxter all.

651
00:52:27,720 --> 00:52:28,960
Right.
And I think I'm going to try to

652
00:52:28,960 --> 00:52:31,920
hit all three of them with a
hypnotic pattern.

653
00:52:33,080 --> 00:52:34,320
Yeah.
OK.

654
00:52:37,960 --> 00:52:42,600
So that would be another Wisdom
saving throw DC-19 and if they

655
00:52:42,600 --> 00:52:47,800
fail they are charmed and 0
movement speed incapacitated

656
00:52:47,800 --> 00:52:52,880
until someone hits them.
OK, all three fail.

657
00:52:54,360 --> 00:52:56,520
All right, they're stunned.
I shot it.

658
00:52:56,520 --> 00:52:58,400
Baxter to heal.
Do not attack.

659
00:52:59,720 --> 00:53:01,360
I don't know if he follows my
instructions.

660
00:53:01,360 --> 00:53:06,080
I say I don't think he, I don't
think you have the ability.

661
00:53:06,160 --> 00:53:09,440
I think he just attacks until
Kingdom come I think.

662
00:53:09,480 --> 00:53:12,600
You might be right.
He's not a smart boy.

663
00:53:14,160 --> 00:53:16,320
Service turn, it automatically
knows where the target is.

664
00:53:16,320 --> 00:53:18,720
It can only move and make
opportunity attacks against the

665
00:53:18,720 --> 00:53:25,640
target.
I mean, it doesn't specifically

666
00:53:25,640 --> 00:53:33,680
say that you can't.
So I will say as your bonus

667
00:53:33,680 --> 00:53:39,960
action you tell Baxter to heal.
All right, I just tell him to

668
00:53:39,960 --> 00:53:42,240
stop.
I guess heal means like, come to

669
00:53:42,240 --> 00:53:44,320
me, doesn't it?
But I'm telling him to just

670
00:53:44,320 --> 00:53:46,000
stop.
He won't come to me.

671
00:53:46,360 --> 00:53:48,200
I just don't want him to attack.
Yeah.

672
00:53:48,240 --> 00:53:49,160
Yeah.
OK.

673
00:53:50,640 --> 00:53:51,920
Perfect.
Anything else?

674
00:53:52,520 --> 00:53:54,120
I'm sorry.
You have to do your retreat.

675
00:53:54,480 --> 00:53:55,120
Yeah.
OK, cool.

676
00:53:55,200 --> 00:53:57,880
I run back to the door of the
bar in my.

677
00:53:57,920 --> 00:53:59,720
Turn. close the door.
Gotcha.

678
00:54:00,040 --> 00:54:02,880
OK, cool.
Then we'll go to Baxter's turn.

679
00:54:02,880 --> 00:54:07,640
Who will He will hold action.
We will move then to Oculi.

680
00:54:10,720 --> 00:54:12,280
I think it's actually Ocului,
not whatever.

681
00:54:13,480 --> 00:54:18,760
OK, it will.
It's either One in the Dawn or

682
00:54:18,760 --> 00:54:25,080
The Sickening.
He's the one in The Sickening.

683
00:54:28,360 --> 00:54:29,920
OK, it's starting.
It's turn there, so he's got to

684
00:54:29,920 --> 00:54:31,800
make a save.
I don't know what the hell just

685
00:54:31,800 --> 00:54:35,440
happened.
OK, So what was?

686
00:54:35,440 --> 00:54:39,480
He was the one in the dawn.
No, the one that was in the Dawn

687
00:54:39,480 --> 00:54:40,920
was the.
Oh, yeah, no, I'm sorry.

688
00:54:41,160 --> 00:54:43,200
You're right.
Yeah, if he's the one way in the

689
00:54:43,200 --> 00:54:44,920
back, he's in the dawn.
Yep, you're correct.

690
00:54:44,920 --> 00:54:53,600
I apologize.
So he needs to make a OK.

691
00:54:54,120 --> 00:54:57,560
He has to this one.
This one is if he ends his turn

692
00:54:57,560 --> 00:54:58,600
there.
Oh, if he ends his turn.

693
00:54:58,600 --> 00:55:00,960
OK.
So he will move out of Yeah.

694
00:55:01,000 --> 00:55:03,600
Sickening.
Sickening is begin, begin turn.

695
00:55:03,600 --> 00:55:05,160
Dawn is end turn.
Understood.

696
00:55:05,200 --> 00:55:08,920
OK, so he will move out of dawn?
The hypnotic pattern makes it so

697
00:55:08,920 --> 00:55:10,760
he can't move.
Oh yeah, you're right.

698
00:55:11,120 --> 00:55:12,360
Yep, you're right.
So he's going to.

699
00:55:12,440 --> 00:55:14,960
End his turn and then get her to
be snapped out of it.

700
00:55:15,040 --> 00:55:18,120
But his turn is.
OK, so his turn will be over.

701
00:55:18,120 --> 00:55:19,880
So he will make a Constitution
same throw.

702
00:55:19,880 --> 00:55:22,280
What's the DC again, Jesse?
Well, I'm gonna tell you he

703
00:55:22,280 --> 00:55:23,840
rolled a 19 on the on the die.
Yep.

704
00:55:23,840 --> 00:55:33,360
So he rolled in total 21.
So he will not take any damage,

705
00:55:33,640 --> 00:55:36,160
fortunately.
No, he takes half damage from

706
00:55:36,160 --> 00:55:36,920
this.
One, I apologize.

707
00:55:37,040 --> 00:55:41,120
OK, Yeah, you're right.
OK, SO4D10748.

708
00:55:41,320 --> 00:55:46,880
It's going to be so half damage
would be so 17, so 8, No 9 if it

709
00:55:46,880 --> 00:55:48,560
goes to the player advantage to
player.

710
00:55:48,560 --> 00:55:49,840
Favor of player?
Yep.

711
00:55:49,840 --> 00:55:54,640
So it would be 9. 9 Radiant OK.
No longer stunned.

712
00:55:56,040 --> 00:55:58,920
OK, I will have nothing else
here.

713
00:55:58,920 --> 00:56:01,320
So we will then go back up to
Nero's.

714
00:56:03,040 --> 00:56:07,120
Oh boy, oh, how much damage did
Kasdia take?

715
00:56:07,360 --> 00:56:10,280
Oh wait, I have player tracker.
I can I can answer myself.

716
00:56:10,440 --> 00:56:11,840
I apologize, I did not.
It's.

717
00:56:12,240 --> 00:56:14,600
I didn't.
It's not been updated, never

718
00:56:14,600 --> 00:56:15,840
mind.
Yeah, hold on.

719
00:56:15,840 --> 00:56:20,760
I got to go back.
I took 2020.

720
00:56:20,760 --> 00:56:22,760
Yep, 20 Piercing 20.
OK.

721
00:56:24,040 --> 00:56:27,840
And is everybody within 30 feet
of me all all us for?

722
00:56:29,160 --> 00:56:35,720
Yes.
I'm going to, as my action, use

723
00:56:35,720 --> 00:56:41,960
my reliquary link.
It's emboldening Bond, so I'll

724
00:56:41,960 --> 00:56:46,640
name all four of us.
We I create a magical bond with

725
00:56:46,640 --> 00:56:49,160
them for 10 minutes or until you
use a feature again.

726
00:56:49,160 --> 00:56:51,760
While any bonded creature is
within 30 feet of another, the

727
00:56:51,760 --> 00:56:54,560
creature can roll AD 4 and add
the number rolled to an attack

728
00:56:54,560 --> 00:56:58,760
roll and ability check or a
saving throw it makes, and each

729
00:56:58,760 --> 00:57:01,240
creature can add the D4 no more
than once per turn.

730
00:57:05,640 --> 00:57:10,200
Additionally, because I got high
enough level, the bond that I

731
00:57:10,200 --> 00:57:12,880
forged between people helps them
protect each other.

732
00:57:13,160 --> 00:57:18,040
If a creature affected by my,
what did we call it, Twilight or

733
00:57:18,040 --> 00:57:24,080
Reliquary Link, creatures that
are affected by my Reliquary

734
00:57:24,080 --> 00:57:28,040
Link is about to take damage.
A second bonded creature within

735
00:57:28,040 --> 00:57:32,560
30 feet of the one taking damage
can use its reaction to teleport

736
00:57:32,560 --> 00:57:35,760
to an unoccupied space within 5
feet of the first creature and

737
00:57:35,760 --> 00:57:42,840
take the damage instead.
OK, so and.

738
00:57:42,840 --> 00:57:45,760
Then who are you affecting?
All three of them then?

739
00:57:45,760 --> 00:57:48,240
Or is it just one?
And myself, all three.

740
00:57:48,240 --> 00:57:50,720
And me.
OK.

741
00:57:51,240 --> 00:57:54,600
So everybody, everybody has the
ability and as long as we stay

742
00:57:54,600 --> 00:58:02,200
within whatever I said, 30 feet,
as long as you're within 30 feet

743
00:58:02,200 --> 00:58:06,880
of one of us, you can add AD 4
to basically all your roles and

744
00:58:06,880 --> 00:58:10,880
you can teleport to take the
damage for somebody else.

745
00:58:13,360 --> 00:58:14,920
OK.
Anything else?

746
00:58:23,080 --> 00:58:28,880
Yeah, I just have to remember
what it is.

747
00:58:32,800 --> 00:58:38,360
Story of my life.
Suppose I will.

748
00:58:41,760 --> 00:58:44,240
Actually, let's we'll end it
there.

749
00:58:44,640 --> 00:58:46,360
OK.
All right.

750
00:58:48,440 --> 00:58:55,240
I'm going to bonus action move
the Dawn on top of the other two

751
00:58:55,240 --> 00:59:02,600
also.
OK, all right, cool.

752
00:59:02,600 --> 00:59:06,120
Then we will move then to OSISA.
Cool.

753
00:59:06,120 --> 00:59:11,320
All right, so I'm going to run
up to Kezdea and I'm going to do

754
00:59:11,320 --> 00:59:14,760
Cure Wounds on her.
OK.

755
00:59:16,600 --> 00:59:20,480
And that's going to give you,
let me just double check here 68

756
00:59:20,480 --> 00:59:25,040
+ 8.
And how much, how much healing

757
00:59:25,040 --> 00:59:26,280
was that?
You said 68.

758
00:59:27,760 --> 00:59:35,800
That would be sorry.
Sorry. 68 + 8 hit points, 39

759
00:59:36,040 --> 00:59:39,200
points of healing for yeah,
she's a bully.

760
00:59:39,200 --> 00:59:44,120
Yeah, you're full health.
Love that for me, Queen.

761
00:59:46,160 --> 00:59:47,560
And that'll be my turn.
Cool.

762
00:59:47,960 --> 00:59:50,880
All right, they would move to
Castaia.

763
00:59:53,040 --> 00:59:57,400
Well, I'm in front of one of
them.

764
00:59:57,400 --> 01:00:00,240
I can't remember what 1.
The.

765
01:00:00,720 --> 01:00:05,320
T1 I think pretty close to it.
Timager.

766
01:00:06,280 --> 01:00:11,160
Yeah, sure, that guy.
Except for doesn't he have dawn

767
01:00:11,160 --> 01:00:13,240
on him?
Will that hurt me if I get too

768
01:00:13,240 --> 01:00:16,280
close to this guy?
Yeah, you're, you're currently

769
01:00:16,280 --> 01:00:19,040
in the dawn.
Great.

770
01:00:21,080 --> 01:00:28,400
I love that for me.
What does that do to me?

771
01:00:28,840 --> 01:00:31,200
I'm really good.
At the end of your turn, if

772
01:00:31,200 --> 01:00:32,840
you're within the dawn, you
would need to make a

773
01:00:32,840 --> 01:00:38,600
Constitution saving throw.
Right, but she's also in the

774
01:00:38,600 --> 01:00:41,080
sickening Oh.
Yeah, so sickening.

775
01:00:41,080 --> 01:00:52,840
I need you to I'm not Make me a
consave 17 that.

776
01:00:52,920 --> 01:00:55,400
Hey, you get it?
Beats and beats, all right.

777
01:00:58,440 --> 01:01:06,680
All right, I'm a whack them.
OK, let me attack roll.

778
01:01:07,960 --> 01:01:16,200
OK, that's a 16.
Is that plus anything or?

779
01:01:18,680 --> 01:01:20,880
No.
Are you sure?

780
01:01:22,400 --> 01:01:24,960
I know, but you rolled the 16 on
the die.

781
01:01:26,240 --> 01:01:28,160
Yeah.
OK, so you typically your weapon

782
01:01:28,160 --> 01:01:30,680
add your D. 4.
Yeah, add your D4 and then you

783
01:01:30,680 --> 01:01:35,520
also have an attack modifier.
I don't freaking know.

784
01:01:36,880 --> 01:01:39,440
Help.
We told you what to do.

785
01:01:41,120 --> 01:01:42,880
Roll A roll AD four and then
again.

786
01:01:42,880 --> 01:01:46,000
You should have an attack bonus
next to your weapon on your on

787
01:01:46,000 --> 01:01:48,880
your character sheet.
Oh I do.

788
01:01:48,880 --> 01:01:51,600
It's a one D 8 + 4.
No, that would be your.

789
01:01:51,680 --> 01:01:53,880
That would be your damage.
What's your attack bonus?

790
01:01:55,480 --> 01:01:58,440
Don't know.
How do you find that?

791
01:01:58,440 --> 01:02:00,200
I don't think I've ever done
that before.

792
01:02:00,200 --> 01:02:01,080
Yeah.
Give me one second.

793
01:02:02,320 --> 01:02:04,520
Often times the damage and the
hip bonus are the.

794
01:02:04,520 --> 01:02:05,640
Same.
What are you using?

795
01:02:05,640 --> 01:02:08,760
Are you using shiny stick of
stabbing shish kebab or Sir

796
01:02:08,760 --> 01:02:09,440
Slazalon?
I'm.

797
01:02:09,840 --> 01:02:15,240
Using shish kebab, OK.
So yeah, it'd be plus 8, so 24

798
01:02:15,240 --> 01:02:15,560
that.
Hits.

799
01:02:16,040 --> 01:02:18,520
Oh, that thing.
OK, yeah, that.

800
01:02:19,360 --> 01:02:23,200
I've never added that before.
This entire time I've never

801
01:02:23,200 --> 01:02:27,240
added that.
So anyway, moving on.

802
01:02:27,520 --> 01:02:29,480
That hits cool.
Good, good shit.

803
01:02:31,000 --> 01:02:35,240
My brain hurts.
No one ever told me to add it.

804
01:02:35,240 --> 01:02:37,600
I didn't know.
I've told you numerous times.

805
01:02:38,360 --> 01:02:45,440
No you have not but good try.
I got a freaking 7 +4 is.

806
01:02:46,040 --> 01:02:52,240
So 1811.
No, I got A7. 7 + 4 is 12,

807
01:02:52,240 --> 01:02:59,240
sorry. 12 There you go 12.
OK.

808
01:02:59,360 --> 01:03:03,600
Bill wrong guys 7 + 4 or it's
not 12 that's. 11 I'm an idiot.

809
01:03:05,400 --> 01:03:06,880
Cool, All right?
Anything else?

810
01:03:06,960 --> 01:03:10,360
You can just let me have that.
You couldn't just let me have

811
01:03:10,360 --> 01:03:10,920
that.
Nope.

812
01:03:14,720 --> 01:03:18,120
No, that's not it.
I want to get the fuck away from

813
01:03:18,120 --> 01:03:20,360
the dawn.
OK.

814
01:03:20,360 --> 01:03:26,480
So you're going to move?
Yeah, OK, Timber Girl will get

815
01:03:26,480 --> 01:03:30,720
an attack of opportunity.
Has he been hit yet?

816
01:03:32,440 --> 01:03:34,200
Because otherwise he's stunned
from hypnotic.

817
01:03:34,200 --> 01:03:35,880
Panel.
Yeah, Kenzie just hit him.

818
01:03:38,440 --> 01:03:39,960
Yeah, I whacked him.
I didn't know that.

819
01:03:40,160 --> 01:03:42,840
Yeah, it would be a 23 to hit,
so that hits.

820
01:03:42,880 --> 01:03:43,680
You.
Yeah, You hit me.

821
01:03:44,080 --> 01:03:47,120
Yeah.
All right.

822
01:03:47,200 --> 01:03:48,960
I'm just dubbing.
Is my reaction.

823
01:03:51,800 --> 01:03:55,640
OK, so in that case, said Jesse.
Give me your Constitution saving

824
01:03:55,640 --> 01:03:59,800
through.
What's the the what you call it?

825
01:04:00,040 --> 01:04:06,680
DC of 15.
With my plus 4 from my 1D four I

826
01:04:06,680 --> 01:04:15,440
got a 17.
OK, so you will take the shadow

827
01:04:15,680 --> 01:04:20,040
bite.
That would be 2 + 5.

828
01:04:21,680 --> 01:04:29,400
It's a 10 + 515 piercing damage
and then.

829
01:04:31,760 --> 01:04:36,480
What was the?
What was?

830
01:04:36,480 --> 01:04:39,000
What was the?
Psychic I'm.

831
01:04:39,000 --> 01:04:42,960
Going to read this.
Hold on, when a creature is

832
01:04:42,960 --> 01:04:45,720
affected by a second picture by
first teleport.

833
01:04:48,240 --> 01:04:50,160
Oh it's about to take damage,
got it.

834
01:04:50,160 --> 01:04:53,360
OK, though it was 15 Psychic.
No, no.

835
01:04:53,360 --> 01:04:56,840
So this would be 15 piercing.
OK.

836
01:04:57,000 --> 01:05:04,720
Yeah, OK, cool.
And then as bonus action, he's

837
01:05:04,720 --> 01:05:08,720
going to use this Hall of Dread
and he will teleport.

838
01:05:10,160 --> 01:05:17,560
I'm sorry, I need everybody
within 20 feet of timber to give

839
01:05:17,560 --> 01:05:21,720
me a wisdom saving thrill.
So that's going to be Kasdea,

840
01:05:22,080 --> 01:05:28,600
Asmodeus, Neros, and Zebulon.
Did he make his box at the?

841
01:05:28,640 --> 01:05:31,000
Bar.
Oh, that's right.

842
01:05:31,000 --> 01:05:32,400
You ran.
Yeah, Yeah, you ran back.

843
01:05:32,400 --> 01:05:34,560
Yeah.
So OK, so it would just be

844
01:05:35,240 --> 01:05:38,840
Kasdea, Asmodeus, Neros?
That's a wisdom saver.

845
01:05:38,840 --> 01:05:42,960
I'm.
Sorry, both of you were talking

846
01:05:42,960 --> 01:05:44,000
the same time.
What, Jesse?

847
01:05:45,560 --> 01:05:48,280
Did he make his con save against
the sickening Radiance?

848
01:05:50,760 --> 01:05:53,000
I thought we did, but I'll roll
it again because I, I remember,

849
01:05:53,000 --> 01:05:55,400
yeah, I rolled the 19 to start
on the roll.

850
01:05:56,800 --> 01:05:58,520
Oh yeah, yeah, yeah.
Yep.

851
01:05:59,760 --> 01:06:08,960
OK, so yeah, give me wisdom
saving throws please, 17 OK.

852
01:06:11,000 --> 01:06:15,640
On that 20.
I bossed the waffle iron.

853
01:06:15,680 --> 01:06:19,560
OK, All right.
That'll be it for its turn then.

854
01:06:19,920 --> 01:06:22,600
Next will be no Tua.
He will.

855
01:06:22,600 --> 01:06:27,400
Make it ends its turn in dawn.
Oh, that's right.

856
01:06:30,920 --> 01:06:32,800
Let's hear how.
What's the radius on Dawn?

857
01:06:32,800 --> 01:06:38,120
What's the radius on Dawn?
I think they're both 30 foot. 30

858
01:06:38,120 --> 01:06:40,200
foot.
So I mean, he would have to take

859
01:06:40,200 --> 01:06:43,280
an attack of opportunity from
Castaia.

860
01:06:45,640 --> 01:06:50,640
Yeah, he'll he'll he'll move out
of range of that with his speed

861
01:06:50,640 --> 01:06:56,320
of I think please speed is 40.
Yes, speed is 35.

862
01:06:56,680 --> 01:06:58,160
So he'll move out of range of
that.

863
01:06:59,560 --> 01:07:01,120
I can't say though if you want
to give me an attack for

864
01:07:01,120 --> 01:07:04,440
opportunity.
Yeah.

865
01:07:07,960 --> 01:07:12,240
Oh, that's a 19.
OK, give me damage.

866
01:07:17,120 --> 01:07:19,640
Do I just roll AD 20 for that?
No.

867
01:07:19,640 --> 01:07:21,600
Do you do the the same damage
role you did last time?

868
01:07:21,600 --> 01:07:32,200
It's to be the one D 8 + 4. 8. 8
OK. 12.

869
01:07:33,520 --> 01:07:34,400
Yeah.
Oh, gotcha.

870
01:07:34,400 --> 01:07:35,280
OK.
I was like.

871
01:07:35,360 --> 01:07:38,320
What?
Yeah, I rolled an 8.

872
01:07:40,200 --> 01:07:46,520
OK, right and then next would be
no two of he is stunned, so he

873
01:07:46,520 --> 01:07:50,240
will take he while he's going to
start his turn by rolling for

874
01:07:52,200 --> 01:07:57,320
sickening sickening.
He will roll A4, so he's going

875
01:07:57,320 --> 01:07:58,960
to fail that.
Jesse, do you want to roll

876
01:07:58,960 --> 01:07:59,760
damage?
Do you want me to?

877
01:08:01,400 --> 01:08:03,720
I'll roll damage and he takes a
level of exhaustion.

878
01:08:04,040 --> 01:08:14,920
Yep, 27.
OK, so exhaustion, I can't

879
01:08:14,920 --> 01:08:18,359
remember how exhaustion works
because I've never actually been

880
01:08:18,359 --> 01:08:23,680
exhausted in this game.
All right, exhaustion, level 1

881
01:08:23,680 --> 01:08:27,359
disadvantage and ability check.
So we're not quite anything

882
01:08:27,359 --> 01:08:29,439
damaged yet.
OK.

883
01:08:29,439 --> 01:08:32,080
And how much damage did No2
would take?

884
01:08:32,520 --> 01:08:36,000
27 Radiant. 27 radiant right
I'm.

885
01:08:37,359 --> 01:08:42,960
Going to blow it up.
OK but because he took damage he

886
01:08:42,960 --> 01:08:50,840
will now take his turn.
Natua is going to move up to

887
01:08:51,439 --> 01:09:00,359
Kasdea and will make 2 claw
attacks at you.

888
01:09:03,120 --> 01:09:12,800
So with a 25 and a 17th hint.
Yep.

889
01:09:13,160 --> 01:09:17,479
Both hit.
Yep, my armor size is 17.

890
01:09:17,720 --> 01:09:19,640
Not beautiful.
I'm going to die.

891
01:09:19,640 --> 01:09:21,080
I'll.
Be fine?

892
01:09:21,080 --> 01:09:29,560
Maybe so. 17 + 20 slashing
damage.

893
01:09:30,960 --> 01:09:38,040
My God.
And six psychic damage, you'll

894
01:09:38,319 --> 01:09:39,319
be fine.
Maybe.

895
01:09:40,960 --> 01:09:43,319
OK, And then it will use Dark
Embrace.

896
01:09:43,319 --> 01:09:47,120
It's a trait, I guess we'll call
it.

897
01:09:47,479 --> 01:09:50,000
I need you to make me a Wisdom
saving throw, please.

898
01:09:51,200 --> 01:09:57,080
Fucking phenomenal.
That's a 17.

899
01:09:58,120 --> 01:10:02,640
OK, that succeeds.
All right, And that will be it

900
01:10:02,840 --> 01:10:09,000
for its turn.
We'll then move to Zebulon.

901
01:10:09,480 --> 01:10:13,600
And I just realized I don't have
the the good boy in here.

902
01:10:14,560 --> 01:10:18,720
Where did he go?
Oh, I accidentally changed his

903
01:10:18,720 --> 01:10:21,160
name.
It's more of like a status

904
01:10:21,160 --> 01:10:26,320
effect on the tracker right now.
Yeah, I accidentally changed his

905
01:10:26,320 --> 01:10:26,880
name.
OK, cool.

906
01:10:28,400 --> 01:10:29,600
So, Zebulon, you're up all
righty.

907
01:10:30,840 --> 01:10:34,680
How many of them could I hit in
a 20 foot circle without harming

908
01:10:34,680 --> 01:10:36,560
my allies?
Could I hit like?

909
01:10:36,560 --> 01:10:40,240
Without harming your allies, you
would be able to.

910
01:10:43,520 --> 01:10:47,120
You'd be able to hit one of them
currently because oh.

911
01:10:47,280 --> 01:10:48,400
Just one at a time.
Yep.

912
01:10:48,440 --> 01:10:51,960
Well, because you can hit
Timmiger, but because they are

913
01:10:51,960 --> 01:10:53,720
standing right in front of
Timmiger.

914
01:10:54,440 --> 01:10:56,040
Yeah.
Yeah, so.

915
01:10:57,680 --> 01:11:01,680
All right, let's see.
Figure darkness probably

916
01:11:01,680 --> 01:11:03,280
wouldn't do me a lot of good
here.

917
01:11:05,080 --> 01:11:07,520
I think I'm going to try to hit
everybody with Hypnotic Pattern

918
01:11:07,520 --> 01:11:11,520
again.
OK, so that's what save again.

919
01:11:13,160 --> 01:11:16,320
Wisdom Save DC-19.
OK, the.

920
01:11:17,160 --> 01:11:19,000
I'm going to shout.
Close your eyes.

921
01:11:20,080 --> 01:11:24,360
So this sessions now are just
going to be called fuck oculi

922
01:11:24,880 --> 01:11:29,760
because first you save the third
one disadvantage is going to be

923
01:11:29,760 --> 01:11:33,800
stunned again.
All righty, Axter, he.

924
01:11:33,800 --> 01:11:35,840
Hasn't done anything.
Has he even moved?

925
01:11:35,840 --> 01:11:38,360
He has not moved, he's just been
waylaid.

926
01:11:41,440 --> 01:11:43,360
Fighting off my mental
distractions.

927
01:11:43,360 --> 01:11:46,000
Yeah, yeah, yeah.
Cool.

928
01:11:46,040 --> 01:11:47,440
All right.
Anything else?

929
01:11:48,880 --> 01:11:51,840
That is, which one is that?
Oculize.

930
01:11:52,080 --> 01:11:57,000
Oculize the the wolf.
There's a there's like a ball or

931
01:11:57,000 --> 01:11:58,200
something.
He's just like getting

932
01:11:58,200 --> 01:12:02,840
distracted by the ball.
Oh, shiny cool.

933
01:12:03,000 --> 01:12:03,840
All right.
What are you doing?

934
01:12:04,280 --> 01:12:07,200
Will Baxter?
Will Baxter change targets?

935
01:12:08,400 --> 01:12:12,920
I don't think he can, so he sits
in front of Oculi and waits.

936
01:12:13,160 --> 01:12:16,160
I mean, let me read Baxter's.
Oh, let me read your insurance.

937
01:12:16,160 --> 01:12:19,480
Let's see a post.
So Hound of Ill Omen, you're at

938
01:12:19,480 --> 01:12:22,120
7:30 recruiting found us all
sets of dire wolf with the

939
01:12:22,120 --> 01:12:23,840
following exceptions.
Medium size and counts as

940
01:12:23,840 --> 01:12:26,200
monstrosity and a beast and sets
the number hidden points to

941
01:12:26,440 --> 01:12:28,200
turn.
And I'm definitely know where

942
01:12:28,200 --> 01:12:30,640
the target is.
It can only move towards the

943
01:12:30,640 --> 01:12:34,560
target.
So can you change the target

944
01:12:34,920 --> 01:12:40,080
with Hound of Ill Omen?
The answer is no.

945
01:12:40,080 --> 01:12:42,560
OK cool, just making sure.
All right.

946
01:12:42,560 --> 01:12:45,080
Cool.
So Baxter will stay.

947
01:12:46,160 --> 01:12:48,240
All right, then we'll move to
Oculi.

948
01:12:49,480 --> 01:12:51,800
Fuck it, I guess.
It's not going to take the

949
01:12:51,800 --> 01:12:55,280
sickening damage because it's
that's on the 1st 2.

950
01:12:55,360 --> 01:12:57,720
And it doesn't take the Dawn
damage either because Dawn was

951
01:12:57,720 --> 01:13:01,080
moved away from from Oculi.
So it's just going to sit there

952
01:13:01,080 --> 01:13:04,560
and be a good boy, I guess.
All right, we'll move back.

953
01:13:04,560 --> 01:13:10,480
Top of the order near us.
Extra in oculi make eye contact.

954
01:13:10,480 --> 01:13:13,640
I should have buffed these more.
It looks heated, yeah.

955
01:13:17,000 --> 01:13:21,320
Oh, do we think we need a little
bit of fluff?

956
01:13:21,440 --> 01:13:22,960
God, I thought you were going to
say fireball.

957
01:13:22,960 --> 01:13:26,600
I was going to kill you.
Oh, I could cast.

958
01:13:26,600 --> 01:13:31,040
No, no, no fireball.
No, they probably don't have.

959
01:13:31,040 --> 01:13:33,280
They probably have fire
resistance or something dumb.

960
01:13:40,960 --> 01:13:43,040
I like that you're worried about
whether they have fire

961
01:13:43,040 --> 01:13:46,160
resistance or not, not the fact
that the most of the party is

962
01:13:46,160 --> 01:13:48,840
standing in front of them.
Watching their I'm coming after

963
01:13:48,840 --> 01:13:56,200
your dog next.
We're going to go with Oh man, I

964
01:13:56,200 --> 01:13:58,560
was all ready to do this.
Do it.

965
01:14:00,600 --> 01:14:04,360
Oh, you can't twin that.
Oh, Dang it.

966
01:14:04,360 --> 01:14:17,400
OK, I suppose I'll just quicken.
Nope, twin the the the guiding

967
01:14:17,400 --> 01:14:22,280
bolt.
OK, who are you firing at,

968
01:14:23,760 --> 01:14:27,240
Timiger?
No Tua or the poor wolf you.

969
01:14:28,400 --> 01:14:31,880
See, they're all bloodied.
Currently, yeah, they are all

970
01:14:31,880 --> 01:14:35,080
bloodied Natua and.
Timuger.

971
01:14:35,600 --> 01:14:38,800
OK, Natua seems to be a bit more
bloodied than the rest of them.

972
01:14:39,280 --> 01:14:40,840
See what?
Aim at Natua and Timuger.

973
01:14:40,840 --> 01:14:44,320
OK, give me those are attack
rolls correct?

974
01:14:47,280 --> 01:14:49,840
Yeah, range spell attack.
Give me attack rolls please.

975
01:14:50,400 --> 01:14:56,920
You know, I'd like to do that.
I promise I want.

976
01:14:57,120 --> 01:15:01,960
OK, I'll do it this way.
Fine, 23.

977
01:15:02,760 --> 01:15:07,280
OK, wait, does that hit?
It's a 23 to hit both of them.

978
01:15:08,160 --> 01:15:10,880
Oh, that's the first one that
hits, yes.

979
01:15:11,720 --> 01:15:13,520
OK I just wanted to see if I had
to roll my D4.

980
01:15:13,560 --> 01:15:14,000
Sure.
Yeah.

981
01:15:15,320 --> 01:15:17,640
Do you need to?
Do you have to know?

982
01:15:17,640 --> 01:15:20,600
Same thing 23.
OK, just for future reference,

983
01:15:20,600 --> 01:15:24,040
for the the the +4 do you have
to know before the result is

984
01:15:24,040 --> 01:15:30,440
revealed?
Yeah, the creature can roll AD 4

985
01:15:30,440 --> 01:15:33,120
and add the number rolled to an
attack roll and ability checker

986
01:15:33,120 --> 01:15:35,760
a saving throw it makes.
Each creature can add the D4 no

987
01:15:35,760 --> 01:15:40,480
more than once per turn.
OK, all right.

988
01:15:40,880 --> 01:15:42,440
So both will hit so give me
damage.

989
01:15:43,680 --> 01:15:47,200
OK and I've up casted.
Oh great, this as well.

990
01:15:47,520 --> 01:15:51,840
Sure.
You spell a lot of second over

991
01:15:51,840 --> 01:15:55,880
higher.
Increase the damage by 1D6 for

992
01:15:55,880 --> 01:16:01,760
each slot above that.
OK, so yeah, 8630 damage

993
01:16:02,360 --> 01:16:04,080
radiant.
To each do.

994
01:16:05,520 --> 01:16:08,320
You want me to roll separately?
Yeah.

995
01:16:11,080 --> 01:16:16,640
So 30 to the other, 35 to
timber, 30 to the other one.

996
01:16:18,400 --> 01:16:20,800
Natua do it.
The other way around.

997
01:16:21,880 --> 01:16:25,280
OK, did it the other way around.
OK, Natua falls.

998
01:16:26,600 --> 01:16:29,600
Yeah, it does.
Cool.

999
01:16:29,640 --> 01:16:31,960
All right.
Anything else for you this turn?

1000
01:16:34,560 --> 01:16:36,080
Well, let me see, you have a
bonus action.

1001
01:16:36,080 --> 01:16:37,440
Sure.
Yeah, as you're looking, so you

1002
01:16:37,440 --> 01:16:41,000
just kind of hold your hand in
the air and you just feel feel

1003
01:16:41,000 --> 01:16:44,720
like a single pulse, almost like
a flare, fly into the air and

1004
01:16:44,720 --> 01:16:47,760
then come down.
There's this beam of radiant

1005
01:16:47,760 --> 01:16:52,080
light on both timber and no two
as you double the spell and No

1006
01:16:52,080 --> 01:17:00,000
Two is dead.
I'm going to bonus action as

1007
01:17:00,040 --> 01:17:02,040
divine power to get back some
spell slots.

1008
01:17:04,920 --> 01:17:06,240
OK.
All right, then we will move

1009
01:17:06,280 --> 01:17:06,920
done.
OK.

1010
01:17:06,920 --> 01:17:14,520
Then when we move to OSISA.
I'm attacking Temeger and

1011
01:17:14,520 --> 01:17:16,040
there's a 23 hit.
Yes.

1012
01:17:17,480 --> 01:17:20,640
All right, so this is again
guiding bolts.

1013
01:17:21,480 --> 01:17:24,400
That will be 30 points of
radiant damage.

1014
01:17:26,000 --> 01:17:29,200
Perfect.
OK, So yeah, right after Nero

1015
01:17:29,200 --> 01:17:33,480
slips down these two lights of
two beams of guiding bolt, you

1016
01:17:33,480 --> 01:17:36,880
come in with a third right at
Timmerger and boom, it comes

1017
01:17:36,880 --> 01:17:39,280
down right on top of him and he
dies.

1018
01:17:41,160 --> 01:17:43,440
Yes.
He is super crispy.

1019
01:17:46,000 --> 01:17:47,320
Cool.
All right, well, I don't have to

1020
01:17:47,320 --> 01:17:50,200
worry about their turns anymore.
Anything else for you, Sisa?

1021
01:17:51,360 --> 01:17:53,520
That'll be it for now.
Cool, Castilla.

1022
01:17:55,120 --> 01:17:57,880
I guess I'm attacking the only
remaining one, right?

1023
01:17:57,880 --> 01:18:00,800
Yes, you are.
But First things first, I need

1024
01:18:00,800 --> 01:18:09,000
you to rule me a constitution.
Save me, bro. 16 memory serves

1025
01:18:09,000 --> 01:18:12,280
up fails.
Oh, yeah, yeah, yeah.

1026
01:18:12,400 --> 01:18:14,640
You'll roll your D4, You'll
you'll you'll succeed.

1027
01:18:14,640 --> 01:18:19,360
OK, well you can't roll more
less than A1 and you need just

1028
01:18:19,360 --> 01:18:22,640
need one to get 17.
You can choose to fail it if you

1029
01:18:22,640 --> 01:18:25,600
want, because you can only use
that thing once.

1030
01:18:25,640 --> 01:18:30,960
That's true.
I'll fail it, it's fine.

1031
01:18:31,880 --> 01:18:33,640
Sweet, he said it.
OK.

1032
01:18:35,520 --> 01:18:36,880
Would you, would you, would you
like to?

1033
01:18:36,880 --> 01:18:38,320
Would you like to take that
back?

1034
01:18:39,440 --> 01:18:41,840
Kind of.
OK, so you will you'll you'll

1035
01:18:41,840 --> 01:18:43,680
succeed on the.
Friend, I don't want to die.

1036
01:18:44,200 --> 01:18:46,120
You're not going to die.
It's a simulation.

1037
01:18:47,120 --> 01:18:48,960
I don't give a shit.
I don't want to die in a

1038
01:18:48,960 --> 01:18:53,960
simulation either, all right?
So you'll succeed that, So you

1039
01:18:53,960 --> 01:19:00,480
will move towards the poor wolf,
correct?

1040
01:19:00,720 --> 01:19:01,640
Yeah, sure.
OK.

1041
01:19:01,720 --> 01:19:05,040
Yeah, give me a tack roll.
Yeah.

1042
01:19:05,600 --> 01:19:13,040
Yes, I heard a small whimper so
I don't think the roll went very

1043
01:19:13,040 --> 01:19:15,200
well.
Plus plus what?

1044
01:19:18,920 --> 01:19:21,000
+8.
So 17 I guess.

1045
01:19:21,720 --> 01:19:31,840
Yeah, that's cool.
And you're a rogue, right?

1046
01:19:32,760 --> 01:19:35,320
Yeah.
So with Baxter next to him, you

1047
01:19:35,320 --> 01:19:37,840
get sneak attack damage.
She has not moved.

1048
01:19:38,360 --> 01:19:40,200
Oh, sorry, Baxter.
Yeah, you're correct.

1049
01:19:40,720 --> 01:19:42,760
I was going to say.
Got an ally, Jason?

1050
01:19:47,040 --> 01:19:49,400
13 damage.
I think that's how that worked.

1051
01:19:50,080 --> 01:19:53,440
Yeah, so you rolled, you rolled
your one D 8 + 4.

1052
01:19:53,520 --> 01:19:58,360
Yeah, plus your two D6 fire for
your flame tongue rapier.

1053
01:19:59,240 --> 01:20:01,640
Oh no, I didn't run the roll the
D6.

1054
01:20:01,640 --> 01:20:04,560
Hold on, I got to roll AD 6.
Two of them 2D6.

1055
01:20:05,800 --> 01:20:08,280
That's 8.
OK, so you how what?

1056
01:20:08,280 --> 01:20:12,760
What did you roll for the
regular damage?

1057
01:20:14,680 --> 01:20:23,800
I don't remember 12, but I think
that was it was 12. 5 seconds

1058
01:20:23,960 --> 01:20:26,240
ago but.
I'm tired and I'm on gold pills,

1059
01:20:26,240 --> 01:20:31,440
leave me alone.
OK, so 12 and then roll your

1060
01:20:31,440 --> 01:20:38,480
sneak attack damage 2D6.
Oh my goodness, so many rolls.

1061
01:20:39,480 --> 01:20:41,200
I mean you cannot take the.
Roll, I'm fine.

1062
01:20:41,200 --> 01:20:43,240
With that, OK, 11.
All right.

1063
01:20:43,680 --> 01:20:45,560
Anything else?
No.

1064
01:20:46,040 --> 01:20:49,880
Nebulon.
There's just one of them left.

1065
01:20:50,040 --> 01:20:52,840
Yeah.
I don't have a lot of single

1066
01:20:52,840 --> 01:20:55,600
target damage, I think I just
have to shoot fire bolt at him.

1067
01:20:55,680 --> 01:21:02,960
OK, give me a sack roll.
I rolled a 6 + 11 is 17.

1068
01:21:04,160 --> 01:21:07,760
That'll hit.
I got so excited for just a

1069
01:21:07,760 --> 01:21:08,600
moment, he said.
Six.

1070
01:21:08,600 --> 01:21:12,640
I was like, yes, oh shit.
The lowest possible number to

1071
01:21:12,640 --> 01:21:15,560
still give you a hard time.
Yep, all right.

1072
01:21:15,560 --> 01:21:21,440
And two D 10 for damage we got
oh, we got one of the 10s, so

1073
01:21:21,440 --> 01:21:22,640
it's loading dice.
Yep.

1074
01:21:25,040 --> 01:21:29,960
All right, so that is 10 + 5 +
823. 23 fire damage.

1075
01:21:30,960 --> 01:21:34,240
OK, ow, it's not looking very
good and.

1076
01:21:35,400 --> 01:21:39,000
Then Baxter attacks.
Of course he does all right.

1077
01:21:39,400 --> 01:21:42,960
Give me a tack roll.
He doesn't have the same bonus I

1078
01:21:42,960 --> 01:21:45,720
do, but he rolled a 16 + 5 is
21.

1079
01:21:45,760 --> 01:21:48,800
That'll hit.
All right, thanks.

1080
01:21:49,160 --> 01:21:52,520
Saving throw DC-13 to not be
prone.

1081
01:21:52,800 --> 01:21:54,560
I I would give me the damage
first.

1082
01:21:54,600 --> 01:21:55,800
I don't think it's going to.
Matter.

1083
01:21:55,800 --> 01:21:56,640
Sure.
Yeah, he might not make it.

1084
01:21:56,920 --> 01:21:58,360
I don't.
Think it's going to He might

1085
01:21:58,360 --> 01:22:03,480
fall permanently prone.
Right, we got 6 on the dice,

1086
01:22:03,480 --> 01:22:04,880
yeah.
How does Baxter want to do this?

1087
01:22:07,000 --> 01:22:09,160
Oh boy, Baxter's fighting
another wolf.

1088
01:22:09,160 --> 01:22:11,880
Also, yeah, I think he's
probably going to do the death

1089
01:22:11,880 --> 01:22:16,000
shake thing, grab it by the neck
and just like, side to side.

1090
01:22:16,760 --> 01:22:20,880
Yep.
Like an old chew toy, Baxter's

1091
01:22:20,880 --> 01:22:27,280
going to go at his hand.
Exactly perfect.

1092
01:22:28,160 --> 01:22:33,560
And as Oculi, the last of the
three, fall, the darkness kind

1093
01:22:33,560 --> 01:22:38,440
of starts to shimmer away and
the daylight reappears because

1094
01:22:38,440 --> 01:22:40,960
it had only been about 1:30 in
the afternoon.

1095
01:22:41,960 --> 01:22:46,040
So it was the very the bestest.
Boy.

1096
01:22:46,040 --> 01:22:49,520
Baxter deserves the steak.
Beautiful.

1097
01:22:49,520 --> 01:22:55,360
So fortunately he disappears
when combat finishes and I

1098
01:22:55,400 --> 01:22:58,120
cannot.
Give him pets, poor boy.

1099
01:22:58,480 --> 01:23:01,320
You give him like a good boy
wave as he just.

1100
01:23:01,680 --> 01:23:04,920
Poof.
Into it's out of existence, he

1101
01:23:04,920 --> 01:23:11,960
just poofs away.
So as you defeat all three of

1102
01:23:11,960 --> 01:23:15,000
these, what would you like to do
from there?

1103
01:23:16,440 --> 01:23:19,040
I guess assess the situation,
yeah.

1104
01:23:19,080 --> 01:23:21,160
Try to calm down the
townspeople.

1105
01:23:21,160 --> 01:23:24,000
Is there still chaos going on?
Not really so much anymore.

1106
01:23:24,000 --> 01:23:29,240
Like I said, after Ochio I fell,
it was the shimmering of the

1107
01:23:29,240 --> 01:23:33,800
darkness kind of dissipated
almost like in a in a bad storm.

1108
01:23:33,800 --> 01:23:36,440
All of a sudden they just can
kind of like dissipate by itself

1109
01:23:36,440 --> 01:23:41,280
and the sun peeking through and.
Are there townsfolk watching us?

1110
01:23:41,280 --> 01:23:45,800
There was absolutely a whole
mess of townspeople surrounding.

1111
01:23:46,000 --> 01:23:54,720
I'm going to turn to the the
crowd and say something like,

1112
01:23:54,760 --> 01:23:55,960
what's your?
Name.

1113
01:23:56,880 --> 01:24:02,000
Don't worry, we've taken care of
the situation, but I'm going to

1114
01:24:02,000 --> 01:24:05,200
kind of fumble it and do it
intimidatingly.

1115
01:24:06,280 --> 01:24:08,800
OK, So I want to roll
intimidation.

1116
01:24:08,880 --> 01:24:16,640
Absolutely an advantage 18. 18
yeah, most of them kind of look

1117
01:24:16,640 --> 01:24:20,680
at you and kind of have that
look of we should get the fuck

1118
01:24:20,680 --> 01:24:22,600
out of here.
It's going to be like one of

1119
01:24:22,600 --> 01:24:24,960
those scenarios where I'm trying
to be really sweet and I go up

1120
01:24:24,960 --> 01:24:28,280
and I grab a kid by the
shoulders and I go, I saved you.

1121
01:24:28,560 --> 01:24:33,960
I just imagine the kid just pees
himself.

1122
01:24:34,720 --> 01:24:36,240
What's his?
What's his trousers?

1123
01:24:36,240 --> 01:24:37,400
You start.
That's.

1124
01:24:37,440 --> 01:24:41,920
Crying starts crying wet himself
he runs to his mom and.

1125
01:24:42,160 --> 01:24:43,960
Tears of joy.
Here's of joy.

1126
01:24:44,360 --> 01:24:47,560
Yep, and and the townsfolk will
just kind of scatter.

1127
01:24:52,040 --> 01:24:55,080
Is there anything you would like
to do to the three creatures

1128
01:24:55,120 --> 01:25:03,200
that are laying dead?
I'll let others go first.

1129
01:25:04,120 --> 01:25:05,720
I would like to examine them
again.

1130
01:25:06,120 --> 01:25:07,800
Sure.
Who are these strange people who

1131
01:25:07,800 --> 01:25:13,240
refuse to patronize my bar?
Give me an investigation check.

1132
01:25:17,080 --> 01:25:18,880
Would be a 10.
OK.

1133
01:25:19,040 --> 01:25:21,920
You don't necessarily.
Find it's still it's still been

1134
01:25:22,280 --> 01:25:25,600
early enough you can add AB 4.
All right.

1135
01:25:25,920 --> 01:25:28,760
Sure.
Combat just ended.

1136
01:25:29,560 --> 01:25:32,880
Now it's a 12.
OK, yeah, but the 12 not really

1137
01:25:32,880 --> 01:25:38,120
anything of use a couple of, you
know, Tufts of hair, you know,

1138
01:25:38,120 --> 01:25:42,560
if you want to go the route of
Frankie from last night, you can

1139
01:25:42,560 --> 01:25:47,600
take a couple teeth, I guess,
but other than that, nothing.

1140
01:25:47,600 --> 01:25:50,880
You know how much much healthy
person.

1141
01:25:54,280 --> 01:25:55,480
I'm sorry.
Say again, Zebian.

1142
01:25:57,000 --> 01:25:58,800
Zebulon's not much of A trophy
person.

1143
01:25:58,800 --> 01:26:01,360
He's not going to take any of
these gross animal parts.

1144
01:26:02,240 --> 01:26:05,840
Osisa.
I was just going to ask how bad

1145
01:26:05,960 --> 01:26:07,520
Kezde is doing and does she
want?

1146
01:26:07,520 --> 01:26:11,320
Healing, she's fine.
I mean, she's only taken about

1147
01:26:11,320 --> 01:26:20,120
2026 hit points.
I mean, so that's up to her, but

1148
01:26:20,120 --> 01:26:21,320
that's where she stands right
now.

1149
01:26:22,480 --> 01:26:26,040
I'm all right, OK.
Cool.

1150
01:26:27,480 --> 01:26:32,120
All right, so you'll leave the
bodies then from there?

1151
01:26:34,200 --> 01:26:36,720
I think so.
OK, I'll go check them out too

1152
01:26:36,720 --> 01:26:39,560
then.
OK, give me investigation check.

1153
01:26:44,520 --> 01:26:45,880
You know, I'll check them out
too.

1154
01:26:46,320 --> 01:26:54,320
Give me investigation check.
I got a 22. 24 I'll see some of

1155
01:26:54,320 --> 01:27:01,000
the 24 you will find kind of
wrapped around the neck of

1156
01:27:01,560 --> 01:27:07,840
Timuger you will find an amulet
of courage Nice.

1157
01:27:07,960 --> 01:27:11,240
So while wearing it you'll have
advantage on saving throws

1158
01:27:11,240 --> 01:27:14,040
against being frightened.
Also, once per day, you can use

1159
01:27:14,040 --> 01:27:17,960
an action to end the frightened
condition on yourself or an ally

1160
01:27:17,960 --> 01:27:21,880
within 30 feet.
Very neat.

1161
01:27:26,600 --> 01:27:31,400
And I think somebody just kicked
the crap out of somebody must

1162
01:27:31,400 --> 01:27:32,120
have been catching.
No.

1163
01:27:32,720 --> 01:27:34,640
Oh, I I just heard much of I had
much.

1164
01:27:35,160 --> 01:27:35,880
Of I.
Rolled.

1165
01:27:36,240 --> 01:27:40,880
I rolled an investigation check.
Oh, OK, where'd you roll?

1166
01:27:43,200 --> 01:27:47,600
And that 20 + 9 is 29.
What the hell?

1167
01:27:49,280 --> 01:27:52,200
I already gave it to a SISA.
OK, give me one second.

1168
01:27:52,280 --> 01:27:55,000
I gotta find you would win the
role.

1169
01:27:55,000 --> 01:27:59,880
I just.
Broke the role as Day is living

1170
01:27:59,880 --> 01:28:01,840
her best life.
Right now she's just hanging

1171
01:28:01,840 --> 01:28:05,640
back and she just wanted to.
Prove to herself she could do

1172
01:28:05,640 --> 01:28:07,320
it.
Yeah, exactly.

1173
01:28:08,280 --> 01:28:11,360
And guess what?
I can in fact investigate real

1174
01:28:11,360 --> 01:28:16,320
well.
Let's see here I've.

1175
01:28:16,720 --> 01:28:20,080
Already got my necklace of
prayer beads and my amulet for

1176
01:28:20,200 --> 01:28:23,240
Shantaya so I'm going to give
her the amulet of courage.

1177
01:28:23,480 --> 01:28:25,400
OK.
Look at me.

1178
01:28:26,000 --> 01:28:30,680
Oh, thanks, thanks.
It's shiny.

1179
01:28:31,160 --> 01:28:37,840
All right, so then with that
being said, I've assumed that

1180
01:28:37,840 --> 01:28:39,880
you all kind of retreat back to
the bar.

1181
01:28:40,080 --> 01:28:45,560
Nebulon first rounds on me.
Drinks all around.

1182
01:28:45,560 --> 01:28:50,960
Drinks all around beautiful.
All right, that's going to do it

1183
01:28:50,960 --> 01:28:55,040
for session today.
Just a quick, quick combat with

1184
01:28:55,040 --> 01:28:58,160
you guys.
So yeah, I should have bumped

1185
01:28:58,160 --> 01:29:01,680
them up more than I did because
as as soon as Jesse rolled that,

1186
01:29:01,760 --> 01:29:07,680
the first one was like.
Shit, were they susceptible to

1187
01:29:07,680 --> 01:29:09,000
radiant?
Yes.

1188
01:29:10,040 --> 01:29:12,360
I knew it.
They were shadowy.

1189
01:29:14,240 --> 01:29:16,520
Yep, so perfect.
That will do it for tonight's

1190
01:29:16,520 --> 01:29:19,040
session here with Crit habits
here on Spotify.

1191
01:29:19,280 --> 01:29:21,760
Stay tuned to the next episode.
You'll get another episode of

1192
01:29:21,760 --> 01:29:25,720
Nat 20 and unwind as well.
So from everybody here at the P3

1193
01:29:25,720 --> 01:29:29,040
Podcast Network, I am Spencer
Hart saying goodnight everybody.

1194
01:29:29,040 --> 01:29:33,040
Bye bye.
Bye friends.

1195
01:29:48,840 --> 01:30:05,840
Sparkly, so bright.
Unexpectedly, a surprising

1196
01:30:08,720 --> 01:30:10,720
peace.
The happiness.

1197
01:30:11,080 --> 01:30:15,880
We didn't see the perfect view.
We didn't expect to see.

1198
01:30:16,240 --> 01:30:20,520
It's so beautiful, so much more
than what it seemed.

1199
01:30:22,640 --> 01:30:27,360
Ours can tend holding it here,
but just this moment we can

1200
01:30:27,440 --> 01:30:30,640
clearly hear.
It's so magical.

1201
01:30:31,040 --> 01:30:33,200
When reality becomes a dream.