Jan. 9, 2026

Crit Happens Presents: U.N.I.T. "Surge Point"

Crit Happens Presents: U.N.I.T. "Surge Point"
Apple Podcasts podcast player iconSpotify podcast player icon
Apple Podcasts podcast player iconSpotify podcast player icon

The third and final U.N.I.T. arc episode begins at the center of the Spiral Chamber as the source of the neomagic instability reveals itself. The chamber reacts in full force, shifting light, twisting shadows, and amplifying every surge the operatives create. The fractured relic at the core awakens, feeding on wild magic and lashing out in unstable arcs.

The episode focuses on a sustained battle inside a hostile environment that changes with each action the team takes. Surges shift the terrain. Spikes of arcane pressure interrupt movement. The chamber tests their coordination and control as much as their strength. By the end, the team faces the full power of the instability and must contain or neutralize it before the zone collapses around them, setting the tone for the mission that follows.

1
00:00:00,120 --> 00:00:17,670
Previously on crit happens.
The following message has been

2
00:00:17,670 --> 00:00:20,350
distributed to wall scale Bone
Syndicate agents.

3
00:00:20,670 --> 00:00:25,230
Warning warning warning.
Neo Magic Rift detected

4
00:00:25,510 --> 00:00:29,150
location, the echo fields and
memory waste region.

5
00:00:29,470 --> 00:00:33,150
At 417 AMA.
Significant change in rogue

6
00:00:33,150 --> 00:00:37,510
magical surges was detected.
Syndicate Intelligence does not

7
00:00:37,510 --> 00:00:41,120
know the origin of this source.
Syndicate Command is forced to

8
00:00:41,120 --> 00:00:45,320
activate the Universal Neo Magic
Investigation team, otherwise

9
00:00:45,320 --> 00:00:48,200
known as UNIT.
All agents are directed to avoid

10
00:00:48,200 --> 00:00:51,880
the region at all costs.
Interference to UNIT operations

11
00:00:51,880 --> 00:00:56,240
will result in loss of Ledger
and or death by scale.

12
00:00:56,320 --> 00:02:16,000
By secret we endure.
Welcome back to Crit Habits here

13
00:02:16,000 --> 00:02:19,840
on Spotify, iTunes,
player.fmpoddirectory.com,

14
00:02:19,840 --> 00:02:24,000
stitcher.com, TuneIn Radio, and
iheartradio.com.

15
00:02:24,000 --> 00:02:28,080
Spencer Hart here in the Crit
Happens Editing studio, third

16
00:02:28,080 --> 00:02:31,680
episode of the Wild Magic
Sorcerer Unit series.

17
00:02:31,960 --> 00:02:35,240
This is kind of a surprise third
episode because we when we were

18
00:02:35,240 --> 00:02:39,600
making episode 2, I had planned
for about a 90 minute episode

19
00:02:39,600 --> 00:02:41,120
for that.
It actually turned out to be

20
00:02:41,120 --> 00:02:44,800
over 3 hours long.
So we cut down the second

21
00:02:44,800 --> 00:02:48,160
episode to have this third bonus
final episode of The Unit.

22
00:02:49,000 --> 00:02:52,120
The Unit episodes and arc here
for you.

23
00:02:52,120 --> 00:02:57,120
So without further ado, we will
continue on and finish The Unit

24
00:02:57,400 --> 00:03:01,760
episode.
So we will start then with Jinx.

25
00:03:02,880 --> 00:03:07,560
Is it a thing to hit?
Like so you I guess.

26
00:03:07,560 --> 00:03:08,840
What is it?
Yeah.

27
00:03:08,840 --> 00:03:16,280
So again, you know from the
codex that this this relic is

28
00:03:16,280 --> 00:03:19,400
what you've been searching for
as the source of the energy.

29
00:03:21,520 --> 00:03:26,280
You can, you know that the, the
mission is to contain it or

30
00:03:27,800 --> 00:03:34,760
destroy it if if necessary.
So you know from the briefings

31
00:03:34,760 --> 00:03:39,040
that you had have had at unit
headquarters and with your your

32
00:03:39,040 --> 00:03:42,120
handlers that this is exactly
what you've been looking for for

33
00:03:42,120 --> 00:03:49,400
the last couple days.
And we need to stop it or

34
00:03:49,640 --> 00:03:52,160
disable it or eliminate it.
Correct.

35
00:03:56,480 --> 00:03:59,600
I assume it's magical.
It is magical, yes.

36
00:04:00,640 --> 00:04:05,920
Can I roll investigation with
advantage or I'm sorry, Arcana

37
00:04:05,920 --> 00:04:17,560
with advantage on it?
Sure, that is dirty 20.

38
00:04:19,000 --> 00:04:21,120
Is a dirty 20.
Dirty 20.

39
00:04:21,360 --> 00:04:29,240
All right, so the, the relic in
front of you again, especially

40
00:04:29,240 --> 00:04:36,000
for you, Pippa, you've known
from your studies to enter the

41
00:04:36,000 --> 00:04:44,480
unit team that this this breach
core is very, very powerful.

42
00:04:45,320 --> 00:04:52,600
This is a a, a breach that
signifies that surge magic will

43
00:04:52,600 --> 00:04:55,640
be occurring more frequently and
more dangerous.

44
00:04:58,640 --> 00:05:06,800
As far as what you exactly know
about it itself, you know that

45
00:05:08,040 --> 00:05:14,240
it has the capability to change
things about its surroundings.

46
00:05:14,640 --> 00:05:17,160
It appears in front of you
again, kind of as like a

47
00:05:17,160 --> 00:05:22,880
fractured crystalline sphere.
When it's agitated, which it

48
00:05:22,880 --> 00:05:26,480
currently is agitated because
you've entered its chamber, it's

49
00:05:26,480 --> 00:05:30,600
pulsing with a deep, a deep
rhythmic vibration that can be

50
00:05:30,600 --> 00:05:34,880
felt in the ground.
It doesn't cast any heat, but

51
00:05:34,880 --> 00:05:39,240
standing next to it, standing
next to it feels like almost

52
00:05:39,240 --> 00:05:44,160
like a brain fissure where it's
very powerful and disorienting.

53
00:05:47,120 --> 00:05:50,040
Do I feel like something
happened that like woke it up?

54
00:05:51,680 --> 00:05:53,680
Like other than just us walking
in?

55
00:05:54,800 --> 00:05:57,800
You know that it doesn't
necessarily belong in this

56
00:05:57,880 --> 00:06:02,680
realm, so you don't the rough
guys.

57
00:06:02,840 --> 00:06:06,360
That brought it over with him.
You don't necessarily know how

58
00:06:06,360 --> 00:06:11,960
it got here, but this is the
Cent again, the central anomaly.

59
00:06:14,120 --> 00:06:20,080
It's, it's created when Neo
Magic is folding both time and

60
00:06:20,080 --> 00:06:24,480
memory into a physical space.
It's not necessarily like a

61
00:06:24,480 --> 00:06:28,000
creature, it's not a spell.
It's, it's like a wound you can

62
00:06:28,000 --> 00:06:30,400
think of.
You know, the fracture of time

63
00:06:30,400 --> 00:06:36,480
in, in space, the core kind of
forms around like a single

64
00:06:36,560 --> 00:06:42,400
anchor moment.
So it it's giving off a lot of

65
00:06:42,640 --> 00:06:54,240
cognitive and temporal pressure.
This thing is just suspended in

66
00:06:54,240 --> 00:06:55,920
air.
Yeah, it's kind of just like

67
00:06:56,000 --> 00:07:01,120
hovering in the air.
Is it within reach of a service

68
00:07:01,120 --> 00:07:05,400
that could be climbed on?
Oh yeah, I mean, it's only

69
00:07:05,400 --> 00:07:12,040
floating about say 10510 feet in
the air, not it's not

70
00:07:12,040 --> 00:07:15,920
necessarily high at all, it's
just not touching the ground.

71
00:07:17,520 --> 00:07:20,480
Oh.
OK, go try and touch it.

72
00:07:21,360 --> 00:07:23,040
I'm actually going to go try and
grab it.

73
00:07:26,320 --> 00:07:29,040
Yeah, so we're we're in combat
as of this point.

74
00:07:29,040 --> 00:07:37,000
So we will again, we'll start
with Jinx or whatever.

75
00:07:37,040 --> 00:07:38,960
Yeah, that's OK.
You're you're right after Jinx.

76
00:07:38,960 --> 00:07:44,520
So, you know, it's, I guess it's
up to Jinx if he if if, I'm

77
00:07:44,520 --> 00:07:45,920
sorry.
I'll hold action.

78
00:07:46,000 --> 00:07:47,480
I'll let them do that.
Yeah, that's right.

79
00:07:47,640 --> 00:07:50,480
You can hold action to to see
what happens after that and then

80
00:07:50,480 --> 00:07:53,560
you can resolve your turn.
So OK, we'll move to Verin.

81
00:07:55,240 --> 00:07:56,960
You want to go up and touch it,
you said.

82
00:07:58,040 --> 00:08:07,360
I want to try and grab it, pull
it down so it is burning to

83
00:08:07,360 --> 00:08:10,840
potentially.
I do want to warn you that it is

84
00:08:10,840 --> 00:08:14,000
quite big.
It's you know, it's, it's the,

85
00:08:14,000 --> 00:08:17,640
the size on on roll 20 right now
is the exact kind of the exact

86
00:08:17,640 --> 00:08:21,880
size.
It's a 15 by 15 orb.

87
00:08:21,880 --> 00:08:26,520
So it's quite a big orb.
OK so so try to just grab it

88
00:08:26,520 --> 00:08:27,920
with my hands and pull it down
then?

89
00:08:28,080 --> 00:08:41,080
OK, so you reach for it.
Give me a you.

90
00:08:41,080 --> 00:08:44,080
You feel it almost as you're
trying to reach out and touch

91
00:08:44,080 --> 00:08:46,000
it.
It's almost feels like the the

92
00:08:46,600 --> 00:08:50,440
the relic is trying to grab back
at you.

93
00:08:51,520 --> 00:08:53,480
I need you to give me a
Constitution saving throw.

94
00:09:00,680 --> 00:09:04,040
That one.
Oh.

95
00:09:04,040 --> 00:09:13,040
Boy.
OK, so as your hand makes

96
00:09:13,040 --> 00:09:19,800
contact with the breech core
your your arm is almost flooded

97
00:09:19,800 --> 00:09:25,200
with wild magic.
I oh boy, this is going to hurt.

98
00:09:33,600 --> 00:09:39,800
Hey, what's it doing?
11 so you'll take 19 psychic

99
00:09:39,800 --> 00:09:42,640
damage.
Does that feel awesome?

100
00:09:47,560 --> 00:09:52,400
And 2020 and 21 fourth damage as
you're blown back.

101
00:09:52,400 --> 00:09:57,120
So again, you go up to it right
here and then as you touch it,

102
00:09:57,120 --> 00:10:00,360
you get blown back about 25
feet.

103
00:10:03,920 --> 00:10:07,040
So what's?
What's the damage?

104
00:10:07,120 --> 00:10:11,040
One more time please.
Yeah, so I did see here 17 on

105
00:10:11,040 --> 00:10:15,560
the first one and then 21 force
damage on the second one.

106
00:10:15,560 --> 00:10:17,600
So you should have four health
points left.

107
00:10:18,440 --> 00:10:23,760
Yup, I am ow.
And Yep, and I need you to roll

108
00:10:23,760 --> 00:10:26,800
on the major catastrophe table.
Give me AD 12.

109
00:10:27,040 --> 00:10:33,000
I apologize, it's AD 12 table.
You said AD 12.

110
00:10:33,080 --> 00:10:43,720
Yes.
OK, that one, Oh my God.

111
00:10:44,400 --> 00:10:50,000
Dude, put that, put it in the
dice, the the dice jail that.

112
00:10:51,160 --> 00:10:53,400
All.
Right.

113
00:10:53,480 --> 00:10:58,240
So Verin, what's actually going
to happen is as you get blown

114
00:10:58,240 --> 00:11:03,280
back about 25 feet, your
character is going to get the

115
00:11:03,280 --> 00:11:06,280
sense that they're no longer
themselves, but almost like a

116
00:11:06,840 --> 00:11:12,840
different character or different
being all together.

117
00:11:13,520 --> 00:11:18,040
And I know because we come
prepared always that you do have

118
00:11:18,080 --> 00:11:20,600
a secondary character.
So we're going to use that for

119
00:11:20,600 --> 00:11:23,440
one minute of combat time.
So what, 6 rounds?

120
00:11:25,160 --> 00:11:29,840
So as as you hit the ground,
everybody else feels and seems

121
00:11:29,840 --> 00:11:36,400
like this pulse, and as as
Verrin hits the ground, I

122
00:11:36,400 --> 00:11:39,880
believe your character's name is
Spurt, correct?

123
00:11:41,080 --> 00:11:42,960
Spurt, spurt.
The cobalt spurt.

124
00:11:45,320 --> 00:11:50,600
Spurt the cobalt will appear and
let me just get his icon in here

125
00:11:50,600 --> 00:11:54,720
real quick.
I assume Spurt is prone like on

126
00:11:54,720 --> 00:11:56,000
his head.
Yeah, yeah, yeah.

127
00:11:56,040 --> 00:12:00,520
It'll be effectively like a, a
snap of the fingers and it's

128
00:12:00,520 --> 00:12:03,120
just like a a replacement kind
of right away.

129
00:12:03,120 --> 00:12:15,710
OK, so let's throw spurt on
here, all right?

130
00:12:16,950 --> 00:12:20,230
And am I allowed to?
Do I jump in here or no?

131
00:12:23,190 --> 00:12:27,230
Yeah, I mean, so yeah, spurt
effectively will then get a

132
00:12:27,230 --> 00:12:30,920
turn, so yeah, so you can take a
turn as normal.

133
00:12:30,920 --> 00:12:32,320
Do you want to touch the orb
again?

134
00:12:32,320 --> 00:12:36,960
How?
Are you going to do this?

135
00:12:37,440 --> 00:12:41,520
OK, so Spurt appears prone
laying on his back.

136
00:12:41,520 --> 00:12:45,640
Yep.
And what I picture is he kind of

137
00:12:45,640 --> 00:12:51,280
like, you ever seen a cat, like,
get flipped backwards?

138
00:12:51,280 --> 00:12:54,160
Oh, hell yeah.
With their legs in there.

139
00:12:54,440 --> 00:12:56,640
My favorite side of TikTok.
Paddy, what are you doing?

140
00:12:58,040 --> 00:13:00,040
So he's going to have a moment
like that before he comes

141
00:13:00,280 --> 00:13:09,640
upright and he snarls and spurt,
spurt and he'll attack the the

142
00:13:09,640 --> 00:13:14,800
floating thing.
Beautiful.

143
00:13:15,400 --> 00:13:18,640
OK, and what are you attacking
with?

144
00:13:18,640 --> 00:13:22,280
Are you using a spell or?
I'm going to use a spell attack

145
00:13:22,280 --> 00:13:27,360
all.
Right, go ahead and give me

146
00:13:27,360 --> 00:13:28,840
what?
What spell are you using?

147
00:13:30,000 --> 00:13:32,800
I'm going to use Dragon's
breath.

148
00:13:34,240 --> 00:13:37,840
OK, so you're using an ability
rather than a spell, correct?

149
00:13:40,360 --> 00:13:42,760
Because Dragon's breath is.
Oh, it is.

150
00:13:43,400 --> 00:13:45,360
Oh, OK, Yep.
Then go ahead and give me an

151
00:13:45,360 --> 00:13:48,840
attack roll first.
I'm also real quick for you

152
00:13:48,840 --> 00:13:50,080
guys.
While she's doing that, I am

153
00:13:50,080 --> 00:13:53,520
also going to put a picture of
the Surge of Power and the Surge

154
00:13:53,520 --> 00:13:59,760
of Hope that you can also use
again, you can only use it once

155
00:13:59,760 --> 00:14:07,320
per long rest, but that's the
the and the other thing too in

156
00:14:07,320 --> 00:14:11,040
there is why didn't it send
that?

157
00:14:11,040 --> 00:14:12,560
The monster does have an
adaptation.

158
00:14:12,560 --> 00:14:14,320
There it goes.
It has an adaptation.

159
00:14:15,480 --> 00:14:19,520
So again, it's a little meta
gaming, but it's immune to cold

160
00:14:19,520 --> 00:14:33,040
damage.
OK, so this was sorry 25. 25 to

161
00:14:33,040 --> 00:14:37,960
hit that does hit.
And that will be 5G6.

162
00:14:38,400 --> 00:14:39,880
I'm going to do acid damage on
that.

163
00:14:41,160 --> 00:14:52,320
OK.
That is 16 points of acid

164
00:14:52,320 --> 00:14:54,280
damage.
All right.

165
00:14:56,800 --> 00:15:00,120
Beautiful.
So the ass the the ass the acid

166
00:15:01,280 --> 00:15:06,320
kind of appears at the top of
the I'm sorry, it's blown from a

167
00:15:06,320 --> 00:15:08,480
dragon.
So it kind of takes the acid

168
00:15:08,640 --> 00:15:13,080
damage head on and it kind of
just spreads all around the side

169
00:15:13,520 --> 00:15:19,200
of the of the the the core and
kind of melts off as it takes

170
00:15:19,200 --> 00:15:25,040
the damage.
Cool.

171
00:15:25,120 --> 00:15:31,400
Anything else for sport?
Earth going to turn and look at

172
00:15:31,400 --> 00:15:35,440
the rest of the party and just
be like, wow, I'm a fool.

173
00:15:38,280 --> 00:15:40,160
Is that coming through clearly?
Oh, that's coming through

174
00:15:40,200 --> 00:15:46,360
Crystal crystal clear.
Yeah.

175
00:15:48,120 --> 00:15:50,680
What's, what's your fancy
fucking rock say about that,

176
00:15:50,680 --> 00:15:55,520
Orban?
I'm just like.

177
00:15:58,120 --> 00:16:01,760
Just take a slight step back
like I.

178
00:16:03,320 --> 00:16:09,560
Yeah.
How big is how big is spurt

179
00:16:09,840 --> 00:16:14,560
spurt?
Spurt would be like your size

180
00:16:14,640 --> 00:16:17,160
approximately like around 3 feet
tall give or take.

181
00:16:20,880 --> 00:16:23,560
So think mini dragon, kind of.
Mini dragon.

182
00:16:24,000 --> 00:16:24,760
Cool.
All right.

183
00:16:25,120 --> 00:16:27,960
Anything else for Spurt?
That's it.

184
00:16:28,120 --> 00:16:30,560
Beautiful.
We will then go down to the

185
00:16:30,560 --> 00:16:34,960
breach cores turn.
All right, So what?

186
00:16:34,960 --> 00:16:36,720
About my turn.
Oh, that's right.

187
00:16:36,720 --> 00:16:37,720
Yeah.
Do you want to resolve your

188
00:16:37,720 --> 00:16:44,400
turn?
Sure do, I'm going to.

189
00:16:46,480 --> 00:16:48,960
Does it move or is it just
hovering?

190
00:16:50,000 --> 00:17:01,240
Give me a an insight check.
OK, 24.

191
00:17:01,520 --> 00:17:02,720
It does not move.
It's.

192
00:17:04,720 --> 00:17:07,160
Just sitting there.
It's just kind of hovering in

193
00:17:07,160 --> 00:17:09,200
the air.
Suspended in the air, correct.

194
00:17:12,680 --> 00:17:18,040
So we'll start with a quickened
Dispel Magic.

195
00:17:20,680 --> 00:17:24,160
OK.
I will choose the creature,

196
00:17:24,640 --> 00:17:26,960
object, or magical effect within
range.

197
00:17:29,000 --> 00:17:32,480
I assume it counts as both a
creature and object and magical

198
00:17:32,480 --> 00:17:36,320
are all three of them.
So any ongoing spell of Level 3

199
00:17:36,320 --> 00:17:44,000
or lower ends automatically.
It's anything like of equivalent

200
00:17:44,000 --> 00:17:51,000
level 4 or higher.
It has an ability check, so if

201
00:17:51,000 --> 00:17:56,560
it has any like prolonged
magical fields or things like

202
00:17:56,560 --> 00:18:01,280
that, right, That would die if
it's being suspended because of

203
00:18:01,280 --> 00:18:07,760
a magical effect.
What's the What's the DC on the

204
00:18:07,760 --> 00:18:11,000
check?
Oh, a 19?

205
00:18:15,200 --> 00:18:18,720
OK, so it rolled and I'm not,
I'm literally not kidding you. 2

206
00:18:18,720 --> 00:18:27,160
seventeens +7 so it'll be 24. 24
huh?

207
00:18:27,160 --> 00:18:32,320
Yep.
Hold on, let me double check

208
00:18:32,320 --> 00:18:39,360
this I.
Could silvery barbs that?

209
00:18:41,640 --> 00:18:44,680
Technically I could silvery
barbs that too.

210
00:18:47,560 --> 00:18:50,560
My clearance is coming up, so
I'll get my reaction back faster

211
00:18:50,560 --> 00:18:50,840
than.
You.

212
00:18:50,840 --> 00:18:54,360
Oh yeah.
Like silvery barbs that dice

213
00:18:54,360 --> 00:18:55,680
roll.
What is?

214
00:18:55,800 --> 00:18:57,200
I'm sorry, what does silvery
barbs do again?

215
00:18:59,560 --> 00:19:03,400
Basically you re roll in
exchange for my reaction in the

216
00:19:03,400 --> 00:19:06,960
first level spell.
OK, so I rolled an 18 and a 13,

217
00:19:06,960 --> 00:19:12,760
so I'll be 25.
Right but you have to re roll

218
00:19:12,760 --> 00:19:14,320
like why did you roll 2 to begin
with?

219
00:19:14,560 --> 00:19:19,320
It has advantage on the roll.
Right, so now it's got to re

220
00:19:19,320 --> 00:19:20,800
roll again.
I did.

221
00:19:24,040 --> 00:19:26,720
Would it get a Vantage again?
Correct.

222
00:19:26,720 --> 00:19:29,280
Yep, because it's it's a re roll
so it has advantage on the wall.

223
00:19:29,480 --> 00:19:30,800
I know, Boo.
I know.

224
00:19:30,840 --> 00:19:35,280
Oh.
Shit, I'm going to do it too.

225
00:19:35,560 --> 00:19:45,280
Silvery barbs. 14 and a 17,
which is a 24.

226
00:19:50,680 --> 00:19:53,600
Do I have anything that gives me
a + 1?

227
00:20:01,590 --> 00:20:05,110
Also, do we roll for wild magic?
Absolutely.

228
00:20:05,110 --> 00:20:10,990
Oh yeah, I got to roll twice.
Let's start with we'll do it.

229
00:20:10,990 --> 00:20:15,150
We'll do it in resolution order,
so we'll start first with Jinx

230
00:20:15,390 --> 00:20:19,590
Jinx's Dispel Magic Wild Magic.
Roll the roll D20.

231
00:20:19,670 --> 00:20:20,790
It's AD 20.
Yep.

232
00:20:21,270 --> 00:20:23,600
Yep.
That's 4.

233
00:20:24,040 --> 00:20:29,360
You do not surge, so then we
will move to Rowan's silvery

234
00:20:29,360 --> 00:20:32,400
Barb's cast you.
Want.

235
00:20:32,480 --> 00:20:37,400
To.
Roll six, Yeah, you do not surge

236
00:20:37,440 --> 00:20:40,000
as well.
And then we will then do jinx

237
00:20:40,000 --> 00:20:43,680
Silvery Barb's reaction.
The 12.

238
00:20:44,360 --> 00:20:45,520
You do not surge.
Wow.

239
00:20:47,720 --> 00:20:52,880
Fantastic.
And then I think I'm actually

240
00:20:52,880 --> 00:21:00,120
going to How does this work?
I haven't played the sorcery

241
00:21:00,120 --> 00:21:04,600
like this in a long time.
What's the ability?

242
00:21:04,640 --> 00:21:08,200
Innate sorcery, right?
Doesn't that give me a + 1 to my

243
00:21:11,960 --> 00:21:17,680
oh wait, it got a 24, huh?
And it's safe, right?

244
00:21:19,080 --> 00:21:19,600
Correct.
Yep.

245
00:21:20,680 --> 00:21:26,560
Yeah, Boo.
OK, OK, I'll hit it with my

246
00:21:26,560 --> 00:21:30,920
stick.
I suppose I have to move first.

247
00:21:32,160 --> 00:21:33,480
Yeah.
So what's your speed normally?

248
00:21:34,960 --> 00:21:38,720
So I had a question on that.
Does it affect travelling

249
00:21:38,720 --> 00:21:43,320
movement speed like walking,
contact with the ground, that

250
00:21:43,320 --> 00:21:45,240
kind of thing are?
You making like a sovereign

251
00:21:45,240 --> 00:21:49,080
citizen argument here or what?
Yeah, like what if I jump?

252
00:21:50,440 --> 00:21:53,360
It would still count.
Yep, any movement speed is is

253
00:21:53,600 --> 00:21:57,920
reduced by 10.
OK, chilled.

254
00:22:00,400 --> 00:22:04,120
Shoot.
So one consequence that you guys

255
00:22:04,120 --> 00:22:06,720
didn't realize yet, and I'm
going to enact it right now

256
00:22:06,960 --> 00:22:10,720
because Jinx, that was your,
that was the third surge this

257
00:22:10,720 --> 00:22:15,360
turn and you're only AD 12 for
the major catastrophe table.

258
00:22:16,160 --> 00:22:18,480
But we didn't surge.
Oh, that's right, you didn't

259
00:22:18,480 --> 00:22:19,440
correct.
You are correct.

260
00:22:19,840 --> 00:22:22,680
That is my bad.
I was so excited to blow

261
00:22:22,680 --> 00:22:24,800
somebody up.
I'm totally kidding, OK?

262
00:22:25,960 --> 00:22:32,160
But you did say that once per
long rest when I take the aren't

263
00:22:32,160 --> 00:22:33,560
from a spell.
I haven't.

264
00:22:35,520 --> 00:22:46,600
Not below half my hit points.
Oh, but I do have +2 to my bell

265
00:22:46,600 --> 00:22:53,960
save DC and stuff.
And when you roll in the

266
00:22:53,960 --> 00:22:57,280
wiometric table, you may add or
subtract 1 from your final

267
00:22:57,280 --> 00:23:03,600
result and you see that F So how
can you explain that to me?

268
00:23:03,800 --> 00:23:08,080
Say again, sorry the.
The Neo Magic isolation codecs.

269
00:23:09,680 --> 00:23:13,080
So I get a + 1 to my spell
attacks and saves.

270
00:23:16,760 --> 00:23:21,120
If I roll on the surge table, I
can add or subtract 1 after I

271
00:23:21,120 --> 00:23:23,040
know what it's going to be.
Correct.

272
00:23:23,640 --> 00:23:25,280
Yeah.
So basically what you can do

273
00:23:25,280 --> 00:23:29,120
it's it's you'll roll the die.
And I do apologize, I I

274
00:23:29,120 --> 00:23:30,600
completely forgot about that
part of the neck.

275
00:23:31,600 --> 00:23:34,720
When you roll on the wild magic
table, if what you're given

276
00:23:34,720 --> 00:23:38,840
doesn't seem like a really good
idea, you can either subtract 1

277
00:23:38,840 --> 00:23:40,320
and go down South.
For instance, I say, let's say

278
00:23:40,320 --> 00:23:43,240
you roll 8.
If after I give you what the

279
00:23:43,400 --> 00:23:47,240
number 8 is, you can either
choose down to go down to #7 or

280
00:23:47,240 --> 00:23:50,960
go up to #9, or you can stay at
#8 that that's your choice.

281
00:23:51,920 --> 00:23:54,400
But we don't know what they do.
Correct.

282
00:23:54,520 --> 00:23:56,880
You would you would have to make
that decision.

283
00:23:57,120 --> 00:24:00,160
You can make the decision after
the original role is read to

284
00:24:00,160 --> 00:24:03,280
you, but once you make the
decision to go up or down,

285
00:24:03,520 --> 00:24:05,720
you're stuck there and you don't
know what it is until after you

286
00:24:05,720 --> 00:24:21,270
make that decision.
OK OK, I used my action already

287
00:24:29,070 --> 00:24:31,830
and that robe doesn't really do
much for me right now either.

288
00:24:35,710 --> 00:24:39,030
I can go.
I have a speed of 35 so I can

289
00:24:39,030 --> 00:24:45,550
go. 25. 2510152025 Yeah, all of
you then, I suppose.

290
00:24:45,670 --> 00:24:47,870
All of you should have control
of all of your characters.

291
00:24:50,240 --> 00:24:52,920
If you don't, just let me know.
Otherwise you should have

292
00:24:52,920 --> 00:24:57,520
control of characters.
Yeah, and I think that's

293
00:24:57,520 --> 00:25:00,160
everything.
I'm actually doing yours as we

294
00:25:00,160 --> 00:25:01,280
speak, so give that a try.
Now.

295
00:25:01,280 --> 00:25:04,360
There we go.
Cool.

296
00:25:05,240 --> 00:25:05,960
And I apologize.
Thanks.

297
00:25:05,960 --> 00:25:07,800
What was after your movement?
What are you doing?

298
00:25:11,960 --> 00:25:12,800
I'm done.
You're done.

299
00:25:12,800 --> 00:25:14,000
OK.
Perfect.

300
00:25:14,040 --> 00:25:16,440
All right, then we will move
again then to the breach course

301
00:25:16,440 --> 00:25:28,290
turn.
So it will it will fire a

302
00:25:28,370 --> 00:25:38,890
corrupted beam at at this point
it would be spurt because it

303
00:25:38,890 --> 00:25:43,410
targets the last operative who
triggers a wild magic surge.

304
00:25:44,770 --> 00:25:55,400
So it will roll a 23 to hit that
hits OK, all right.

305
00:25:55,680 --> 00:26:19,480
So then it will deal 11 force
damage to spurt and then it will

306
00:26:25,200 --> 00:26:32,480
it will send out a violent surge
of fractured psychic energy from

307
00:26:32,480 --> 00:26:35,960
itself as a as a pulse.
I need everybody to make me a

308
00:26:35,960 --> 00:26:41,720
wisdom saving throw.
Hold what you roll until for a

309
00:26:41,720 --> 00:26:43,600
few moments.
I'll just call for the DC here

310
00:26:43,600 --> 00:26:45,560
in a minute just to make it
easier.

311
00:26:50,760 --> 00:26:56,760
Who rolled below an 18?
Remember, everybody has

312
00:26:56,800 --> 00:26:59,200
advantage on this, correct?
You have your robe equipped.

313
00:27:00,480 --> 00:27:02,320
Oh thank God my first dice was
the one.

314
00:27:05,360 --> 00:27:10,520
Sorry you said under 20, baby.
Any who rolled underneath in 18

315
00:27:11,520 --> 00:27:15,440
that mean seraphine spurt are
the only two that rolled

316
00:27:15,440 --> 00:27:30,160
underneath in 18.
OK, so you will take 11 force

317
00:27:30,160 --> 00:27:33,840
damage.
I'm sorry, 11 psychic damage and

318
00:27:33,840 --> 00:27:36,360
you will have disadvantage on
your next saving throw.

319
00:27:36,520 --> 00:27:40,360
Everybody else will take 5
psychic damage.

320
00:27:40,360 --> 00:27:45,600
Oh, this?
Hurt.

321
00:27:47,400 --> 00:27:56,200
Oh God, yeah, 11 there.
I'm level 9 now so I have 24 pit

322
00:27:56,200 --> 00:28:03,240
points out of 47.
Five Pippa's at 11.

323
00:28:04,880 --> 00:28:11,000
No, Pippa is at 24.
I must have missed something.

324
00:28:11,160 --> 00:28:12,800
Oh, yeah, sorry.
You took that the healing word

325
00:28:12,800 --> 00:28:14,080
to my bodies.
OK.

326
00:28:14,600 --> 00:28:16,800
No, no, no, no.
And I leveled up.

327
00:28:18,040 --> 00:28:23,280
Oh yeah, I forgot about that.
What's your new Max 4747?

328
00:28:24,360 --> 00:28:24,760
Yeah.
OK.

329
00:28:26,760 --> 00:28:28,200
Thank you.
Sorry.

330
00:28:28,520 --> 00:28:32,120
Katie's got me addicted to these
popcorn bags so I can't get them

331
00:28:32,120 --> 00:28:35,680
shoved into my mouth fast now.
They're so good.

332
00:28:36,520 --> 00:28:37,760
Cool.
All right.

333
00:28:39,920 --> 00:28:43,800
So that will be the end of the
breach course turn.

334
00:28:44,720 --> 00:28:48,160
Next will be Orban.
Hi, Orban.

335
00:28:49,440 --> 00:28:54,400
Oh, hello, hello.
So.

336
00:28:54,720 --> 00:29:01,360
How you feeling there, Orban?
Orvin is a tad bit hurt in every

337
00:29:01,360 --> 00:29:03,760
way.
And I'm slightly overweight.

338
00:29:08,440 --> 00:29:14,640
Woof.
But but he rolled the cast

339
00:29:14,640 --> 00:29:16,960
spell.
OK, what spell are you casting?

340
00:29:18,160 --> 00:29:21,480
Chaos Bolt.
OK, give me an attack roll

341
00:29:21,480 --> 00:29:30,280
please.
That would be 26.

342
00:29:30,320 --> 00:29:33,040
OK, that will hit.
Give me AD 20 on the wild magic

343
00:29:33,200 --> 00:29:41,040
role please. 15.
You will surge, so go ahead and

344
00:29:41,040 --> 00:29:47,280
give me AD 20 on the surge.
Table 11.

345
00:29:52,280 --> 00:29:54,400
And roll AD four in a three or
four.

346
00:29:54,400 --> 00:29:59,160
You surged twice, right?
We we took that out.

347
00:30:00,560 --> 00:30:01,480
Oh, OK.
Just because there's a lot of

348
00:30:01,480 --> 00:30:03,440
surgery.
Anyway, I forgot to take that

349
00:30:03,440 --> 00:30:04,120
out for you.
I apologize.

350
00:30:04,600 --> 00:30:06,920
So I apologize.
Orban, you said you rolled an 8.

351
00:30:08,120 --> 00:30:18,220
11. 11 I missed that.
OK, I'm going to say that

352
00:30:18,220 --> 00:30:22,480
because this is the result of a
wild magic role, even though

353
00:30:22,480 --> 00:30:26,880
technically it's not allowed
underneath the current terrain

354
00:30:26,880 --> 00:30:29,640
guidelines.
I'm going to say that you gained

355
00:30:29,680 --> 00:30:33,560
15 temporary hit points and I
need you to make.

356
00:30:33,560 --> 00:30:34,720
Actually.
Correct.

357
00:30:35,440 --> 00:30:46,680
And I need you to give me a
number between 1:00 and 5:00. 4.

358
00:30:47,240 --> 00:30:59,360
OK Serafin, you will take.
Oh. 9 fourths damage.

359
00:31:04,120 --> 00:31:09,560
Sorry.
It's fine.

360
00:31:09,600 --> 00:31:12,680
I realized that I was muted that
entire time.

361
00:31:12,800 --> 00:31:22,080
That's fine.
So for the actual spell I I

362
00:31:22,080 --> 00:31:25,640
rolled an 8 for the damage type,
so it's Thunder.

363
00:31:27,120 --> 00:31:34,440
Ah OK, and then how much Thunder
damage 4?

364
00:31:36,080 --> 00:31:38,800
No, hold on.
Oh, I'm going to choose one of

365
00:31:38,800 --> 00:31:49,040
them if you roll the same.
So OK then I need to roll AD 6

366
00:31:49,040 --> 00:31:50,640
as well.
Oh shit.

367
00:31:51,320 --> 00:31:57,720
OK, so it is 17 damage.
OK, Thunder damage, correct?

368
00:31:59,160 --> 00:32:02,040
Cool.
OK, so you let loose this chaos

369
00:32:02,040 --> 00:32:06,120
bolt and let's loose this
thundering damage and it just

370
00:32:06,120 --> 00:32:09,520
kind of reverberates and you see
the orb almost if it was like

371
00:32:09,520 --> 00:32:11,920
this, it's kind of like blurring
in your eyesight as it kind of

372
00:32:11,920 --> 00:32:15,280
reverberates and vibrates with
the Thunder damage that it

373
00:32:15,280 --> 00:32:17,800
takes.
Anything else for you, Orban?

374
00:32:19,720 --> 00:32:24,480
I have 20 movement speed right?
Yep, because I lose 10.

375
00:32:25,200 --> 00:32:28,680
AM I able to like shimmy my way
behind here?

376
00:32:30,120 --> 00:32:31,960
51050 yeah sure, that's fine
with me.

377
00:32:32,160 --> 00:32:35,200
I'd even be fine if you just
went through through Serafin

378
00:32:36,080 --> 00:32:39,240
because it's not difficult to
rain if you move through an ally

379
00:32:39,280 --> 00:32:42,080
space.
Okie, dokie, that's what I'm

380
00:32:42,080 --> 00:32:43,560
going to do.
And you're just going to

381
00:32:44,160 --> 00:32:46,800
basically going to do the
equivalent of throw a rock at

382
00:32:46,800 --> 00:32:49,880
something and then bolts to the
back of the line.

383
00:32:50,840 --> 00:32:54,760
Yep.
All right, we will move then to

384
00:32:55,200 --> 00:32:59,240
row it.
All right, so I'm going to start

385
00:32:59,240 --> 00:33:01,360
off by casting Greater
Invisibility.

386
00:33:01,560 --> 00:33:03,520
OK, I think.
I'm going to twin that.

387
00:33:03,520 --> 00:33:06,400
Who's next?
Does anybody want greater

388
00:33:06,400 --> 00:33:09,160
invisibility?
Next in the line of combat would

389
00:33:09,160 --> 00:33:13,800
be Pimpa.
Orbits hurt, so he wouldn't mind

390
00:33:13,800 --> 00:33:17,400
being invisible.
Yeah, go ahead and give that to

391
00:33:18,120 --> 00:33:20,400
give that to Orbin, give that to
the rock.

392
00:33:21,400 --> 00:33:23,440
With the OR the, the Rock
agrees.

393
00:33:25,560 --> 00:33:30,160
All right, I twins greater
invisibility myself and Orbin,

394
00:33:31,880 --> 00:33:34,040
which I think invokes a wild
magic check.

395
00:33:34,840 --> 00:33:36,800
Now refresh.
So with a twin, does that

396
00:33:36,800 --> 00:33:39,080
technically count as you casting
the spell twice?

397
00:33:40,560 --> 00:33:44,480
It's like up casting it to
affect another person more.

398
00:33:44,480 --> 00:33:46,240
Or less.
Yeah, it is only casting it if

399
00:33:46,240 --> 00:33:48,200
you don't cast it once.
OK, understood.

400
00:33:48,200 --> 00:33:50,880
OK, so we'll have you roll once.
So go ahead and roll me AD 20.

401
00:33:52,360 --> 00:33:53,640
Rolled an 8.
All right.

402
00:33:53,640 --> 00:33:56,400
You do not surge.
All right.

403
00:33:56,760 --> 00:34:03,160
And then I am going to move kind
of like diagonally 4 spaces.

404
00:34:03,160 --> 00:34:08,520
And then from here I'm going to
fire off Scorching Ray, OK?

405
00:34:08,600 --> 00:34:11,000
I think I'll pass the Level 3
OK.

406
00:34:11,040 --> 00:34:12,560
Give me a second.
One extra ray.

407
00:34:13,679 --> 00:34:18,320
So as someone who's invisible, I
should get advantage, right?

408
00:34:19,320 --> 00:34:20,040
That's correct.
Yep.

409
00:34:21,080 --> 00:34:22,920
OK.
And then I've got Elvin

410
00:34:22,920 --> 00:34:26,040
accuracy, so if I've got
advantage I get to roll an extra

411
00:34:26,040 --> 00:34:30,040
dice also.
Jesus, you're rolling a triple

412
00:34:30,040 --> 00:34:33,920
advantage.
Triple advantage and then four

413
00:34:33,920 --> 00:34:35,600
rays.
Oh my.

414
00:34:36,120 --> 00:34:39,920
God, OK, so it'll be a couple
seconds here.

415
00:34:41,600 --> 00:34:44,840
First attack.
Oh, I've got to remember the

416
00:34:44,840 --> 00:34:50,560
modifier.
Also, I've got, I think a + 9 +

417
00:34:50,560 --> 00:34:54,360
9.
Well, the first one's a 27.

418
00:34:55,360 --> 00:34:59,760
That hits.
Oh man, the second one is rough.

419
00:34:59,760 --> 00:35:03,040
That's only A7 that does not not
711.

420
00:35:03,240 --> 00:35:09,120
That still does not hit.
Next set is 24.

421
00:35:09,280 --> 00:35:16,920
That hits. 24 again that.
Hits so three separate or so

422
00:35:16,920 --> 00:35:20,160
three rays give me AD 20 on the
wild magic roll.

423
00:35:21,440 --> 00:35:22,920
I'm up casting.
It's a one more Ray.

424
00:35:23,360 --> 00:35:25,960
Oh I apologize.
Yep, I I thought you missed, I

425
00:35:25,960 --> 00:35:29,360
thought you did 4I.
Missed one, I rolled three, I

426
00:35:29,360 --> 00:35:32,600
thought.
'Cause you rolled A20.

427
00:35:33,320 --> 00:35:34,400
Oh yeah, you know, you're right.
Yep.

428
00:35:34,560 --> 00:35:38,320
OK, Yeah.
So give me it's one.

429
00:35:38,640 --> 00:35:40,840
Yeah.
Give me a give me AD 20 on the

430
00:35:40,840 --> 00:35:44,840
wild magic.
All right, that's a 5.

431
00:35:44,840 --> 00:35:47,520
You will surge give me AD 20 on
the on the actual table.

432
00:35:49,520 --> 00:35:53,640
That is a six.
OK, a flickering duplicate of

433
00:35:53,640 --> 00:35:57,120
you appears in an empty space
within within 5 feet next to

434
00:35:57,120 --> 00:35:58,520
you.
The clone has five hit points

435
00:35:58,520 --> 00:36:02,680
and repeats the casters last
last action on the casters next

436
00:36:02,680 --> 00:36:11,040
turn and then vanishes.
Cool, so I guess my last action

437
00:36:11,160 --> 00:36:18,120
the action I used was to cast
Twinned Greater invisibility.

438
00:36:18,320 --> 00:36:21,160
Correct.
Do I get to pick who that

439
00:36:21,160 --> 00:36:27,680
applies to from the duplicate?
For the, I apologize for the

440
00:36:28,800 --> 00:36:30,760
greater invisibility.
Greater invisibility, Yeah.

441
00:36:30,760 --> 00:36:32,200
I thought you chose.
I've already got it.

442
00:36:32,320 --> 00:36:35,920
I thought you chose.
Orban Yeah, myself and Orban and

443
00:36:35,920 --> 00:36:37,720
then this person would be
casting it again.

444
00:36:37,720 --> 00:36:40,520
But it greater invisibility
doesn't go away when you attack.

445
00:36:40,760 --> 00:36:46,320
Oh, so the the this this
creature's turn or that, that

446
00:36:46,440 --> 00:36:49,600
creature's action will not
happen until your next turn?

447
00:36:50,840 --> 00:36:52,320
The ultimate.
Means that I've got like a

448
00:36:52,320 --> 00:36:56,160
minute of invisibility and this
is going to give me an extra 1

449
00:36:56,160 --> 00:36:58,680
round I.
Think yeah, we'll say it targets

450
00:36:58,680 --> 00:37:01,680
me.
We'll say that because it

451
00:37:01,680 --> 00:37:07,000
doesn't necessarily say I mean
it says repeats the casters last

452
00:37:07,000 --> 00:37:10,080
action.
So yeah, we'll say that it would

453
00:37:10,080 --> 00:37:17,280
still target you and Orban, and
it would, it would, it would

454
00:37:17,280 --> 00:37:19,240
double.
However, that greater visibility

455
00:37:19,240 --> 00:37:21,800
is a concentration spell, right?
Yes, it is.

456
00:37:21,800 --> 00:37:24,720
So once it does that, and at the
end of your turn, it's going to

457
00:37:24,720 --> 00:37:26,920
vanish, so the concentration is
going to break anyway.

458
00:37:27,280 --> 00:37:34,760
So effectively, I'll tell you
what, for flavor and for fun, we

459
00:37:34,760 --> 00:37:38,360
will consider your scorching ray
your action, and we will allow

460
00:37:38,360 --> 00:37:41,160
your clone to fire scorching Ray
instead of a spell.

461
00:37:41,160 --> 00:37:42,400
That's not going to work.
That's for fun.

462
00:37:42,760 --> 00:37:45,480
That's much cleaner.
For sure, unless, let's actually

463
00:37:45,800 --> 00:37:47,960
unless you would wish they go up
or down on the table.

464
00:37:49,840 --> 00:37:51,480
No, that sounds like a good one.
Beautiful.

465
00:37:51,640 --> 00:37:53,320
We're.
Not good ones, so.

466
00:37:54,040 --> 00:37:55,280
Cool.
All right.

467
00:37:56,200 --> 00:37:58,960
Anything else for you this term
then, my friend, That should be

468
00:37:58,960 --> 00:37:59,640
it.
Beautiful.

469
00:38:00,040 --> 00:38:03,880
All right, we will then move to
Pippa.

470
00:38:06,600 --> 00:38:13,200
What's the OK so?
So I don't know how to do

471
00:38:13,200 --> 00:38:15,600
reactions correctly I don't
think.

472
00:38:19,200 --> 00:38:26,520
Any, I mean you can take your
reaction to any sort of event

473
00:38:27,480 --> 00:38:31,120
that like an opposing creature
makes or anything that would

474
00:38:31,120 --> 00:38:34,640
affect you.
You can take reactions to

475
00:38:35,240 --> 00:38:37,560
protect somebody depending on
what you know, reaction you're

476
00:38:37,560 --> 00:38:39,400
looking to do.
Which one are you?

477
00:38:39,400 --> 00:38:40,840
I have your, I have your
characters up here.

478
00:38:40,840 --> 00:38:44,400
Which one are you looking at?
Backlash.

479
00:38:51,880 --> 00:38:55,160
Most of the time there's a LIKE
trigger that activates the

480
00:38:55,160 --> 00:38:57,280
reaction and it's that.
You only get to do.

481
00:38:57,320 --> 00:39:00,360
One reaction per?
Yeah, actually.

482
00:39:01,400 --> 00:39:04,440
It's like if you had five
reaction labeled abilities, you

483
00:39:04,440 --> 00:39:07,400
could still only pick one.
Where is backlash on your

484
00:39:07,400 --> 00:39:08,440
characters here?
I don't see it.

485
00:39:09,520 --> 00:39:13,840
It's under spells.
It's a fourth level spell

486
00:39:14,640 --> 00:39:17,880
sorcerer cast.
OK, you warned yourself against

487
00:39:17,880 --> 00:39:20,880
destructive energy reducing the
damage taken by 46 plus your

488
00:39:20,880 --> 00:39:24,880
spell casting ability modifier.
If the triggering damage is for

489
00:39:24,880 --> 00:39:26,920
a creature within range, you can
force the creature to make a

490
00:39:26,920 --> 00:39:29,840
Constitution saving throw.
The creature takes 46 force

491
00:39:29,840 --> 00:39:31,960
damage on a failed same.
We're half as much unsuccessful

492
00:39:31,960 --> 00:39:33,840
1.
So would you have done that?

493
00:39:35,480 --> 00:39:37,760
Yeah.
You've already taken damage here

494
00:39:37,760 --> 00:39:40,480
this turn or this round.
Would you have done that when

495
00:39:40,480 --> 00:39:47,440
you took the damage?
Ideally, yeah.

496
00:39:47,520 --> 00:39:53,960
Ideally, OK, so yeah, I'll just
because it's yeah, I'll allow

497
00:39:53,960 --> 00:39:56,800
it, but.
Is that stupid?

498
00:39:57,320 --> 00:40:04,320
No, so you will reduce it by 46
which you took five damage.

499
00:40:05,160 --> 00:40:07,920
I'm just going to say you, you,
you get those points back.

500
00:40:08,720 --> 00:40:11,840
And then what's the range on
this spell?

501
00:40:11,840 --> 00:40:13,760
60 feet?
You're well within 60 feet of

502
00:40:13,760 --> 00:40:16,640
the core.
So I will have it make a

503
00:40:16,640 --> 00:40:20,200
Constitution saving throw
against your D.

504
00:40:20,200 --> 00:40:24,640
What's your spell say DC?
It's not going to matter. 21.

505
00:40:24,720 --> 00:40:27,880
Oh yeah, Nope.
It it fails it rolled.

506
00:40:27,880 --> 00:40:32,360
Well, it rolled an 18 in total,
so it will take 46 damage,

507
00:40:34,920 --> 00:40:42,320
781212 damage, right?
Force damage.

508
00:40:42,560 --> 00:40:49,320
OK, so just kind of a little bit
of a revert back there, you

509
00:40:49,320 --> 00:40:54,920
know, back to your your
reaction, the the damage that it

510
00:40:54,920 --> 00:40:58,000
does from that spell.
It doesn't look like it would.

511
00:40:58,200 --> 00:41:01,080
It did as much damage as you
think it would normally do.

512
00:41:02,800 --> 00:41:06,320
OK, how does this thing look
right now?

513
00:41:06,320 --> 00:41:10,240
Does it look like it's like?
Yeah, it looks fine.

514
00:41:10,560 --> 00:41:14,240
OK, I have a thing.
I have a thing I want to do for

515
00:41:14,240 --> 00:41:16,880
my turn.
Let me, let me find it.

516
00:41:17,120 --> 00:41:19,480
So then we will consider this
the start of your actual turn.

517
00:41:21,400 --> 00:41:23,960
I don't think I rolled damage on
scorching right, did I?

518
00:41:24,640 --> 00:41:25,800
Oh, my God.
No, you didn't.

519
00:41:25,800 --> 00:41:27,040
Yeah.
Give me three sets of damage,

520
00:41:27,040 --> 00:41:29,280
guys.
We're we know what we're doing,

521
00:41:29,280 --> 00:41:30,240
folks.
I promise.

522
00:41:33,080 --> 00:41:37,360
Do I also need to?
Do I need to roll for all magic

523
00:41:37,360 --> 00:41:43,920
on the backlash?
Yeah, let's have you roll that

524
00:41:43,920 --> 00:41:53,280
real quick 18.
You will not surge, so you can

525
00:41:53,280 --> 00:41:54,920
we'll go ahead and move forward
with your turn.

526
00:41:55,440 --> 00:41:59,640
Rowan, you can just let me know
the damage when you're ready 19.

527
00:42:03,760 --> 00:42:05,360
Does it look like that did
anything to it?

528
00:42:08,120 --> 00:42:11,640
Orban Sorry Rowan.
What kind of damage was that?

529
00:42:11,680 --> 00:42:14,120
19 Fire.
Fire damage, yeah.

530
00:42:14,400 --> 00:42:17,240
Yeah, it doesn't look like that
that damaged as much as it

531
00:42:17,240 --> 00:42:24,080
should.
OK, so I'm going to cast a true

532
00:42:24,080 --> 00:42:27,080
strike.
You point a finger at a target

533
00:42:27,240 --> 00:42:30,000
in range.
Your magic grants you a brief

534
00:42:30,000 --> 00:42:32,600
insight into the targets
defenses.

535
00:42:32,960 --> 00:42:35,840
On your next turn you get an
advantage on your first attack

536
00:42:35,840 --> 00:42:39,480
role against the target,
provided that this spell hasn't

537
00:42:39,480 --> 00:42:40,040
ended.
OK.

538
00:42:41,640 --> 00:42:45,840
All right, give me AD 20 on the
wild magic check.

539
00:42:50,080 --> 00:42:54,400
OK, You will not surge so you
will get advantage on your next

540
00:42:54,400 --> 00:43:00,880
turn against the breach core.
Cool cool.

541
00:43:04,280 --> 00:43:15,320
Anything else for you?
What is can I?

542
00:43:15,960 --> 00:43:20,040
Can I Chuck a dagger at it
actually as a bonus action or no

543
00:43:20,040 --> 00:43:21,920
I.
Believe.

544
00:43:22,200 --> 00:43:24,600
Throw I.
Believe throw is an action,

545
00:43:24,680 --> 00:43:27,160
right, Jesse?
Yeah.

546
00:43:27,640 --> 00:43:29,800
Yeah, never mind.
That's it.

547
00:43:30,000 --> 00:43:34,560
That's all I got.
So as you as you see Rowan fire

548
00:43:34,560 --> 00:43:40,640
3 separate bolts of fire at
this, at this core, you kind of

549
00:43:41,160 --> 00:43:45,840
put your hand out in front of
you and you feel, you're almost

550
00:43:45,840 --> 00:43:49,800
feel your heart be kind of
lining up with the the cores

551
00:43:49,800 --> 00:43:56,800
pulsing and you gain knowledge
about how it's defending itself

552
00:43:57,000 --> 00:43:58,960
to gain advantage on your next
turn.

553
00:43:59,760 --> 00:44:05,640
We will then move then to
Serafin one speech.

554
00:44:06,320 --> 00:44:09,600
Wait until.
Yeah, yeah, I'm, I'm awake.

555
00:44:09,920 --> 00:44:12,000
What can I do for you?
It's your turn.

556
00:44:13,600 --> 00:44:18,360
Oh cool, wait until my next turn
to find out what the defenses

557
00:44:18,360 --> 00:44:26,200
are.
So it's more of a metaphorical

558
00:44:26,200 --> 00:44:32,560
knowing of the target expenses.
I'll say that it's it's, it's

559
00:44:32,560 --> 00:44:37,480
defending itself in a way that
almost seems to be mocking all

560
00:44:37,480 --> 00:44:47,960
of your wild magic.
So it doesn't actually give me

561
00:44:47,960 --> 00:44:51,360
any information on it at all.
I mean, yeah, I I can, I can

562
00:44:51,360 --> 00:44:53,520
come up with something here in a
minute, but ultimately it's just

563
00:44:53,720 --> 00:44:56,000
for, yeah, it's just the flavor
thing where you just gained

564
00:44:56,120 --> 00:44:59,440
advantage on your next turn.
OK, Yeah.

565
00:45:00,840 --> 00:45:01,520
Sure.
All right.

566
00:45:01,520 --> 00:45:02,960
Cool all.
Right, surfing.

567
00:45:05,240 --> 00:45:08,000
So who's within 20 feet of this
thing?

568
00:45:09,040 --> 00:45:14,720
That would be 5/10/50 Jinx.
Yeah, do it.

569
00:45:15,880 --> 00:45:20,760
OK, if you say so.
Fireball at this thing.

570
00:45:21,600 --> 00:45:29,560
Oh dear God.
OK, give me a give me the

571
00:45:29,560 --> 00:45:36,840
fireball is that.
That's a third level, something

572
00:45:36,840 --> 00:45:37,440
like that.
Yeah.

573
00:45:37,440 --> 00:45:40,080
Dex Dexterity I think.
OK, Dexterity.

574
00:45:40,080 --> 00:45:44,200
Save me Dexterity.
All right, yeah, each creature

575
00:45:44,200 --> 00:45:46,120
with a 20 foot radius for your
centered on.

576
00:45:46,320 --> 00:45:49,960
So you can choose a point within
150 feet that won't hit Jesse.

577
00:45:50,360 --> 00:45:53,360
So I mean, you can even just
target like right here and it

578
00:45:53,360 --> 00:45:57,600
wouldn't hit Jesse.
You're saying right here, but my

579
00:45:57,840 --> 00:46:01,840
phone will not load this and
roll 20 at the same time, so I

580
00:46:01,840 --> 00:46:03,520
cannot even see that.
Are you?

581
00:46:03,600 --> 00:46:06,480
Looking at discord.
Target a little bit further than

582
00:46:06,480 --> 00:46:09,200
Yeah, right on top of it.
Instead of targeting right on

583
00:46:09,200 --> 00:46:10,680
top of it, target to the left of
it.

584
00:46:10,880 --> 00:46:11,960
Yep, you'd target right back
here.

585
00:46:13,640 --> 00:46:18,160
Do that then do that then.
All right, I will roll AI

586
00:46:18,160 --> 00:46:20,800
thought.
I was going to swim in the

587
00:46:20,800 --> 00:46:22,200
flame.
Swim in the flame.

588
00:46:22,200 --> 00:46:24,840
All right, That saving throw is
going to be an 8 + 10.

589
00:46:27,640 --> 00:46:30,160
Yeah, 10.
So what's your safety C?

590
00:46:31,720 --> 00:46:33,280
19.
It fails.

591
00:46:33,840 --> 00:46:36,160
Give me AD 20 for the wild magic
shack.

592
00:46:40,840 --> 00:46:43,520
That would be 1/4.
You will not search.

593
00:46:45,240 --> 00:46:47,800
Cool, I love that.
All right, so you will hit a

594
00:46:47,800 --> 00:46:56,280
fireball right there, 20 feet
radius of that.

595
00:46:56,280 --> 00:46:59,800
So that will be yeah, right
there.

596
00:47:00,040 --> 00:47:03,000
Oops.
Yep.

597
00:47:03,000 --> 00:47:04,640
So you're you're good to not hit
Jesse.

598
00:47:04,640 --> 00:47:05,880
You'll still hit the wall right
there.

599
00:47:05,960 --> 00:47:09,440
So what is Go ahead and give me
damage.

600
00:47:10,640 --> 00:47:15,080
It's 96.
Your damage is going to be 37.

601
00:47:15,400 --> 00:47:21,040
37 fire, yeah, OK, It doesn't
look like the damage did as much

602
00:47:21,040 --> 00:47:25,280
as it should.
I just want this stupid thing to

603
00:47:25,280 --> 00:47:29,800
die.
Fine, I kind of think we have to

604
00:47:29,800 --> 00:47:33,720
go, we have to go like like I
don't think magics really going

605
00:47:33,720 --> 00:47:36,640
to do a whole ton of damage on
it.

606
00:47:36,640 --> 00:47:41,560
Like because it like he said,
it's it's mocking our our wild

607
00:47:41,560 --> 00:47:44,000
magic.
So it makes me think like, we

608
00:47:44,000 --> 00:47:47,000
have to like physical blows are
the only thing that's going to.

609
00:47:47,240 --> 00:47:52,120
Walk up and hit it.
Yeah, tell Urban to do it.

610
00:47:53,560 --> 00:47:57,360
Anything else for you Serafin?
No, that's it.

611
00:47:57,760 --> 00:48:02,320
OK, as we hit Initiative 20, I'm
sorry, we won't hit initiative

612
00:48:02,320 --> 00:48:06,400
21st, 1st, it will be Jinx's
turn at the top of the round.

613
00:48:10,240 --> 00:48:14,520
Well, OK, I think it's about
time we crank it up.

614
00:48:16,880 --> 00:48:27,040
So Jinx is going to oh boy oh
boy, we're going to cast a

615
00:48:27,040 --> 00:48:36,320
little quickened mind sliver on
myself.

616
00:48:43,640 --> 00:48:48,240
You're casting it on yourself.
That's a correct statement, Sir.

617
00:48:51,880 --> 00:48:57,720
So I'm going to fail the save
intentionally and I'll take one

618
00:48:57,720 --> 00:49:08,920
damage and then I will trigger
my what is it the reactive null

619
00:49:08,920 --> 00:49:16,720
field from the robe.
So I get to roll AD 6 every time

620
00:49:16,720 --> 00:49:20,080
I cast as well to try to trigger
an additional surge.

621
00:49:21,760 --> 00:49:25,800
OK, let's have you roll AD 20 on
the Wild Magic check first.

622
00:49:26,400 --> 00:49:30,360
No, that's a cantrip.
Cantrip count in in this.

623
00:49:31,360 --> 00:49:32,840
Oh.
Yes, sorry, I thought I

624
00:49:32,840 --> 00:49:33,720
mentioned that.
Yeah, cantrip.

625
00:49:34,080 --> 00:49:36,960
All spells are are affected by
the Wild Magic Surge.

626
00:49:38,200 --> 00:49:42,000
That's fantastic.
Like I said, it was going to be

627
00:49:42,000 --> 00:49:43,560
nothing but chaos.
You will surge.

628
00:49:43,560 --> 00:49:45,160
So go ahead and give me a roll
on the table.

629
00:49:48,000 --> 00:49:49,680
Net 20.
Oh boy.

630
00:49:49,840 --> 00:49:54,200
A massive surge erupts every
creature within 30 feet.

631
00:49:58,720 --> 00:50:01,120
Let's see here every.
Creature with everybody.

632
00:50:01,800 --> 00:50:05,480
That's everybody.
That is everyone.

633
00:50:06,240 --> 00:50:10,320
All right, so I.
Well, tell us first.

634
00:50:10,320 --> 00:50:13,640
Maybe I'll want to go down 1.
Oh dear God, the massive A

635
00:50:13,640 --> 00:50:16,120
massive surge interrupts every
creature within 30 feet, rolls

636
00:50:16,120 --> 00:50:19,880
twice on the Wild Magic Cascade
table, and applies both results.

637
00:50:21,840 --> 00:50:24,440
The sky.
We're doing that.

638
00:50:25,800 --> 00:50:29,640
All right, strap in, folks.
All right, let's have let's just

639
00:50:29,640 --> 00:50:32,280
do it down the order.
Jesse, go ahead and give me two

640
00:50:32,280 --> 00:50:35,920
D20 rolls, please.
This is the surge table that

641
00:50:35,920 --> 00:50:37,120
we're rolling on.
Yes.

642
00:50:38,680 --> 00:50:45,640
OK and I also have to roll AD 6
and and A1 or A2.

643
00:50:45,920 --> 00:50:48,440
Yeah, one or two.
Yeah, once you.

644
00:50:48,440 --> 00:50:50,400
Roll I trigger an additional
surge, right?

645
00:50:50,440 --> 00:50:56,600
Yep, I'll roll these two first
one of those surges, and then

646
00:50:56,600 --> 00:51:01,280
I'll roll 2D6.
No additional surges.

647
00:51:01,400 --> 00:51:03,480
SO1 Surge.
So yeah, go ahead and give SO

648
00:51:03,480 --> 00:51:05,640
one additional surge.
So you'll need 3 in total.

649
00:51:10,600 --> 00:51:12,120
Why 3?
Just one more.

650
00:51:12,200 --> 00:51:17,000
Because 1 you get 2 you roll
twice more from the Nat 20 on

651
00:51:17,000 --> 00:51:22,840
the roll you roll.
I just rolled. 2 right, but you

652
00:51:22,840 --> 00:51:26,680
rolled the D6 right?
Yeah, but none of those

653
00:51:26,680 --> 00:51:30,280
triggered an additional.
OK, So what was the the first

654
00:51:30,280 --> 00:51:34,960
D20 that you rolled?
The the normal I cast cantrip

655
00:51:35,240 --> 00:51:38,200
and then I got a mat 20 on that
which said roll twice more.

656
00:51:38,400 --> 00:51:43,240
One of those two triggered.
No, no, these are automatically

657
00:51:43,240 --> 00:51:45,320
going to trigger these.
You're not rolling for a while.

658
00:51:45,680 --> 00:51:47,800
Check you're rolling on the
table itself.

659
00:51:48,520 --> 00:51:51,040
Oh, it's, it's a, it's a surge,
correct?

660
00:51:52,000 --> 00:51:55,840
OK let me roll again because I
removed what I rolled A16 and

661
00:51:55,840 --> 00:52:03,160
A1.
OK, so for the 16, a 10 foot

662
00:52:03,160 --> 00:52:06,040
cube within 60 feet of view
fills with fractal particles for

663
00:52:06,040 --> 00:52:07,800
one minute.
Creatures in this area have

664
00:52:07,800 --> 00:52:10,720
disadvantage on attack rolls,
ability checks, and saving

665
00:52:10,720 --> 00:52:13,440
throws.
The the area is lightly obscured

666
00:52:13,800 --> 00:52:17,760
so you can pick in a point
within 60 feet of view to

667
00:52:17,760 --> 00:52:23,840
emanate a 20 foot cube that will
give disadvantage on really any

668
00:52:24,160 --> 00:52:27,280
D20 test role.
Yeah.

669
00:52:27,280 --> 00:52:33,920
OK, I'll do here as the corner.
Is it pointing right there?

670
00:52:34,280 --> 00:52:36,880
What?
Right here, sorry or right here?

671
00:52:36,880 --> 00:52:40,000
Yeah.
So it goes like, well, I suppose

672
00:52:40,000 --> 00:52:43,360
right here it would be.
I want to get these like these 4

673
00:52:43,560 --> 00:52:48,640
right here.
So those four.

674
00:52:48,640 --> 00:52:54,000
So it's hitting half of the guy.
So kind of like, right?

675
00:52:54,600 --> 00:52:59,040
One square to the right, like
shifted all one right here.

676
00:52:59,920 --> 00:53:03,440
Yep, there.
OK, OK.

677
00:53:03,480 --> 00:53:07,760
So, so that was the 16.
Let's look at the one.

678
00:53:08,760 --> 00:53:13,040
The One is a pulse of wild power
erupts from from you.

679
00:53:13,400 --> 00:53:17,680
Every creature within 15 feet
must succeed on a Dexterity

680
00:53:17,680 --> 00:53:21,000
saving throw or take 3D6 force
damage and fall prone.

681
00:53:21,880 --> 00:53:24,040
I'll move up 1.
You move up one on a.

682
00:53:24,040 --> 00:53:32,800
Table 2.
OK, the caster drops out of

683
00:53:32,800 --> 00:53:40,360
sync, so on your next turn you
will take two turns 1 at your

684
00:53:40,360 --> 00:53:44,880
normal initiative 24 and then an
additional turn at initiative 0.

685
00:53:46,400 --> 00:53:47,720
I'm going to get two turns next
round.

686
00:53:47,840 --> 00:53:54,680
Yep, chaotic.
All right, then we will move to

687
00:53:54,960 --> 00:53:58,240
WE.
Want to We want to finish all

688
00:53:58,240 --> 00:54:00,240
that first and then finish my
turn, yeah.

689
00:54:00,240 --> 00:54:01,920
We're going to finish all this
first because this will happen

690
00:54:01,920 --> 00:54:04,720
immediately.
So sport, give me two D20 rules

691
00:54:04,720 --> 00:54:15,330
please.
Sorry, yes I have a 7 and a

692
00:54:15,330 --> 00:54:18,840
three.
OK, the seven is gravity in a 20

693
00:54:18,840 --> 00:54:22,800
foot radius around you inverts
until the start of your next

694
00:54:22,800 --> 00:54:25,800
turn.
Creatures inside of this area

695
00:54:25,800 --> 00:54:30,000
fall upwards 20 feet and then
drop when gravity returns.

696
00:54:37,960 --> 00:54:43,840
So we would be looking here at
wow, I think that's pretty much

697
00:54:43,840 --> 00:54:48,480
everyone within 20 feet of you.
Can I cast feather fall?

698
00:54:50,120 --> 00:54:55,680
Wait until we fall, though.
Yeah, as a reaction to falling,

699
00:54:55,680 --> 00:54:57,720
Yeah.
Oh yeah, Oh yeah, it does.

700
00:55:00,480 --> 00:55:01,400
Sorry, Matt.
Yeah, you can.

701
00:55:01,400 --> 00:55:05,160
Cast it now, but you can also
move that role that result up

702
00:55:05,160 --> 00:55:08,720
one or down one if you don't
like what that wild magic is.

703
00:55:15,260 --> 00:55:17,340
Are you, are you keeping the one
that you have currently with the

704
00:55:17,340 --> 00:55:18,980
the seven or are you going to go
up or down 1?

705
00:55:21,340 --> 00:55:24,420
You know I'm going to go up 1.
OK, I want to.

706
00:55:24,420 --> 00:55:25,940
I want to see.
The other option would be.

707
00:55:27,480 --> 00:55:32,000
The spell slot used for the
triggering surge returns to the

708
00:55:32,000 --> 00:55:36,560
caster, but the caster takes 2D6
psychic damage as your thoughts

709
00:55:36,560 --> 00:55:39,080
burn.
So this is going to be aimed at

710
00:55:39,120 --> 00:55:41,440
Jesse because he's the one
that's a.

711
00:55:41,440 --> 00:55:45,120
Can trip.
I'm sorry pal, it's going to be

712
00:55:47,320 --> 00:55:51,880
913 psychic damage.
There's no save on it.

713
00:55:52,920 --> 00:55:56,240
No, it this is just two D6
straight damage.

714
00:55:56,240 --> 00:56:01,880
So what I say 13?
I've got 13M2D6.

715
00:56:01,880 --> 00:56:05,280
Exploding dice.
Dumb.

716
00:56:06,760 --> 00:56:08,240
Dumb when it happens to you,
Right?

717
00:56:11,120 --> 00:56:12,640
All right.
And then you said 3 for the

718
00:56:12,640 --> 00:56:18,360
other one, Patty.
Correct.

719
00:56:19,920 --> 00:56:22,200
OK.
The caster transforms into a

720
00:56:22,200 --> 00:56:24,840
harmless beast or critter chosen
by the DM at random.

721
00:56:24,840 --> 00:56:28,600
The nearest ally transforms into
ACR 2 beast for one minute.

722
00:56:30,480 --> 00:56:35,800
Would you like to go up or down?
Down.

723
00:56:36,920 --> 00:56:39,360
You will drop out of sync on
your next turn.

724
00:56:39,360 --> 00:56:41,760
You will take two turns 1 at
your normal initiative and one

725
00:56:41,760 --> 00:56:45,680
at initiative 0 all.
Right.

726
00:56:46,960 --> 00:56:56,800
OK next we will go to Orban.
Oh God, my heart just stopped

727
00:56:56,800 --> 00:56:58,120
when I said I.
Don't know why you're so

728
00:56:58,120 --> 00:57:00,960
concerned.
I wrote a three and a 13.

729
00:57:01,440 --> 00:57:05,000
OK, so with the 13, your next
spell will deal on the

730
00:57:05,000 --> 00:57:08,520
additional 1D eight of its
normal type, but you will take

731
00:57:08,560 --> 00:57:13,200
1D8 damage of that same type.
Oh good.

732
00:57:14,160 --> 00:57:23,640
Oh God.
All right.

733
00:57:25,600 --> 00:57:28,920
And then you said three.
Yeah.

734
00:57:29,600 --> 00:57:32,120
The caster transforms into a
harmless beast or critter chosen

735
00:57:32,120 --> 00:57:36,160
by the DM at random.
Go down, get the extra turn.

736
00:57:40,800 --> 00:57:43,960
Would you like to go up or down
or transform to a harmless beast

737
00:57:43,960 --> 00:57:45,200
for one minute?
Wait.

738
00:57:45,960 --> 00:57:50,600
Transform her into my weasel.
What were can you repeat please?

739
00:57:50,720 --> 00:57:53,320
Yeah, the caster transforms into
a harmless beast or critter

740
00:57:53,320 --> 00:57:57,520
chosen by the DM at random.
Transform into ACR 2 beast for

741
00:57:57,520 --> 00:58:00,720
one minute.
Why do I have the option to go

742
00:58:00,720 --> 00:58:02,760
down?
Because of your robe or the the

743
00:58:04,880 --> 00:58:06,120
codex?
Yeah, because you have that

744
00:58:06,120 --> 00:58:07,320
ability to go up or down if you
wish.

745
00:58:11,240 --> 00:58:16,440
I got to review that I don't so
I can just choose to like.

746
00:58:16,960 --> 00:58:19,880
You could choose to go up or
down from three, but you you

747
00:58:19,880 --> 00:58:24,480
have to stay with the result.
But again, Jesse said that

748
00:58:25,000 --> 00:58:28,040
technically might gave me, but
if you go down to two, you'd get

749
00:58:28,040 --> 00:58:29,800
that additional action on your
turn.

750
00:58:30,600 --> 00:58:31,560
Pick 3.
Malone.

751
00:58:32,520 --> 00:58:33,520
Sure.
OK.

752
00:58:33,880 --> 00:58:40,000
I'll go down to 2.
All right, next we will have

753
00:58:40,960 --> 00:58:48,480
Rowan. 13 and an 11.
Right, the 13 so. 13 was the

754
00:58:48,480 --> 00:58:49,800
bonus damage thing, right?
Yep.

755
00:58:50,000 --> 00:58:52,040
So you'll do you want, do you
wish to keep that?

756
00:58:53,200 --> 00:58:55,240
Yeah.
Is that like per ray of

757
00:58:55,240 --> 00:58:58,520
scorching ray or just once per
spell attack?

758
00:58:58,520 --> 00:59:00,880
So it says what?
So you're not casting multiple

759
00:59:00,880 --> 00:59:02,920
versions of scorching ray,
you're just getting 4 rays in

760
00:59:02,920 --> 00:59:05,040
that one spell, correct?
Yep.

761
00:59:05,240 --> 00:59:08,640
I'm going to say you roll.
You add 1D8 to each of those

762
00:59:08,640 --> 00:59:12,160
rays, but you will also take 4D8
damage.

763
00:59:12,280 --> 00:59:20,480
Oh no, wait, you would take.
And it's the damage of the spell

764
00:59:20,480 --> 00:59:23,000
type.
Corrects a fire, Yeah, yeah, I'm

765
00:59:23,000 --> 00:59:27,280
going to say you get 4D8 because
it's 4/4 rays of it, but you

766
00:59:27,280 --> 00:59:30,920
would also take 4D8 damage of
the same type.

767
00:59:32,760 --> 00:59:36,040
And what would be the conditions
to activate that surge of power?

768
00:59:37,240 --> 00:59:39,200
Really at any time as a reaction
if you wish.

769
00:59:40,160 --> 00:59:43,280
All right, I got a plan.
Then what was 11?

770
00:59:43,880 --> 00:59:48,680
11 is you will gain 15 temporary
hit points and then a ran.

771
00:59:48,760 --> 00:59:50,920
Let's see here.
And then I need you to make give

772
00:59:50,920 --> 00:59:58,640
me a number between 1:00 and
6:00.

773
01:00:00,080 --> 01:00:03,000
Does that supersede the?
Yes, it supersedes the.

774
01:00:03,120 --> 01:00:04,240
Yep, It supersedes that.
Yep.

775
01:00:05,080 --> 01:00:11,120
Sweet and I will take that and I
roll the four. 4 So Pippa, you

776
01:00:11,120 --> 01:00:14,680
will take.
No, no.

777
01:00:18,280 --> 01:00:21,920
Oops, well that die is gone
forever. 3 necrotic damage.

778
01:00:21,920 --> 01:00:24,200
Oh, that.
Could have been worse.

779
01:00:24,200 --> 01:00:25,280
Yeah, it could.
Have been a lot worse.

780
01:00:25,560 --> 01:00:27,880
For 15, I'll take it.
Sorry, Pippa.

781
01:00:28,480 --> 01:00:30,800
All right.
And then on that note, we will

782
01:00:30,800 --> 01:00:32,760
go to Pippa.
Go ahead and run my 2 D 20s.

783
01:00:40,360 --> 01:00:50,800
1717 to 15, yeah.
Every Wild Magic sorcerer within

784
01:00:50,800 --> 01:00:53,560
30 feet immediately rolls on the
cascade table and applies the

785
01:00:53,560 --> 01:00:59,440
results.
Do you wish to go up or down?

786
01:01:02,280 --> 01:01:03,720
I don't know what the cascade
table is.

787
01:01:03,840 --> 01:01:05,800
The the wild magic table.
That's what we're rolling on

788
01:01:05,800 --> 01:01:06,160
right now.
Oh.

789
01:01:07,680 --> 01:01:10,800
God, that'll.
Just be everyone.

790
01:01:11,760 --> 01:01:14,840
Yeah, this took forever.
Let's go up one, OK?

791
01:01:15,320 --> 01:01:17,720
Your next spell within one
minute deals the maximum

792
01:01:17,720 --> 01:01:21,320
possible damage with all dice at
their highest values, so.

793
01:01:21,680 --> 01:01:24,040
Yeah, brother, this is what I'm
talking about.

794
01:01:24,120 --> 01:01:27,840
However, after that spell
resolves, the caster cannot cast

795
01:01:27,840 --> 01:01:33,040
spells on their next turn.
So how we will work this with

796
01:01:33,040 --> 01:01:37,280
exploding dice is you will get
the maximum possible damage on

797
01:01:37,280 --> 01:01:40,360
the first set and all of those
dice will explode.

798
01:01:40,640 --> 01:01:43,360
So you will effectively roll
whatever the damage is on your

799
01:01:43,360 --> 01:01:48,160
next spell type twice, and then
if any of those explode, so on

800
01:01:48,160 --> 01:01:49,680
and so forth.
So OK.

801
01:01:49,760 --> 01:01:51,280
And then you will you remember
that?

802
01:01:51,280 --> 01:01:54,960
Because I probably won't, I'll.
Remember that.

803
01:01:54,960 --> 01:02:01,200
And then what was the other one?
You said 16. 15 Yeah, 1517 and

804
01:02:01,200 --> 01:02:16,840
1515. 5 foot square of space
warps entering a square.

805
01:02:17,560 --> 01:02:21,040
Entering the square teleports
the creature in a random

806
01:02:21,040 --> 01:02:23,200
direction.
The square remains warped for

807
01:02:23,200 --> 01:02:25,920
one minute.
So I will choose a square on

808
01:02:25,920 --> 01:02:29,520
this map.
You will not be able to see it,

809
01:02:29,520 --> 01:02:32,920
but I will know where it is that
if you step into it, you will

810
01:02:32,920 --> 01:02:41,600
whoops, you will teleport grab.
My.

811
01:02:41,920 --> 01:02:45,600
Draw tool, you or anyone?
Anyone that steps foot in this

812
01:02:45,600 --> 01:02:53,520
square will teleport.
Let's go.

813
01:02:54,160 --> 01:03:03,600
All right, next finally will be
Seraphin Romy, 2 D 20s.

814
01:03:05,360 --> 01:03:15,280
And then a twenty and a 12.
OK, the 12.

815
01:03:16,480 --> 01:03:19,760
You forget one personal detail,
such as a quark.

816
01:03:19,960 --> 01:03:22,280
Favorite food or habit for the
rest of the session.

817
01:03:22,600 --> 01:03:32,920
No mechanical effect.
So I'm going to say that you

818
01:03:33,000 --> 01:03:36,080
will lose.
While we're figuring out the

819
01:03:36,080 --> 01:03:39,360
rest of these wild magics, think
of a quark that you have and

820
01:03:39,360 --> 01:03:41,680
just let me know what that is.
And you'll lose that for the

821
01:03:41,680 --> 01:03:46,560
rest of the session.
And then also the casters magic

822
01:03:46,560 --> 01:03:51,680
harmonizes with ambient shards.
You can choose to either regain

823
01:03:51,680 --> 01:03:54,600
one source report which you
haven't used yet, teleport up to

824
01:03:54,600 --> 01:03:58,280
30 feet to an unoccupied space
you see, or impose disadvantage

825
01:03:58,280 --> 01:04:01,840
on the next saving throw against
the spell the caster the cast

826
01:04:01,840 --> 01:04:03,760
within one minute.
So you can impose disadvantage

827
01:04:03,760 --> 01:04:08,680
on say the the the core for one
minute.

828
01:04:11,000 --> 01:04:19,600
OK, I'm not going to lie to you.
That makes no sense to me.

829
01:04:19,600 --> 01:04:21,400
And Barbara is not functioning
right now, OK.

830
01:04:23,000 --> 01:04:27,960
So basically every role that the
that the bad guy makes will

831
01:04:27,960 --> 01:04:31,360
he'll have to do twice and then
take the lower of the two roles.

832
01:04:31,760 --> 01:04:36,520
So it's like half it.
Like he has like a 5050 chance

833
01:04:36,520 --> 01:04:40,120
of basically like losing the
role and not being able to hit.

834
01:04:42,000 --> 01:04:42,880
OK.
Yeah.

835
01:04:45,160 --> 01:04:48,600
All right.
And then that is it.

836
01:04:48,600 --> 01:04:50,440
So we'll resolve the rest of
Jesse's turn.

837
01:04:52,440 --> 01:04:55,600
Yeah, I'm going to cast another
spell, but I use Tides of Chaos

838
01:04:55,600 --> 01:04:58,960
with that first one that I cast
on myself.

839
01:04:59,520 --> 01:05:04,640
OK, so if you want to force, I
guess.

840
01:05:04,640 --> 01:05:06,160
How are you running Tides of
Chaos?

841
01:05:06,680 --> 01:05:09,800
I would, I would.
I will enforce it at the time of

842
01:05:09,800 --> 01:05:17,400
my choosing.
OK, out of game, how liberal are

843
01:05:17,400 --> 01:05:20,920
you being with it?
If a moment calls for a surge I

844
01:05:20,920 --> 01:05:22,440
think will be necessary, I'll
call for it.

845
01:05:24,280 --> 01:05:31,480
OK.
I suppose then I'm going to So

846
01:05:31,480 --> 01:05:37,000
when people have been hitting it
is is this thing solid or not?

847
01:05:37,080 --> 01:05:40,320
Yeah, this thing's pretty solid.
It's it's, it's like, think of

848
01:05:40,320 --> 01:05:45,960
it as like a, a giant glass
almost sphere with cracks in it.

849
01:05:50,080 --> 01:05:53,360
OK, I'm going to jump on top of
it.

850
01:05:56,920 --> 01:06:06,920
OK.
I need you to make me a.

851
01:06:08,480 --> 01:06:10,680
Do I have to make a check?
Constitution Statement.

852
01:06:10,680 --> 01:06:15,120
Do I just use what Do I make a
check or like to jump on top of

853
01:06:15,120 --> 01:06:16,680
it?
Or do I just use that high jump

854
01:06:17,440 --> 01:06:25,080
movement?
Oh, give me a really just a

855
01:06:25,080 --> 01:06:27,040
straight deck.
Spirit high jump is is is a

856
01:06:27,040 --> 01:06:29,040
movement thing.
Oh yeah, yeah.

857
01:06:29,400 --> 01:06:32,200
And part of my racial abilities.
I'll allow it.

858
01:06:33,280 --> 01:06:35,280
I'll allow you to jump up there
with your.

859
01:06:35,680 --> 01:06:40,000
OK, so I can do, got a roll of
D8 here.

860
01:06:46,880 --> 01:06:51,960
I can go 20 feet, so yeah, I can
jump.

861
01:06:51,960 --> 01:06:54,520
I can jump up 20 feet, so I can
jump on top of it.

862
01:06:56,680 --> 01:07:00,480
OK.
I gotta I gotta make a save.

863
01:07:00,920 --> 01:07:02,120
Yeah, Constitution statement
throw.

864
01:07:04,040 --> 01:07:09,760
Against a spell or spell
likeability or a magical effect.

865
01:07:09,760 --> 01:07:11,320
This would be a magical effect,
yeah.

866
01:07:16,400 --> 01:07:19,960
So I have advantage on spells,
magical effects, spell abilities

867
01:07:19,960 --> 01:07:22,880
and constitution saves.
What?

868
01:07:24,400 --> 01:07:26,400
Just one advantage or a double
advantage?

869
01:07:26,440 --> 01:07:27,600
I'll give you just one
advantage.

870
01:07:27,600 --> 01:07:33,320
Yeah, 22.
OK, You will succeed.

871
01:07:39,940 --> 01:07:42,780
You will.
What are you attempting to do on

872
01:07:42,780 --> 01:07:47,540
this orb?
I'm hitting it with my

873
01:07:48,260 --> 01:07:51,900
shillelagh stick with a booming
blade.

874
01:07:53,260 --> 01:07:58,800
OK, I will allow the attack to
go off the green attack roll.

875
01:08:05,210 --> 01:08:11,330
Oh, so close 30 Jesus.
What?

876
01:08:12,090 --> 01:08:14,170
OK, Yeah, you can go ahead and
roll damage.

877
01:08:16,729 --> 01:08:20,330
I'm also going to trigger my
thing that lets me add my

878
01:08:20,490 --> 01:08:26,210
proficiency bonus to it.
OK oops, well that sucked.

879
01:08:27,170 --> 01:08:34,960
So 9 magical damage, magical
bludgeoning, OK and hell.

880
01:08:34,960 --> 01:08:39,680
Then I have to add the booming
blade, which is what, AD 8?

881
01:08:41,200 --> 01:08:44,600
Yeah.
Five more for that.

882
01:08:44,960 --> 01:08:49,680
OK, OK.
As you do this, your booming

883
01:08:49,680 --> 01:08:53,000
blade Chile lead combo just
stripes this orbit.

884
01:08:53,000 --> 01:08:58,520
It creates a new almost fracture
and you still get blown back

885
01:08:59,160 --> 01:09:09,399
from the from the the pulse.
The search you will take 11

886
01:09:09,600 --> 01:09:12,800
psychic damage is.
That a spell, a spell,

887
01:09:12,800 --> 01:09:16,640
likeability or magical effect.
We'll set from a magical effect.

888
01:09:17,560 --> 01:09:19,880
Is there a save on it?
No.

889
01:09:20,840 --> 01:09:22,840
OK.
All right.

890
01:09:24,240 --> 01:09:29,319
And then as you get blown back,
so you would have jumped up onto

891
01:09:29,319 --> 01:09:33,960
the orb and they get blown back
20 feet, 25 feet.

892
01:09:37,080 --> 01:09:44,840
But as you hit the ground, you
have what's in your hand, almost

893
01:09:45,720 --> 01:09:53,640
a Shard of the breech cord.
All right, I'm going to pocket

894
01:09:53,640 --> 01:09:54,760
it.
And now I got to roll on the

895
01:09:55,000 --> 01:10:03,040
surge table.
No surge and then a surge from

896
01:10:03,040 --> 01:10:11,560
the D 6.
Oh yeah, yeah. 17.

897
01:10:14,000 --> 01:10:18,760
Go ahead and give me AD 20.
No 17, I'm that.

898
01:10:21,840 --> 01:10:24,040
Your next spell within one
minute deals maximum possible

899
01:10:24,040 --> 01:10:26,320
damage.
Yeah, OK, cool.

900
01:10:28,560 --> 01:10:29,720
All right.
Anything else?

901
01:10:31,520 --> 01:10:37,120
No.
OK, on initiative 20 the terrain

902
01:10:37,120 --> 01:10:45,000
itself will shift so as the cold
kind of thaws away.

903
01:10:46,040 --> 01:10:52,200
Oh my fucking God, Katie, I just
drew the fount of absolute chaos

904
01:10:57,520 --> 01:10:59,200
so.
What is that?

905
01:10:59,920 --> 01:11:01,440
That's the one I told you about.
What is that?

906
01:11:01,640 --> 01:11:07,840
The one I told you about?
On Initiative 20, roll the four

907
01:11:07,840 --> 01:11:12,920
on A3 or 4A.
New Fount will take the place of

908
01:11:12,920 --> 01:11:16,480
this one.
However, if a player roles or

909
01:11:16,560 --> 01:11:18,560
activates a Surge of Hope or a
surge of Power.

910
01:11:21,240 --> 01:11:23,640
While more than one found this
active, they gained the effects

911
01:11:23,640 --> 01:11:26,440
of that card in the most recent
of the most recently revealed.

912
01:11:28,200 --> 01:11:32,800
The surge of Power is Chaos
Initiate Rule 1D6.

913
01:11:32,800 --> 01:11:35,200
You immediately cast one of the
following spells without

914
01:11:35,200 --> 01:11:37,320
components depending on the
number that you rolled.

915
01:11:37,840 --> 01:11:42,320
Mass heal, Shape change,
foresight, time stop, Meteor

916
01:11:42,320 --> 01:11:49,480
swarm or power Word kill.
Now I remember.

917
01:11:53,920 --> 01:11:54,640
Cool.
All right.

918
01:11:55,320 --> 01:11:58,440
Anything else for me?
No.

919
01:11:58,560 --> 01:12:04,840
OK, spurt.
Captain.

920
01:12:05,480 --> 01:12:09,000
Real quick Jinx, when you hit it
with your booming blade

921
01:12:09,000 --> 01:12:12,520
shillelagh combo, it starts.
It's starting to look a bit

922
01:12:12,520 --> 01:12:21,520
hard.
All right, spurt, you are up.

923
01:12:23,840 --> 01:12:28,920
Spurt is officially pissed off,
love it and super confused and

924
01:12:28,920 --> 01:12:36,960
is going to run at the whatever
you would call that our big bad

925
01:12:36,960 --> 01:12:39,960
and attack it with his scorpion
staff.

926
01:12:40,400 --> 01:12:43,200
OK, go ahead and give me a tack
roll.

927
01:12:55,360 --> 01:12:57,480
I don't think it's probably
going to hit an 11.

928
01:12:57,920 --> 01:12:58,960
I will not hit.
Nope.

929
01:12:59,480 --> 01:13:06,200
So as as Spurt comes in to
attack, he clangs his what was

930
01:13:06,200 --> 01:13:07,720
it?
A scorpion sword?

931
01:13:09,000 --> 01:13:10,000
A scorpion.
Staff.

932
01:13:10,000 --> 01:13:13,080
Staff, his scorpion staff will
just kind of clang right off of

933
01:13:13,080 --> 01:13:18,400
it and he's going to get blown
back 5 feet and he will take 3/4

934
01:13:18,400 --> 01:13:24,040
damage.
But the cracking starts to get a

935
01:13:24,040 --> 01:13:26,320
little bit more pronounced on
the orb itself.

936
01:13:31,440 --> 01:13:33,040
All right.
Anything else for Spurt?

937
01:13:35,360 --> 01:13:38,200
Spurt's going to try to bite the
orb.

938
01:13:38,240 --> 01:13:40,600
The Orb.
OK, give me a tack.

939
01:13:50,410 --> 01:14:03,440
And that one.
Give me a Oh boy,

940
01:14:13,590 --> 01:14:29,820
go ahead and roll me AD 20. 11.
Right.

941
01:14:41,240 --> 01:14:46,520
With an 11.
So you said that spurt was

942
01:14:46,800 --> 01:14:49,880
biting at the orb, correct?
Yes.

943
01:14:50,480 --> 01:14:52,840
OK.
He's going a little bit feral.

944
01:14:52,880 --> 01:15:00,960
Sure.
So your own elemental affinity,

945
01:15:01,200 --> 01:15:06,160
meaning the last damage type
that you dealt will burst

946
01:15:06,160 --> 01:15:09,880
outward in the 10 foot radius,
stealing 18 the 1D8 of that

947
01:15:09,880 --> 01:15:11,560
damage site to everybody,
including you.

948
01:15:13,400 --> 01:15:18,760
So that will be. 1D8 of acid
damage, Yeah.

949
01:15:19,560 --> 01:15:23,080
That will be you Jinx and the
core.

950
01:15:24,000 --> 01:15:26,240
Now you can.
You can also make a Dexterity

951
01:15:26,240 --> 01:15:30,160
saving throw to have that which
what is your spell DC.

952
01:15:33,240 --> 01:15:43,760
Good question 14. 14 OK so the
the core succeeds so it will

953
01:15:43,760 --> 01:15:57,640
take 3 acid damage and then
spurt and jinx.

954
01:15:57,640 --> 01:15:59,160
What did you roll for your
Dexterity taming throw?

955
01:16:02,080 --> 01:16:07,240
I rolled a. 4, so 6 total.
OK so you'll take 6 acid damage

956
01:16:07,240 --> 01:16:14,880
and then jinx?
19 + 3.

957
01:16:14,920 --> 01:16:18,120
You'll take three acid damage.
OK.

958
01:16:20,480 --> 01:16:20,880
Cool.
All right.

959
01:16:21,200 --> 01:16:22,880
Anything else for your turns,
Bert?

960
01:16:24,240 --> 01:16:26,360
That'll be it.
Cool.

961
01:16:26,360 --> 01:16:28,720
All right.
We will then move to the Breach

962
01:16:28,720 --> 01:16:34,560
core.
It will concentrate A corrupted

963
01:16:34,560 --> 01:16:40,480
beam at Jinx, so that will be a
26 to hit.

964
01:16:44,440 --> 01:16:47,240
That's a hit.
OK, so it will

965
01:16:59,530 --> 01:17:01,610
that will be 18 fourth damage at
you.

966
01:17:07,080 --> 01:17:08,320
All right.
And that will be the end of the

967
01:17:08,320 --> 01:17:12,040
breach course.
Turn Orban, you are up.

968
01:17:16,600 --> 01:17:30,810
OK so I don't even really want
to cast a spell what does damage

969
01:17:30,810 --> 01:17:33,730
because.
Use your surge of power.

970
01:17:35,410 --> 01:17:38,530
What does the rock say?
The Surge of Power is one of

971
01:17:38,530 --> 01:17:43,400
those six spells I listed.
Is the.

972
01:17:43,640 --> 01:17:45,080
Blistering.
OK sure.

973
01:17:46,520 --> 01:17:50,120
How do I do that?
So you'll activate Surge of

974
01:17:50,120 --> 01:17:52,920
power so you can only do one of
the other once per long rest.

975
01:17:52,920 --> 01:17:58,520
OK, you will roll 1D6 and then
whatever comes up on the roll is

976
01:17:58,520 --> 01:18:05,440
what you will cast. 4:00 Please
be Matthew.

977
01:18:09,840 --> 01:18:14,120
Oh no.
You will restore up to 700 hit

978
01:18:14,120 --> 01:18:18,240
points divided among any number
of creatures that you can see

979
01:18:18,240 --> 01:18:22,120
within range.
I've saved just you guys.

980
01:18:22,120 --> 01:18:28,320
Oh my.
God, that's definitely more than

981
01:18:28,320 --> 01:18:35,160
all of us have combined.
OK.

982
01:18:36,360 --> 01:18:37,360
All right.
Everybody.

983
01:18:38,080 --> 01:18:41,000
So that doesn't count as any
sort of action or anything, so

984
01:18:41,000 --> 01:18:50,640
you can still take the turn.
Oh shit OK well fuck it but have

985
01:18:50,640 --> 01:18:53,800
I been noticing?
Does he take less damage when

986
01:18:53,800 --> 01:19:01,000
getting hit by spells?
You What's your passive

987
01:19:01,120 --> 01:19:08,360
perception?
11. 11 You've noticed that it's

988
01:19:08,360 --> 01:19:16,840
not necessarily spell damage,
it's certain spell type damage

989
01:19:17,280 --> 01:19:20,240
that it seems to be taking less
damage from so.

990
01:19:20,280 --> 01:19:21,640
Far which spell?
Type.

991
01:19:21,640 --> 01:19:25,000
Yeah, so far with an 11.
Anyway, you can give me a

992
01:19:25,000 --> 01:19:28,800
perception check if you wish to
try, but just with your passive

993
01:19:28,800 --> 01:19:32,400
you know that it's it's based on
any certain type of damage.

994
01:19:32,400 --> 01:19:34,480
Is that going to take like an
action or anything to try?

995
01:19:34,720 --> 01:19:36,560
I'll give it to you for a free
action.

996
01:19:36,600 --> 01:19:37,560
See me?
Perception shot.

997
01:19:37,560 --> 01:19:40,480
OK, I'll tell you what.
I'll charge you a bonus action

998
01:19:40,480 --> 01:19:41,480
for it.
I think that's fair.

999
01:19:45,080 --> 01:19:47,600
You know what, I don't care.
I'm just going to do chaos bolt

1000
01:19:47,680 --> 01:19:50,640
OK level.
OK, love it.

1001
01:19:50,640 --> 01:20:01,640
Go ahead and give me a tackle.
I am going to Tides of Chaos

1002
01:20:01,640 --> 01:20:04,240
that.
Good.

1003
01:20:11,000 --> 01:20:13,400
Nat 20.
Cool.

1004
01:20:13,960 --> 01:20:28,800
All right, go ahead and roll me
a the 20. 6. 6 All right.

1005
01:20:34,430 --> 01:20:36,510
I think you're still invisible.
Also, you probably didn't.

1006
01:20:36,550 --> 01:20:37,430
Need.
Oh yeah, Yep.

1007
01:20:39,590 --> 01:20:40,990
Oh, I guess.
Not you're right.

1008
01:20:41,070 --> 01:20:41,990
I'll allow that.
Yep.

1009
01:20:42,110 --> 01:20:43,310
Yep.
Because you still have you're

1010
01:20:43,310 --> 01:20:46,270
still invisible.
So yeah, we'll say that the

1011
01:20:46,270 --> 01:20:47,950
advantage that you have was from
your invisibility.

1012
01:20:48,710 --> 01:20:51,190
You said 6.
Yep.

1013
01:20:51,310 --> 01:20:54,550
OK, go ahead and roll on the
Wild Magic Surge table, but

1014
01:20:54,550 --> 01:20:57,190
whatever comes up, you may
choose whether or not to apply

1015
01:20:57,190 --> 01:21:04,560
the actual results. 12.
With a 12 you will figure out

1016
01:21:04,560 --> 01:21:07,120
one personal details such as a
cork, favorite food or habit.

1017
01:21:07,440 --> 01:21:09,840
I'm going to hold you to the
same cork or hold Shih tzu last

1018
01:21:09,840 --> 01:21:11,280
time, which is for getting your
rock.

1019
01:21:13,480 --> 01:21:16,320
God damn.
It I assume that you are going

1020
01:21:16,320 --> 01:21:18,480
to not want to have that take
effect.

1021
01:21:20,720 --> 01:21:22,720
I mean, and what's the other
option?

1022
01:21:22,920 --> 01:21:25,880
There is no other option.
So again with your Nat 20 you

1023
01:21:25,960 --> 01:21:29,160
you rolled on the wild magic
table, but with that natural.

1024
01:21:29,160 --> 01:21:30,960
Yeah, no, I don't want to create
my rock.

1025
01:21:30,960 --> 01:21:32,440
OK, so you will ignore the
result.

1026
01:21:32,440 --> 01:21:39,280
OK, yeah, OK, cool.
Then let's go ahead and do and.

1027
01:21:40,920 --> 01:21:42,800
Then damage.
Yep.

1028
01:21:43,080 --> 01:21:52,200
And everything.
OK, so first one is so the type.

1029
01:21:53,640 --> 01:21:56,440
Oh, it's fire, damn it.
Oh, it's fine.

1030
01:21:56,480 --> 01:22:01,320
Whatever.
That one I'm pretty sure is Not

1031
01:22:03,280 --> 01:22:12,560
one extra D8.
No, one extra D6 per level.

1032
01:22:22,040 --> 01:22:23,520
Yeah.
Exploding dice.

1033
01:22:26,440 --> 01:22:41,560
OK, 10/18/14 2124.
OK.

1034
01:22:43,080 --> 01:22:44,920
Fire damage.
All right.

1035
01:22:45,480 --> 01:22:52,760
And then did I get another
action from my thingamabob that

1036
01:22:52,760 --> 01:22:57,920
I rolled?
Yes.

1037
01:22:58,320 --> 01:23:00,600
Well, you get another turn at
Initiative 0.

1038
01:23:01,920 --> 01:23:05,000
OK.
Yep, so with that damage from

1039
01:23:05,000 --> 01:23:10,760
the chaos bolt, it doesn't seem
to have do as much damage as you

1040
01:23:10,760 --> 01:23:12,880
think it would do.
However, it also looks

1041
01:23:12,880 --> 01:23:21,640
incredibly bloody.
Then I'm going to because I can.

1042
01:23:21,640 --> 01:23:27,960
I'm going to use a sorcery point
to quicken spell.

1043
01:23:28,920 --> 01:23:30,880
Or actually it's 2 points.
OK.

1044
01:23:32,400 --> 01:23:39,400
And I am going to cast fire bolt
or no mindsliver.

1045
01:23:39,880 --> 01:23:41,600
OK.
Hold on, wait.

1046
01:23:41,800 --> 01:23:47,160
Hold on.
Yeah, OK, I am.

1047
01:23:47,440 --> 01:23:51,240
OK.
It needs to make an intelligent

1048
01:23:51,240 --> 01:23:53,360
saving throw.
DC-17.

1049
01:23:54,040 --> 01:23:59,920
And I believe there's a feature
on our coat thing.

1050
01:24:00,080 --> 01:24:05,080
Coke cloak.
My God, Katie isn't there that

1051
01:24:05,080 --> 01:24:12,920
can push your.
Doesn't look like it.

1052
01:24:14,640 --> 01:24:15,880
OK, I don't know what I was
reading.

1053
01:24:17,480 --> 01:24:20,800
I mean, you've got containment.
Focus on your on your codecs.

1054
01:24:22,360 --> 01:24:28,600
Either way, so DC-17.
So with a -, 3 modifier, it

1055
01:24:28,600 --> 01:24:32,520
rolled an 8.
It will.

1056
01:24:32,520 --> 01:24:34,520
Fail.
OK, so it's going to take some

1057
01:24:34,520 --> 01:24:36,560
mental damage.
Emotional.

1058
01:24:37,520 --> 01:24:43,000
Emotional damage.
And it's going to take 7 psychic

1059
01:24:43,080 --> 01:24:46,120
damage 7.
Psychic damage, all right.

1060
01:24:47,240 --> 01:24:51,960
Anything else?
Am I still invisible?

1061
01:24:52,200 --> 01:24:54,520
Yes.
Awesome.

1062
01:24:54,840 --> 01:25:03,240
I would like to remain so, but I
am going to move back a tad bit

1063
01:25:03,440 --> 01:25:06,840
because.
You've got 5 feet either to your

1064
01:25:06,840 --> 01:25:09,000
northeast or east.
Beautiful.

1065
01:25:11,000 --> 01:25:13,000
There's actually one more spot
but back but.

1066
01:25:13,760 --> 01:25:14,760
Oh, that's fair.
I had the map.

1067
01:25:14,760 --> 01:25:17,360
OK, OK.
All right.

1068
01:25:17,800 --> 01:25:22,840
Next we will move to Rowan.
All right, so does my duplicate

1069
01:25:22,960 --> 01:25:25,600
do its thing first?
I.

1070
01:25:34,360 --> 01:25:36,440
Think it activated it?
Was it the start or the end?

1071
01:25:36,440 --> 01:25:38,240
Of my next turn it it doesn't
specify.

1072
01:25:38,240 --> 01:25:40,600
I'm going to say that it does at
the end of your turn.

1073
01:25:41,880 --> 01:25:45,360
All right.
And then are both both of the

1074
01:25:46,040 --> 01:25:48,400
like magical fountain things
active or is it just the?

1075
01:25:48,400 --> 01:25:49,640
Chaos.
Just the chaos one.

1076
01:25:49,640 --> 01:25:52,480
Yep, that that one replaced the
the ice one.

1077
01:25:53,040 --> 01:25:54,560
You're going to activate your
power too.

1078
01:25:55,360 --> 01:25:58,240
Yeah, I think now is the time.
Activate the surge of power.

1079
01:25:58,360 --> 01:26:03,880
Let's see what we get. 6, right?
This one is A1.

1080
01:26:13,270 --> 01:26:15,510
I don't remember what 1 was, but
they were all crazy.

1081
01:26:16,470 --> 01:26:25,030
Number one is Power Word Kill.
Oh man, I just reactively shout

1082
01:26:25,030 --> 01:26:28,400
die.
I'm going to have you heavily

1083
01:26:28,400 --> 01:26:31,120
role play this moment, but I am
going to preface your role play

1084
01:26:31,120 --> 01:26:33,680
of it by saying how do you want
to do this?

1085
01:26:35,840 --> 01:26:42,280
Yeah, I think just instinctively
this wild magic calls to me and

1086
01:26:42,280 --> 01:26:45,560
I feel the inclination to just
shout die.

1087
01:26:47,040 --> 01:26:52,480
So as gone as you begin your
turn, you feel after all the

1088
01:26:52,480 --> 01:27:00,320
surges that have occurred in the
last 6 seconds, you feel this

1089
01:27:00,920 --> 01:27:05,960
huge rush of electrifying
powerful arcane essence just

1090
01:27:06,400 --> 01:27:10,680
start deep from within you and
just burst out and you let loose

1091
01:27:11,040 --> 01:27:17,720
this spontaneous burst of energy
towards the core as you scream

1092
01:27:18,160 --> 01:27:22,360
die.
And the and the orb just kind of

1093
01:27:22,360 --> 01:27:26,000
from the from the bottom of it
just begins to just start slowly

1094
01:27:26,000 --> 01:27:29,760
splintering and cracking and
fracturing all the way up to the

1095
01:27:29,760 --> 01:27:34,560
top when it finally just
disintegrates into a pile of

1096
01:27:34,560 --> 01:27:38,800
almost like glass shards on the
ground below it.

1097
01:27:41,960 --> 01:27:45,520
I didn't know I could do that.
Got to be careful with my words

1098
01:27:45,520 --> 01:27:56,520
in the future.
All right, so the core

1099
01:27:56,960 --> 01:28:04,080
disintegrates and you feel just
kind of on the ground beneath

1100
01:28:04,080 --> 01:28:07,000
you.
You feel almost like trembling

1101
01:28:07,000 --> 01:28:12,240
and shaking, starting to build
and starting to strengthen as it

1102
01:28:12,240 --> 01:28:14,800
starts to shake the entire
chamber.

1103
01:28:17,200 --> 01:28:20,800
Stone pillars are beginning to
start to fall over and crumble,

1104
01:28:21,240 --> 01:28:26,600
and the arcane center of the
chamber is beginning to splinter

1105
01:28:26,600 --> 01:28:29,560
itself.
And as it begins to splinter,

1106
01:28:29,560 --> 01:28:38,400
this essence protrudes from it,
blue and purple energy, red, and

1107
01:28:38,400 --> 01:28:40,760
it starts to squirrel around the
entire room.

1108
01:28:42,480 --> 01:28:49,720
And then you feel almost as if
it stops, but starts to slowly

1109
01:28:49,720 --> 01:28:54,600
begin to want to almost suck in
anything.

1110
01:29:01,190 --> 01:29:04,510
And I need everybody to give me
a Dexterity save.

1111
01:29:06,670 --> 01:29:13,190
Oh God.
God damn it Rowan, where the

1112
01:29:13,190 --> 01:29:26,400
fuck are we supposed to go?
15 to say who rolled underneath

1113
01:29:26,400 --> 01:29:34,400
A10 me Seraphin spurt OK so
everybody except in jinx OK so

1114
01:29:34,400 --> 01:29:41,200
seraphin spurtin jinx you begin
to feel as if you are starting

1115
01:29:41,200 --> 01:29:47,320
to be sucked in to this center
portion of the room.

1116
01:29:50,240 --> 01:29:54,120
Spurt you jump in it.
Yep.

1117
01:29:54,120 --> 01:30:02,360
Oh, it can only take one of us.
That's how they feed.

1118
01:30:04,960 --> 01:30:11,760
Jinx will jump in and.
And as I'm jumping in the spell

1119
01:30:11,760 --> 01:30:17,880
magic.
So as you jump in to this

1120
01:30:18,880 --> 01:30:25,120
effectively a void you are you
jumping in head first or legs

1121
01:30:25,120 --> 01:30:26,320
first?
Are you going to like blue

1122
01:30:26,320 --> 01:30:28,720
Skadoo your way in or Olympic
dive?

1123
01:30:28,720 --> 01:30:31,640
Oh, I'm I'm going I'm going blue
Skadoo where I'm going to do

1124
01:30:31,640 --> 01:30:34,400
like a because I'm part Seder,
you know, I'm going to give my

1125
01:30:34,400 --> 01:30:37,800
leapy thing and I'm going to
jump real high and kind of swan

1126
01:30:37,800 --> 01:30:41,440
dive in there.
But remember, if this is truly

1127
01:30:41,440 --> 01:30:45,720
like a black hole type deal, I
also have a bag of holding.

1128
01:30:51,640 --> 01:30:59,200
OK, so as you begin to start
making your way towards this

1129
01:30:59,400 --> 01:31:06,000
portal or the I'm sorry, this
this effectively, it's a huge

1130
01:31:06,000 --> 01:31:12,520
circle about 10 feet in diameter
of purple and red and black

1131
01:31:13,240 --> 01:31:16,400
essence.
The swirling around and as you

1132
01:31:16,400 --> 01:31:18,800
start to make your way closer
and closer, is that when you're

1133
01:31:18,800 --> 01:31:24,560
going to dispel magic?
Yeah, when I'm like, when I feel

1134
01:31:24,560 --> 01:31:27,880
the pole like is just beyond
control.

1135
01:31:28,240 --> 01:31:36,320
OK, so yeah, you'll the circle
will be, I made that probably a

1136
01:31:36,320 --> 01:31:39,920
little bit too big, but it's not
right.

1137
01:31:39,920 --> 01:31:43,640
Actually, the circle that's that
you jump into is right in the

1138
01:31:43,640 --> 01:31:45,360
center.
So as you get closer, closer by

1139
01:31:45,360 --> 01:31:49,880
a foot away, you kind of like
snap your fingers and all of a

1140
01:31:49,880 --> 01:31:53,040
sudden the portal just as you're
getting right to it and right in

1141
01:31:53,040 --> 01:31:56,640
it just kind of dissipates.
And then I'm going to give you a

1142
01:31:56,640 --> 01:32:01,560
free decks success.
You kind of like do like a front

1143
01:32:01,560 --> 01:32:05,680
roll and then just hop up on all
of your legs and go tada.

1144
01:32:07,640 --> 01:32:10,800
Yeah, I wasn't actually going to
kill myself for you guys.

1145
01:32:10,800 --> 01:32:22,040
I don't even know you.
So from there you begin to leave

1146
01:32:22,040 --> 01:32:25,920
the chamber.
Everybody will start making

1147
01:32:25,920 --> 01:32:29,960
their way in Rowan Orban.
Everybody, this will go away.

1148
01:32:32,120 --> 01:32:34,440
Everybody will start making
their way kind of back up the

1149
01:32:34,440 --> 01:32:37,680
staircase as normal.
As you are making your way out

1150
01:32:37,680 --> 01:32:45,240
of the chamber, your codex
begins to give off a distinct

1151
01:32:45,240 --> 01:32:49,840
hum and it's all of your codexes
float in front of you and it

1152
01:32:49,840 --> 01:32:54,200
says unit stand by, return
signal locked.

1153
01:32:54,840 --> 01:32:58,440
And you feel as almost if your
vision just goes white.

1154
01:32:58,880 --> 01:33:03,400
There's a ring that surges
upward in front of you and sound

1155
01:33:03,400 --> 01:33:07,200
kind of stretches into a single
long tone, and you almost feel

1156
01:33:07,200 --> 01:33:11,120
like weightless.
And as you begin to feel

1157
01:33:11,120 --> 01:33:15,320
weightless more and more, you
hit hard on your feedback on

1158
01:33:15,320 --> 01:33:20,800
packed stone back into the Ashen
belt recalled by the unit

1159
01:33:20,800 --> 01:33:24,000
headquarters.
The training hall of Syndicate

1160
01:33:24,120 --> 01:33:27,920
Outpost is coming into focus.
Field medics are rushing towards

1161
01:33:27,920 --> 01:33:31,040
all of you, command staff
watching from the balcony.

1162
01:33:31,440 --> 01:33:33,840
Codex is open.
Quill is already moving.

1163
01:33:34,360 --> 01:33:37,160
And your codex is right.
A final message that says

1164
01:33:37,760 --> 01:33:42,280
Operation Complete Breach, Corps
destroyed UNIT survival

1165
01:33:42,360 --> 01:33:47,720
confirmed and the rift is gone.
And every member of UNIT feels

1166
01:33:47,720 --> 01:33:52,160
the same thing.
This was not the last mission

1167
01:33:52,240 --> 01:33:54,560
for UNIT.
And that's where we're going to

1168
01:33:54,560 --> 01:33:56,960
end.
Tonight's episode of Crit

1169
01:33:57,040 --> 01:34:02,240
happens.
Very nice.

1170
01:34:02,240 --> 01:34:06,160
The power word kill coming in
for the win.

1171
01:34:07,600 --> 01:34:15,920
Yes, beautifully done, you guys.
This, this go ahead, go ahead.

1172
01:34:17,960 --> 01:34:20,120
I tell you what we'll discuss
everything here in just a

1173
01:34:20,120 --> 01:34:21,320
moment.
We're going to sign off here

1174
01:34:21,320 --> 01:34:24,120
from crit happens.
We will see you guys on that 29

1175
01:34:24,120 --> 01:34:26,640
wind here on Spotify and
Facebook, where we'll discuss

1176
01:34:26,640 --> 01:34:29,120
the debrief and everything that
occurred in today's session.

1177
01:34:29,120 --> 01:34:32,280
So from everybody here, the P3
Podcast Network, I'm Spencer

1178
01:34:32,280 --> 01:34:35,080
Hart saying goodnight everybody.
Goodnight.